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/*
* Copyright (C) 1998, 1999 Torben Weis <weis@kde.org>
* 1999-2001 Lars Knoll <knoll@kde.org>
* 1999-2001 Antti Koivisto <koivisto@kde.org>
* 2000-2001 Simon Hausmann <hausmann@kde.org>
* 2000-2001 Dirk Mueller <mueller@kde.org>
* 2000 Stefan Schimanski <1Stein@gmx.de>
* Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009, 2010 Apple Inc. All rights reserved.
* Copyright (C) 2008 Nokia Corporation and/or its subsidiary(-ies)
* Copyright (C) 2008 Eric Seidel <eric@webkit.org>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef LocalFrame_h
#define LocalFrame_h
#include "core/frame/Frame.h"
#include "core/loader/FrameLoader.h"
#include "core/loader/NavigationScheduler.h"
#include "core/page/FrameTree.h"
#include "platform/Supplementable.h"
#include "platform/graphics/ImageOrientation.h"
#include "platform/graphics/paint/DisplayItem.h"
#include "platform/heap/Handle.h"
#include "platform/scroll/ScrollTypes.h"
#include "wtf/HashSet.h"
namespace blink {
class Color;
class Document;
class DragImage;
class Editor;
class Element;
class EventHandler;
class FetchContext;
class FloatSize;
class FrameConsole;
class FrameDestructionObserver;
class FrameSelection;
class FrameView;
class HTMLPlugInElement;
class InputMethodController;
class IntPoint;
class IntSize;
class LocalDOMWindow;
class Node;
class Range;
class RenderView;
class TreeScope;
class ScriptController;
class SpellChecker;
class TreeScope;
class VisiblePosition;
class LocalFrame : public Frame, public WillBeHeapSupplementable<LocalFrame> {
WILL_BE_USING_GARBAGE_COLLECTED_MIXIN(LocalFrame);
public:
static PassRefPtrWillBeRawPtr<LocalFrame> create(FrameLoaderClient*, FrameHost*, FrameOwner*);
void init();
void setView(PassRefPtrWillBeRawPtr<FrameView>);
void createView(const IntSize&, const Color&, bool,
ScrollbarMode = ScrollbarAuto, bool horizontalLock = false,
ScrollbarMode = ScrollbarAuto, bool verticalLock = false);
// Frame overrides:
virtual ~LocalFrame();
virtual void trace(Visitor*) override;
virtual bool isLocalFrame() const override { return true; }
virtual DOMWindow* domWindow() const override;
virtual void navigate(Document& originDocument, const KURL&, bool lockBackForwardList) override;
virtual void reload(ReloadPolicy, ClientRedirectPolicy) override;
virtual void detach() override;
virtual void disconnectOwnerElement() override;
virtual SecurityContext* securityContext() const override;
bool checkLoadComplete() override;
void printNavigationErrorMessage(const Frame&, const char* reason) override;
void addDestructionObserver(FrameDestructionObserver*);
void removeDestructionObserver(FrameDestructionObserver*);
void willDetachFrameHost();
LocalDOMWindow* localDOMWindow() const;
void setDOMWindow(PassRefPtrWillBeRawPtr<LocalDOMWindow>);
FrameView* view() const;
Document* document() const;
void setPagePopupOwner(Element&);
Element* pagePopupOwner() const { return m_pagePopupOwner.get(); }
RenderView* contentRenderer() const; // Root of the render tree for the document contained in this frame.
Editor& editor() const;
EventHandler& eventHandler() const;
FrameLoader& loader() const;
NavigationScheduler& navigationScheduler() const;
FrameSelection& selection() const;
InputMethodController& inputMethodController() const;
FetchContext& fetchContext() const { return loader().fetchContext(); }
ScriptController& script() const;
SpellChecker& spellChecker() const;
FrameConsole& console() const;
void didChangeVisibilityState();
// This method is used to get the highest level LocalFrame in this
// frame's in-process subtree.
// FIXME: This is a temporary hack to support RemoteFrames, and callers
// should be updated to avoid storing things on the main frame.
LocalFrame* localFrameRoot();
// ======== All public functions below this point are candidates to move out of LocalFrame into another class. ========
bool inScope(TreeScope*) const;
void countObjectsNeedingLayout(unsigned& needsLayoutObjects, unsigned& totalObjects, bool& isPartial);
// See GraphicsLayerClient.h for accepted flags.
String layerTreeAsText(unsigned flags = 0) const;
void setPrinting(bool printing, const FloatSize& pageSize, const FloatSize& originalPageSize, float maximumShrinkRatio);
bool shouldUsePrintingLayout() const;
FloatSize resizePageRectsKeepingRatio(const FloatSize& originalSize, const FloatSize& expectedSize);
bool inViewSourceMode() const;
void setInViewSourceMode(bool = true);
void setPageZoomFactor(float factor);
float pageZoomFactor() const { return m_pageZoomFactor; }
void setTextZoomFactor(float factor);
float textZoomFactor() const { return m_textZoomFactor; }
void setPageAndTextZoomFactors(float pageZoomFactor, float textZoomFactor);
void deviceOrPageScaleFactorChanged();
double devicePixelRatio() const;
PassOwnPtr<DragImage> nodeImage(Node&);
PassOwnPtr<DragImage> dragImageForSelection();
String selectedText() const;
String selectedTextForClipboard() const;
VisiblePosition visiblePositionForPoint(const IntPoint& framePoint);
Document* documentAtPoint(const IntPoint& windowPoint);
PassRefPtrWillBeRawPtr<Range> rangeForPoint(const IntPoint& framePoint);
bool isURLAllowed(const KURL&) const;
bool shouldReuseDefaultView(const KURL&) const;
void removeSpellingMarkersUnderWords(const Vector<String>& words);
#if ENABLE(OILPAN)
void registerPluginElement(HTMLPlugInElement*);
void unregisterPluginElement(HTMLPlugInElement*);
void clearWeakMembers(Visitor*);
#endif
// ========
private:
LocalFrame(FrameLoaderClient*, FrameHost*, FrameOwner*);
String localLayerTreeAsText(unsigned flags) const;
DisplayItemClient displayItemClient() const { return static_cast<DisplayItemClientInternalVoid*>((void*)this); }
void detachView();
// Paints the area for the given rect into a DragImage, with the given displayItemClient id attached.
// The rect is in the coordinate space of the frame.
PassOwnPtr<DragImage> paintIntoDragImage(DisplayItemClient, DisplayItem::Type, RespectImageOrientationEnum shouldRespectImageOrientation, IntRect paintingRect);
WillBeHeapHashSet<RawPtrWillBeWeakMember<FrameDestructionObserver>> m_destructionObservers;
mutable FrameLoader m_loader;
mutable NavigationScheduler m_navigationScheduler;
RefPtrWillBeMember<FrameView> m_view;
RefPtrWillBeMember<LocalDOMWindow> m_domWindow;
// Usually 0. Non-null if this is the top frame of PagePopup.
RefPtrWillBeMember<Element> m_pagePopupOwner;
const OwnPtrWillBeMember<ScriptController> m_script;
const OwnPtrWillBeMember<Editor> m_editor;
const OwnPtrWillBeMember<SpellChecker> m_spellChecker;
const OwnPtrWillBeMember<FrameSelection> m_selection;
const OwnPtrWillBeMember<EventHandler> m_eventHandler;
const OwnPtrWillBeMember<FrameConsole> m_console;
const OwnPtrWillBeMember<InputMethodController> m_inputMethodController;
#if ENABLE(OILPAN)
// Oilpan: in order to reliably finalize plugin elements with
// renderer-less plugins, the frame keeps track of them. When
// the frame is detached and disposed, these will be disposed
// of in the process. This is needed as the plugin element
// might not itself be attached to a DOM tree and be
// explicitly detached&disposed of.
//
// A weak reference is all wanted; the plugin element must
// otherwise be referenced and kept alive. So as to be able
// to process the set of weak references during the LocalFrame's
// weak callback, the set itself is not on the heap and the
// references are bare pointers (rather than WeakMembers.)
// See LocalFrame::clearWeakMembers().
HashSet<HTMLPlugInElement*> m_pluginElements;
#endif
float m_pageZoomFactor;
float m_textZoomFactor;
bool m_inViewSourceMode;
};
inline void LocalFrame::init()
{
m_loader.init();
}
inline LocalDOMWindow* LocalFrame::localDOMWindow() const
{
return m_domWindow.get();
}
inline FrameLoader& LocalFrame::loader() const
{
return m_loader;
}
inline NavigationScheduler& LocalFrame::navigationScheduler() const
{
return m_navigationScheduler;
}
inline FrameView* LocalFrame::view() const
{
return m_view.get();
}
inline ScriptController& LocalFrame::script() const
{
return *m_script;
}
inline FrameSelection& LocalFrame::selection() const
{
return *m_selection;
}
inline Editor& LocalFrame::editor() const
{
return *m_editor;
}
inline SpellChecker& LocalFrame::spellChecker() const
{
return *m_spellChecker;
}
inline FrameConsole& LocalFrame::console() const
{
return *m_console;
}
inline InputMethodController& LocalFrame::inputMethodController() const
{
return *m_inputMethodController;
}
inline bool LocalFrame::inViewSourceMode() const
{
return m_inViewSourceMode;
}
inline void LocalFrame::setInViewSourceMode(bool mode)
{
m_inViewSourceMode = mode;
}
inline EventHandler& LocalFrame::eventHandler() const
{
ASSERT(m_eventHandler);
return *m_eventHandler;
}
DEFINE_TYPE_CASTS(LocalFrame, Frame, localFrame, localFrame->isLocalFrame(), localFrame.isLocalFrame());
} // namespace blink
// During refactoring, there are some places where we need to do type conversions that
// will not be needed once all instances of LocalFrame and RemoteFrame are sorted out.
// At that time this #define will be removed and all the uses of it will need to be corrected.
#define toLocalFrameTemporary toLocalFrame
#endif // LocalFrame_h
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