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/*
* Copyright (C) 2006 Apple Computer, Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
// http://www.whatwg.org/specs/web-apps/current-work/multipage/the-canvas-element.html#canvasrenderingcontext2d
// FIXME: float => double throughout
typedef (HTMLImageElement or
HTMLVideoElement or
HTMLCanvasElement or
// CanvasRenderingContext2D or
ImageBitmap) CanvasImageSource;
enum CanvasFillRule { "nonzero", "evenodd" };
[
TypeChecking=(Interface,Unrestricted),
WillBeGarbageCollected,
] interface CanvasRenderingContext2D {
// back-reference to the canvas
readonly attribute HTMLCanvasElement canvas;
// state
void save(); // push state on state stack
void restore(); // pop state stack and restore state
// transformations (default transform is the identity matrix)
[RuntimeEnabled=ExperimentalCanvasFeatures] attribute SVGMatrix currentTransform;
void scale(unrestricted float x, unrestricted float y);
void rotate(unrestricted float angle);
void translate(unrestricted float x, unrestricted float y);
void transform(unrestricted float a, unrestricted float b, unrestricted float c, unrestricted float d, unrestricted float e, unrestricted float f);
void setTransform(unrestricted float a, unrestricted float b, unrestricted float c, unrestricted float d, unrestricted float e, unrestricted float f);
void resetTransform();
// compositing
attribute unrestricted float globalAlpha; // (default 1.0)
[TreatNullAs=NullString] attribute DOMString globalCompositeOperation; // (default source-over)
// image smoothing
[ImplementedAs=imageSmoothingEnabled, DeprecateAs=PrefixedImageSmoothingEnabled] attribute boolean webkitImageSmoothingEnabled;
[MeasureAs=UnprefixedImageSmoothingEnabled] attribute boolean imageSmoothingEnabled;
// colors and styles (see also the CanvasDrawingStyles interface)
attribute (DOMString or CanvasGradient or CanvasPattern) strokeStyle; // (default black)
attribute (DOMString or CanvasGradient or CanvasPattern) fillStyle; // (default black)
CanvasGradient createLinearGradient(float x0, float y0, float x1, float y1);
[RaisesException] CanvasGradient createRadialGradient(float x0, float y0, float r0, float x1, float y1, float r1);
[RaisesException] CanvasPattern createPattern(CanvasImageSource image, DOMString? repetitionType);
// shadows
attribute unrestricted float shadowOffsetX;
attribute unrestricted float shadowOffsetY;
attribute unrestricted float shadowBlur;
[TreatNullAs=NullString] attribute DOMString shadowColor;
// rects
void clearRect(unrestricted float x, unrestricted float y, unrestricted float width, unrestricted float height);
void fillRect(unrestricted float x, unrestricted float y, unrestricted float width, unrestricted float height);
void strokeRect(unrestricted float x, unrestricted float y, unrestricted float width, unrestricted float height);
// path API (see also CanvasPathMethods)
void beginPath();
void fill(optional CanvasFillRule winding);
void fill(Path2D path, optional CanvasFillRule winding);
void stroke();
void stroke(Path2D path);
// Focus rings
void drawFocusIfNeeded(Element element);
void drawFocusIfNeeded(Path2D path, Element element);
[RuntimeEnabled=ExperimentalCanvasFeatures] void scrollPathIntoView(optional Path2D path);
void clip(optional CanvasFillRule winding);
void clip(Path2D path, optional CanvasFillRule winding);
boolean isPointInPath(unrestricted float x, unrestricted float y, optional CanvasFillRule winding);
boolean isPointInPath(Path2D path, unrestricted float x, unrestricted float y, optional CanvasFillRule winding);
boolean isPointInStroke(unrestricted float x, unrestricted float y);
boolean isPointInStroke(Path2D path, unrestricted float x, unrestricted float y);
// text (see also the CanvasDrawingStyles interface)
void fillText(DOMString text, unrestricted float x, unrestricted float y, optional unrestricted float maxWidth);
void strokeText(DOMString text, unrestricted float x, unrestricted float y, optional unrestricted float maxWidth);
TextMetrics measureText(DOMString text);
// drawing images
[RaisesException] void drawImage(CanvasImageSource image, unrestricted float x, unrestricted float y);
[RaisesException] void drawImage(CanvasImageSource image, unrestricted float x, unrestricted float y, unrestricted float width, unrestricted float height);
[RaisesException] void drawImage(CanvasImageSource image, unrestricted float sx, unrestricted float sy, unrestricted float sw, unrestricted float sh, unrestricted float dx, unrestricted float dy, unrestricted float dw, unrestricted float dh);
// hit regions
[RuntimeEnabled=ExperimentalCanvasFeatures, RaisesException] void addHitRegion(optional HitRegionOptions options);
[RuntimeEnabled=ExperimentalCanvasFeatures] void removeHitRegion(DOMString id);
[RuntimeEnabled=ExperimentalCanvasFeatures] void clearHitRegions();
// pixel manipulation
ImageData createImageData(ImageData imagedata);
[RaisesException] ImageData createImageData(float sw, float sh);
[RaisesException] ImageData getImageData(float sx, float sy, float sw, float sh);
void putImageData(ImageData imagedata, float dx, float dy);
void putImageData(ImageData imagedata, float dx, float dy, float dirtyX, float dirtyY, float dirtyWidth, float dirtyHeight);
// Context state
// Should be merged with WebGL counterpart in CanvasRenderingContext, once no-longer experimental
[RuntimeEnabled=ExperimentalCanvasFeatures] boolean isContextLost();
Canvas2DContextAttributes getContextAttributes();
// FIXME: factor out to CanvasDrawingStyles
// line caps/joins
attribute unrestricted float lineWidth; // (default 1)
[TreatNullAs=NullString] attribute DOMString lineCap; // "butt", "round", "square" (default "butt")
[TreatNullAs=NullString] attribute DOMString lineJoin; // "round", "bevel", "miter" (default "miter")
attribute unrestricted float miterLimit; // (default 10)
// dashed lines
void setLineDash(sequence<unrestricted float> dash);
sequence<unrestricted float> getLineDash();
attribute unrestricted float lineDashOffset;
// text
attribute DOMString font; // (default 10px sans-serif)
attribute DOMString textAlign; // "start", "end", "left", "right", "center" (default: "start")
attribute DOMString textBaseline; // "top", "hanging", "middle", "alphabetic", "ideographic", "bottom" (default: "alphabetic")
[RuntimeEnabled=ExperimentalCanvasFeatures] attribute DOMString direction; // "inherit", "rtl", "ltr" (default: "inherit")
};
CanvasRenderingContext2D implements CanvasPathMethods;
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