1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81
|
/*
* Copyright (C) 2009 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef WebGLRenderingContext_h
#define WebGLRenderingContext_h
#include "core/html/canvas/WebGLRenderingContextBase.h"
namespace blink {
class WebGLRenderingContext final : public WebGLRenderingContextBase {
DEFINE_WRAPPERTYPEINFO();
public:
static PassOwnPtrWillBeRawPtr<WebGLRenderingContext> create(HTMLCanvasElement*, const CanvasContextCreationAttributes&);
static void forceNextWebGLContextCreationToFail();
virtual ~WebGLRenderingContext();
virtual unsigned version() const override { return 1; }
virtual String contextName() const override { return "WebGLRenderingContext"; }
virtual void registerContextExtensions() override;
virtual void trace(Visitor*) override;
private:
WebGLRenderingContext(HTMLCanvasElement*, PassOwnPtr<blink::WebGraphicsContext3D>, const WebGLContextAttributes&);
// Enabled extension objects.
RefPtrWillBeMember<ANGLEInstancedArrays> m_angleInstancedArrays;
RefPtrWillBeMember<CHROMIUMSubscribeUniform> m_chromiumSubscribeUniform;
RefPtrWillBeMember<EXTBlendMinMax> m_extBlendMinMax;
RefPtrWillBeMember<EXTFragDepth> m_extFragDepth;
RefPtrWillBeMember<EXTShaderTextureLOD> m_extShaderTextureLOD;
RefPtrWillBeMember<EXTsRGB> m_extsRGB;
RefPtrWillBeMember<EXTTextureFilterAnisotropic> m_extTextureFilterAnisotropic;
RefPtrWillBeMember<OESTextureFloat> m_oesTextureFloat;
RefPtrWillBeMember<OESTextureFloatLinear> m_oesTextureFloatLinear;
RefPtrWillBeMember<OESTextureHalfFloat> m_oesTextureHalfFloat;
RefPtrWillBeMember<OESTextureHalfFloatLinear> m_oesTextureHalfFloatLinear;
RefPtrWillBeMember<OESStandardDerivatives> m_oesStandardDerivatives;
RefPtrWillBeMember<OESVertexArrayObject> m_oesVertexArrayObject;
RefPtrWillBeMember<OESElementIndexUint> m_oesElementIndexUint;
RefPtrWillBeMember<WebGLLoseContext> m_webglLoseContext;
RefPtrWillBeMember<WebGLDebugRendererInfo> m_webglDebugRendererInfo;
RefPtrWillBeMember<WebGLDebugShaders> m_webglDebugShaders;
RefPtrWillBeMember<WebGLDrawBuffers> m_webglDrawBuffers;
RefPtrWillBeMember<WebGLCompressedTextureATC> m_webglCompressedTextureATC;
RefPtrWillBeMember<WebGLCompressedTextureETC1> m_webglCompressedTextureETC1;
RefPtrWillBeMember<WebGLCompressedTexturePVRTC> m_webglCompressedTexturePVRTC;
RefPtrWillBeMember<WebGLCompressedTextureS3TC> m_webglCompressedTextureS3TC;
RefPtrWillBeMember<WebGLDepthTexture> m_webglDepthTexture;
};
DEFINE_TYPE_CASTS(WebGLRenderingContext, CanvasRenderingContext, context,
context->is3d() && WebGLRenderingContextBase::getWebGLVersion(context) == 1,
context.is3d() && WebGLRenderingContextBase::getWebGLVersion(&context) == 1);
} // namespace blink
#endif // WebGLRenderingContext_h
|