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/*
* Copyright (C) 2009, 2012 Google Inc. All rights reserved.
* Copyright (C) 2013, Intel Corporation
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef DocumentThreadableLoader_h
#define DocumentThreadableLoader_h
#include "core/fetch/RawResource.h"
#include "core/fetch/ResourceOwner.h"
#include "core/loader/ThreadableLoader.h"
#include "platform/Timer.h"
#include "platform/network/HTTPHeaderMap.h"
#include "platform/network/ResourceError.h"
#include "wtf/Forward.h"
#include "wtf/OwnPtr.h"
#include "wtf/PassRefPtr.h"
#include "wtf/text/WTFString.h"
namespace blink {
class Document;
class KURL;
class ResourceRequest;
class SecurityOrigin;
class ThreadableLoaderClient;
class DocumentThreadableLoader final : public ThreadableLoader, private ResourceOwner<RawResource> {
WTF_MAKE_FAST_ALLOCATED;
public:
static void loadResourceSynchronously(Document&, const ResourceRequest&, ThreadableLoaderClient&, const ThreadableLoaderOptions&, const ResourceLoaderOptions&);
static PassRefPtr<DocumentThreadableLoader> create(Document&, ThreadableLoaderClient*, const ResourceRequest&, const ThreadableLoaderOptions&, const ResourceLoaderOptions&);
virtual ~DocumentThreadableLoader();
virtual void overrideTimeout(unsigned long timeout) override;
virtual void cancel() override;
void setDefersLoading(bool);
private:
enum BlockingBehavior {
LoadSynchronously,
LoadAsynchronously
};
DocumentThreadableLoader(Document&, ThreadableLoaderClient*, BlockingBehavior, const ResourceRequest&, const ThreadableLoaderOptions&, const ResourceLoaderOptions&);
// ResourceClient
void notifyFinished(Resource*) override;
// RawResourceClient
void dataSent(Resource*, unsigned long long bytesSent, unsigned long long totalBytesToBeSent) override;
void responseReceived(Resource*, const ResourceResponse&, PassOwnPtr<WebDataConsumerHandle>) override;
void dataReceived(Resource*, const char* data, unsigned dataLength) override;
void redirectReceived(Resource*, ResourceRequest&, const ResourceResponse&) override;
void dataDownloaded(Resource*, int) override;
void cancelWithError(const ResourceError&);
// Notify Inspector and log to console about resource response. Use
// this method if response is not going to be finished normally.
void reportResponseReceived(unsigned long identifier, const ResourceResponse&);
// Methods containing code to handle resource fetch results which is
// common to both sync and async mode.
void handleResponse(unsigned long identifier, const ResourceResponse&, PassOwnPtr<WebDataConsumerHandle>);
void handleReceivedData(const char* data, unsigned dataLength);
void handleSuccessfulFinish(unsigned long identifier, double finishTime);
void didTimeout(Timer<DocumentThreadableLoader>*);
// Calls the appropriate loading method according to policy and data
// about origin. Only for handling the initial load (including fallback
// after consulting ServiceWorker).
void dispatchInitialRequest(const ResourceRequest&);
void makeCrossOriginAccessRequest(const ResourceRequest&);
// Loads m_fallbackRequestForServiceWorker.
void loadFallbackRequestForServiceWorker();
// Loads m_actualRequest.
void loadActualRequest();
// Clears m_actualRequest and reports access control check failure to
// m_client.
void handlePreflightFailure(const String& url, const String& errorDescription);
// Investigates the response for the preflight request. If successful,
// the actual request will be made later in handleSuccessfulFinish().
void handlePreflightResponse(const ResourceResponse&);
void loadRequest(const ResourceRequest&, ResourceLoaderOptions);
bool isAllowedRedirect(const KURL&) const;
bool isAllowedByContentSecurityPolicy(const KURL&) const;
// Returns DoNotAllowStoredCredentials
// if m_forceDoNotAllowStoredCredentials is set. Otherwise, just
// returns allowCredentials value of m_resourceLoaderOptions.
StoredCredentials effectiveAllowCredentials() const;
SecurityOrigin* securityOrigin() const;
ThreadableLoaderClient* m_client;
Document& m_document;
const ThreadableLoaderOptions m_options;
// Some items may be overridden by m_forceDoNotAllowStoredCredentials
// and m_securityOrigin. In such a case, build a ResourceLoaderOptions
// with up-to-date values from them and this variable, and use it.
const ResourceLoaderOptions m_resourceLoaderOptions;
bool m_forceDoNotAllowStoredCredentials;
RefPtr<SecurityOrigin> m_securityOrigin;
bool m_sameOriginRequest;
bool m_simpleRequest;
const bool m_async;
// Holds the original request for fallback in case the Service Worker
// does not respond.
OwnPtr<ResourceRequest> m_fallbackRequestForServiceWorker;
// Holds the original request and options for it during preflight
// request handling phase.
OwnPtr<ResourceRequest> m_actualRequest;
OwnPtr<ResourceLoaderOptions> m_actualOptions;
HTTPHeaderMap m_simpleRequestHeaders; // stores simple request headers in case of a cross-origin redirect.
Timer<DocumentThreadableLoader> m_timeoutTimer;
double m_requestStartedSeconds; // Time an asynchronous fetch request is started
};
} // namespace blink
#endif // DocumentThreadableLoader_h
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