1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406
|
/*
* Copyright (C) 2006, 2007, 2009, 2010, 2011 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef EventHandler_h
#define EventHandler_h
#include "core/editing/TextGranularity.h"
#include "core/events/TextEventInputType.h"
#include "core/page/DragActions.h"
#include "core/page/EventWithHitTestResults.h"
#include "core/page/FocusType.h"
#include "core/rendering/HitTestRequest.h"
#include "core/rendering/style/RenderStyleConstants.h"
#include "platform/Cursor.h"
#include "platform/PlatformMouseEvent.h"
#include "platform/Timer.h"
#include "platform/UserGestureIndicator.h"
#include "platform/geometry/LayoutPoint.h"
#include "platform/heap/Handle.h"
#include "platform/scroll/ScrollTypes.h"
#include "wtf/Forward.h"
#include "wtf/HashMap.h"
#include "wtf/HashTraits.h"
#include "wtf/RefPtr.h"
namespace blink {
class AutoscrollController;
class DataTransfer;
class Document;
class DragState;
class Element;
class Event;
class EventTarget;
template <typename EventType>
class EventWithHitTestResults;
class FloatPoint;
class FloatQuad;
class HTMLFrameSetElement;
class HitTestRequest;
class HitTestResult;
class KeyboardEvent;
class LocalFrame;
class Node;
class OptionalCursor;
class PlatformGestureEvent;
class PlatformKeyboardEvent;
class PlatformTouchEvent;
class PlatformWheelEvent;
class RenderLayer;
class RenderLayerScrollableArea;
class RenderObject;
class ScrollableArea;
class Scrollbar;
class TextEvent;
class VisibleSelection;
class WheelEvent;
class Widget;
enum AppendTrailingWhitespace { ShouldAppendTrailingWhitespace, DontAppendTrailingWhitespace };
enum class DragInitiator;
class EventHandler : public NoBaseWillBeGarbageCollectedFinalized<EventHandler> {
WTF_MAKE_NONCOPYABLE(EventHandler);
public:
explicit EventHandler(LocalFrame*);
~EventHandler();
void trace(Visitor*);
void clear();
void nodeWillBeRemoved(Node&);
void updateSelectionForMouseDrag();
Node* mousePressNode() const;
#if OS(WIN)
void startPanScrolling(RenderObject*);
#endif
void stopAutoscroll();
void dispatchFakeMouseMoveEventSoon();
void dispatchFakeMouseMoveEventSoonInQuad(const FloatQuad&);
HitTestResult hitTestResultAtPoint(const LayoutPoint&,
HitTestRequest::HitTestRequestType hitType = HitTestRequest::ReadOnly | HitTestRequest::Active,
const LayoutSize& padding = LayoutSize());
bool mousePressed() const { return m_mousePressed; }
void setMousePressed(bool pressed) { m_mousePressed = pressed; }
void setCapturingMouseEventsNode(PassRefPtrWillBeRawPtr<Node>); // A caller is responsible for resetting capturing node to 0.
bool updateDragAndDrop(const PlatformMouseEvent&, DataTransfer*);
void cancelDragAndDrop(const PlatformMouseEvent&, DataTransfer*);
bool performDragAndDrop(const PlatformMouseEvent&, DataTransfer*);
void updateDragStateAfterEditDragIfNeeded(Element* rootEditableElement);
void scheduleHoverStateUpdate();
void scheduleCursorUpdate();
void setResizingFrameSet(HTMLFrameSetElement*);
void resizeScrollableAreaDestroyed();
IntPoint lastKnownMousePosition() const;
Cursor currentMouseCursor() const { return m_currentMouseCursor; }
// Attempts to scroll the DOM tree. If that fails, scrolls the view.
// If the view can't be scrolled either, recursively bubble to the parent frame.
bool bubblingScroll(ScrollDirection, ScrollGranularity, Node* startingNode = nullptr);
bool handleMouseMoveEvent(const PlatformMouseEvent&);
void handleMouseLeaveEvent(const PlatformMouseEvent&);
bool handleMousePressEvent(const PlatformMouseEvent&);
bool handleMouseReleaseEvent(const PlatformMouseEvent&);
bool handleWheelEvent(const PlatformWheelEvent&);
void defaultWheelEventHandler(Node*, WheelEvent*);
// Called on the local root frame exactly once per gesture event.
bool handleGestureEvent(const PlatformGestureEvent&);
bool handleGestureEvent(const GestureEventWithHitTestResults&);
// Hit-test the provided (non-scroll) gesture event, applying touch-adjustment and updating
// hover/active state across all frames if necessary. This should be called at most once
// per gesture event, and called on the local root frame.
// Note: This is similar to (the less clearly named) prepareMouseEvent.
// FIXME: Remove readOnly param when there is only ever a single call to this.
GestureEventWithHitTestResults targetGestureEvent(const PlatformGestureEvent&, bool readOnly = false);
GestureEventWithHitTestResults hitTestResultForGestureEvent(const PlatformGestureEvent&, HitTestRequest::HitTestRequestType);
// Handle the provided non-scroll gesture event. Should be called only on the inner frame.
bool handleGestureEventInFrame(const GestureEventWithHitTestResults&);
// Handle the provided scroll gesture event, propagating down to child frames as necessary.
bool handleGestureScrollEvent(const PlatformGestureEvent&);
bool handleGestureScrollEnd(const PlatformGestureEvent&);
bool isScrollbarHandlingGestures() const;
bool bestClickableNodeForHitTestResult(const HitTestResult&, IntPoint& targetPoint, Node*& targetNode);
bool bestContextMenuNodeForHitTestResult(const HitTestResult&, IntPoint& targetPoint, Node*& targetNode);
// FIXME: This doesn't appear to be used outside tests anymore, what path are we using now and is it tested?
bool bestZoomableAreaForTouchPoint(const IntPoint& touchCenter, const IntSize& touchRadius, IntRect& targetArea, Node*& targetNode);
bool sendContextMenuEvent(const PlatformMouseEvent&);
bool sendContextMenuEventForKey();
bool sendContextMenuEventForGesture(const GestureEventWithHitTestResults&);
void setMouseDownMayStartAutoscroll() { m_mouseDownMayStartAutoscroll = true; }
static unsigned accessKeyModifiers();
bool handleAccessKey(const PlatformKeyboardEvent&);
bool keyEvent(const PlatformKeyboardEvent&);
void defaultKeyboardEventHandler(KeyboardEvent*);
bool handleTextInputEvent(const String& text, Event* underlyingEvent = nullptr, TextEventInputType = TextEventInputKeyboard);
void defaultTextInputEventHandler(TextEvent*);
void dragSourceEndedAt(const PlatformMouseEvent&, DragOperation);
void focusDocumentView();
void capsLockStateMayHaveChanged(); // Only called by FrameSelection
bool handleTouchEvent(const PlatformTouchEvent&);
bool useHandCursor(Node*, bool isOverLink);
void notifyElementActivated();
PassRefPtr<UserGestureToken> takeLastMouseDownGestureToken() { return m_lastMouseDownUserGestureToken.release(); }
int clickCount() { return m_clickCount; }
bool mouseDownWasSingleClickInSelection() { return m_mouseDownWasSingleClickInSelection; }
private:
static DragState& dragState();
PassRefPtrWillBeRawPtr<DataTransfer> createDraggingDataTransfer() const;
bool updateSelectionForMouseDownDispatchingSelectStart(Node*, const VisibleSelection&, TextGranularity);
void selectClosestWordFromHitTestResult(const HitTestResult&, AppendTrailingWhitespace);
void selectClosestMisspellingFromHitTestResult(const HitTestResult&, AppendTrailingWhitespace);
void selectClosestWordFromMouseEvent(const MouseEventWithHitTestResults&);
void selectClosestMisspellingFromMouseEvent(const MouseEventWithHitTestResults&);
void selectClosestWordOrLinkFromMouseEvent(const MouseEventWithHitTestResults&);
bool handleMouseMoveOrLeaveEvent(const PlatformMouseEvent&, HitTestResult* hoveredNode = nullptr, bool onlyUpdateScrollbars = false, bool forceLeave = false);
bool handleMousePressEvent(const MouseEventWithHitTestResults&);
bool handleMousePressEventSingleClick(const MouseEventWithHitTestResults&);
bool handleMousePressEventDoubleClick(const MouseEventWithHitTestResults&);
bool handleMousePressEventTripleClick(const MouseEventWithHitTestResults&);
bool handleMouseFocus(const MouseEventWithHitTestResults&);
bool handleMouseDraggedEvent(const MouseEventWithHitTestResults&);
bool handleMouseReleaseEvent(const MouseEventWithHitTestResults&);
bool handlePasteGlobalSelection(const PlatformMouseEvent&);
HitTestRequest::HitTestRequestType getHitTypeForGestureType(PlatformEvent::Type);
void applyTouchAdjustment(PlatformGestureEvent*, HitTestResult*);
bool handleGestureTap(const GestureEventWithHitTestResults&);
bool handleGestureLongPress(const GestureEventWithHitTestResults&);
bool handleGestureLongTap(const GestureEventWithHitTestResults&);
bool handleGestureScrollUpdate(const PlatformGestureEvent&);
bool handleGestureScrollBegin(const PlatformGestureEvent&);
void clearGestureScrollNodes();
bool shouldApplyTouchAdjustment(const PlatformGestureEvent&) const;
OptionalCursor selectCursor(const HitTestResult&);
OptionalCursor selectAutoCursor(const HitTestResult&, Node*, const Cursor& iBeam);
void hoverTimerFired(Timer<EventHandler>*);
void cursorUpdateTimerFired(Timer<EventHandler>*);
void activeIntervalTimerFired(Timer<EventHandler>*);
bool mouseDownMayStartSelect() const { return m_mouseDownMayStartSelect; }
void fakeMouseMoveEventTimerFired(Timer<EventHandler>*);
void cancelFakeMouseMoveEvent();
bool isCursorVisible() const;
void updateCursor();
ScrollableArea* associatedScrollableArea(const RenderLayer*) const;
// Scrolls the elements of the DOM tree. Returns true if a node was scrolled.
// False if we reached the root and couldn't scroll anything.
// direction - The direction to scroll in. If this is a logicl direction, it will be
// converted to the physical direction based on a node's writing mode.
// granularity - The units that the scroll delta parameter is in.
// startNode - The node to start bubbling the scroll from. If a node can't scroll,
// the scroll bubbles up to the containing block.
// stopNode - On input, if provided and non-null, the node at which we should stop bubbling on input.
// On output, if provided and a node was scrolled stopNode will point to that node.
// delta - The delta to scroll by, in the units of the granularity parameter. (e.g. pixels, lines, pages, etc.)
// absolutePoint - For wheel scrolls - the location, in absolute coordinates, where the event occured.
bool scroll(ScrollDirection, ScrollGranularity, Node* startNode = nullptr, Node** stopNode = nullptr, float delta = 1.0f, IntPoint absolutePoint = IntPoint());
TouchAction intersectTouchAction(const TouchAction, const TouchAction);
TouchAction computeEffectiveTouchAction(const Node&);
HitTestResult hitTestResultInFrame(LocalFrame*, const LayoutPoint&, HitTestRequest::HitTestRequestType hitType = HitTestRequest::ReadOnly | HitTestRequest::Active);
void invalidateClick();
void updateMouseEventTargetNode(Node*, const PlatformMouseEvent&, bool fireMouseOverOut);
MouseEventWithHitTestResults prepareMouseEvent(const HitTestRequest&, const PlatformMouseEvent&);
bool dispatchMouseEvent(const AtomicString& eventType, Node* target, int clickCount, const PlatformMouseEvent&, bool setUnder);
bool dispatchDragEvent(const AtomicString& eventType, Node* target, const PlatformMouseEvent&, DataTransfer*);
void clearDragDataTransfer();
bool handleDrag(const MouseEventWithHitTestResults&, DragInitiator);
bool tryStartDrag(const MouseEventWithHitTestResults&);
void clearDragState();
bool dispatchDragSrcEvent(const AtomicString& eventType, const PlatformMouseEvent&);
bool dragHysteresisExceeded(const FloatPoint&) const;
bool dragHysteresisExceeded(const IntPoint&) const;
bool passMousePressEventToSubframe(MouseEventWithHitTestResults&, LocalFrame* subframe);
bool passMouseMoveEventToSubframe(MouseEventWithHitTestResults&, LocalFrame* subframe, HitTestResult* hoveredNode = nullptr);
bool passMouseReleaseEventToSubframe(MouseEventWithHitTestResults&, LocalFrame* subframe);
bool passMousePressEventToScrollbar(MouseEventWithHitTestResults&);
bool passWidgetMouseDownEventToWidget(const MouseEventWithHitTestResults&);
bool passWheelEventToWidget(const PlatformWheelEvent&, Widget&);
void defaultSpaceEventHandler(KeyboardEvent*);
void defaultBackspaceEventHandler(KeyboardEvent*);
void defaultTabEventHandler(KeyboardEvent*);
void defaultEscapeEventHandler(KeyboardEvent*);
void defaultArrowEventHandler(FocusType, KeyboardEvent*);
void updateSelectionForMouseDrag(const HitTestResult&);
void updateLastScrollbarUnderMouse(Scrollbar*, bool);
void setFrameWasScrolledByUser();
bool capturesDragging() const { return m_capturesDragging; }
bool handleGestureShowPress();
bool handleScrollGestureOnResizer(Node*, const PlatformGestureEvent&);
bool passScrollGestureEventToWidget(const PlatformGestureEvent&, RenderObject*);
AutoscrollController* autoscrollController() const;
bool panScrollInProgress() const;
void setLastKnownMousePosition(const PlatformMouseEvent&);
// NOTE: If adding a new field to this class please ensure that it is
// cleared in |EventHandler::clear()|.
LocalFrame* const m_frame;
bool m_mousePressed;
bool m_capturesDragging;
RefPtrWillBeMember<Node> m_mousePressNode;
bool m_mouseDownMayStartSelect;
bool m_mouseDownMayStartDrag;
bool m_mouseDownWasSingleClickInSelection;
enum SelectionInitiationState { HaveNotStartedSelection, PlacedCaret, ExtendedSelection };
SelectionInitiationState m_selectionInitiationState;
LayoutPoint m_dragStartPos;
Timer<EventHandler> m_hoverTimer;
Timer<EventHandler> m_cursorUpdateTimer;
bool m_mouseDownMayStartAutoscroll;
Timer<EventHandler> m_fakeMouseMoveEventTimer;
bool m_svgPan;
RenderLayerScrollableArea* m_resizeScrollableArea;
RefPtrWillBeMember<Node> m_capturingMouseEventsNode;
bool m_eventHandlerWillResetCapturingMouseEventsNode;
RefPtrWillBeMember<Node> m_nodeUnderMouse;
RefPtrWillBeMember<Node> m_lastNodeUnderMouse;
RefPtrWillBeMember<LocalFrame> m_lastMouseMoveEventSubframe;
RefPtrWillBeMember<Scrollbar> m_lastScrollbarUnderMouse;
Cursor m_currentMouseCursor;
int m_clickCount;
RefPtrWillBeMember<Node> m_clickNode;
RefPtrWillBeMember<Node> m_dragTarget;
bool m_shouldOnlyFireDragOverEvent;
RefPtrWillBeMember<HTMLFrameSetElement> m_frameSetBeingResized;
LayoutSize m_offsetFromResizeCorner; // In the coords of m_resizeScrollableArea.
bool m_mousePositionIsUnknown;
IntPoint m_lastKnownMousePosition;
IntPoint m_lastKnownMouseGlobalPosition;
IntPoint m_mouseDownPos; // In our view's coords.
double m_mouseDownTimestamp;
PlatformMouseEvent m_mouseDown;
RefPtr<UserGestureToken> m_lastMouseDownUserGestureToken;
RefPtrWillBeMember<Node> m_latchedWheelEventNode;
bool m_widgetIsLatched;
RefPtrWillBeMember<Node> m_previousWheelScrolledNode;
// The target of each active touch point indexed by the touch ID.
using TouchTargetMap = WillBeHeapHashMap<unsigned, RefPtrWillBeMember<EventTarget>, DefaultHash<unsigned>::Hash, WTF::UnsignedWithZeroKeyHashTraits<unsigned>>;
TouchTargetMap m_targetForTouchID;
// If set, the document of the active touch sequence. Unset if no touch sequence active.
RefPtrWillBeMember<Document> m_touchSequenceDocument;
RefPtr<UserGestureToken> m_touchSequenceUserGestureToken;
bool m_touchPressed;
RefPtrWillBeMember<Node> m_scrollGestureHandlingNode;
bool m_lastGestureScrollOverWidget;
RefPtrWillBeMember<Node> m_previousGestureScrolledNode;
RefPtrWillBeMember<Scrollbar> m_scrollbarHandlingScrollGesture;
double m_maxMouseMovedDuration;
bool m_longTapShouldInvokeContextMenu;
Timer<EventHandler> m_activeIntervalTimer;
double m_lastShowPressTimestamp;
RefPtrWillBeMember<Element> m_lastDeferredTapElement;
};
} // namespace blink
#endif // EventHandler_h
|