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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "config.h"
#include "core/paint/MultiColumnSetPainter.h"
#include "core/paint/BlockPainter.h"
#include "core/paint/BoxPainter.h"
#include "core/paint/RenderDrawingRecorder.h"
#include "core/rendering/PaintInfo.h"
#include "core/rendering/RenderMultiColumnSet.h"
#include "platform/geometry/LayoutPoint.h"
namespace blink {
void MultiColumnSetPainter::paintObject(const PaintInfo& paintInfo, const LayoutPoint& paintOffset)
{
if (m_renderMultiColumnSet.style()->visibility() != VISIBLE)
return;
BlockPainter(m_renderMultiColumnSet).paintObject(paintInfo, paintOffset);
// FIXME: Right now we're only painting in the foreground phase.
// Columns should technically respect phases and allow for background/float/foreground overlap etc., just like
// RenderBlocks do. Note this is a pretty minor issue, since the old column implementation clipped columns
// anyway, thus making it impossible for them to overlap one another. It's also really unlikely that the columns
// would overlap another block.
if (!m_renderMultiColumnSet.flowThread() || !m_renderMultiColumnSet.isValid() || (paintInfo.phase != PaintPhaseForeground && paintInfo.phase != PaintPhaseSelection))
return;
paintColumnRules(paintInfo, paintOffset);
}
void MultiColumnSetPainter::paintColumnRules(const PaintInfo& paintInfo, const LayoutPoint& paintOffset)
{
if (m_renderMultiColumnSet.flowThread()->isRenderPagedFlowThread())
return;
RenderStyle* blockStyle = m_renderMultiColumnSet.multiColumnBlockFlow()->style();
const Color& ruleColor = m_renderMultiColumnSet.resolveColor(blockStyle, CSSPropertyWebkitColumnRuleColor);
bool ruleTransparent = blockStyle->columnRuleIsTransparent();
EBorderStyle ruleStyle = blockStyle->columnRuleStyle();
LayoutUnit ruleThickness = blockStyle->columnRuleWidth();
LayoutUnit colGap = m_renderMultiColumnSet.columnGap();
bool renderRule = ruleStyle > BHIDDEN && !ruleTransparent;
if (!renderRule)
return;
unsigned colCount = m_renderMultiColumnSet.actualColumnCount();
if (colCount <= 1)
return;
DrawingRecorder drawingRecorder(paintInfo.context, m_renderMultiColumnSet.displayItemClient(), DisplayItem::ColumnRules, m_renderMultiColumnSet.visualOverflowRect());
bool antialias = BoxPainter::shouldAntialiasLines(paintInfo.context);
bool leftToRight = m_renderMultiColumnSet.style()->isLeftToRightDirection();
LayoutUnit currLogicalLeftOffset = leftToRight ? LayoutUnit() : m_renderMultiColumnSet.contentLogicalWidth();
LayoutUnit ruleAdd = m_renderMultiColumnSet.borderAndPaddingLogicalLeft();
LayoutUnit ruleLogicalLeft = leftToRight ? LayoutUnit() : m_renderMultiColumnSet.contentLogicalWidth();
LayoutUnit inlineDirectionSize = m_renderMultiColumnSet.pageLogicalWidth();
BoxSide boxSide = m_renderMultiColumnSet.isHorizontalWritingMode()
? leftToRight ? BSLeft : BSRight
: leftToRight ? BSTop : BSBottom;
for (unsigned i = 0; i < colCount; i++) {
// Move to the next position.
if (leftToRight) {
ruleLogicalLeft += inlineDirectionSize + colGap / 2;
currLogicalLeftOffset += inlineDirectionSize + colGap;
} else {
ruleLogicalLeft -= (inlineDirectionSize + colGap / 2);
currLogicalLeftOffset -= (inlineDirectionSize + colGap);
}
// Now paint the column rule.
if (i < colCount - 1) {
LayoutUnit ruleLeft = m_renderMultiColumnSet.isHorizontalWritingMode() ? paintOffset.x() + ruleLogicalLeft - ruleThickness / 2 + ruleAdd : paintOffset.x() + m_renderMultiColumnSet.borderLeft() + m_renderMultiColumnSet.paddingLeft();
LayoutUnit ruleRight = m_renderMultiColumnSet.isHorizontalWritingMode() ? ruleLeft + ruleThickness : ruleLeft + m_renderMultiColumnSet.contentWidth();
LayoutUnit ruleTop = m_renderMultiColumnSet.isHorizontalWritingMode() ? paintOffset.y() + m_renderMultiColumnSet.borderTop() + m_renderMultiColumnSet.paddingTop() : paintOffset.y() + ruleLogicalLeft - ruleThickness / 2 + ruleAdd;
LayoutUnit ruleBottom = m_renderMultiColumnSet.isHorizontalWritingMode() ? ruleTop + m_renderMultiColumnSet.contentHeight() : ruleTop + ruleThickness;
IntRect pixelSnappedRuleRect = pixelSnappedIntRectFromEdges(ruleLeft, ruleTop, ruleRight, ruleBottom);
ObjectPainter::drawLineForBoxSide(paintInfo.context, pixelSnappedRuleRect.x(), pixelSnappedRuleRect.y(), pixelSnappedRuleRect.maxX(), pixelSnappedRuleRect.maxY(), boxSide, ruleColor, ruleStyle, 0, 0, antialias);
}
ruleLogicalLeft = currLogicalLeftOffset;
}
}
} // namespace blink
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