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/*
* Copyright (C) 2000 Lars Knoll (knoll@kde.org)
* Copyright (C) 2003, 2004, 2006, 2007, 2008, 2009, 2010 Apple Inc. All right reserved.
* Copyright (C) 2010 Google Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#ifndef InlineIterator_h
#define InlineIterator_h
#include "core/rendering/BidiRun.h"
#include "core/rendering/RenderBlockFlow.h"
#include "core/rendering/RenderInline.h"
#include "core/rendering/RenderText.h"
#include "wtf/StdLibExtras.h"
namespace blink {
// This class is used to RenderInline subtrees, stepping by character within the
// text children. InlineIterator will use bidiNext to find the next RenderText
// optionally notifying a BidiResolver every time it steps into/out of a RenderInline.
class InlineIterator {
public:
enum IncrementRule {
FastIncrementInIsolatedRenderer,
FastIncrementInTextNode
};
InlineIterator()
: m_root(0)
, m_obj(0)
, m_nextBreakablePosition(-1)
, m_pos(0)
{
}
InlineIterator(RenderObject* root, RenderObject* o, unsigned p)
: m_root(root)
, m_obj(o)
, m_nextBreakablePosition(-1)
, m_pos(p)
{
}
void clear() { moveTo(0, 0); }
void moveToStartOf(RenderObject* object)
{
moveTo(object, 0);
}
void moveTo(RenderObject* object, unsigned offset, int nextBreak = -1)
{
m_obj = object;
m_pos = offset;
m_nextBreakablePosition = nextBreak;
}
RenderObject* object() const { return m_obj; }
void setObject(RenderObject* object) { m_obj = object; }
int nextBreakablePosition() const { return m_nextBreakablePosition; }
void setNextBreakablePosition(int position) { m_nextBreakablePosition = position; }
unsigned offset() const { return m_pos; }
void setOffset(unsigned position) { m_pos = position; }
RenderObject* root() const { return m_root; }
void fastIncrementInTextNode();
void increment(InlineBidiResolver* = 0, IncrementRule = FastIncrementInTextNode);
bool atEnd() const;
inline bool atTextParagraphSeparator() const
{
return m_obj && m_obj->preservesNewline() && m_obj->isText() && toRenderText(m_obj)->textLength()
&& !toRenderText(m_obj)->isWordBreak() && toRenderText(m_obj)->characterAt(m_pos) == '\n';
}
inline bool atParagraphSeparator() const
{
return (m_obj && m_obj->isBR()) || atTextParagraphSeparator();
}
UChar characterAt(unsigned) const;
UChar current() const;
UChar previousInSameNode() const;
ALWAYS_INLINE WTF::Unicode::Direction direction() const;
private:
RenderObject* m_root;
RenderObject* m_obj;
int m_nextBreakablePosition;
unsigned m_pos;
};
inline bool operator==(const InlineIterator& it1, const InlineIterator& it2)
{
return it1.offset() == it2.offset() && it1.object() == it2.object();
}
inline bool operator!=(const InlineIterator& it1, const InlineIterator& it2)
{
return it1.offset() != it2.offset() || it1.object() != it2.object();
}
static inline WTF::Unicode::Direction embedCharFromDirection(TextDirection dir, EUnicodeBidi unicodeBidi)
{
using namespace WTF::Unicode;
if (unicodeBidi == Embed)
return dir == RTL ? RightToLeftEmbedding : LeftToRightEmbedding;
return dir == RTL ? RightToLeftOverride : LeftToRightOverride;
}
template <class Observer>
static inline void notifyObserverEnteredObject(Observer* observer, RenderObject* object)
{
if (!observer || !object || !object->isRenderInline())
return;
RenderStyle* style = object->style();
EUnicodeBidi unicodeBidi = style->unicodeBidi();
if (unicodeBidi == UBNormal) {
// http://dev.w3.org/csswg/css3-writing-modes/#unicode-bidi
// "The element does not open an additional level of embedding with respect to the bidirectional algorithm."
// Thus we ignore any possible dir= attribute on the span.
return;
}
if (isIsolated(unicodeBidi)) {
// Make sure that explicit embeddings are committed before we enter the isolated content.
observer->commitExplicitEmbedding(observer->runs());
observer->enterIsolate();
// Embedding/Override characters implied by dir= will be handled when
// we process the isolated span, not when laying out the "parent" run.
return;
}
if (!observer->inIsolate())
observer->embed(embedCharFromDirection(style->direction(), unicodeBidi), FromStyleOrDOM);
}
template <class Observer>
static inline void notifyObserverWillExitObject(Observer* observer, RenderObject* object)
{
if (!observer || !object || !object->isRenderInline())
return;
EUnicodeBidi unicodeBidi = object->style()->unicodeBidi();
if (unicodeBidi == UBNormal)
return; // Nothing to do for unicode-bidi: normal
if (isIsolated(unicodeBidi)) {
observer->exitIsolate();
return;
}
// Otherwise we pop any embed/override character we added when we opened this tag.
if (!observer->inIsolate())
observer->embed(WTF::Unicode::PopDirectionalFormat, FromStyleOrDOM);
}
static inline bool isIteratorTarget(RenderObject* object)
{
ASSERT(object); // The iterator will of course return 0, but its not an expected argument to this function.
return object->isText() || object->isFloating() || object->isOutOfFlowPositioned() || object->isReplaced();
}
// This enum is only used for bidiNextShared()
enum EmptyInlineBehavior {
SkipEmptyInlines,
IncludeEmptyInlines,
};
static bool isEmptyInline(RenderObject* object)
{
if (!object->isRenderInline())
return false;
for (RenderObject* curr = toRenderInline(object)->firstChild(); curr; curr = curr->nextSibling()) {
if (curr->isFloatingOrOutOfFlowPositioned())
continue;
if (curr->isText() && toRenderText(curr)->isAllCollapsibleWhitespace())
continue;
if (!isEmptyInline(curr))
return false;
}
return true;
}
// FIXME: This function is misleadingly named. It has little to do with bidi.
// This function will iterate over inlines within a block, optionally notifying
// a bidi resolver as it enters/exits inlines (so it can push/pop embedding levels).
template <class Observer>
static inline RenderObject* bidiNextShared(RenderObject* root, RenderObject* current, Observer* observer = 0, EmptyInlineBehavior emptyInlineBehavior = SkipEmptyInlines, bool* endOfInlinePtr = 0)
{
RenderObject* next = 0;
// oldEndOfInline denotes if when we last stopped iterating if we were at the end of an inline.
bool oldEndOfInline = endOfInlinePtr ? *endOfInlinePtr : false;
bool endOfInline = false;
while (current) {
next = 0;
if (!oldEndOfInline && !isIteratorTarget(current)) {
next = current->slowFirstChild();
notifyObserverEnteredObject(observer, next);
}
// We hit this when either current has no children, or when current is not a renderer we care about.
if (!next) {
// If it is a renderer we care about, and we're doing our inline-walk, return it.
if (emptyInlineBehavior == IncludeEmptyInlines && !oldEndOfInline && current->isRenderInline()) {
next = current;
endOfInline = true;
break;
}
while (current && current != root) {
notifyObserverWillExitObject(observer, current);
next = current->nextSibling();
if (next) {
notifyObserverEnteredObject(observer, next);
break;
}
current = current->parent();
if (emptyInlineBehavior == IncludeEmptyInlines && current && current != root && current->isRenderInline()) {
next = current;
endOfInline = true;
break;
}
}
}
if (!next)
break;
if (isIteratorTarget(next)
|| ((emptyInlineBehavior == IncludeEmptyInlines || isEmptyInline(next)) // Always return EMPTY inlines.
&& next->isRenderInline()))
break;
current = next;
}
if (endOfInlinePtr)
*endOfInlinePtr = endOfInline;
return next;
}
template <class Observer>
static inline RenderObject* bidiNextSkippingEmptyInlines(RenderObject* root, RenderObject* current, Observer* observer)
{
// The SkipEmptyInlines callers never care about endOfInlinePtr.
return bidiNextShared(root, current, observer, SkipEmptyInlines);
}
// This makes callers cleaner as they don't have to specify a type for the observer when not providing one.
static inline RenderObject* bidiNextSkippingEmptyInlines(RenderObject* root, RenderObject* current)
{
InlineBidiResolver* observer = 0;
return bidiNextSkippingEmptyInlines(root, current, observer);
}
static inline RenderObject* bidiNextIncludingEmptyInlines(RenderObject* root, RenderObject* current, bool* endOfInlinePtr = 0)
{
InlineBidiResolver* observer = 0; // Callers who include empty inlines, never use an observer.
return bidiNextShared(root, current, observer, IncludeEmptyInlines, endOfInlinePtr);
}
static inline RenderObject* bidiFirstSkippingEmptyInlines(RenderBlockFlow* root, BidiRunList<BidiRun>& runs, InlineBidiResolver* resolver = 0)
{
RenderObject* o = root->firstChild();
if (!o)
return 0;
if (o->isRenderInline()) {
notifyObserverEnteredObject(resolver, o);
if (!isEmptyInline(o))
o = bidiNextSkippingEmptyInlines(root, o, resolver);
else {
// Never skip empty inlines.
if (resolver)
resolver->commitExplicitEmbedding(runs);
return o;
}
}
// FIXME: Unify this with the bidiNext call above.
if (o && !isIteratorTarget(o))
o = bidiNextSkippingEmptyInlines(root, o, resolver);
if (resolver)
resolver->commitExplicitEmbedding(runs);
return o;
}
// FIXME: This method needs to be renamed when bidiNext finds a good name.
static inline RenderObject* bidiFirstIncludingEmptyInlines(RenderBlock* root)
{
RenderObject* o = root->firstChild();
// If either there are no children to walk, or the first one is correct
// then just return it.
if (!o || o->isRenderInline() || isIteratorTarget(o))
return o;
return bidiNextIncludingEmptyInlines(root, o);
}
inline void InlineIterator::fastIncrementInTextNode()
{
ASSERT(m_obj);
ASSERT(m_obj->isText());
ASSERT(m_pos <= toRenderText(m_obj)->textLength());
if (m_pos < INT_MAX)
m_pos++;
}
// FIXME: This is used by RenderBlockFlow for simplified layout, and has nothing to do with bidi
// it shouldn't use functions called bidiFirst and bidiNext.
class InlineWalker {
public:
InlineWalker(RenderBlock* root)
: m_root(root)
, m_current(0)
, m_atEndOfInline(false)
{
// FIXME: This class should be taught how to do the SkipEmptyInlines codepath as well.
m_current = bidiFirstIncludingEmptyInlines(m_root);
}
RenderBlock* root() { return m_root; }
RenderObject* current() { return m_current; }
bool atEndOfInline() { return m_atEndOfInline; }
bool atEnd() const { return !m_current; }
RenderObject* advance()
{
// FIXME: Support SkipEmptyInlines and observer parameters.
m_current = bidiNextIncludingEmptyInlines(m_root, m_current, &m_atEndOfInline);
return m_current;
}
private:
RenderBlock* m_root;
RenderObject* m_current;
bool m_atEndOfInline;
};
static inline bool endOfLineHasIsolatedObjectAncestor(const InlineIterator& isolatedIterator, const InlineIterator& ancestorItertor)
{
if (!isolatedIterator.object() || !isIsolated(isolatedIterator.object()->style()->unicodeBidi()))
return false;
RenderObject* innerIsolatedObject = isolatedIterator.object();
while (innerIsolatedObject && innerIsolatedObject != isolatedIterator.root()) {
if (innerIsolatedObject == ancestorItertor.object())
return true;
innerIsolatedObject = innerIsolatedObject->parent();
}
return false;
}
inline void InlineIterator::increment(InlineBidiResolver* resolver, IncrementRule rule)
{
if (!m_obj)
return;
if (rule == FastIncrementInIsolatedRenderer
&& resolver && resolver->inIsolate()
&& !endOfLineHasIsolatedObjectAncestor(resolver->endOfLine(), resolver->position())) {
moveTo(bidiNextSkippingEmptyInlines(m_root, m_obj, resolver), 0);
return;
}
if (m_obj->isText()) {
fastIncrementInTextNode();
if (m_pos < toRenderText(m_obj)->textLength())
return;
}
// bidiNext can return 0, so use moveTo instead of moveToStartOf
moveTo(bidiNextSkippingEmptyInlines(m_root, m_obj, resolver), 0);
}
inline bool InlineIterator::atEnd() const
{
return !m_obj;
}
inline UChar InlineIterator::characterAt(unsigned index) const
{
if (!m_obj || !m_obj->isText())
return 0;
return toRenderText(m_obj)->characterAt(index);
}
inline UChar InlineIterator::current() const
{
return characterAt(m_pos);
}
inline UChar InlineIterator::previousInSameNode() const
{
if (!m_pos)
return 0;
return characterAt(m_pos - 1);
}
ALWAYS_INLINE WTF::Unicode::Direction InlineIterator::direction() const
{
if (UChar c = current())
return WTF::Unicode::direction(c);
if (m_obj && m_obj->isListMarker())
return m_obj->style()->isLeftToRightDirection() ? WTF::Unicode::LeftToRight : WTF::Unicode::RightToLeft;
return WTF::Unicode::OtherNeutral;
}
template<>
inline void InlineBidiResolver::increment()
{
m_current.increment(this, InlineIterator::FastIncrementInIsolatedRenderer);
}
template <>
inline bool InlineBidiResolver::isEndOfLine(const InlineIterator& end)
{
bool inEndOfLine = m_current == end || m_current.atEnd() || (inIsolate() && m_current.object() == end.object());
if (inIsolate() && inEndOfLine) {
m_current.moveTo(m_current.object(), end.offset(), m_current.nextBreakablePosition());
m_last = m_current;
updateStatusLastFromCurrentDirection(WTF::Unicode::OtherNeutral);
}
return inEndOfLine;
}
static inline bool isCollapsibleSpace(UChar character, RenderText* renderer)
{
if (character == ' ' || character == '\t' || character == softHyphen)
return true;
if (character == '\n')
return !renderer->style()->preserveNewline();
return false;
}
template <typename CharacterType>
static inline int findFirstTrailingSpace(RenderText* lastText, const CharacterType* characters, int start, int stop)
{
int firstSpace = stop;
while (firstSpace > start) {
UChar current = characters[firstSpace - 1];
if (!isCollapsibleSpace(current, lastText))
break;
firstSpace--;
}
return firstSpace;
}
template <>
inline int InlineBidiResolver::findFirstTrailingSpaceAtRun(BidiRun* run)
{
ASSERT(run);
RenderObject* lastObject = run->m_object;
if (!lastObject->isText())
return run->m_stop;
RenderText* lastText = toRenderText(lastObject);
int firstSpace;
if (lastText->is8Bit())
firstSpace = findFirstTrailingSpace(lastText, lastText->characters8(), run->start(), run->stop());
else
firstSpace = findFirstTrailingSpace(lastText, lastText->characters16(), run->start(), run->stop());
return firstSpace;
}
template <>
inline BidiRun* InlineBidiResolver::addTrailingRun(BidiRunList<BidiRun>& runs, int start, int stop, BidiRun* run, BidiContext* context, TextDirection direction) const
{
BidiRun* newTrailingRun = new BidiRun(start, stop, run->m_object, context, WTF::Unicode::OtherNeutral);
if (direction == LTR)
runs.addRun(newTrailingRun);
else
runs.prependRun(newTrailingRun);
return newTrailingRun;
}
template <>
inline bool InlineBidiResolver::needsToApplyL1Rule(BidiRunList<BidiRun>& runs)
{
if (!runs.logicallyLastRun()->m_object->style()->breakOnlyAfterWhiteSpace()
|| !runs.logicallyLastRun()->m_object->style()->autoWrap())
return false;
return true;
}
static inline bool isIsolatedInline(RenderObject* object)
{
ASSERT(object);
return object->isRenderInline() && isIsolated(object->style()->unicodeBidi());
}
static inline RenderObject* highestContainingIsolateWithinRoot(RenderObject* object, RenderObject* root)
{
ASSERT(object);
RenderObject* containingIsolateObj = 0;
while (object && object != root) {
if (isIsolatedInline(object))
containingIsolateObj = object;
object = object->parent();
}
return containingIsolateObj;
}
static inline unsigned numberOfIsolateAncestors(const InlineIterator& iter)
{
RenderObject* object = iter.object();
if (!object)
return 0;
unsigned count = 0;
while (object && object != iter.root()) {
if (isIsolatedInline(object))
count++;
object = object->parent();
}
return count;
}
// FIXME: This belongs on InlineBidiResolver, except it's a template specialization
// of BidiResolver which knows nothing about RenderObjects.
static inline BidiRun* addPlaceholderRunForIsolatedInline(InlineBidiResolver& resolver, RenderObject* obj, unsigned pos)
{
ASSERT(obj);
BidiRun* isolatedRun = new BidiRun(pos, pos, obj, resolver.context(), resolver.dir());
resolver.runs().addRun(isolatedRun);
// FIXME: isolatedRuns() could be a hash of object->run and then we could cheaply
// ASSERT here that we didn't create multiple objects for the same inline.
resolver.isolatedRuns().append(isolatedRun);
return isolatedRun;
}
static inline BidiRun* createRun(int start, int end, RenderObject* obj, InlineBidiResolver& resolver)
{
return new BidiRun(start, end, obj, resolver.context(), resolver.dir());
}
enum AppendRunBehavior {
AppendingFakeRun,
AppendingRunsForObject
};
class IsolateTracker {
public:
explicit IsolateTracker(BidiRunList<BidiRun>& runs, unsigned nestedIsolateCount)
: m_nestedIsolateCount(nestedIsolateCount)
, m_haveAddedFakeRunForRootIsolate(false)
, m_runs(runs)
{
}
void setMidpointStateForRootIsolate(const LineMidpointState& midpointState)
{
m_midpointStateForRootIsolate = midpointState;
}
void enterIsolate() { m_nestedIsolateCount++; }
void exitIsolate()
{
ASSERT(m_nestedIsolateCount >= 1);
m_nestedIsolateCount--;
if (!inIsolate())
m_haveAddedFakeRunForRootIsolate = false;
}
bool inIsolate() const { return m_nestedIsolateCount; }
// We don't care if we encounter bidi directional overrides.
void embed(WTF::Unicode::Direction, BidiEmbeddingSource) { }
void commitExplicitEmbedding(BidiRunList<BidiRun>&) { }
BidiRunList<BidiRun>& runs() { return m_runs; }
void addFakeRunIfNecessary(RenderObject* obj, unsigned pos, unsigned end, InlineBidiResolver& resolver)
{
// We only need to add a fake run for a given isolated span once during each call to createBidiRunsForLine.
// We'll be called for every span inside the isolated span so we just ignore subsequent calls.
// We also avoid creating a fake run until we hit a child that warrants one, e.g. we skip floats.
if (RenderBlockFlow::shouldSkipCreatingRunsForObject(obj))
return;
if (!m_haveAddedFakeRunForRootIsolate) {
BidiRun* run = addPlaceholderRunForIsolatedInline(resolver, obj, pos);
resolver.setMidpointStateForIsolatedRun(run, m_midpointStateForRootIsolate);
m_haveAddedFakeRunForRootIsolate = true;
}
// obj and pos together denote a single position in the inline, from which the parsing of the isolate will start.
// We don't need to mark the end of the run because this is implicit: it is either endOfLine or the end of the
// isolate, when we call createBidiRunsForLine it will stop at whichever comes first.
}
private:
unsigned m_nestedIsolateCount;
bool m_haveAddedFakeRunForRootIsolate;
LineMidpointState m_midpointStateForRootIsolate;
BidiRunList<BidiRun>& m_runs;
};
static void inline appendRunObjectIfNecessary(RenderObject* obj, unsigned start, unsigned end, InlineBidiResolver& resolver, AppendRunBehavior behavior, IsolateTracker& tracker)
{
if (behavior == AppendingFakeRun)
tracker.addFakeRunIfNecessary(obj, start, end, resolver);
else
resolver.runs().addRun(createRun(start, end, obj, resolver));
}
static void adjustMidpointsAndAppendRunsForObjectIfNeeded(RenderObject* obj, unsigned start, unsigned end, InlineBidiResolver& resolver, AppendRunBehavior behavior, IsolateTracker& tracker)
{
if (start > end || RenderBlockFlow::shouldSkipCreatingRunsForObject(obj))
return;
LineMidpointState& lineMidpointState = resolver.midpointState();
bool haveNextMidpoint = (lineMidpointState.currentMidpoint() < lineMidpointState.numMidpoints());
InlineIterator nextMidpoint;
if (haveNextMidpoint)
nextMidpoint = lineMidpointState.midpoints()[lineMidpointState.currentMidpoint()];
if (lineMidpointState.betweenMidpoints()) {
if (!(haveNextMidpoint && nextMidpoint.object() == obj))
return;
// This is a new start point. Stop ignoring objects and
// adjust our start.
lineMidpointState.setBetweenMidpoints(false);
start = nextMidpoint.offset();
lineMidpointState.incrementCurrentMidpoint();
if (start < end)
return adjustMidpointsAndAppendRunsForObjectIfNeeded(obj, start, end, resolver, behavior, tracker);
} else {
if (!haveNextMidpoint || (obj != nextMidpoint.object())) {
appendRunObjectIfNecessary(obj, start, end, resolver, behavior, tracker);
return;
}
// An end midpoint has been encountered within our object. We
// need to go ahead and append a run with our endpoint.
if (nextMidpoint.offset() + 1 <= end) {
lineMidpointState.setBetweenMidpoints(true);
lineMidpointState.incrementCurrentMidpoint();
if (nextMidpoint.offset() != UINT_MAX) { // UINT_MAX means stop at the object and don't nclude any of it.
if (nextMidpoint.offset() + 1 > start)
appendRunObjectIfNecessary(obj, start, nextMidpoint.offset() + 1, resolver, behavior, tracker);
return adjustMidpointsAndAppendRunsForObjectIfNeeded(obj, nextMidpoint.offset() + 1, end, resolver, behavior, tracker);
}
} else {
appendRunObjectIfNecessary(obj, start, end, resolver, behavior, tracker);
}
}
}
static inline void addFakeRunIfNecessary(RenderObject* obj, unsigned start, unsigned end, InlineBidiResolver& resolver, IsolateTracker& tracker)
{
tracker.setMidpointStateForRootIsolate(resolver.midpointState());
adjustMidpointsAndAppendRunsForObjectIfNeeded(obj, start, obj->length(), resolver, AppendingFakeRun, tracker);
}
template <>
inline void InlineBidiResolver::appendRun(BidiRunList<BidiRun>& runs)
{
if (!m_emptyRun && !m_eor.atEnd() && !m_reachedEndOfLine) {
// Keep track of when we enter/leave "unicode-bidi: isolate" inlines.
// Initialize our state depending on if we're starting in the middle of such an inline.
// FIXME: Could this initialize from this->inIsolate() instead of walking up the render tree?
IsolateTracker isolateTracker(runs, numberOfIsolateAncestors(m_sor));
int start = m_sor.offset();
RenderObject* obj = m_sor.object();
while (obj && obj != m_eor.object() && obj != m_endOfRunAtEndOfLine.object()) {
if (isolateTracker.inIsolate())
addFakeRunIfNecessary(obj, start, obj->length(), *this, isolateTracker);
else
adjustMidpointsAndAppendRunsForObjectIfNeeded(obj, start, obj->length(), *this, AppendingRunsForObject, isolateTracker);
// FIXME: start/obj should be an InlineIterator instead of two separate variables.
start = 0;
obj = bidiNextSkippingEmptyInlines(m_sor.root(), obj, &isolateTracker);
}
bool isEndOfLine = obj == m_endOfLine.object() && !m_endOfLine.offset();
if (obj && !isEndOfLine) {
unsigned pos = obj == m_eor.object() ? m_eor.offset() : INT_MAX;
if (obj == m_endOfRunAtEndOfLine.object() && m_endOfRunAtEndOfLine.offset() <= pos) {
m_reachedEndOfLine = true;
pos = m_endOfRunAtEndOfLine.offset();
}
// It's OK to add runs for zero-length RenderObjects, just don't make the run larger than it should be
int end = obj->length() ? pos + 1 : 0;
if (isolateTracker.inIsolate())
addFakeRunIfNecessary(obj, start, end, *this, isolateTracker);
else
adjustMidpointsAndAppendRunsForObjectIfNeeded(obj, start, end, *this, AppendingRunsForObject, isolateTracker);
}
if (isEndOfLine)
m_reachedEndOfLine = true;
// If isolateTrack is inIsolate, the next |start of run| can not be the current isolated renderer.
if (isolateTracker.inIsolate())
m_eor.moveTo(bidiNextSkippingEmptyInlines(m_eor.root(), m_eor.object()), 0);
else
m_eor.increment();
m_sor = m_eor;
}
m_direction = WTF::Unicode::OtherNeutral;
m_status.eor = WTF::Unicode::OtherNeutral;
}
}
#endif // InlineIterator_h
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