1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166
|
/*
* Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above
* copyright notice, this list of conditions and the following
* disclaimer.
* 2. Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
* OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
* TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
* THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#ifndef RenderFlowThread_h
#define RenderFlowThread_h
#include "core/rendering/LayerFragment.h"
#include "core/rendering/RenderBlockFlow.h"
#include "wtf/ListHashSet.h"
namespace blink {
class RenderMultiColumnSet;
class RenderRegion;
typedef ListHashSet<RenderMultiColumnSet*> RenderMultiColumnSetList;
// RenderFlowThread is used to collect all the render objects that participate in a
// flow thread. It will also help in doing the layout. However, it will not render
// directly to screen. Instead, RenderRegion objects will redirect their paint
// and nodeAtPoint methods to this object. Each RenderRegion will actually be a viewPort
// of the RenderFlowThread.
class RenderFlowThread: public RenderBlockFlow {
public:
RenderFlowThread();
virtual ~RenderFlowThread() { };
virtual bool isRenderFlowThread() const override final { return true; }
virtual bool isRenderMultiColumnFlowThread() const { return false; }
virtual bool isRenderPagedFlowThread() const { return false; }
virtual bool supportsPaintInvalidationStateCachedOffsets() const override { return false; }
virtual void layout() override;
// Always create a RenderLayer for the RenderFlowThread so that we
// can easily avoid drawing the children directly.
virtual LayerType layerTypeRequired() const override final { return NormalLayer; }
virtual void flowThreadDescendantWasInserted(RenderObject*) { }
virtual void flowThreadDescendantWillBeRemoved(RenderObject*) { }
virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction) override final;
virtual void addRegionToThread(RenderMultiColumnSet*) = 0;
virtual void removeRegionFromThread(RenderMultiColumnSet*);
virtual void computeLogicalHeight(LayoutUnit logicalHeight, LayoutUnit logicalTop, LogicalExtentComputedValues&) const override;
bool hasRegions() const { return m_multiColumnSetList.size(); }
void validateRegions();
void invalidateRegions();
bool hasValidRegionInfo() const { return !m_regionsInvalidated && !m_multiColumnSetList.isEmpty(); }
virtual void mapRectToPaintInvalidationBacking(const RenderLayerModelObject* paintInvalidationContainer, LayoutRect&, const PaintInvalidationState*) const override;
LayoutUnit pageLogicalHeightForOffset(LayoutUnit);
LayoutUnit pageRemainingLogicalHeightForOffset(LayoutUnit, PageBoundaryRule = IncludePageBoundary);
virtual void setPageBreak(LayoutUnit /*offset*/, LayoutUnit /*spaceShortage*/) { }
virtual void updateMinimumPageHeight(LayoutUnit /*offset*/, LayoutUnit /*minHeight*/) { }
bool regionsHaveUniformLogicalHeight() const { return m_regionsHaveUniformLogicalHeight; }
// FIXME: These 2 functions should return a RenderMultiColumnSet.
RenderRegion* firstRegion() const;
RenderRegion* lastRegion() const;
virtual bool addForcedRegionBreak(LayoutUnit, RenderObject* breakChild, bool isBefore, LayoutUnit* offsetBreakAdjustment = 0) { return false; }
virtual bool isPageLogicalHeightKnown() const { return true; }
bool pageLogicalSizeChanged() const { return m_pageLogicalSizeChanged; }
void collectLayerFragments(LayerFragments&, const LayoutRect& layerBoundingBox, const LayoutRect& dirtyRect);
LayoutRect fragmentsBoundingBox(const LayoutRect& layerBoundingBox) const;
LayoutPoint flowThreadPointToVisualPoint(const LayoutPoint& flowThreadPoint) const
{
return flowThreadPoint + columnOffset(flowThreadPoint);
}
// Used to estimate the maximum height of the flow thread.
static LayoutUnit maxLogicalHeight() { return LayoutUnit::max() / 2; }
protected:
virtual const char* renderName() const = 0;
void updateRegionsFlowThreadPortionRect();
virtual RenderMultiColumnSet* columnSetAtBlockOffset(LayoutUnit) const = 0;
RenderMultiColumnSetList m_multiColumnSetList;
typedef PODInterval<LayoutUnit, RenderMultiColumnSet*> MultiColumnSetInterval;
typedef PODIntervalTree<LayoutUnit, RenderMultiColumnSet*> MultiColumnSetIntervalTree;
class RegionSearchAdapter {
public:
RegionSearchAdapter(LayoutUnit offset)
: m_offset(offset)
, m_result(0)
{
}
const LayoutUnit& lowValue() const { return m_offset; }
const LayoutUnit& highValue() const { return m_offset; }
void collectIfNeeded(const MultiColumnSetInterval&);
RenderRegion* result() const { return m_result; }
private:
LayoutUnit m_offset;
RenderRegion* m_result;
};
MultiColumnSetIntervalTree m_multiColumnSetIntervalTree;
bool m_regionsInvalidated : 1;
bool m_regionsHaveUniformLogicalHeight : 1;
bool m_pageLogicalSizeChanged : 1;
};
DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderFlowThread, isRenderFlowThread());
// These structures are used by PODIntervalTree for debugging.
#ifndef NDEBUG
template <> struct ValueToString<LayoutUnit> {
static String string(const LayoutUnit value) { return String::number(value.toFloat()); }
};
template <> struct ValueToString<RenderMultiColumnSet*> {
static String string(const RenderMultiColumnSet* value) { return String::format("%p", value); }
};
#endif
} // namespace blink
#endif // RenderFlowThread_h
|