File: RenderGeometryMapStep.h

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/*
 * Copyright (C) 2012 Apple Inc. All rights reserved.
 * Copyright (C) 2014 Google Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#ifndef RenderGeometryMapStep_h
#define RenderGeometryMapStep_h

#include "platform/geometry/LayoutSize.h"
#include "platform/transforms/TransformationMatrix.h"
#include "wtf/OwnPtr.h"

namespace blink {

class RenderObject;

// Stores data about how to map from one renderer to its container.
struct RenderGeometryMapStep {
    RenderGeometryMapStep(const RenderGeometryMapStep& o)
        : m_renderer(o.m_renderer)
        , m_offset(o.m_offset)
        , m_offsetForFixedPosition(o.m_offsetForFixedPosition)
        , m_accumulatingTransform(o.m_accumulatingTransform)
        , m_isNonUniform(o.m_isNonUniform)
        , m_isFixedPosition(o.m_isFixedPosition)
        , m_hasTransform(o.m_hasTransform)
    {
        ASSERT(!o.m_transform);
    }
    RenderGeometryMapStep(const RenderObject* renderer, bool accumulatingTransform, bool isNonUniform, bool isFixedPosition, bool hasTransform)
        : m_renderer(renderer)
        , m_accumulatingTransform(accumulatingTransform)
        , m_isNonUniform(isNonUniform)
        , m_isFixedPosition(isFixedPosition)
        , m_hasTransform(hasTransform)
    {
    }
    const RenderObject* m_renderer;
    LayoutSize m_offset;
    OwnPtr<TransformationMatrix> m_transform; // Includes offset if non-null.
    LayoutSize m_offsetForFixedPosition;
    bool m_accumulatingTransform;
    bool m_isNonUniform; // Mapping depends on the input point, e.g. because of CSS columns.
    bool m_isFixedPosition;
    bool m_hasTransform;
};

} // namespace blink

WTF_ALLOW_MOVE_INIT_AND_COMPARE_WITH_MEM_FUNCTIONS(blink::RenderGeometryMapStep);

#endif // RenderGeometryMapStep_h