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/**
* Copyright (C) 2006, 2007, 2010 Apple Inc. All rights reserved.
* (C) 2008 Torch Mobile Inc. All rights reserved. (http://www.torchmobile.com/)
* Copyright (C) 2010 Google Inc. All rights reserved.
* Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#include "config.h"
#include "core/rendering/RenderTextControlSingleLine.h"
#include "core/CSSValueKeywords.h"
#include "core/InputTypeNames.h"
#include "core/dom/shadow/ShadowRoot.h"
#include "core/editing/FrameSelection.h"
#include "core/frame/LocalFrame.h"
#include "core/html/shadow/ShadowElementNames.h"
#include "core/rendering/HitTestResult.h"
#include "core/rendering/RenderLayer.h"
#include "core/rendering/RenderTheme.h"
#include "platform/PlatformKeyboardEvent.h"
#include "platform/fonts/SimpleFontData.h"
namespace blink {
using namespace HTMLNames;
RenderTextControlSingleLine::RenderTextControlSingleLine(HTMLInputElement* element)
: RenderTextControl(element)
, m_shouldDrawCapsLockIndicator(false)
, m_desiredInnerEditorLogicalHeight(-1)
{
}
RenderTextControlSingleLine::~RenderTextControlSingleLine()
{
}
inline Element* RenderTextControlSingleLine::containerElement() const
{
return inputElement()->userAgentShadowRoot()->getElementById(ShadowElementNames::textFieldContainer());
}
inline Element* RenderTextControlSingleLine::editingViewPortElement() const
{
return inputElement()->userAgentShadowRoot()->getElementById(ShadowElementNames::editingViewPort());
}
inline HTMLElement* RenderTextControlSingleLine::innerSpinButtonElement() const
{
return toHTMLElement(inputElement()->userAgentShadowRoot()->getElementById(ShadowElementNames::spinButton()));
}
void RenderTextControlSingleLine::paint(const PaintInfo& paintInfo, const LayoutPoint& paintOffset)
{
RenderTextControl::paint(paintInfo, paintOffset);
if (paintInfo.phase == PaintPhaseBlockBackground && m_shouldDrawCapsLockIndicator) {
LayoutRect contentsRect = contentBoxRect();
// Center in the block progression direction.
if (isHorizontalWritingMode())
contentsRect.setY((size().height() - contentsRect.height()) / 2);
else
contentsRect.setX((size().width() - contentsRect.width()) / 2);
// Convert the rect into the coords used for painting the content
contentsRect.moveBy(paintOffset + location());
RenderTheme::theme().paintCapsLockIndicator(this, paintInfo, pixelSnappedIntRect(contentsRect));
}
}
LayoutUnit RenderTextControlSingleLine::computeLogicalHeightLimit() const
{
return containerElement() ? contentLogicalHeight() : logicalHeight();
}
void RenderTextControlSingleLine::layout()
{
SubtreeLayoutScope layoutScope(*this);
// FIXME: We should remove the height-related hacks in layout() and
// styleDidChange(). We need them because
// - Center the inner elements vertically if the input height is taller than
// the intrinsic height of the inner elements.
// - Shrink the inner elment heights if the input height is samller than the
// intrinsic heights of the inner elements.
// We don't honor paddings and borders for textfields without decorations
// and type=search if the text height is taller than the contentHeight()
// because of compability.
RenderBox* innerEditorRenderer = innerEditorElement()->renderBox();
RenderBox* viewPortRenderer = editingViewPortElement() ? editingViewPortElement()->renderBox() : 0;
// To ensure consistency between layouts, we need to reset any conditionally overriden height.
if (innerEditorRenderer && !innerEditorRenderer->style()->logicalHeight().isAuto()) {
innerEditorRenderer->style()->setLogicalHeight(Length(Auto));
layoutScope.setNeedsLayout(innerEditorRenderer);
HTMLElement* placeholderElement = inputElement()->placeholderElement();
if (RenderBox* placeholderBox = placeholderElement ? placeholderElement->renderBox() : 0)
layoutScope.setNeedsLayout(placeholderBox);
}
if (viewPortRenderer && !viewPortRenderer->style()->logicalHeight().isAuto()) {
viewPortRenderer->style()->setLogicalHeight(Length(Auto));
layoutScope.setNeedsLayout(viewPortRenderer);
}
RenderBlockFlow::layoutBlock(false);
Element* container = containerElement();
RenderBox* containerRenderer = container ? container->renderBox() : 0;
// Set the text block height
LayoutUnit desiredLogicalHeight = textBlockLogicalHeight();
LayoutUnit logicalHeightLimit = computeLogicalHeightLimit();
if (innerEditorRenderer && innerEditorRenderer->logicalHeight() > logicalHeightLimit) {
if (desiredLogicalHeight != innerEditorRenderer->logicalHeight())
layoutScope.setNeedsLayout(this);
m_desiredInnerEditorLogicalHeight = desiredLogicalHeight;
innerEditorRenderer->style()->setLogicalHeight(Length(desiredLogicalHeight, Fixed));
layoutScope.setNeedsLayout(innerEditorRenderer);
if (viewPortRenderer) {
viewPortRenderer->style()->setLogicalHeight(Length(desiredLogicalHeight, Fixed));
layoutScope.setNeedsLayout(viewPortRenderer);
}
}
// The container might be taller because of decoration elements.
if (containerRenderer) {
containerRenderer->layoutIfNeeded();
LayoutUnit containerLogicalHeight = containerRenderer->logicalHeight();
if (containerLogicalHeight > logicalHeightLimit) {
containerRenderer->style()->setLogicalHeight(Length(logicalHeightLimit, Fixed));
layoutScope.setNeedsLayout(this);
} else if (containerRenderer->logicalHeight() < contentLogicalHeight()) {
containerRenderer->style()->setLogicalHeight(Length(contentLogicalHeight(), Fixed));
layoutScope.setNeedsLayout(this);
} else
containerRenderer->style()->setLogicalHeight(Length(containerLogicalHeight, Fixed));
}
// If we need another layout pass, we have changed one of children's height so we need to relayout them.
if (needsLayout())
RenderBlockFlow::layoutBlock(true);
// Center the child block in the block progression direction (vertical centering for horizontal text fields).
if (!container && innerEditorRenderer && innerEditorRenderer->size().height() != contentLogicalHeight()) {
LayoutUnit logicalHeightDiff = innerEditorRenderer->logicalHeight() - contentLogicalHeight();
innerEditorRenderer->setLogicalTop(innerEditorRenderer->logicalTop() - (logicalHeightDiff / 2 + layoutMod(logicalHeightDiff, 2)));
} else
centerContainerIfNeeded(containerRenderer);
HTMLElement* placeholderElement = inputElement()->placeholderElement();
if (RenderBox* placeholderBox = placeholderElement ? placeholderElement->renderBox() : 0) {
LayoutSize innerEditorSize;
if (innerEditorRenderer)
innerEditorSize = innerEditorRenderer->size();
placeholderBox->style()->setWidth(Length(innerEditorSize.width() - placeholderBox->borderAndPaddingWidth(), Fixed));
placeholderBox->style()->setHeight(Length(innerEditorSize.height() - placeholderBox->borderAndPaddingHeight(), Fixed));
bool neededLayout = placeholderBox->needsLayout();
placeholderBox->layoutIfNeeded();
LayoutPoint textOffset;
if (innerEditorRenderer)
textOffset = innerEditorRenderer->location();
if (editingViewPortElement() && editingViewPortElement()->renderBox())
textOffset += toLayoutSize(editingViewPortElement()->renderBox()->location());
if (containerRenderer)
textOffset += toLayoutSize(containerRenderer->location());
placeholderBox->setLocation(textOffset);
// The placeholder gets layout last, after the parent text control and its other children,
// so in order to get the correct overflow from the placeholder we need to recompute it now.
if (neededLayout)
computeOverflow(clientLogicalBottom());
}
}
bool RenderTextControlSingleLine::nodeAtPoint(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction hitTestAction)
{
if (!RenderTextControl::nodeAtPoint(request, result, locationInContainer, accumulatedOffset, hitTestAction))
return false;
// Say that we hit the inner text element if
// - we hit a node inside the inner text element,
// - we hit the <input> element (e.g. we're over the border or padding), or
// - we hit regions not in any decoration buttons.
Element* container = containerElement();
if (result.innerNode()->isDescendantOf(innerEditorElement()) || result.innerNode() == node() || (container && container == result.innerNode())) {
LayoutPoint pointInParent = locationInContainer.point();
if (container && editingViewPortElement()) {
if (editingViewPortElement()->renderBox())
pointInParent -= toLayoutSize(editingViewPortElement()->renderBox()->location());
if (container->renderBox())
pointInParent -= toLayoutSize(container->renderBox()->location());
}
hitInnerEditorElement(result, pointInParent, accumulatedOffset);
}
return true;
}
void RenderTextControlSingleLine::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle)
{
m_desiredInnerEditorLogicalHeight = -1;
RenderTextControl::styleDidChange(diff, oldStyle);
// We may have set the width and the height in the old style in layout().
// Reset them now to avoid getting a spurious layout hint.
Element* viewPort = editingViewPortElement();
if (RenderObject* viewPortRenderer = viewPort ? viewPort->renderer() : 0) {
viewPortRenderer->style()->setHeight(Length());
viewPortRenderer->style()->setWidth(Length());
}
Element* container = containerElement();
if (RenderObject* containerRenderer = container ? container->renderer() : 0) {
containerRenderer->style()->setHeight(Length());
containerRenderer->style()->setWidth(Length());
}
RenderObject* innerEditorRenderer = innerEditorElement()->renderer();
if (innerEditorRenderer && diff.needsFullLayout())
innerEditorRenderer->setNeedsLayoutAndFullPaintInvalidation();
if (HTMLElement* placeholder = inputElement()->placeholderElement())
placeholder->setInlineStyleProperty(CSSPropertyTextOverflow, textShouldBeTruncated() ? CSSValueEllipsis : CSSValueClip);
setHasOverflowClip(false);
}
void RenderTextControlSingleLine::capsLockStateMayHaveChanged()
{
if (!node())
return;
// Only draw the caps lock indicator if these things are true:
// 1) The field is a password field
// 2) The frame is active
// 3) The element is focused
// 4) The caps lock is on
bool shouldDrawCapsLockIndicator = false;
if (LocalFrame* frame = document().frame())
shouldDrawCapsLockIndicator = inputElement()->type() == InputTypeNames::password && frame->selection().isFocusedAndActive() && document().focusedElement() == node() && PlatformKeyboardEvent::currentCapsLockState();
if (shouldDrawCapsLockIndicator != m_shouldDrawCapsLockIndicator) {
m_shouldDrawCapsLockIndicator = shouldDrawCapsLockIndicator;
setShouldDoFullPaintInvalidation();
}
}
bool RenderTextControlSingleLine::hasControlClip() const
{
// Apply control clip for text fields with decorations.
return !!containerElement();
}
LayoutRect RenderTextControlSingleLine::controlClipRect(const LayoutPoint& additionalOffset) const
{
ASSERT(hasControlClip());
LayoutRect clipRect = contentBoxRect();
if (containerElement()->renderBox())
clipRect = unionRect(clipRect, containerElement()->renderBox()->frameRect());
clipRect.moveBy(additionalOffset);
return clipRect;
}
float RenderTextControlSingleLine::getAvgCharWidth(AtomicString family)
{
// Since Lucida Grande is the default font, we want this to match the width
// of MS Shell Dlg, the default font for textareas in Firefox, Safari Win and
// IE for some encodings (in IE, the default font is encoding specific).
// 901 is the avgCharWidth value in the OS/2 table for MS Shell Dlg.
if (family == "Lucida Grande")
return scaleEmToUnits(901);
return RenderTextControl::getAvgCharWidth(family);
}
LayoutUnit RenderTextControlSingleLine::preferredContentLogicalWidth(float charWidth) const
{
int factor;
bool includesDecoration = inputElement()->sizeShouldIncludeDecoration(factor);
if (factor <= 0)
factor = 20;
LayoutUnit result = LayoutUnit::fromFloatCeil(charWidth * factor);
float maxCharWidth = 0.f;
AtomicString family = style()->font().fontDescription().family().family();
// Since Lucida Grande is the default font, we want this to match the width
// of MS Shell Dlg, the default font for textareas in Firefox, Safari Win and
// IE for some encodings (in IE, the default font is encoding specific).
// 4027 is the (xMax - xMin) value in the "head" font table for MS Shell Dlg.
if (family == "Lucida Grande")
maxCharWidth = scaleEmToUnits(4027);
else if (hasValidAvgCharWidth(family))
maxCharWidth = roundf(style()->font().primaryFont()->maxCharWidth());
// For text inputs, IE adds some extra width.
if (maxCharWidth > 0.f)
result += maxCharWidth - charWidth;
if (includesDecoration) {
HTMLElement* spinButton = innerSpinButtonElement();
if (RenderBox* spinRenderer = spinButton ? spinButton->renderBox() : 0) {
result += spinRenderer->borderAndPaddingLogicalWidth();
// Since the width of spinRenderer is not calculated yet, spinRenderer->logicalWidth() returns 0.
// So computedStyle()->logicalWidth() is used instead.
result += spinButton->computedStyle()->logicalWidth().value();
}
}
return result;
}
LayoutUnit RenderTextControlSingleLine::computeControlLogicalHeight(LayoutUnit lineHeight, LayoutUnit nonContentHeight) const
{
return lineHeight + nonContentHeight;
}
PassRefPtr<RenderStyle> RenderTextControlSingleLine::createInnerEditorStyle(const RenderStyle* startStyle) const
{
RefPtr<RenderStyle> textBlockStyle = RenderStyle::create();
textBlockStyle->inheritFrom(startStyle);
adjustInnerEditorStyle(textBlockStyle.get());
textBlockStyle->setWhiteSpace(PRE);
textBlockStyle->setOverflowWrap(NormalOverflowWrap);
textBlockStyle->setOverflowX(OHIDDEN);
textBlockStyle->setOverflowY(OHIDDEN);
textBlockStyle->setTextOverflow(textShouldBeTruncated() ? TextOverflowEllipsis : TextOverflowClip);
if (m_desiredInnerEditorLogicalHeight >= 0)
textBlockStyle->setLogicalHeight(Length(m_desiredInnerEditorLogicalHeight, Fixed));
// Do not allow line-height to be smaller than our default.
if (textBlockStyle->fontMetrics().lineSpacing() > lineHeight(true, HorizontalLine, PositionOfInteriorLineBoxes))
textBlockStyle->setLineHeight(RenderStyle::initialLineHeight());
textBlockStyle->setDisplay(BLOCK);
textBlockStyle->setUnique();
if (inputElement()->shouldRevealPassword())
textBlockStyle->setTextSecurity(TSNONE);
return textBlockStyle.release();
}
bool RenderTextControlSingleLine::textShouldBeTruncated() const
{
return document().focusedElement() != node() && style()->textOverflow() == TextOverflowEllipsis;
}
void RenderTextControlSingleLine::autoscroll(const IntPoint& position)
{
RenderBox* renderer = innerEditorElement()->renderBox();
if (!renderer)
return;
renderer->autoscroll(position);
}
LayoutUnit RenderTextControlSingleLine::scrollWidth() const
{
if (RenderBox* inner = innerEditorElement() ? innerEditorElement()->renderBox() : 0) {
// Adjust scrollWidth to inculde input element horizontal paddings and
// decoration width
LayoutUnit adjustment = clientWidth() - inner->clientWidth();
return innerEditorElement()->scrollWidth() + adjustment;
}
return RenderBlockFlow::scrollWidth();
}
LayoutUnit RenderTextControlSingleLine::scrollHeight() const
{
if (RenderBox* inner = innerEditorElement() ? innerEditorElement()->renderBox() : 0) {
// Adjust scrollHeight to include input element vertical paddings and
// decoration height
LayoutUnit adjustment = clientHeight() - inner->clientHeight();
return innerEditorElement()->scrollHeight() + adjustment;
}
return RenderBlockFlow::scrollHeight();
}
LayoutUnit RenderTextControlSingleLine::scrollLeft() const
{
if (innerEditorElement())
return innerEditorElement()->scrollLeft();
return RenderBlockFlow::scrollLeft();
}
LayoutUnit RenderTextControlSingleLine::scrollTop() const
{
if (innerEditorElement())
return innerEditorElement()->scrollTop();
return RenderBlockFlow::scrollTop();
}
void RenderTextControlSingleLine::setScrollLeft(LayoutUnit newLeft)
{
if (innerEditorElement())
innerEditorElement()->setScrollLeft(newLeft);
}
void RenderTextControlSingleLine::setScrollTop(LayoutUnit newTop)
{
if (innerEditorElement())
innerEditorElement()->setScrollTop(newTop);
}
HTMLInputElement* RenderTextControlSingleLine::inputElement() const
{
return toHTMLInputElement(node());
}
}
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