File: RenderSVGBlock.cpp

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/*
 * Copyright (C) 2006 Apple Computer, Inc.
 * Copyright (C) 2007 Nikolas Zimmermann <zimmermann@kde.org>
 * Copyright (C) Research In Motion Limited 2010. All rights reserved.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Library General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Library General Public License for more details.
 *
 * You should have received a copy of the GNU Library General Public License
 * along with this library; see the file COPYING.LIB.  If not, write to
 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 * Boston, MA 02110-1301, USA.
 */

#include "config.h"
#include "core/rendering/svg/RenderSVGBlock.h"

#include "core/rendering/RenderView.h"
#include "core/rendering/style/ShadowList.h"
#include "core/rendering/svg/RenderSVGRoot.h"
#include "core/rendering/svg/SVGRenderSupport.h"
#include "core/rendering/svg/SVGResourcesCache.h"
#include "core/svg/SVGElement.h"

namespace blink {

RenderSVGBlock::RenderSVGBlock(SVGElement* element)
    : RenderBlockFlow(element)
{
}

LayoutRect RenderSVGBlock::visualOverflowRect() const
{
    LayoutRect borderRect = borderBoxRect();

    if (const ShadowList* textShadow = style()->textShadow())
        textShadow->adjustRectForShadow(borderRect);

    return borderRect;
}

void RenderSVGBlock::updateFromStyle()
{
    RenderBlock::updateFromStyle();

    // RenderSVGlock, used by Render(SVGText|ForeignObject), is not allowed to call setHasOverflowClip(true).
    // RenderBlock assumes a layer to be present when the overflow clip functionality is requested. Both
    // Render(SVGText|ForeignObject) return 'NoLayer' on 'layerTypeRequired'. Fine for RenderSVGText.
    //
    // If we want to support overflow rules for <foreignObject> we can choose between two solutions:
    // a) make RenderSVGForeignObject require layers and SVG layer aware
    // b) reactor overflow logic out of RenderLayer (as suggested by dhyatt), which is a large task
    //
    // Until this is resolved, disable overflow support. Opera/FF don't support it as well at the moment (Feb 2010).
    //
    // Note: This does NOT affect overflow handling on outer/inner <svg> elements - this is handled
    // manually by RenderSVGRoot - which owns the documents enclosing root layer and thus works fine.
    setHasOverflowClip(false);
}

void RenderSVGBlock::absoluteRects(Vector<IntRect>&, const LayoutPoint&) const
{
    // This code path should never be taken for SVG, as we're assuming useTransforms=true everywhere, absoluteQuads should be used.
    ASSERT_NOT_REACHED();
}

void RenderSVGBlock::willBeDestroyed()
{
    SVGResourcesCache::clientDestroyed(this);
    RenderBlockFlow::willBeDestroyed();
}

void RenderSVGBlock::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle)
{
    if (diff.needsFullLayout())
        setNeedsBoundariesUpdate();

    if (isBlendingAllowed()) {
        bool hasBlendModeChanged = (oldStyle && oldStyle->hasBlendMode()) == !style()->hasBlendMode();
        if (parent() && hasBlendModeChanged)
            parent()->descendantIsolationRequirementsChanged(style()->hasBlendMode() ? DescendantIsolationRequired : DescendantIsolationNeedsUpdate);
    }

    RenderBlock::styleDidChange(diff, oldStyle);
    SVGResourcesCache::clientStyleChanged(this, diff, style());
}

void RenderSVGBlock::mapLocalToContainer(const RenderLayerModelObject* paintInvalidationContainer, TransformState& transformState, MapCoordinatesFlags, bool* wasFixed, const PaintInvalidationState* paintInvalidationState) const
{
    SVGRenderSupport::mapLocalToContainer(this, paintInvalidationContainer, transformState, wasFixed, paintInvalidationState);
}

const RenderObject* RenderSVGBlock::pushMappingToContainer(const RenderLayerModelObject* ancestorToStopAt, RenderGeometryMap& geometryMap) const
{
    return SVGRenderSupport::pushMappingToContainer(this, ancestorToStopAt, geometryMap);
}

LayoutRect RenderSVGBlock::clippedOverflowRectForPaintInvalidation(const RenderLayerModelObject* paintInvalidationContainer, const PaintInvalidationState* paintInvalidationState) const
{
    return SVGRenderSupport::clippedOverflowRectForPaintInvalidation(this, paintInvalidationContainer, paintInvalidationState);
}

void RenderSVGBlock::mapRectToPaintInvalidationBacking(const RenderLayerModelObject* paintInvalidationContainer, LayoutRect& rect, const PaintInvalidationState* paintInvalidationState) const
{
    FloatRect paintInvalidationRect = rect;
    paintInvalidationRect.inflate(style()->outlineWidth());
    const RenderSVGRoot& svgRoot = SVGRenderSupport::mapRectToSVGRootForPaintInvalidation(this, paintInvalidationRect, rect);
    svgRoot.mapRectToPaintInvalidationBacking(paintInvalidationContainer, rect, paintInvalidationState);
}

bool RenderSVGBlock::nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTestLocation&, const LayoutPoint&, HitTestAction)
{
    ASSERT_NOT_REACHED();
    return false;
}

void RenderSVGBlock::invalidateTreeIfNeeded(const PaintInvalidationState& paintInvalidationState)
{
    if (!shouldCheckForPaintInvalidation(paintInvalidationState))
        return;

    if (paintInvalidationState.cachedOffsetsEnabled()) {
        m_cachedPaintInvalidationTransform = paintInvalidationState.svgTransform();
    } else {
        m_cachedPaintInvalidationTransform.makeIdentity();
        RenderObject* next = parent();
        while (!next->isSVGRoot()) {
            m_cachedPaintInvalidationTransform = next->localToParentTransform() * m_cachedPaintInvalidationTransform;
            next = next->parent();
            ASSERT(next);
        }
        m_cachedPaintInvalidationTransform = toRenderSVGRoot(next)->localToBorderBoxTransform() * m_cachedPaintInvalidationTransform;
    }

    ForceHorriblySlowRectMapping slowRectMapping(&paintInvalidationState);
    RenderBlockFlow::invalidateTreeIfNeeded(paintInvalidationState);
}

void RenderSVGBlock::updatePaintInfoRect(IntRect& rect)
{
    if (rect != LayoutRect::infiniteIntRect()) {
        AffineTransform transformToRoot = m_cachedPaintInvalidationTransform * localTransform();
        rect = enclosingIntRect(transformToRoot.inverse().mapRect(FloatRect(rect)));
    }
}

}