File: RenderSVGResourcePaintServer.h

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/*
 * Copyright (C) Research In Motion Limited 2009-2010. All rights reserved.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Library General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Library General Public License for more details.
 *
 * You should have received a copy of the GNU Library General Public License
 * along with this library; see the file COPYING.LIB.  If not, write to
 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 * Boston, MA 02110-1301, USA.
 */

#ifndef RenderSVGResourcePaintServer_h
#define RenderSVGResourcePaintServer_h

#include "core/rendering/svg/RenderSVGResourceContainer.h"
#include "platform/graphics/Color.h"
#include "platform/graphics/Gradient.h"
#include "platform/graphics/Pattern.h"

namespace blink {

enum RenderSVGResourceMode {
    ApplyToFillMode,
    ApplyToStrokeMode,
};

class GraphicsContext;
class GraphicsContextStateSaver;
class RenderObject;
class RenderSVGResourcePaintServer;
class RenderStyle;

class SVGPaintServer {
public:
    explicit SVGPaintServer(Color);
    explicit SVGPaintServer(PassRefPtr<Gradient>);
    explicit SVGPaintServer(PassRefPtr<Pattern>);

    static SVGPaintServer requestForRenderer(const RenderObject&, const RenderStyle*, RenderSVGResourceMode);
    static bool existsForRenderer(const RenderObject&, const RenderStyle*, RenderSVGResourceMode);

    void apply(GraphicsContext&, RenderSVGResourceMode, GraphicsContextStateSaver* = 0);

    static SVGPaintServer invalid() { return SVGPaintServer(Color(Color::transparent)); }
    bool isValid() const { return m_color != Color::transparent; }

    bool isTransformDependent() const { return m_gradient || m_pattern; }
    void prependTransform(const AffineTransform&);

private:
    RefPtr<Gradient> m_gradient;
    RefPtr<Pattern> m_pattern;
    Color m_color;
};

// If |SVGPaintDescription::hasFallback| is true, |SVGPaintDescription::color| is set to a fallback color.
struct SVGPaintDescription {
    SVGPaintDescription() : resource(nullptr), isValid(false), hasFallback(false) { }
    SVGPaintDescription(Color color) : resource(nullptr), color(color), isValid(true), hasFallback(false) { }
    SVGPaintDescription(RenderSVGResourcePaintServer* resource) : resource(resource), isValid(true), hasFallback(false) { ASSERT(resource); }
    SVGPaintDescription(RenderSVGResourcePaintServer* resource, Color fallbackColor) : resource(resource), color(fallbackColor), isValid(true), hasFallback(true) { ASSERT(resource); }

    RenderSVGResourcePaintServer* resource;
    Color color;
    bool isValid;
    bool hasFallback;
};

class RenderSVGResourcePaintServer : public RenderSVGResourceContainer {
public:
    RenderSVGResourcePaintServer(SVGElement*);
    virtual ~RenderSVGResourcePaintServer();

    virtual SVGPaintServer preparePaintServer(const RenderObject&) = 0;

    // Helper utilities used in to access the underlying resources for DRT.
    static SVGPaintDescription requestPaintDescription(const RenderObject&, const RenderStyle*, RenderSVGResourceMode);
};

DEFINE_TYPE_CASTS(RenderSVGResourcePaintServer, RenderSVGResourceContainer, resource, resource->isSVGPaintServer(), resource.isSVGPaintServer());

}

#endif