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/*
* Copyright (C) 2004, 2005, 2006, 2008 Nikolas Zimmermann <zimmermann@kde.org>
* Copyright (C) 2004, 2005, 2006 Rob Buis <buis@kde.org>
* Copyright (C) 2009, 2014 Apple Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef SVGElement_h
#define SVGElement_h
#include "core/SVGNames.h"
#include "core/dom/Element.h"
#include "core/svg/SVGAnimatedString.h"
#include "core/svg/SVGParsingError.h"
#include "core/svg/properties/SVGPropertyInfo.h"
#include "platform/Timer.h"
#include "platform/heap/Handle.h"
#include "wtf/HashMap.h"
#include "wtf/OwnPtr.h"
namespace blink {
class AffineTransform;
class CSSCursorImageValue;
class Document;
class SVGAnimatedPropertyBase;
class SubtreeLayoutScope;
class SVGCursorElement;
class SVGDocumentExtensions;
class SVGElement;
class SVGElementRareData;
class SVGFitToViewBox;
class SVGSVGElement;
class SVGUseElement;
typedef WillBeHeapHashSet<RawPtrWillBeMember<SVGElement> > SVGElementSet;
class SVGElement : public Element {
DEFINE_WRAPPERTYPEINFO();
public:
virtual ~SVGElement();
virtual void attach(const AttachContext&) override;
virtual void detach(const AttachContext&) override;
virtual short tabIndex() const override;
virtual bool supportsFocus() const override { return false; }
bool isOutermostSVGSVGElement() const;
bool hasTagName(const SVGQualifiedName& name) const { return hasLocalName(name.localName()); }
virtual String title() const override;
bool hasRelativeLengths() const { return !m_elementsWithRelativeLengths.isEmpty(); }
static bool isAnimatableCSSProperty(const QualifiedName&);
enum CTMScope {
NearestViewportScope, // Used by SVGGraphicsElement::getCTM()
ScreenScope, // Used by SVGGraphicsElement::getScreenCTM()
AncestorScope // Used by SVGSVGElement::get{Enclosure|Intersection}List()
};
virtual AffineTransform localCoordinateSpaceTransform(CTMScope) const;
virtual bool needsPendingResourceHandling() const { return true; }
bool instanceUpdatesBlocked() const;
void setInstanceUpdatesBlocked(bool);
SVGSVGElement* ownerSVGElement() const;
SVGElement* viewportElement() const;
SVGDocumentExtensions& accessDocumentSVGExtensions();
virtual bool isSVGGraphicsElement() const { return false; }
virtual bool isFilterEffect() const { return false; }
virtual bool isTextContent() const { return false; }
virtual bool isTextPositioning() const { return false; }
virtual bool isStructurallyExternal() const { return false; }
// For SVGTests
virtual bool isValid() const { return true; }
virtual void svgAttributeChanged(const QualifiedName&);
PassRefPtrWillBeRawPtr<SVGAnimatedPropertyBase> propertyFromAttribute(const QualifiedName& attributeName);
static AnimatedPropertyType animatedPropertyTypeForCSSAttribute(const QualifiedName& attributeName);
void sendSVGLoadEventToSelfAndAncestorChainIfPossible();
bool sendSVGLoadEventIfPossible();
void sendSVGLoadEventIfPossibleAsynchronously();
void svgLoadEventTimerFired(Timer<SVGElement>*);
virtual Timer<SVGElement>* svgLoadEventTimer();
virtual AffineTransform* animateMotionTransform() { return 0; }
void invalidateSVGAttributes() { ensureUniqueElementData().m_animatedSVGAttributesAreDirty = true; }
void invalidateSVGPresentationAttributeStyle() { ensureUniqueElementData().m_presentationAttributeStyleIsDirty = true; }
const WillBeHeapHashSet<RawPtrWillBeWeakMember<SVGElement> >& instancesForElement() const;
void mapInstanceToElement(SVGElement*);
void removeInstanceMapping(SVGElement*);
bool getBoundingBox(FloatRect&);
void setCursorElement(SVGCursorElement*);
void setCursorImageValue(CSSCursorImageValue*);
#if !ENABLE(OILPAN)
void cursorElementRemoved();
void cursorImageValueRemoved();
#endif
SVGElement* correspondingElement();
void setCorrespondingElement(SVGElement*);
SVGUseElement* correspondingUseElement() const;
void synchronizeAnimatedSVGAttribute(const QualifiedName&) const;
virtual PassRefPtr<RenderStyle> customStyleForRenderer() override final;
virtual void synchronizeRequiredFeatures() { }
virtual void synchronizeRequiredExtensions() { }
virtual void synchronizeSystemLanguage() { }
#if ENABLE(ASSERT)
virtual bool isAnimatableAttribute(const QualifiedName&) const;
#endif
MutableStylePropertySet* animatedSMILStyleProperties() const;
MutableStylePropertySet* ensureAnimatedSMILStyleProperties();
void setUseOverrideComputedStyle(bool);
virtual bool haveLoadedRequiredResources();
virtual bool addEventListener(const AtomicString& eventType, PassRefPtr<EventListener>, bool useCapture = false) override final;
virtual bool removeEventListener(const AtomicString& eventType, PassRefPtr<EventListener>, bool useCapture = false) override final;
void invalidateRelativeLengthClients(SubtreeLayoutScope* = 0);
void addToPropertyMap(PassRefPtrWillBeRawPtr<SVGAnimatedPropertyBase>);
SVGAnimatedString* className() { return m_className.get(); }
bool inUseShadowTree() const;
SVGElementSet* setOfIncomingReferences() const;
void addReferenceTo(SVGElement*);
void rebuildAllIncomingReferences();
void removeAllIncomingReferences();
void removeAllOutgoingReferences();
class InvalidationGuard {
STACK_ALLOCATED();
WTF_MAKE_NONCOPYABLE(InvalidationGuard);
public:
InvalidationGuard(SVGElement* element) : m_element(element) { }
~InvalidationGuard() { m_element->invalidateInstances(); }
private:
RawPtrWillBeMember<SVGElement> m_element;
};
class InstanceUpdateBlocker {
STACK_ALLOCATED();
WTF_MAKE_NONCOPYABLE(InstanceUpdateBlocker);
public:
InstanceUpdateBlocker(SVGElement* targetElement);
~InstanceUpdateBlocker();
private:
RawPtrWillBeMember<SVGElement> m_targetElement;
};
void invalidateInstances();
virtual void trace(Visitor*) override;
static const AtomicString& eventParameterName();
protected:
SVGElement(const QualifiedName&, Document&, ConstructionType = CreateSVGElement);
virtual void parseAttribute(const QualifiedName&, const AtomicString&) override;
// FIXME: |parseAttributeNew| is a new implementation of parseAttribute
// which maps attribute using |m_attributeToPropertyMap|.
// This is to replace |parseAttribute()| after all derived class switch to call this.
void parseAttributeNew(const QualifiedName&, const AtomicString&);
virtual void attributeChanged(const QualifiedName&, const AtomicString&, AttributeModificationReason = ModifiedDirectly) override;
virtual bool isPresentationAttribute(const QualifiedName&) const override;
virtual void collectStyleForPresentationAttribute(const QualifiedName&, const AtomicString&, MutableStylePropertySet*) override;
virtual InsertionNotificationRequest insertedInto(ContainerNode*) override;
virtual void removedFrom(ContainerNode*) override;
virtual void childrenChanged(const ChildrenChange&) override;
static CSSPropertyID cssPropertyIdForSVGAttributeName(const QualifiedName&);
void updateRelativeLengthsInformation() { updateRelativeLengthsInformation(selfHasRelativeLengths(), this); }
void updateRelativeLengthsInformation(bool hasRelativeLengths, SVGElement*);
static void markForLayoutAndParentResourceInvalidation(RenderObject*);
virtual bool selfHasRelativeLengths() const { return false; }
SVGElementRareData* ensureSVGRareData();
inline bool hasSVGRareData() const { return m_SVGRareData; }
inline SVGElementRareData* svgRareData() const
{
ASSERT(m_SVGRareData);
return m_SVGRareData.get();
}
// SVGFitToViewBox::parseAttribute uses reportAttributeParsingError.
friend class SVGFitToViewBox;
void reportAttributeParsingError(SVGParsingError, const QualifiedName&, const AtomicString&);
bool hasFocusEventListeners() const;
private:
bool isSVGElement() const = delete; // This will catch anyone doing an unnecessary check.
bool isStyledElement() const = delete; // This will catch anyone doing an unnecessary check.
RenderStyle* computedStyle(PseudoId = NOPSEUDO);
virtual RenderStyle* virtualComputedStyle(PseudoId pseudoElementSpecifier = NOPSEUDO) override final { return computedStyle(pseudoElementSpecifier); }
virtual void willRecalcStyle(StyleRecalcChange) override;
void buildPendingResourcesIfNeeded();
WillBeHeapHashSet<RawPtrWillBeWeakMember<SVGElement> > m_elementsWithRelativeLengths;
typedef WillBeHeapHashMap<QualifiedName, RefPtrWillBeMember<SVGAnimatedPropertyBase> > AttributeToPropertyMap;
AttributeToPropertyMap m_attributeToPropertyMap;
#if ENABLE(ASSERT)
bool m_inRelativeLengthClientsInvalidation;
#endif
OwnPtrWillBeMember<SVGElementRareData> m_SVGRareData;
RefPtrWillBeMember<SVGAnimatedString> m_className;
};
struct SVGAttributeHashTranslator {
static unsigned hash(const QualifiedName& key)
{
if (key.hasPrefix()) {
QualifiedNameComponents components = { nullAtom.impl(), key.localName().impl(), key.namespaceURI().impl() };
return hashComponents(components);
}
return DefaultHash<QualifiedName>::Hash::hash(key);
}
static bool equal(const QualifiedName& a, const QualifiedName& b) { return a.matches(b); }
};
DEFINE_ELEMENT_TYPE_CASTS(SVGElement, isSVGElement());
template <typename T> bool isElementOfType(const SVGElement&);
template <> inline bool isElementOfType<const SVGElement>(const SVGElement&) { return true; }
inline bool Node::hasTagName(const SVGQualifiedName& name) const
{
return isSVGElement() && toSVGElement(*this).hasTagName(name);
}
// This requires isSVG*Element(const SVGElement&).
#define DEFINE_SVGELEMENT_TYPE_CASTS_WITH_FUNCTION(thisType) \
inline bool is##thisType(const thisType* element); \
inline bool is##thisType(const thisType& element); \
inline bool is##thisType(const SVGElement* element) { return element && is##thisType(*element); } \
inline bool is##thisType(const Node& node) { return node.isSVGElement() ? is##thisType(toSVGElement(node)) : false; } \
inline bool is##thisType(const Node* node) { return node && is##thisType(*node); } \
template<typename T> inline bool is##thisType(const PassRefPtrWillBeRawPtr<T>& node) { return is##thisType(node.get()); } \
template<typename T> inline bool is##thisType(const RefPtrWillBeMember<T>& node) { return is##thisType(node.get()); } \
template <> inline bool isElementOfType<const thisType>(const SVGElement& element) { return is##thisType(element); } \
DEFINE_ELEMENT_TYPE_CASTS_WITH_FUNCTION(thisType)
} // namespace blink
#include "core/SVGElementTypeHelpers.h"
#endif // SVGElement_h
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