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/*
* Copyright (C) Research In Motion Limited 2010. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "config.h"
#include "core/svg/SVGPathByteStreamBuilder.h"
#include "core/svg/SVGPathSeg.h"
#include "wtf/OwnPtr.h"
namespace blink {
// Helper class that coalesces writes to a SVGPathByteStream to a local buffer.
class CoalescingBuffer {
public:
CoalescingBuffer(SVGPathByteStream& byteStream)
: m_currentOffset(0)
, m_byteStream(byteStream)
{
}
~CoalescingBuffer()
{
for (size_t i = 0; i < m_currentOffset; ++i)
m_byteStream.append(m_bytes[i]);
}
template<typename DataType>
void writeType(DataType value)
{
ByteType<DataType> data;
data.value = value;
size_t typeSize = sizeof(ByteType<DataType>);
ASSERT(m_currentOffset + typeSize <= sizeof(m_bytes));
memcpy(m_bytes + m_currentOffset, data.bytes, typeSize);
m_currentOffset += typeSize;
}
void writeFlag(bool value) { writeType<bool>(value); }
void writeFloat(float value) { writeType<float>(value); }
void writeFloatPoint(const FloatPoint& point)
{
writeType<float>(point.x());
writeType<float>(point.y());
}
void writeSegmentType(unsigned short value) { writeType<unsigned short>(value); }
private:
// Adjust size to fit the largest command (in serialized/byte-stream format).
// Currently a cubic segment.
size_t m_currentOffset;
unsigned char m_bytes[sizeof(unsigned short) + sizeof(FloatPoint) * 3];
SVGPathByteStream& m_byteStream;
};
SVGPathByteStreamBuilder::SVGPathByteStreamBuilder(SVGPathByteStream& byteStream)
: m_byteStream(byteStream)
{
}
void SVGPathByteStreamBuilder::moveTo(const FloatPoint& targetPoint, bool, PathCoordinateMode mode)
{
CoalescingBuffer buffer(m_byteStream);
buffer.writeSegmentType(mode == RelativeCoordinates ? PathSegMoveToRel : PathSegMoveToAbs);
buffer.writeFloatPoint(targetPoint);
}
void SVGPathByteStreamBuilder::lineTo(const FloatPoint& targetPoint, PathCoordinateMode mode)
{
CoalescingBuffer buffer(m_byteStream);
buffer.writeSegmentType(mode == RelativeCoordinates ? PathSegLineToRel : PathSegLineToAbs);
buffer.writeFloatPoint(targetPoint);
}
void SVGPathByteStreamBuilder::lineToHorizontal(float x, PathCoordinateMode mode)
{
CoalescingBuffer buffer(m_byteStream);
buffer.writeSegmentType(mode == RelativeCoordinates ? PathSegLineToHorizontalRel : PathSegLineToHorizontalAbs);
buffer.writeFloat(x);
}
void SVGPathByteStreamBuilder::lineToVertical(float y, PathCoordinateMode mode)
{
CoalescingBuffer buffer(m_byteStream);
buffer.writeSegmentType(mode == RelativeCoordinates ? PathSegLineToVerticalRel : PathSegLineToVerticalAbs);
buffer.writeFloat(y);
}
void SVGPathByteStreamBuilder::curveToCubic(const FloatPoint& point1, const FloatPoint& point2, const FloatPoint& targetPoint, PathCoordinateMode mode)
{
CoalescingBuffer buffer(m_byteStream);
buffer.writeSegmentType(mode == RelativeCoordinates ? PathSegCurveToCubicRel : PathSegCurveToCubicAbs);
buffer.writeFloatPoint(point1);
buffer.writeFloatPoint(point2);
buffer.writeFloatPoint(targetPoint);
}
void SVGPathByteStreamBuilder::curveToCubicSmooth(const FloatPoint& point2, const FloatPoint& targetPoint, PathCoordinateMode mode)
{
CoalescingBuffer buffer(m_byteStream);
buffer.writeSegmentType(mode == RelativeCoordinates ? PathSegCurveToCubicSmoothRel : PathSegCurveToCubicSmoothAbs);
buffer.writeFloatPoint(point2);
buffer.writeFloatPoint(targetPoint);
}
void SVGPathByteStreamBuilder::curveToQuadratic(const FloatPoint& point1, const FloatPoint& targetPoint, PathCoordinateMode mode)
{
CoalescingBuffer buffer(m_byteStream);
buffer.writeSegmentType(mode == RelativeCoordinates ? PathSegCurveToQuadraticRel : PathSegCurveToQuadraticAbs);
buffer.writeFloatPoint(point1);
buffer.writeFloatPoint(targetPoint);
}
void SVGPathByteStreamBuilder::curveToQuadraticSmooth(const FloatPoint& targetPoint, PathCoordinateMode mode)
{
CoalescingBuffer buffer(m_byteStream);
buffer.writeSegmentType(mode == RelativeCoordinates ? PathSegCurveToQuadraticSmoothRel : PathSegCurveToQuadraticSmoothAbs);
buffer.writeFloatPoint(targetPoint);
}
void SVGPathByteStreamBuilder::arcTo(float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag, const FloatPoint& targetPoint, PathCoordinateMode mode)
{
CoalescingBuffer buffer(m_byteStream);
buffer.writeSegmentType(mode == RelativeCoordinates ? PathSegArcRel : PathSegArcAbs);
buffer.writeFloat(r1);
buffer.writeFloat(r2);
buffer.writeFloat(angle);
buffer.writeFlag(largeArcFlag);
buffer.writeFlag(sweepFlag);
buffer.writeFloatPoint(targetPoint);
}
void SVGPathByteStreamBuilder::closePath()
{
CoalescingBuffer buffer(m_byteStream);
buffer.writeSegmentType(PathSegClosePath);
}
} // namespace blink
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