File: GamepadDispatcher.cpp

package info (click to toggle)
chromium-browser 41.0.2272.118-1
  • links: PTS, VCS
  • area: main
  • in suites: jessie-kfreebsd
  • size: 2,189,132 kB
  • sloc: cpp: 9,691,462; ansic: 3,341,451; python: 712,689; asm: 518,779; xml: 208,926; java: 169,820; sh: 119,353; perl: 68,907; makefile: 28,311; yacc: 13,305; objc: 11,385; tcl: 3,186; cs: 2,225; sql: 2,217; lex: 2,215; lisp: 1,349; pascal: 1,256; awk: 407; ruby: 155; sed: 53; php: 14; exp: 11
file content (68 lines) | stat: -rw-r--r-- 1,739 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "config.h"
#include "modules/gamepad/GamepadDispatcher.h"

#include "modules/gamepad/NavigatorGamepad.h"
#include "public/platform/Platform.h"
#include "wtf/TemporaryChange.h"

namespace blink {

GamepadDispatcher& GamepadDispatcher::instance()
{
    DEFINE_STATIC_LOCAL(Persistent<GamepadDispatcher>, gamepadDispatcher, (new GamepadDispatcher()));
    return *gamepadDispatcher;
}

void GamepadDispatcher::sampleGamepads(WebGamepads& gamepads)
{
    Platform::current()->sampleGamepads(gamepads);
}

GamepadDispatcher::GamepadDispatcher()
{
}

GamepadDispatcher::~GamepadDispatcher()
{
}

void GamepadDispatcher::trace(Visitor* visitor)
{
    PlatformEventDispatcher::trace(visitor);
}

void GamepadDispatcher::didConnectGamepad(unsigned index, const WebGamepad& gamepad)
{
    dispatchDidConnectOrDisconnectGamepad(index, gamepad, true);
}

void GamepadDispatcher::didDisconnectGamepad(unsigned index, const WebGamepad& gamepad)
{
    dispatchDidConnectOrDisconnectGamepad(index, gamepad, false);
}

void GamepadDispatcher::dispatchDidConnectOrDisconnectGamepad(unsigned index, const WebGamepad& gamepad, bool connected)
{
    ASSERT(index < WebGamepads::itemsLengthCap);
    ASSERT(connected == gamepad.connected);

    m_latestChange.pad = gamepad;
    m_latestChange.index = index;
    notifyControllers();
}

void GamepadDispatcher::startListening()
{
    Platform::current()->startListening(WebPlatformEventGamepad, this);
}

void GamepadDispatcher::stopListening()
{
    Platform::current()->stopListening(WebPlatformEventGamepad);
}

} // namespace blink