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/*
* Copyright (c) 2008, Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "platform/graphics/skia/NativeImageSkia.h"
#include "platform/PlatformInstrumentation.h"
#include "platform/RuntimeEnabledFeatures.h"
#include "platform/TraceEvent.h"
#include "platform/geometry/FloatRect.h"
#include "platform/graphics/DeferredImageDecoder.h"
#include "platform/graphics/GraphicsContext.h"
#include "platform/graphics/skia/SkiaUtils.h"
#include "platform/transforms/AffineTransform.h"
#include "third_party/skia/include/core/SkColor.h"
#include "third_party/skia/include/core/SkImageInfo.h"
#include "third_party/skia/include/core/SkMatrix.h"
#include "third_party/skia/include/core/SkPaint.h"
#include "third_party/skia/include/core/SkRect.h"
#include "third_party/skia/include/core/SkScalar.h"
#include "third_party/skia/include/core/SkShader.h"
namespace blink {
void NativeImageSkia::draw(
GraphicsContext* context,
const SkRect& srcRect,
const SkRect& destRect,
CompositeOperator compositeOp,
WebBlendMode blendMode) const
{
TRACE_EVENT0("skia", "NativeImageSkia::draw");
bool isLazyDecoded = DeferredImageDecoder::isLazyDecoded(bitmap());
bool isOpaque = bitmap().isOpaque();
{
SkPaint paint;
OwnPtr<GraphicsContext::AutoCanvasRestorer> restorer = context->preparePaintForDrawRectToRect(&paint, srcRect, destRect, compositeOp, blendMode, !isOpaque, isLazyDecoded, isDataComplete());
// We want to filter it if we decided to do interpolation above, or if
// there is something interesting going on with the matrix (like a rotation).
// Note: for serialization, we will want to subset the bitmap first so we
// don't send extra pixels.
context->drawBitmapRect(bitmap(), &srcRect, destRect, &paint);
}
if (isLazyDecoded)
PlatformInstrumentation::didDrawLazyPixelRef(bitmap().getGenerationID());
}
static SkBitmap createBitmapWithSpace(const SkBitmap& bitmap, int spaceWidth, int spaceHeight)
{
SkImageInfo info = bitmap.info();
info = SkImageInfo::Make(info.width() + spaceWidth, info.height() + spaceHeight, info.colorType(), kPremul_SkAlphaType);
SkBitmap result;
result.allocPixels(info);
result.eraseColor(SK_ColorTRANSPARENT);
bitmap.copyPixelsTo(reinterpret_cast<uint8_t*>(result.getPixels()), result.rowBytes() * result.height(), result.rowBytes());
return result;
}
void NativeImageSkia::drawPattern(
GraphicsContext* context,
const FloatRect& floatSrcRect,
const FloatSize& scale,
const FloatPoint& phase,
CompositeOperator compositeOp,
const FloatRect& destRect,
WebBlendMode blendMode,
const IntSize& repeatSpacing) const
{
FloatRect normSrcRect = floatSrcRect;
normSrcRect.intersect(FloatRect(0, 0, bitmap().width(), bitmap().height()));
if (destRect.isEmpty() || normSrcRect.isEmpty())
return; // nothing to draw
SkMatrix totalMatrix = context->getTotalMatrix();
totalMatrix.preScale(scale.width(), scale.height());
// Figure out what size the bitmap will be in the destination. The
// destination rect is the bounds of the pattern, we need to use the
// matrix to see how big it will be.
SkRect destRectTarget;
totalMatrix.mapRect(&destRectTarget, normSrcRect);
float destBitmapWidth = SkScalarToFloat(destRectTarget.width());
float destBitmapHeight = SkScalarToFloat(destRectTarget.height());
bool isLazyDecoded = DeferredImageDecoder::isLazyDecoded(bitmap());
// Compute the resampling mode.
InterpolationQuality resampling;
if (context->isAccelerated() || context->printing())
resampling = InterpolationLow;
else if (isLazyDecoded)
resampling = InterpolationHigh;
else
resampling = computeInterpolationQuality(totalMatrix, normSrcRect.width(), normSrcRect.height(), destBitmapWidth, destBitmapHeight, isDataComplete());
resampling = limitInterpolationQuality(context, resampling);
SkMatrix localMatrix;
// We also need to translate it such that the origin of the pattern is the
// origin of the destination rect, which is what WebKit expects. Skia uses
// the coordinate system origin as the base for the pattern. If WebKit wants
// a shifted image, it will shift it from there using the localMatrix.
const float adjustedX = phase.x() + normSrcRect.x() * scale.width();
const float adjustedY = phase.y() + normSrcRect.y() * scale.height();
localMatrix.setTranslate(SkFloatToScalar(adjustedX), SkFloatToScalar(adjustedY));
// Because no resizing occurred, the shader transform should be
// set to the pattern's transform, which just includes scale.
localMatrix.preScale(scale.width(), scale.height());
SkBitmap bitmapToPaint;
bitmap().extractSubset(&bitmapToPaint, enclosingIntRect(normSrcRect));
if (!repeatSpacing.isZero()) {
SkScalar ctmScaleX = 1.0;
SkScalar ctmScaleY = 1.0;
if (!RuntimeEnabledFeatures::slimmingPaintEnabled()) {
AffineTransform ctm = context->getCTM();
ctmScaleX = ctm.xScale();
ctmScaleY = ctm.yScale();
}
bitmapToPaint = createBitmapWithSpace(
bitmapToPaint,
repeatSpacing.width() * ctmScaleX / scale.width(),
repeatSpacing.height() * ctmScaleY / scale.height());
}
RefPtr<SkShader> shader = adoptRef(SkShader::CreateBitmapShader(bitmapToPaint, SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode, &localMatrix));
SkPaint paint;
paint.setShader(shader.get());
paint.setXfermodeMode(WebCoreCompositeToSkiaComposite(compositeOp, blendMode));
paint.setColorFilter(context->colorFilter());
paint.setFilterLevel(static_cast<SkPaint::FilterLevel>(resampling));
if (isLazyDecoded)
PlatformInstrumentation::didDrawLazyPixelRef(bitmap().getGenerationID());
context->drawRect(destRect, paint);
}
} // namespace blink
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