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/*
* Copyright (C) 2008, 2011 Apple Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef ScrollableArea_h
#define ScrollableArea_h
#include "platform/PlatformExport.h"
#include "platform/geometry/DoublePoint.h"
#include "platform/scroll/ScrollAnimator.h"
#include "platform/scroll/Scrollbar.h"
#include "wtf/Noncopyable.h"
#include "wtf/Vector.h"
namespace blink {
class FloatPoint;
class GraphicsLayer;
class HostWindow;
class PlatformWheelEvent;
class ProgrammaticScrollAnimator;
class ScrollAnimator;
enum ScrollBehavior {
ScrollBehaviorAuto,
ScrollBehaviorInstant,
ScrollBehaviorSmooth,
};
enum IncludeScrollbarsInRect {
ExcludeScrollbars,
IncludeScrollbars,
};
class PLATFORM_EXPORT ScrollableArea {
WTF_MAKE_NONCOPYABLE(ScrollableArea);
public:
static int pixelsPerLineStep();
static float minFractionToStepWhenPaging();
static int maxOverlapBetweenPages();
// The window that hosts the ScrollableArea. The ScrollableArea will communicate scrolls and repaints to the
// host window in the window's coordinate space.
virtual HostWindow* hostWindow() const { return 0; };
bool scroll(ScrollDirection, ScrollGranularity, float delta = 1);
void scrollToOffsetWithoutAnimation(const FloatPoint&);
void scrollToOffsetWithoutAnimation(ScrollbarOrientation, float offset);
void programmaticallyScrollSmoothlyToOffset(const FloatPoint&);
// Should be called when the scroll position changes externally, for example if the scroll layer position
// is updated on the scrolling thread and we need to notify the main thread.
void notifyScrollPositionChanged(const IntPoint&);
static bool scrollBehaviorFromString(const String&, ScrollBehavior&);
bool handleWheelEvent(const PlatformWheelEvent&);
// Functions for controlling if you can scroll past the end of the document.
bool constrainsScrollingToContentEdge() const { return m_constrainsScrollingToContentEdge; }
void setConstrainsScrollingToContentEdge(bool constrainsScrollingToContentEdge) { m_constrainsScrollingToContentEdge = constrainsScrollingToContentEdge; }
void setVerticalScrollElasticity(ScrollElasticity scrollElasticity) { m_verticalScrollElasticity = scrollElasticity; }
ScrollElasticity verticalScrollElasticity() const { return static_cast<ScrollElasticity>(m_verticalScrollElasticity); }
void setHorizontalScrollElasticity(ScrollElasticity scrollElasticity) { m_horizontalScrollElasticity = scrollElasticity; }
ScrollElasticity horizontalScrollElasticity() const { return static_cast<ScrollElasticity>(m_horizontalScrollElasticity); }
bool inLiveResize() const { return m_inLiveResize; }
void willStartLiveResize();
void willEndLiveResize();
void contentAreaWillPaint() const;
void mouseEnteredContentArea() const;
void mouseExitedContentArea() const;
void mouseMovedInContentArea() const;
void mouseEnteredScrollbar(Scrollbar*) const;
void mouseExitedScrollbar(Scrollbar*) const;
void contentAreaDidShow() const;
void contentAreaDidHide() const;
void finishCurrentScrollAnimations() const;
virtual void didAddScrollbar(Scrollbar*, ScrollbarOrientation);
virtual void willRemoveScrollbar(Scrollbar*, ScrollbarOrientation);
virtual void contentsResized();
bool hasOverlayScrollbars() const;
void setScrollbarOverlayStyle(ScrollbarOverlayStyle);
ScrollbarOverlayStyle scrollbarOverlayStyle() const { return static_cast<ScrollbarOverlayStyle>(m_scrollbarOverlayStyle); }
// This getter will create a ScrollAnimator if it doesn't already exist.
ScrollAnimator* scrollAnimator() const;
// This getter will return null if the ScrollAnimator hasn't been created yet.
ScrollAnimator* existingScrollAnimator() const { return m_animators ? m_animators->scrollAnimator.get() : 0; }
ProgrammaticScrollAnimator* programmaticScrollAnimator() const;
ProgrammaticScrollAnimator* existingProgrammaticScrollAnimator() const
{
return m_animators ? m_animators->programmaticScrollAnimator.get() : 0;
}
const IntPoint& scrollOrigin() const { return m_scrollOrigin; }
bool scrollOriginChanged() const { return m_scrollOriginChanged; }
// This is used to determine whether the incoming fractional scroll offset should
// be truncated to integer. Current rule is that if preferCompositingToLCDTextEnabled()
// is disabled (which is true on low-dpi device by default) we should do the truncation.
// The justification is that non-composited elements using fractional scroll offsets
// is causing too much nasty bugs but does not add too benefit on low-dpi devices.
virtual bool shouldUseIntegerScrollOffset() const { return false; }
// FIXME(bokan): Meaningless name, rename to isActiveFocus
virtual bool isActive() const = 0;
virtual int scrollSize(ScrollbarOrientation) const = 0;
virtual void invalidateScrollbar(Scrollbar*, const IntRect&);
virtual bool isScrollCornerVisible() const = 0;
virtual IntRect scrollCornerRect() const = 0;
virtual void invalidateScrollCorner(const IntRect&);
virtual void getTickmarks(Vector<IntRect>&) const { }
// Convert points and rects between the scrollbar and its containing view.
// The client needs to implement these in order to be aware of layout effects
// like CSS transforms.
virtual IntRect convertFromScrollbarToContainingView(const Scrollbar* scrollbar, const IntRect& scrollbarRect) const
{
return scrollbar->Widget::convertToContainingView(scrollbarRect);
}
virtual IntRect convertFromContainingViewToScrollbar(const Scrollbar* scrollbar, const IntRect& parentRect) const
{
return scrollbar->Widget::convertFromContainingView(parentRect);
}
virtual IntPoint convertFromScrollbarToContainingView(const Scrollbar* scrollbar, const IntPoint& scrollbarPoint) const
{
return scrollbar->Widget::convertToContainingView(scrollbarPoint);
}
virtual IntPoint convertFromContainingViewToScrollbar(const Scrollbar* scrollbar, const IntPoint& parentPoint) const
{
return scrollbar->Widget::convertFromContainingView(parentPoint);
}
virtual Scrollbar* horizontalScrollbar() const { return 0; }
virtual Scrollbar* verticalScrollbar() const { return 0; }
// scrollPosition is relative to the scrollOrigin. i.e. If the page is RTL
// then scrollPosition will be negative. By default, scrollPositionDouble()
// just call into scrollPosition(). Subclass can override scrollPositionDouble()
// to return floating point precision scrolloffset.
// FIXME: Remove scrollPosition(). crbug.com/414283.
virtual IntPoint scrollPosition() const = 0;
virtual DoublePoint scrollPositionDouble() const { return DoublePoint(scrollPosition()); }
virtual IntPoint minimumScrollPosition() const = 0;
virtual IntPoint maximumScrollPosition() const = 0;
virtual IntRect visibleContentRect(IncludeScrollbarsInRect = ExcludeScrollbars) const;
virtual int visibleHeight() const { return visibleContentRect().height(); }
virtual int visibleWidth() const { return visibleContentRect().width(); }
virtual IntSize contentsSize() const = 0;
virtual IntSize overhangAmount() const { return IntSize(); }
virtual IntPoint lastKnownMousePosition() const { return IntPoint(); }
virtual bool shouldSuspendScrollAnimations() const { return true; }
virtual void scrollbarStyleChanged() { }
virtual bool scrollbarsCanBeActive() const = 0;
// Returns the bounding box of this scrollable area, in the coordinate system of the enclosing scroll view.
virtual IntRect scrollableAreaBoundingBox() const = 0;
virtual bool isRubberBandInProgress() const { return false; }
virtual bool rubberBandingOnCompositorThread() const { return false; }
virtual bool scrollAnimatorEnabled() const { return false; }
// NOTE: Only called from Internals for testing.
void setScrollOffsetFromInternals(const IntPoint&);
IntPoint clampScrollPosition(const IntPoint&) const;
// Let subclasses provide a way of asking for and servicing scroll
// animations.
bool scheduleAnimation();
void serviceScrollAnimations(double monotonicTime);
virtual void registerForAnimation() { }
virtual void deregisterForAnimation() { }
virtual bool usesCompositedScrolling() const { return false; }
// Returns true if the GraphicsLayer tree needs to be rebuilt.
virtual bool updateAfterCompositingChange() { return false; }
virtual bool userInputScrollable(ScrollbarOrientation) const = 0;
virtual bool shouldPlaceVerticalScrollbarOnLeft() const = 0;
// Convenience functions
int scrollPosition(ScrollbarOrientation orientation) { return orientation == HorizontalScrollbar ? scrollPosition().x() : scrollPosition().y(); }
int minimumScrollPosition(ScrollbarOrientation orientation) { return orientation == HorizontalScrollbar ? minimumScrollPosition().x() : minimumScrollPosition().y(); }
int maximumScrollPosition(ScrollbarOrientation orientation) { return orientation == HorizontalScrollbar ? maximumScrollPosition().x() : maximumScrollPosition().y(); }
int clampScrollPosition(ScrollbarOrientation orientation, int pos) { return std::max(std::min(pos, maximumScrollPosition(orientation)), minimumScrollPosition(orientation)); }
bool hasVerticalBarDamage() const { return !m_verticalBarDamage.isEmpty(); }
bool hasHorizontalBarDamage() const { return !m_horizontalBarDamage.isEmpty(); }
const IntRect& verticalBarDamage() const { return m_verticalBarDamage; }
const IntRect& horizontalBarDamage() const { return m_horizontalBarDamage; }
void addScrollbarDamage(Scrollbar* scrollbar, const IntRect& rect)
{
if (scrollbar == horizontalScrollbar())
m_horizontalBarDamage.unite(rect);
else
m_verticalBarDamage.unite(rect);
}
void resetScrollbarDamage()
{
m_verticalBarDamage = IntRect();
m_horizontalBarDamage = IntRect();
}
virtual GraphicsLayer* layerForContainer() const;
virtual GraphicsLayer* layerForScrolling() const { return 0; }
virtual GraphicsLayer* layerForHorizontalScrollbar() const { return 0; }
virtual GraphicsLayer* layerForVerticalScrollbar() const { return 0; }
virtual GraphicsLayer* layerForScrollCorner() const { return 0; }
bool hasLayerForHorizontalScrollbar() const;
bool hasLayerForVerticalScrollbar() const;
bool hasLayerForScrollCorner() const;
void cancelProgrammaticScrollAnimation();
protected:
ScrollableArea();
virtual ~ScrollableArea();
void setScrollOrigin(const IntPoint&);
void resetScrollOriginChanged() { m_scrollOriginChanged = false; }
virtual void invalidateScrollbarRect(Scrollbar*, const IntRect&) = 0;
virtual void invalidateScrollCornerRect(const IntRect&) = 0;
private:
void scrollPositionChanged(const DoublePoint&);
// NOTE: Only called from the ScrollAnimator.
friend class ScrollAnimator;
void setScrollOffsetFromAnimation(const DoublePoint&);
// This function should be overriden by subclasses to perform the actual
// scroll of the content. By default the DoublePoint version will just
// call into the IntPoint version. If fractional scroll is needed, one
// can override the DoublePoint version to take advantage of the double
// precision scroll offset.
// FIXME: Remove the IntPoint version. And change the function to
// take DoubleSize. crbug.com/414283.
virtual void setScrollOffset(const IntPoint&) = 0;
virtual void setScrollOffset(const DoublePoint& offset)
{
setScrollOffset(flooredIntPoint(offset));
}
virtual int lineStep(ScrollbarOrientation) const;
virtual int pageStep(ScrollbarOrientation) const;
virtual int documentStep(ScrollbarOrientation) const;
virtual float pixelStep(ScrollbarOrientation) const;
// Stores the paint invalidations for the scrollbars during layout.
IntRect m_horizontalBarDamage;
IntRect m_verticalBarDamage;
struct ScrollableAreaAnimators {
RefPtr<ScrollAnimator> scrollAnimator;
OwnPtr<ProgrammaticScrollAnimator> programmaticScrollAnimator;
};
mutable OwnPtr<ScrollableAreaAnimators> m_animators;
unsigned m_constrainsScrollingToContentEdge : 1;
unsigned m_inLiveResize : 1;
unsigned m_verticalScrollElasticity : 2; // ScrollElasticity
unsigned m_horizontalScrollElasticity : 2; // ScrollElasticity
unsigned m_scrollbarOverlayStyle : 2; // ScrollbarOverlayStyle
unsigned m_scrollOriginChanged : 1;
// There are 8 possible combinations of writing mode and direction. Scroll origin will be non-zero in the x or y axis
// if there is any reversed direction or writing-mode. The combinations are:
// writing-mode / direction scrollOrigin.x() set scrollOrigin.y() set
// horizontal-tb / ltr NO NO
// horizontal-tb / rtl YES NO
// horizontal-bt / ltr NO YES
// horizontal-bt / rtl YES YES
// vertical-lr / ltr NO NO
// vertical-lr / rtl NO YES
// vertical-rl / ltr YES NO
// vertical-rl / rtl YES YES
IntPoint m_scrollOrigin;
};
} // namespace blink
#endif // ScrollableArea_h
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