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/*
* Copyright (C) 2009 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef WebInputEventConversion_h
#define WebInputEventConversion_h
#include "platform/PlatformGestureEvent.h"
#include "platform/PlatformKeyboardEvent.h"
#include "platform/PlatformMouseEvent.h"
#include "platform/PlatformTouchEvent.h"
#include "platform/PlatformWheelEvent.h"
#include "public/web/WebInputEvent.h"
namespace blink {
class GestureEvent;
class KeyboardEvent;
class MouseEvent;
class RenderObject;
class TouchEvent;
class WebMouseEvent;
class WebMouseWheelEvent;
class WebKeyboardEvent;
class WebTouchEvent;
class WebGestureEvent;
class WheelEvent;
class Widget;
// These classes are used to convert from WebInputEvent subclasses to
// corresponding WebCore events.
class PlatformMouseEventBuilder : public PlatformMouseEvent {
public:
PlatformMouseEventBuilder(Widget*, const WebMouseEvent&);
};
class PlatformWheelEventBuilder : public PlatformWheelEvent {
public:
PlatformWheelEventBuilder(Widget*, const WebMouseWheelEvent&);
};
class PlatformGestureEventBuilder : public PlatformGestureEvent {
public:
PlatformGestureEventBuilder(Widget*, const WebGestureEvent&);
};
class PlatformKeyboardEventBuilder : public PlatformKeyboardEvent {
public:
PlatformKeyboardEventBuilder(const WebKeyboardEvent&);
void setKeyType(Type);
bool isCharacterKey() const;
};
// Converts a WebTouchPoint to a PlatformTouchPoint.
class PlatformTouchPointBuilder : public PlatformTouchPoint {
public:
PlatformTouchPointBuilder(Widget*, const WebTouchPoint&);
};
// Converts a WebTouchEvent to a PlatformTouchEvent.
class PlatformTouchEventBuilder : public PlatformTouchEvent {
public:
PlatformTouchEventBuilder(Widget*, const WebTouchEvent&);
};
class WebMouseEventBuilder : public WebMouseEvent {
public:
// Converts a MouseEvent to a corresponding WebMouseEvent.
// NOTE: This is only implemented for mousemove, mouseover, mouseout,
// mousedown and mouseup. If the event mapping fails, the event type will
// be set to Undefined.
WebMouseEventBuilder(const Widget*, const RenderObject*, const MouseEvent&);
WebMouseEventBuilder(const Widget*, const RenderObject*, const TouchEvent&);
// Converts a PlatformMouseEvent to a corresponding WebMouseEvent.
// NOTE: This is only implemented for mousepressed, mousereleased, and
// mousemoved. If the event mapping fails, the event type will be set to
// Undefined.
WebMouseEventBuilder(const Widget*, const PlatformMouseEvent&);
};
// Converts a WheelEvent to a corresponding WebMouseWheelEvent.
// If the event mapping fails, the event type will be set to Undefined.
class WebMouseWheelEventBuilder : public WebMouseWheelEvent {
public:
WebMouseWheelEventBuilder(const Widget*, const RenderObject*, const WheelEvent&);
};
// Converts a KeyboardEvent or PlatformKeyboardEvent to a
// corresponding WebKeyboardEvent.
// NOTE: For KeyboardEvent, this is only implemented for keydown,
// keyup, and keypress. If the event mapping fails, the event type will be set
// to Undefined.
class WebKeyboardEventBuilder : public WebKeyboardEvent {
public:
WebKeyboardEventBuilder(const KeyboardEvent&);
WebKeyboardEventBuilder(const PlatformKeyboardEvent&);
};
// Converts a TouchEvent to a corresponding WebTouchEvent.
// NOTE: WebTouchEvents have a cap on the number of WebTouchPoints. Any points
// exceeding that cap will be dropped.
class WebTouchEventBuilder : public WebTouchEvent {
public:
WebTouchEventBuilder(const Widget*, const RenderObject*, const TouchEvent&);
};
// Converts GestureEvent to a corresponding WebGestureEvent.
// NOTE: If event mapping fails, the type will be set to Undefined.
class WebGestureEventBuilder : public WebGestureEvent {
public:
WebGestureEventBuilder(const Widget*, const RenderObject*, const GestureEvent&);
};
} // namespace blink
#endif
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