1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301
|
// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/accelerated_widget_mac/io_surface_layer.h"
#include <CoreFoundation/CoreFoundation.h>
#include <OpenGL/CGLIOSurface.h>
#include <OpenGL/CGLRenderers.h>
#include <OpenGL/gl.h>
#include <OpenGL/OpenGL.h>
#include "base/debug/trace_event.h"
#include "base/mac/sdk_forward_declarations.h"
#include "ui/accelerated_widget_mac/io_surface_context.h"
#include "ui/accelerated_widget_mac/io_surface_texture.h"
#include "ui/base/cocoa/animation_utils.h"
#include "ui/gfx/geometry/size_conversions.h"
#include "ui/gl/gpu_switching_manager.h"
////////////////////////////////////////////////////////////////////////////////
// IOSurfaceLayerHelper
namespace ui {
IOSurfaceLayerHelper::IOSurfaceLayerHelper(
IOSurfaceLayerClient* client,
IOSurfaceLayer* layer)
: client_(client),
layer_(layer),
needs_display_(false),
has_pending_frame_(false),
did_not_draw_counter_(0),
is_pumping_frames_(false),
timer_(
FROM_HERE,
base::TimeDelta::FromSeconds(1) / 6,
this,
&IOSurfaceLayerHelper::TimerFired) {}
IOSurfaceLayerHelper::~IOSurfaceLayerHelper() {
// Any acks that were waiting on this layer to draw will not occur, so ack
// them now to prevent blocking the renderer.
AckPendingFrame(true);
}
void IOSurfaceLayerHelper::GotNewFrame() {
// A trace value of 2 indicates that there is a pending swap ack. See
// canDrawInCGLContext for other value meanings.
TRACE_COUNTER_ID1("browser", "PendingSwapAck", this, 2);
has_pending_frame_ = true;
needs_display_ = true;
timer_.Reset();
// If reqested, draw immediately and don't bother trying to use the
// isAsynchronous property to ensure smooth animation. If this is while
// frames are being pumped then ack and display immediately to get a
// correct-sized frame displayed as soon as possible.
if (is_pumping_frames_ || client_->IOSurfaceLayerShouldAckImmediately()) {
SetNeedsDisplayAndDisplayAndAck();
} else {
if (![layer_ isAsynchronous])
[layer_ setAsynchronous:YES];
}
}
void IOSurfaceLayerHelper::SetNeedsDisplay() {
needs_display_ = true;
}
bool IOSurfaceLayerHelper::CanDraw() {
// If we return NO 30 times in a row, switch to being synchronous to avoid
// burning CPU cycles on this callback.
if (needs_display_) {
did_not_draw_counter_ = 0;
} else {
did_not_draw_counter_ += 1;
if (did_not_draw_counter_ == 30)
[layer_ setAsynchronous:NO];
}
// Add an instantaneous blip to the PendingSwapAck state to indicate
// that CoreAnimation asked if a frame is ready. A blip up to to 3 (usually
// from 2, indicating that a swap ack is pending) indicates that we
// requested a draw. A blip up to 1 (usually from 0, indicating there is no
// pending swap ack) indicates that we did not request a draw. This would
// be more natural to do with a tracing pseudo-thread
// http://crbug.com/366300
TRACE_COUNTER_ID1("browser", "PendingSwapAck", this, needs_display_ ? 3 : 1);
TRACE_COUNTER_ID1("browser", "PendingSwapAck", this,
has_pending_frame_ ? 2 : 0);
return needs_display_;
}
void IOSurfaceLayerHelper::DidDraw(bool success) {
needs_display_ = false;
AckPendingFrame(success);
}
void IOSurfaceLayerHelper::AckPendingFrame(bool success) {
if (!has_pending_frame_)
return;
has_pending_frame_ = false;
if (success)
client_->IOSurfaceLayerDidDrawFrame();
else
client_->IOSurfaceLayerHitError();
// A trace value of 0 indicates that there is no longer a pending swap ack.
TRACE_COUNTER_ID1("browser", "PendingSwapAck", this, 0);
}
void IOSurfaceLayerHelper::SetNeedsDisplayAndDisplayAndAck() {
// Drawing using setNeedsDisplay and displayIfNeeded will result in
// subsequent canDrawInCGLContext callbacks getting dropped, and jerky
// animation. Disable asynchronous drawing before issuing these calls as a
// workaround.
// http://crbug.com/395827
if ([layer_ isAsynchronous])
[layer_ setAsynchronous:NO];
[layer_ setNeedsDisplay];
DisplayIfNeededAndAck();
}
void IOSurfaceLayerHelper::DisplayIfNeededAndAck() {
if (!needs_display_)
return;
// As in SetNeedsDisplayAndDisplayAndAck, disable asynchronous drawing before
// issuing displayIfNeeded.
// http://crbug.com/395827
if ([layer_ isAsynchronous])
[layer_ setAsynchronous:NO];
// Do not bother drawing while pumping new frames -- wait until the waiting
// block ends to draw any of the new frames.
if (!is_pumping_frames_)
[layer_ displayIfNeeded];
// Calls to setNeedsDisplay can sometimes be ignored, especially if issued
// rapidly (e.g, with vsync off). This is unacceptable because the failure
// to ack a single frame will hang the renderer. Ensure that the renderer
// not be blocked by lying and claiming that we drew the frame.
AckPendingFrame(true);
}
void IOSurfaceLayerHelper::TimerFired() {
DisplayIfNeededAndAck();
}
void IOSurfaceLayerHelper::BeginPumpingFrames() {
is_pumping_frames_ = true;
}
void IOSurfaceLayerHelper::EndPumpingFrames() {
is_pumping_frames_ = false;
DisplayIfNeededAndAck();
}
} // namespace ui
////////////////////////////////////////////////////////////////////////////////
// IOSurfaceLayer
@implementation IOSurfaceLayer
- (id)initWithClient:(ui::IOSurfaceLayerClient*)client
withScaleFactor:(float)scale_factor
needsGLFinishWorkaround:(bool)needs_gl_finish_workaround {
if (self = [super init]) {
helper_.reset(new ui::IOSurfaceLayerHelper(client, self));
iosurface_ = ui::IOSurfaceTexture::Create(needs_gl_finish_workaround);
context_ = ui::IOSurfaceContext::Get(
ui::IOSurfaceContext::kCALayerContext);
if (!iosurface_.get() || !context_.get()) {
LOG(ERROR) << "Failed create CompositingIOSurface or context";
[self resetClient];
[self release];
return nil;
}
[self setBackgroundColor:CGColorGetConstantColor(kCGColorWhite)];
[self setAnchorPoint:CGPointMake(0, 0)];
// Setting contents gravity is necessary to prevent the layer from being
// scaled during dyanmic resizes (especially with devtools open).
[self setContentsGravity:kCAGravityTopLeft];
if ([self respondsToSelector:(@selector(setContentsScale:))]) {
[self setContentsScale:scale_factor];
}
}
return self;
}
- (void)dealloc {
DCHECK(!helper_);
[super dealloc];
}
- (bool)gotFrameWithIOSurface:(IOSurfaceID)io_surface_id
withPixelSize:(gfx::Size)pixel_size
withScaleFactor:(float)scale_factor {
return iosurface_->SetIOSurface(io_surface_id, pixel_size);
}
- (void)poisonContextAndSharegroup {
context_->PoisonContextAndSharegroup();
}
- (bool)hasBeenPoisoned {
return context_->HasBeenPoisoned();
}
- (float)scaleFactor {
if ([self respondsToSelector:(@selector(contentsScale))])
return [self contentsScale];
return 1;
}
- (int)rendererID {
GLint current_renderer_id = -1;
if (CGLGetParameter(context_->cgl_context(),
kCGLCPCurrentRendererID,
¤t_renderer_id) == kCGLNoError) {
return current_renderer_id & kCGLRendererIDMatchingMask;
}
return -1;
}
- (void)resetClient {
helper_.reset();
}
- (void)gotNewFrame {
helper_->GotNewFrame();
}
- (void)setNeedsDisplayAndDisplayAndAck {
helper_->SetNeedsDisplayAndDisplayAndAck();
}
- (void)displayIfNeededAndAck {
helper_->DisplayIfNeededAndAck();
}
- (void)beginPumpingFrames {
helper_->BeginPumpingFrames();
}
- (void)endPumpingFrames {
helper_->EndPumpingFrames();
}
// The remaining methods implement the CAOpenGLLayer interface.
- (CGLPixelFormatObj)copyCGLPixelFormatForDisplayMask:(uint32_t)mask {
if (!context_.get())
return [super copyCGLPixelFormatForDisplayMask:mask];
return CGLRetainPixelFormat(CGLGetPixelFormat(context_->cgl_context()));
}
- (CGLContextObj)copyCGLContextForPixelFormat:(CGLPixelFormatObj)pixelFormat {
if (!context_.get())
return [super copyCGLContextForPixelFormat:pixelFormat];
return CGLRetainContext(context_->cgl_context());
}
- (void)setNeedsDisplay {
if (helper_)
helper_->SetNeedsDisplay();
[super setNeedsDisplay];
}
- (BOOL)canDrawInCGLContext:(CGLContextObj)glContext
pixelFormat:(CGLPixelFormatObj)pixelFormat
forLayerTime:(CFTimeInterval)timeInterval
displayTime:(const CVTimeStamp*)timeStamp {
if (helper_)
return helper_->CanDraw();
return NO;
}
- (void)drawInCGLContext:(CGLContextObj)glContext
pixelFormat:(CGLPixelFormatObj)pixelFormat
forLayerTime:(CFTimeInterval)timeInterval
displayTime:(const CVTimeStamp*)timeStamp {
TRACE_EVENT0("browser", "IOSurfaceLayer::drawInCGLContext");
bool draw_succeeded = iosurface_->DrawIOSurface();
if (helper_)
helper_->DidDraw(draw_succeeded);
[super drawInCGLContext:glContext
pixelFormat:pixelFormat
forLayerTime:timeInterval
displayTime:timeStamp];
}
@end
|