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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_BASE_IME_CHROMEOS_INPUT_METHOD_MANAGER_H_
#define UI_BASE_IME_CHROMEOS_INPUT_METHOD_MANAGER_H_
#include <map>
#include <string>
#include <vector>
#include "base/memory/ref_counted.h"
#include "base/memory/scoped_ptr.h"
#include "ui/base/ime/chromeos/input_method_descriptor.h"
#include "ui/base/ui_base_export.h"
class Profile;
namespace ui {
class Accelerator;
} // namespace ui
namespace user_manager {
class User;
} // namespace user_manager
namespace chromeos {
class ComponentExtensionIMEManager;
class InputMethodEngineInterface;
namespace input_method {
class InputMethodUtil;
class ImeKeyboard;
// This class manages input methodshandles. Classes can add themselves as
// observers. Clients can get an instance of this library class by:
// InputMethodManager::Get().
class UI_BASE_EXPORT InputMethodManager {
public:
enum UISessionState {
STATE_LOGIN_SCREEN = 0,
STATE_BROWSER_SCREEN,
STATE_LOCK_SCREEN,
STATE_TERMINATING,
};
class Observer {
public:
virtual ~Observer() {}
// Called when the current input method is changed. |show_message|
// indicates whether the user should be notified of this change.
virtual void InputMethodChanged(InputMethodManager* manager,
bool show_message) = 0;
};
// CandidateWindowObserver is notified of events related to the candidate
// window. The "suggestion window" used by IMEs such as ibus-mozc does not
// count as the candidate window (this may change if we later want suggestion
// window events as well). These events also won't occur when the virtual
// keyboard is used, since it controls its own candidate window.
class CandidateWindowObserver {
public:
virtual ~CandidateWindowObserver() {}
// Called when the candidate window is opened.
virtual void CandidateWindowOpened(InputMethodManager* manager) = 0;
// Called when the candidate window is closed.
virtual void CandidateWindowClosed(InputMethodManager* manager) = 0;
};
class State : public base::RefCounted<InputMethodManager::State> {
public:
// Returns a copy of state.
virtual scoped_refptr<State> Clone() const = 0;
// Adds an input method extension. This function does not takes ownership of
// |instance|.
virtual void AddInputMethodExtension(
const std::string& extension_id,
const InputMethodDescriptors& descriptors,
InputMethodEngineInterface* instance) = 0;
// Removes an input method extension.
virtual void RemoveInputMethodExtension(
const std::string& extension_id) = 0;
// Changes the current input method to |input_method_id|. If
// |input_method_id|
// is not active, switch to the first one in the active input method list.
virtual void ChangeInputMethod(const std::string& input_method_id,
bool show_message) = 0;
// Adds one entry to the list of active input method IDs, and then starts or
// stops the system input method framework as needed.
virtual bool EnableInputMethod(
const std::string& new_active_input_method_id) = 0;
// Enables "login" keyboard layouts (e.g. US Qwerty, US Dvorak, French
// Azerty) that are necessary for the |language_code| and then switches to
// |initial_layouts| if the given list is not empty. For example, if
// |language_code| is "en-US", US Qwerty, US International, US Extended, US
// Dvorak, and US Colemak layouts would be enabled. Likewise, for Germany
// locale, US Qwerty which corresponds to the hardware keyboard layout and
// several keyboard layouts for Germany would be enabled.
// Only layouts suitable for login screen are enabled.
virtual void EnableLoginLayouts(
const std::string& language_code,
const std::vector<std::string>& initial_layouts) = 0;
// Filters current state layouts and leaves only suitable for lock screen.
virtual void EnableLockScreenLayouts() = 0;
// Returns a list of descriptors for all Input Method Extensions.
virtual void GetInputMethodExtensions(InputMethodDescriptors* result) = 0;
// Returns the list of input methods we can select (i.e. active) including
// extension input methods.
virtual scoped_ptr<InputMethodDescriptors> GetActiveInputMethods()
const = 0;
// Returns the list of input methods we can select (i.e. active) including
// extension input methods.
// The same as GetActiveInputMethods but returns reference to internal list.
virtual const std::vector<std::string>& GetActiveInputMethodIds() const = 0;
// Returns the number of active input methods including extension input
// methods.
virtual size_t GetNumActiveInputMethods() const = 0;
// Returns the input method descriptor from the given input method id
// string.
// If the given input method id is invalid, returns NULL.
virtual const InputMethodDescriptor* GetInputMethodFromId(
const std::string& input_method_id) const = 0;
// Sets the list of extension IME ids which should be enabled.
virtual void SetEnabledExtensionImes(std::vector<std::string>* ids) = 0;
// Sets current input method to login default (first owners, then hardware).
virtual void SetInputMethodLoginDefault() = 0;
// Sets current input method to login default with the given locale and
// layout info from VPD.
virtual void SetInputMethodLoginDefaultFromVPD(
const std::string& locale,
const std::string& layout) = 0;
// Returns whether the input method (or keyboard layout) can be switched
// to the next or previous one. Returns false if only one input method is
// enabled.
virtual bool CanCycleInputMethod() = 0;
// Switches the current input method (or keyboard layout) to the next one.
virtual void SwitchToNextInputMethod() = 0;
// Switches the current input method (or keyboard layout) to the previous
// one.
virtual void SwitchToPreviousInputMethod() = 0;
// Returns true if the input method can be switched to the input method
// associated with |accelerator|.
virtual bool CanSwitchInputMethod(const ui::Accelerator& accelerator) = 0;
// Switches to an input method (or keyboard layout) which is associated with
// the |accelerator|.
virtual void SwitchInputMethod(const ui::Accelerator& accelerator) = 0;
// Gets the descriptor of the input method which is currently selected.
virtual InputMethodDescriptor GetCurrentInputMethod() const = 0;
// Updates the list of active input method IDs, and then starts or stops the
// system input method framework as needed.
virtual bool ReplaceEnabledInputMethods(
const std::vector<std::string>& new_active_input_method_ids) = 0;
protected:
friend base::RefCounted<InputMethodManager::State>;
virtual ~State();
};
virtual ~InputMethodManager() {}
// Gets the global instance of InputMethodManager. Initialize() must be called
// first.
static UI_BASE_EXPORT InputMethodManager* Get();
// Sets the global instance. |instance| will be owned by the internal pointer
// and deleted by Shutdown().
// TODO(nona): Instanciate InputMethodManagerImpl inside of this function once
// crbug.com/164375 is fixed.
static UI_BASE_EXPORT void Initialize(InputMethodManager* instance);
// Destroy the global instance.
static UI_BASE_EXPORT void Shutdown();
// Get the current UI session state (e.g. login screen, lock screen, etc.).
virtual UISessionState GetUISessionState() = 0;
// Adds an observer to receive notifications of input method related
// changes as desribed in the Observer class above.
virtual void AddObserver(Observer* observer) = 0;
virtual void AddCandidateWindowObserver(
CandidateWindowObserver* observer) = 0;
virtual void RemoveObserver(Observer* observer) = 0;
virtual void RemoveCandidateWindowObserver(
CandidateWindowObserver* observer) = 0;
// Returns all input methods that are supported, including ones not active.
// This function never returns NULL. Note that input method extensions are NOT
// included in the result.
virtual scoped_ptr<InputMethodDescriptors>
GetSupportedInputMethods() const = 0;
// Activates the input method property specified by the |key|.
virtual void ActivateInputMethodMenuItem(const std::string& key) = 0;
virtual bool IsISOLevel5ShiftUsedByCurrentInputMethod() const = 0;
virtual bool IsAltGrUsedByCurrentInputMethod() const = 0;
// Returns an X keyboard object which could be used to change the current XKB
// layout, change the caps lock status, and set the auto repeat rate/interval.
virtual ImeKeyboard* GetImeKeyboard() = 0;
// Returns an InputMethodUtil object.
virtual InputMethodUtil* GetInputMethodUtil() = 0;
// Returns a ComponentExtentionIMEManager object.
virtual ComponentExtensionIMEManager* GetComponentExtensionIMEManager() = 0;
// If keyboard layout can be uset at login screen
virtual bool IsLoginKeyboard(const std::string& layout) const = 0;
// Migrates the input method id to extension-based input method id.
virtual bool MigrateInputMethods(
std::vector<std::string>* input_method_ids) = 0;
// Returns new empty state for the |profile|.
virtual scoped_refptr<State> CreateNewState(Profile* profile) = 0;
// Returns active state.
virtual scoped_refptr<InputMethodManager::State> GetActiveIMEState() = 0;
// Replaces active state.
virtual void SetState(scoped_refptr<State> state) = 0;
};
} // namespace input_method
} // namespace chromeos
#endif // UI_BASE_IME_CHROMEOS_INPUT_METHOD_MANAGER_H_
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