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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/base/models/tree_node_model.h"
#include "base/basictypes.h"
#include "base/compiler_specific.h"
#include "base/memory/scoped_ptr.h"
#include "base/strings/string16.h"
#include "base/strings/stringprintf.h"
#include "base/strings/utf_string_conversions.h"
#include "testing/gtest/include/gtest/gtest.h"
using base::ASCIIToUTF16;
namespace ui {
class TreeNodeModelTest : public testing::Test, public TreeModelObserver {
public:
TreeNodeModelTest()
: added_count_(0),
removed_count_(0),
changed_count_(0) {}
~TreeNodeModelTest() override {}
protected:
std::string GetObserverCountStateAndClear() {
std::string result(base::StringPrintf("added=%d removed=%d changed=%d",
added_count_, removed_count_, changed_count_));
added_count_ = removed_count_ = changed_count_ = 0;
return result;
}
private:
// Overridden from TreeModelObserver:
void TreeNodesAdded(TreeModel* model,
TreeModelNode* parent,
int start,
int count) override {
added_count_++;
}
void TreeNodesRemoved(TreeModel* model,
TreeModelNode* parent,
int start,
int count) override {
removed_count_++;
}
void TreeNodeChanged(TreeModel* model, TreeModelNode* node) override {
changed_count_++;
}
int added_count_;
int removed_count_;
int changed_count_;
DISALLOW_COPY_AND_ASSIGN(TreeNodeModelTest);
};
typedef TreeNodeWithValue<int> TestNode;
// Verifies if the model is properly adding a new node in the tree and
// notifying the observers.
// The tree looks like this:
// root
// +-- child1
// +-- foo1
// +-- foo2
// +-- child2
TEST_F(TreeNodeModelTest, AddNode) {
TestNode* root = new TestNode;
TreeNodeModel<TestNode > model(root);
model.AddObserver(this);
TestNode* child1 = new TestNode;
model.Add(root, child1, 0);
EXPECT_EQ("added=1 removed=0 changed=0", GetObserverCountStateAndClear());
for (int i = 0; i < 2; ++i)
child1->Add(new TestNode, i);
TestNode* child2 = new TestNode;
model.Add(root, child2, 1);
EXPECT_EQ("added=1 removed=0 changed=0", GetObserverCountStateAndClear());
EXPECT_EQ(2, root->child_count());
EXPECT_EQ(2, child1->child_count());
EXPECT_EQ(0, child2->child_count());
}
// Verifies if the model is properly removing a node from the tree
// and notifying the observers.
TEST_F(TreeNodeModelTest, RemoveNode) {
TestNode* root = new TestNode;
TreeNodeModel<TestNode > model(root);
model.AddObserver(this);
TestNode* child1 = new TestNode;
root->Add(child1, 0);
EXPECT_EQ(1, model.GetChildCount(root));
// Now remove |child1| from |root| and release the memory.
delete model.Remove(root, child1);
EXPECT_EQ("added=0 removed=1 changed=0", GetObserverCountStateAndClear());
EXPECT_EQ(0, model.GetChildCount(root));
}
// Verifies if the nodes added under the root are all deleted when calling
// RemoveAll. Note that is responsability of the caller to free the memory
// of the nodes removed after RemoveAll is called.
// The tree looks like this:
// root
// +-- child1
// +-- foo
// +-- bar0
// +-- bar1
// +-- bar2
// +-- child2
// +-- child3
TEST_F(TreeNodeModelTest, RemoveAllNodes) {
TestNode root;
TestNode child1;
TestNode child2;
TestNode child3;
root.Add(&child1, 0);
root.Add(&child2, 1);
root.Add(&child3, 2);
TestNode* foo = new TestNode;
child1.Add(foo, 0);
// Add some nodes to |foo|.
for (int i = 0; i < 3; ++i)
foo->Add(new TestNode, i);
EXPECT_EQ(3, root.child_count());
EXPECT_EQ(1, child1.child_count());
EXPECT_EQ(3, foo->child_count());
// Now remove the child nodes from root.
root.RemoveAll();
EXPECT_EQ(0, root.child_count());
EXPECT_TRUE(root.empty());
EXPECT_EQ(1, child1.child_count());
EXPECT_EQ(3, foo->child_count());
}
// Verifies if GetIndexOf() returns the correct index for the specified node.
// The tree looks like this:
// root
// +-- child1
// +-- foo1
// +-- child2
TEST_F(TreeNodeModelTest, GetIndexOf) {
TestNode root;
TestNode* child1 = new TestNode;
root.Add(child1, 0);
TestNode* child2 = new TestNode;
root.Add(child2, 1);
TestNode* foo1 = new TestNode;
child1->Add(foo1, 0);
EXPECT_EQ(-1, root.GetIndexOf(&root));
EXPECT_EQ(0, root.GetIndexOf(child1));
EXPECT_EQ(1, root.GetIndexOf(child2));
EXPECT_EQ(-1, root.GetIndexOf(foo1));
EXPECT_EQ(-1, child1->GetIndexOf(&root));
EXPECT_EQ(-1, child1->GetIndexOf(child1));
EXPECT_EQ(-1, child1->GetIndexOf(child2));
EXPECT_EQ(0, child1->GetIndexOf(foo1));
EXPECT_EQ(-1, child2->GetIndexOf(&root));
EXPECT_EQ(-1, child2->GetIndexOf(child2));
EXPECT_EQ(-1, child2->GetIndexOf(child1));
EXPECT_EQ(-1, child2->GetIndexOf(foo1));
}
// Verifies whether a specified node has or not an ancestor.
// The tree looks like this:
// root
// +-- child1
// +-- foo1
// +-- child2
TEST_F(TreeNodeModelTest, HasAncestor) {
TestNode root;
TestNode* child1 = new TestNode;
TestNode* child2 = new TestNode;
root.Add(child1, 0);
root.Add(child2, 1);
TestNode* foo1 = new TestNode;
child1->Add(foo1, 0);
EXPECT_TRUE(root.HasAncestor(&root));
EXPECT_FALSE(root.HasAncestor(child1));
EXPECT_FALSE(root.HasAncestor(child2));
EXPECT_FALSE(root.HasAncestor(foo1));
EXPECT_TRUE(child1->HasAncestor(child1));
EXPECT_TRUE(child1->HasAncestor(&root));
EXPECT_FALSE(child1->HasAncestor(child2));
EXPECT_FALSE(child1->HasAncestor(foo1));
EXPECT_TRUE(child2->HasAncestor(child2));
EXPECT_TRUE(child2->HasAncestor(&root));
EXPECT_FALSE(child2->HasAncestor(child1));
EXPECT_FALSE(child2->HasAncestor(foo1));
EXPECT_TRUE(foo1->HasAncestor(foo1));
EXPECT_TRUE(foo1->HasAncestor(child1));
EXPECT_TRUE(foo1->HasAncestor(&root));
EXPECT_FALSE(foo1->HasAncestor(child2));
}
// Verifies if GetTotalNodeCount returns the correct number of nodes from the
// node specifed. The count should include the node itself.
// The tree looks like this:
// root
// +-- child1
// +-- child2
// +-- child3
// +-- foo1
// +-- foo2
// +-- foo3
// +-- foo4
// +-- bar1
//
// The TotalNodeCount of root is: 9
// The TotalNodeCount of child1 is: 3
// The TotalNodeCount of child2 and foo2 is: 2
// The TotalNodeCount of bar1 is: 1
// And so on...
TEST_F(TreeNodeModelTest, GetTotalNodeCount) {
TestNode root;
TestNode* child1 = new TestNode;
TestNode* child2 = new TestNode;
TestNode* child3 = new TestNode;
root.Add(child1, 0);
child1->Add(child2, 0);
child2->Add(child3, 0);
TestNode* foo1 = new TestNode;
TestNode* foo2 = new TestNode;
TestNode* foo3 = new TestNode;
TestNode* foo4 = new TestNode;
root.Add(foo1, 1);
foo1->Add(foo2, 0);
foo2->Add(foo3, 0);
foo1->Add(foo4, 1);
TestNode* bar1 = new TestNode;
root.Add(bar1, 2);
EXPECT_EQ(9, root.GetTotalNodeCount());
EXPECT_EQ(3, child1->GetTotalNodeCount());
EXPECT_EQ(2, child2->GetTotalNodeCount());
EXPECT_EQ(2, foo2->GetTotalNodeCount());
EXPECT_EQ(1, bar1->GetTotalNodeCount());
}
// Makes sure that we are notified when the node is renamed,
// also makes sure the node is properly renamed.
TEST_F(TreeNodeModelTest, SetTitle) {
TestNode* root = new TestNode(ASCIIToUTF16("root"), 0);
TreeNodeModel<TestNode > model(root);
model.AddObserver(this);
const base::string16 title(ASCIIToUTF16("root2"));
model.SetTitle(root, title);
EXPECT_EQ("added=0 removed=0 changed=1", GetObserverCountStateAndClear());
EXPECT_EQ(title, root->GetTitle());
}
TEST_F(TreeNodeModelTest, BasicOperations) {
TestNode root;
EXPECT_EQ(0, root.child_count());
TestNode* child1 = new TestNode;
root.Add(child1, root.child_count());
EXPECT_EQ(1, root.child_count());
EXPECT_EQ(&root, child1->parent());
TestNode* child2 = new TestNode;
root.Add(child2, root.child_count());
EXPECT_EQ(2, root.child_count());
EXPECT_EQ(child1->parent(), child2->parent());
scoped_ptr<TestNode > c2(root.Remove(child2));
EXPECT_EQ(1, root.child_count());
EXPECT_EQ(NULL, child2->parent());
scoped_ptr<TestNode > c1(root.Remove(child1));
EXPECT_EQ(0, root.child_count());
}
TEST_F(TreeNodeModelTest, IsRoot) {
TestNode root;
EXPECT_TRUE(root.is_root());
TestNode* child1 = new TestNode;
root.Add(child1, root.child_count());
EXPECT_FALSE(child1->is_root());
}
} // namespace ui
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