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// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/base/test/ui_controls.h"
#import <Cocoa/Cocoa.h>
#include <mach/mach_time.h>
#include <vector>
#include "base/bind.h"
#include "base/callback.h"
#include "base/message_loop/message_loop.h"
#include "ui/events/keycodes/keyboard_code_conversion_mac.h"
// Implementation details: We use [NSApplication sendEvent:] instead
// of [NSApplication postEvent:atStart:] so that the event gets sent
// immediately. This lets us run the post-event task right
// immediately as well. Unfortunately I cannot subclass NSEvent (it's
// probably a class cluster) to allow other easy answers. For
// example, if I could subclass NSEvent, I could run the Task in it's
// dealloc routine (which necessarily happens after the event is
// dispatched). Unlike Linux, Mac does not have message loop
// observer/notification. Unlike windows, I cannot post non-events
// into the event queue. (I can post other kinds of tasks but can't
// guarantee their order with regards to events).
// But [NSApplication sendEvent:] causes a problem when sending mouse click
// events. Because in order to handle mouse drag, when processing a mouse
// click event, the application may want to retrieve the next event
// synchronously by calling NSApplication's nextEventMatchingMask method.
// In this case, [NSApplication sendEvent:] causes deadlock.
// So we need to use [NSApplication postEvent:atStart:] for mouse click
// events. In order to notify the caller correctly after all events has been
// processed, we setup a task to watch for the event queue time to time and
// notify the caller as soon as there is no event in the queue.
//
// TODO(suzhe):
// 1. Investigate why using [NSApplication postEvent:atStart:] for keyboard
// events causes BrowserKeyEventsTest.CommandKeyEvents to fail.
// See http://crbug.com/49270
// 2. On OSX 10.6, [NSEvent addLocalMonitorForEventsMatchingMask:handler:] may
// be used, so that we don't need to poll the event queue time to time.
namespace {
// Stores the current mouse location on the screen. So that we can use it
// when firing keyboard and mouse click events.
NSPoint g_mouse_location = { 0, 0 };
bool g_ui_controls_enabled = false;
// From
// http://stackoverflow.com/questions/1597383/cgeventtimestamp-to-nsdate
// Which credits Apple sample code for this routine.
uint64_t UpTimeInNanoseconds(void) {
uint64_t time;
uint64_t timeNano;
static mach_timebase_info_data_t sTimebaseInfo;
time = mach_absolute_time();
// Convert to nanoseconds.
// If this is the first time we've run, get the timebase.
// We can use denom == 0 to indicate that sTimebaseInfo is
// uninitialised because it makes no sense to have a zero
// denominator is a fraction.
if (sTimebaseInfo.denom == 0) {
(void) mach_timebase_info(&sTimebaseInfo);
}
// This could overflow; for testing needs we probably don't care.
timeNano = time * sTimebaseInfo.numer / sTimebaseInfo.denom;
return timeNano;
}
NSTimeInterval TimeIntervalSinceSystemStartup() {
return UpTimeInNanoseconds() / 1000000000.0;
}
// Creates and returns an autoreleased key event.
NSEvent* SynthesizeKeyEvent(NSWindow* window,
bool keyDown,
ui::KeyboardCode keycode,
NSUInteger flags) {
unichar character;
unichar characterIgnoringModifiers;
int macKeycode = ui::MacKeyCodeForWindowsKeyCode(
keycode, flags, &character, &characterIgnoringModifiers);
if (macKeycode < 0)
return nil;
NSString* charactersIgnoringModifiers =
[[[NSString alloc] initWithCharacters:&characterIgnoringModifiers
length:1]
autorelease];
NSString* characters =
[[[NSString alloc] initWithCharacters:&character length:1] autorelease];
NSEventType type = (keyDown ? NSKeyDown : NSKeyUp);
// Modifier keys generate NSFlagsChanged event rather than
// NSKeyDown/NSKeyUp events.
if (keycode == ui::VKEY_CONTROL || keycode == ui::VKEY_SHIFT ||
keycode == ui::VKEY_MENU || keycode == ui::VKEY_COMMAND)
type = NSFlagsChanged;
// For events other than mouse moved, [event locationInWindow] is
// UNDEFINED if the event is not NSMouseMoved. Thus, the (0,0)
// location should be fine.
NSEvent* event =
[NSEvent keyEventWithType:type
location:NSZeroPoint
modifierFlags:flags
timestamp:TimeIntervalSinceSystemStartup()
windowNumber:[window windowNumber]
context:nil
characters:characters
charactersIgnoringModifiers:charactersIgnoringModifiers
isARepeat:NO
keyCode:(unsigned short)macKeycode];
return event;
}
// Creates the proper sequence of autoreleased key events for a key down + up.
void SynthesizeKeyEventsSequence(NSWindow* window,
ui::KeyboardCode keycode,
bool control,
bool shift,
bool alt,
bool command,
std::vector<NSEvent*>* events) {
NSEvent* event = nil;
NSUInteger flags = 0;
if (control) {
flags |= NSControlKeyMask;
event = SynthesizeKeyEvent(window, true, ui::VKEY_CONTROL, flags);
DCHECK(event);
events->push_back(event);
}
if (shift) {
flags |= NSShiftKeyMask;
event = SynthesizeKeyEvent(window, true, ui::VKEY_SHIFT, flags);
DCHECK(event);
events->push_back(event);
}
if (alt) {
flags |= NSAlternateKeyMask;
event = SynthesizeKeyEvent(window, true, ui::VKEY_MENU, flags);
DCHECK(event);
events->push_back(event);
}
if (command) {
flags |= NSCommandKeyMask;
event = SynthesizeKeyEvent(window, true, ui::VKEY_COMMAND, flags);
DCHECK(event);
events->push_back(event);
}
event = SynthesizeKeyEvent(window, true, keycode, flags);
DCHECK(event);
events->push_back(event);
event = SynthesizeKeyEvent(window, false, keycode, flags);
DCHECK(event);
events->push_back(event);
if (command) {
flags &= ~NSCommandKeyMask;
event = SynthesizeKeyEvent(window, false, ui::VKEY_COMMAND, flags);
DCHECK(event);
events->push_back(event);
}
if (alt) {
flags &= ~NSAlternateKeyMask;
event = SynthesizeKeyEvent(window, false, ui::VKEY_MENU, flags);
DCHECK(event);
events->push_back(event);
}
if (shift) {
flags &= ~NSShiftKeyMask;
event = SynthesizeKeyEvent(window, false, ui::VKEY_SHIFT, flags);
DCHECK(event);
events->push_back(event);
}
if (control) {
flags &= ~NSControlKeyMask;
event = SynthesizeKeyEvent(window, false, ui::VKEY_CONTROL, flags);
DCHECK(event);
events->push_back(event);
}
}
// A helper function to watch for the event queue. The specific task will be
// fired when there is no more event in the queue.
void EventQueueWatcher(const base::Closure& task) {
NSEvent* event = [NSApp nextEventMatchingMask:NSAnyEventMask
untilDate:nil
inMode:NSDefaultRunLoopMode
dequeue:NO];
// If there is still event in the queue, then we need to check again.
if (event) {
base::MessageLoop::current()->PostTask(
FROM_HERE,
base::Bind(&EventQueueWatcher, task));
} else {
base::MessageLoop::current()->PostTask(FROM_HERE, task);
}
}
// Returns the NSWindow located at |g_mouse_location|. NULL if there is no
// window there, or if the window located there is not owned by the application.
// On Mac, unless dragging, mouse events are sent to the window under the
// cursor. Note that the OS will ignore transparent windows and windows that
// explicitly ignore mouse events.
NSWindow* WindowAtCurrentMouseLocation() {
NSInteger window_number = [NSWindow windowNumberAtPoint:g_mouse_location
belowWindowWithWindowNumber:0];
NSWindow* window =
[[NSApplication sharedApplication] windowWithWindowNumber:window_number];
if (window)
return window;
// It's possible for a window owned by another application to be at that
// location. Cocoa won't provide an NSWindow* for those. Tests should not care
// about other applications, and raising windows in a headless application is
// flaky due to OS restrictions. For tests, hunt through all of this
// application's windows, top to bottom, looking for a good candidate.
NSArray* window_list = [[NSApplication sharedApplication] orderedWindows];
for (window in window_list) {
// Note this skips the extra checks (e.g. fully-transparent windows), that
// +[NSWindow windowNumberAtPoint:] performs. Tests that care about that
// should check separately (the goal here is to minimize flakiness).
if (NSPointInRect(g_mouse_location, [window frame]))
return window;
}
// Note that -[NSApplication orderedWindows] won't include NSPanels. If a test
// uses those, it will need to handle that itself.
return nil;
}
} // namespace
namespace ui_controls {
void EnableUIControls() {
g_ui_controls_enabled = true;
}
bool SendKeyPress(gfx::NativeWindow window,
ui::KeyboardCode key,
bool control,
bool shift,
bool alt,
bool command) {
CHECK(g_ui_controls_enabled);
return SendKeyPressNotifyWhenDone(window, key,
control, shift, alt, command,
base::Closure());
}
// Win and Linux implement a SendKeyPress() this as a
// SendKeyPressAndRelease(), so we should as well (despite the name).
bool SendKeyPressNotifyWhenDone(gfx::NativeWindow window,
ui::KeyboardCode key,
bool control,
bool shift,
bool alt,
bool command,
const base::Closure& task) {
CHECK(g_ui_controls_enabled);
DCHECK(base::MessageLoopForUI::IsCurrent());
std::vector<NSEvent*> events;
SynthesizeKeyEventsSequence(
window, key, control, shift, alt, command, &events);
// TODO(suzhe): Using [NSApplication postEvent:atStart:] here causes
// BrowserKeyEventsTest.CommandKeyEvents to fail. See http://crbug.com/49270
// But using [NSApplication sendEvent:] should be safe for keyboard events,
// because until now, no code wants to retrieve the next event when handling
// a keyboard event.
for (std::vector<NSEvent*>::iterator iter = events.begin();
iter != events.end(); ++iter)
[[NSApplication sharedApplication] sendEvent:*iter];
if (!task.is_null()) {
base::MessageLoop::current()->PostTask(
FROM_HERE, base::Bind(&EventQueueWatcher, task));
}
return true;
}
bool SendMouseMove(long x, long y) {
CHECK(g_ui_controls_enabled);
return SendMouseMoveNotifyWhenDone(x, y, base::Closure());
}
// Input position is in screen coordinates. However, NSMouseMoved
// events require them window-relative, so we adjust. We *DO* flip
// the coordinate space, so input events can be the same for all
// platforms. E.g. (0,0) is upper-left.
bool SendMouseMoveNotifyWhenDone(long x, long y, const base::Closure& task) {
CHECK(g_ui_controls_enabled);
CGFloat screenHeight =
[[[NSScreen screens] objectAtIndex:0] frame].size.height;
g_mouse_location = NSMakePoint(x, screenHeight - y); // flip!
NSWindow* window = WindowAtCurrentMouseLocation();
NSPoint pointInWindow = g_mouse_location;
if (window)
pointInWindow = [window convertScreenToBase:pointInWindow];
NSTimeInterval timestamp = TimeIntervalSinceSystemStartup();
NSEvent* event =
[NSEvent mouseEventWithType:NSMouseMoved
location:pointInWindow
modifierFlags:0
timestamp:timestamp
windowNumber:[window windowNumber]
context:nil
eventNumber:0
clickCount:0
pressure:0.0];
[[NSApplication sharedApplication] postEvent:event atStart:NO];
if (!task.is_null()) {
base::MessageLoop::current()->PostTask(
FROM_HERE, base::Bind(&EventQueueWatcher, task));
}
return true;
}
bool SendMouseEvents(MouseButton type, int state) {
CHECK(g_ui_controls_enabled);
return SendMouseEventsNotifyWhenDone(type, state, base::Closure());
}
bool SendMouseEventsNotifyWhenDone(MouseButton type, int state,
const base::Closure& task) {
CHECK(g_ui_controls_enabled);
// On windows it appears state can be (UP|DOWN). It is unclear if
// that'll happen here but prepare for it just in case.
if (state == (UP|DOWN)) {
return (SendMouseEventsNotifyWhenDone(type, DOWN, base::Closure()) &&
SendMouseEventsNotifyWhenDone(type, UP, task));
}
NSEventType etype = 0;
if (type == LEFT) {
if (state == UP) {
etype = NSLeftMouseUp;
} else {
etype = NSLeftMouseDown;
}
} else if (type == MIDDLE) {
if (state == UP) {
etype = NSOtherMouseUp;
} else {
etype = NSOtherMouseDown;
}
} else if (type == RIGHT) {
if (state == UP) {
etype = NSRightMouseUp;
} else {
etype = NSRightMouseDown;
}
} else {
return false;
}
NSWindow* window = WindowAtCurrentMouseLocation();
NSPoint pointInWindow = g_mouse_location;
if (window)
pointInWindow = [window convertScreenToBase:pointInWindow];
NSEvent* event =
[NSEvent mouseEventWithType:etype
location:pointInWindow
modifierFlags:0
timestamp:TimeIntervalSinceSystemStartup()
windowNumber:[window windowNumber]
context:nil
eventNumber:0
clickCount:1
pressure:(state == DOWN ? 1.0 : 0.0 )];
[[NSApplication sharedApplication] postEvent:event atStart:NO];
if (!task.is_null()) {
base::MessageLoop::current()->PostTask(
FROM_HERE, base::Bind(&EventQueueWatcher, task));
}
return true;
}
bool SendMouseClick(MouseButton type) {
CHECK(g_ui_controls_enabled);
return SendMouseEventsNotifyWhenDone(type, UP|DOWN, base::Closure());
}
void RunClosureAfterAllPendingUIEvents(const base::Closure& closure) {
base::MessageLoop::current()->PostTask(
FROM_HERE, base::Bind(&EventQueueWatcher, closure));
}
bool IsFullKeyboardAccessEnabled() {
return [NSApp isFullKeyboardAccessEnabled];
}
} // namespace ui_controls
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