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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// MSVC++ requires this to be set before any other includes to get M_PI.
#define _USE_MATH_DEFINES
#include "ui/events/gesture_detection/gesture_detector.h"
#include <cmath>
#include "base/timer/timer.h"
#include "ui/events/gesture_detection/gesture_listeners.h"
#include "ui/events/gesture_detection/motion_event.h"
namespace ui {
namespace {
// Using a small epsilon when comparing slop distances allows pixel perfect
// slop determination when using fractional DIP coordinates (assuming the slop
// region and DPI scale are reasonably proportioned).
const float kSlopEpsilon = .05f;
// Minimum distance a scroll must have traveled from the last scroll/focal point
// to trigger an |OnScroll| callback.
const float kScrollEpsilon = .1f;
const float kDegreesToRadians = static_cast<float>(M_PI) / 180.0f;
// Constants used by TimeoutGestureHandler.
enum TimeoutEvent {
SHOW_PRESS = 0,
LONG_PRESS,
TAP,
TIMEOUT_EVENT_COUNT
};
} // namespace
// Note: These constants were taken directly from the default (unscaled)
// versions found in Android's ViewConfiguration. Do not change these default
// values without explicitly consulting an OWNER.
GestureDetector::Config::Config()
: longpress_timeout(base::TimeDelta::FromMilliseconds(500)),
showpress_timeout(base::TimeDelta::FromMilliseconds(180)),
double_tap_timeout(base::TimeDelta::FromMilliseconds(300)),
double_tap_min_time(base::TimeDelta::FromMilliseconds(40)),
touch_slop(8),
double_tap_slop(100),
minimum_fling_velocity(50),
maximum_fling_velocity(8000),
swipe_enabled(false),
minimum_swipe_velocity(20),
maximum_swipe_deviation_angle(20.f),
two_finger_tap_enabled(false),
two_finger_tap_max_separation(300),
two_finger_tap_timeout(base::TimeDelta::FromMilliseconds(700)),
velocity_tracker_strategy(VelocityTracker::Strategy::STRATEGY_DEFAULT) {
}
GestureDetector::Config::~Config() {}
class GestureDetector::TimeoutGestureHandler {
public:
TimeoutGestureHandler(const Config& config, GestureDetector* gesture_detector)
: gesture_detector_(gesture_detector) {
DCHECK(config.showpress_timeout <= config.longpress_timeout);
timeout_callbacks_[SHOW_PRESS] = &GestureDetector::OnShowPressTimeout;
timeout_delays_[SHOW_PRESS] = config.showpress_timeout;
timeout_callbacks_[LONG_PRESS] = &GestureDetector::OnLongPressTimeout;
timeout_delays_[LONG_PRESS] =
config.longpress_timeout + config.showpress_timeout;
timeout_callbacks_[TAP] = &GestureDetector::OnTapTimeout;
timeout_delays_[TAP] = config.double_tap_timeout;
}
~TimeoutGestureHandler() {
Stop();
}
void StartTimeout(TimeoutEvent event) {
timeout_timers_[event].Start(FROM_HERE,
timeout_delays_[event],
gesture_detector_,
timeout_callbacks_[event]);
}
void StopTimeout(TimeoutEvent event) { timeout_timers_[event].Stop(); }
void Stop() {
for (size_t i = SHOW_PRESS; i < TIMEOUT_EVENT_COUNT; ++i)
timeout_timers_[i].Stop();
}
bool HasTimeout(TimeoutEvent event) const {
return timeout_timers_[event].IsRunning();
}
private:
typedef void (GestureDetector::*ReceiverMethod)();
GestureDetector* const gesture_detector_;
base::OneShotTimer<GestureDetector> timeout_timers_[TIMEOUT_EVENT_COUNT];
ReceiverMethod timeout_callbacks_[TIMEOUT_EVENT_COUNT];
base::TimeDelta timeout_delays_[TIMEOUT_EVENT_COUNT];
};
GestureDetector::GestureDetector(
const Config& config,
GestureListener* listener,
DoubleTapListener* optional_double_tap_listener)
: timeout_handler_(new TimeoutGestureHandler(config, this)),
listener_(listener),
double_tap_listener_(optional_double_tap_listener),
touch_slop_square_(0),
double_tap_touch_slop_square_(0),
double_tap_slop_square_(0),
two_finger_tap_distance_square_(0),
min_fling_velocity_(1),
max_fling_velocity_(1),
min_swipe_velocity_(0),
min_swipe_direction_component_ratio_(0),
still_down_(false),
defer_confirm_single_tap_(false),
always_in_tap_region_(false),
always_in_bigger_tap_region_(false),
two_finger_tap_allowed_for_gesture_(false),
is_double_tapping_(false),
last_focus_x_(0),
last_focus_y_(0),
down_focus_x_(0),
down_focus_y_(0),
longpress_enabled_(true),
showpress_enabled_(true),
swipe_enabled_(false),
two_finger_tap_enabled_(false),
velocity_tracker_(config.velocity_tracker_strategy) {
DCHECK(listener_);
Init(config);
}
GestureDetector::~GestureDetector() {}
bool GestureDetector::OnTouchEvent(const MotionEvent& ev) {
const MotionEvent::Action action = ev.GetAction();
velocity_tracker_.AddMovement(ev);
const bool pointer_up = action == MotionEvent::ACTION_POINTER_UP;
const int skip_index = pointer_up ? ev.GetActionIndex() : -1;
// Determine focal point.
float sum_x = 0, sum_y = 0;
const int count = static_cast<int>(ev.GetPointerCount());
for (int i = 0; i < count; i++) {
if (skip_index == i)
continue;
sum_x += ev.GetX(i);
sum_y += ev.GetY(i);
}
const int div = pointer_up ? count - 1 : count;
const float focus_x = sum_x / div;
const float focus_y = sum_y / div;
bool handled = false;
switch (action) {
case MotionEvent::ACTION_POINTER_DOWN: {
down_focus_x_ = last_focus_x_ = focus_x;
down_focus_y_ = last_focus_y_ = focus_y;
// Cancel long press and taps.
CancelTaps();
if (!two_finger_tap_allowed_for_gesture_)
break;
const int action_index = ev.GetActionIndex();
const float dx = ev.GetX(action_index) - current_down_event_->GetX();
const float dy = ev.GetY(action_index) - current_down_event_->GetY();
if (ev.GetPointerCount() == 2 &&
dx * dx + dy * dy < two_finger_tap_distance_square_) {
secondary_pointer_down_event_ = ev.Clone();
} else {
two_finger_tap_allowed_for_gesture_ = false;
}
} break;
case MotionEvent::ACTION_POINTER_UP: {
down_focus_x_ = last_focus_x_ = focus_x;
down_focus_y_ = last_focus_y_ = focus_y;
// Check the dot product of current velocities.
// If the pointer that left was opposing another velocity vector, clear.
velocity_tracker_.ComputeCurrentVelocity(1000, max_fling_velocity_);
const int up_index = ev.GetActionIndex();
const int id1 = ev.GetPointerId(up_index);
const float vx1 = velocity_tracker_.GetXVelocity(id1);
const float vy1 = velocity_tracker_.GetYVelocity(id1);
float vx_total = vx1;
float vy_total = vy1;
for (int i = 0; i < count; i++) {
if (i == up_index)
continue;
const int id2 = ev.GetPointerId(i);
const float vx2 = velocity_tracker_.GetXVelocity(id2);
const float vy2 = velocity_tracker_.GetYVelocity(id2);
const float dot = vx1 * vx2 + vy1 * vy2;
if (dot < 0) {
vx_total = 0;
vy_total = 0;
velocity_tracker_.Clear();
break;
}
vx_total += vx2;
vy_total += vy2;
}
handled = HandleSwipeIfNeeded(ev, vx_total / count, vy_total / count);
if (two_finger_tap_allowed_for_gesture_ && ev.GetPointerCount() == 2 &&
(ev.GetEventTime() - secondary_pointer_down_event_->GetEventTime() <=
two_finger_tap_timeout_)) {
handled = listener_->OnTwoFingerTap(*current_down_event_, ev);
}
two_finger_tap_allowed_for_gesture_ = false;
} break;
case MotionEvent::ACTION_DOWN:
if (double_tap_listener_) {
bool had_tap_message = timeout_handler_->HasTimeout(TAP);
if (had_tap_message)
timeout_handler_->StopTimeout(TAP);
if (current_down_event_ && previous_up_event_ && had_tap_message &&
IsConsideredDoubleTap(
*current_down_event_, *previous_up_event_, ev)) {
// This is a second tap.
is_double_tapping_ = true;
// Give a callback with the first tap of the double-tap.
handled |= double_tap_listener_->OnDoubleTap(*current_down_event_);
// Give a callback with down event of the double-tap.
handled |= double_tap_listener_->OnDoubleTapEvent(ev);
} else {
// This is a first tap.
DCHECK(double_tap_timeout_ > base::TimeDelta());
timeout_handler_->StartTimeout(TAP);
}
}
down_focus_x_ = last_focus_x_ = focus_x;
down_focus_y_ = last_focus_y_ = focus_y;
current_down_event_ = ev.Clone();
secondary_pointer_down_event_.reset();
always_in_tap_region_ = true;
always_in_bigger_tap_region_ = true;
still_down_ = true;
defer_confirm_single_tap_ = false;
two_finger_tap_allowed_for_gesture_ = two_finger_tap_enabled_;
// Always start the SHOW_PRESS timer before the LONG_PRESS timer to ensure
// proper timeout ordering.
if (showpress_enabled_)
timeout_handler_->StartTimeout(SHOW_PRESS);
if (longpress_enabled_)
timeout_handler_->StartTimeout(LONG_PRESS);
handled |= listener_->OnDown(ev);
break;
case MotionEvent::ACTION_MOVE:
{
const float scroll_x = last_focus_x_ - focus_x;
const float scroll_y = last_focus_y_ - focus_y;
if (is_double_tapping_) {
// Give the move events of the double-tap.
DCHECK(double_tap_listener_);
handled |= double_tap_listener_->OnDoubleTapEvent(ev);
} else if (always_in_tap_region_) {
const float delta_x = focus_x - down_focus_x_;
const float delta_y = focus_y - down_focus_y_;
const float distance_square = delta_x * delta_x + delta_y * delta_y;
if (distance_square > touch_slop_square_) {
handled = listener_->OnScroll(
*current_down_event_, ev, scroll_x, scroll_y);
last_focus_x_ = focus_x;
last_focus_y_ = focus_y;
always_in_tap_region_ = false;
timeout_handler_->Stop();
}
if (distance_square > double_tap_touch_slop_square_)
always_in_bigger_tap_region_ = false;
} else if (std::abs(scroll_x) > kScrollEpsilon ||
std::abs(scroll_y) > kScrollEpsilon) {
handled =
listener_->OnScroll(*current_down_event_, ev, scroll_x, scroll_y);
last_focus_x_ = focus_x;
last_focus_y_ = focus_y;
}
if (!two_finger_tap_allowed_for_gesture_)
break;
// Two-finger tap should be prevented if either pointer exceeds its
// (independent) slop region.
const int id0 = current_down_event_->GetPointerId(0);
const int ev_idx0 = ev.GetPointerId(0) == id0 ? 0 : 1;
// Check if the primary pointer exceeded the slop region.
float dx = current_down_event_->GetX() - ev.GetX(ev_idx0);
float dy = current_down_event_->GetY() - ev.GetY(ev_idx0);
if (dx * dx + dy * dy > touch_slop_square_) {
two_finger_tap_allowed_for_gesture_ = false;
break;
}
if (ev.GetPointerCount() == 2) {
// Check if the secondary pointer exceeded the slop region.
const int ev_idx1 = ev_idx0 == 0 ? 1 : 0;
const int idx1 = secondary_pointer_down_event_->GetActionIndex();
dx = secondary_pointer_down_event_->GetX(idx1) - ev.GetX(ev_idx1);
dy = secondary_pointer_down_event_->GetY(idx1) - ev.GetY(ev_idx1);
if (dx * dx + dy * dy > touch_slop_square_)
two_finger_tap_allowed_for_gesture_ = false;
}
}
break;
case MotionEvent::ACTION_UP:
still_down_ = false;
{
if (is_double_tapping_) {
// Finally, give the up event of the double-tap.
DCHECK(double_tap_listener_);
handled |= double_tap_listener_->OnDoubleTapEvent(ev);
} else if (always_in_tap_region_) {
handled = listener_->OnSingleTapUp(ev);
if (defer_confirm_single_tap_ && double_tap_listener_ != NULL) {
double_tap_listener_->OnSingleTapConfirmed(ev);
}
} else {
// A fling must travel the minimum tap distance.
const int pointer_id = ev.GetPointerId(0);
velocity_tracker_.ComputeCurrentVelocity(1000, max_fling_velocity_);
const float velocity_y = velocity_tracker_.GetYVelocity(pointer_id);
const float velocity_x = velocity_tracker_.GetXVelocity(pointer_id);
if ((std::abs(velocity_y) > min_fling_velocity_) ||
(std::abs(velocity_x) > min_fling_velocity_)) {
handled = listener_->OnFling(
*current_down_event_, ev, velocity_x, velocity_y);
}
handled |= HandleSwipeIfNeeded(ev, velocity_x, velocity_y);
}
previous_up_event_ = ev.Clone();
velocity_tracker_.Clear();
is_double_tapping_ = false;
defer_confirm_single_tap_ = false;
timeout_handler_->StopTimeout(SHOW_PRESS);
timeout_handler_->StopTimeout(LONG_PRESS);
}
break;
case MotionEvent::ACTION_CANCEL:
Cancel();
break;
}
return handled;
}
void GestureDetector::SetDoubleTapListener(
DoubleTapListener* double_tap_listener) {
if (double_tap_listener == double_tap_listener_)
return;
DCHECK(!is_double_tapping_);
// Null'ing the double-tap listener should flush an active tap timeout.
if (!double_tap_listener) {
if (timeout_handler_->HasTimeout(TAP)) {
timeout_handler_->StopTimeout(TAP);
OnTapTimeout();
}
}
double_tap_listener_ = double_tap_listener;
}
void GestureDetector::Init(const Config& config) {
DCHECK(listener_);
const float touch_slop = config.touch_slop + kSlopEpsilon;
const float double_tap_touch_slop = touch_slop;
const float double_tap_slop = config.double_tap_slop + kSlopEpsilon;
touch_slop_square_ = touch_slop * touch_slop;
double_tap_touch_slop_square_ = double_tap_touch_slop * double_tap_touch_slop;
double_tap_slop_square_ = double_tap_slop * double_tap_slop;
double_tap_timeout_ = config.double_tap_timeout;
double_tap_min_time_ = config.double_tap_min_time;
DCHECK(double_tap_min_time_ < double_tap_timeout_);
min_fling_velocity_ = config.minimum_fling_velocity;
max_fling_velocity_ = config.maximum_fling_velocity;
swipe_enabled_ = config.swipe_enabled;
min_swipe_velocity_ = config.minimum_swipe_velocity;
DCHECK_GT(config.maximum_swipe_deviation_angle, 0);
DCHECK_LE(config.maximum_swipe_deviation_angle, 45);
const float maximum_swipe_deviation_angle =
std::min(45.f, std::max(0.001f, config.maximum_swipe_deviation_angle));
min_swipe_direction_component_ratio_ =
1.f / tan(maximum_swipe_deviation_angle * kDegreesToRadians);
two_finger_tap_enabled_ = config.two_finger_tap_enabled;
two_finger_tap_distance_square_ = config.two_finger_tap_max_separation *
config.two_finger_tap_max_separation;
two_finger_tap_timeout_ = config.two_finger_tap_timeout;
}
void GestureDetector::OnShowPressTimeout() {
listener_->OnShowPress(*current_down_event_);
}
void GestureDetector::OnLongPressTimeout() {
timeout_handler_->StopTimeout(TAP);
defer_confirm_single_tap_ = false;
listener_->OnLongPress(*current_down_event_);
}
void GestureDetector::OnTapTimeout() {
if (!double_tap_listener_)
return;
if (!still_down_)
double_tap_listener_->OnSingleTapConfirmed(*current_down_event_);
else
defer_confirm_single_tap_ = true;
}
void GestureDetector::Cancel() {
CancelTaps();
velocity_tracker_.Clear();
still_down_ = false;
}
void GestureDetector::CancelTaps() {
timeout_handler_->Stop();
is_double_tapping_ = false;
always_in_tap_region_ = false;
always_in_bigger_tap_region_ = false;
defer_confirm_single_tap_ = false;
}
bool GestureDetector::IsConsideredDoubleTap(
const MotionEvent& first_down,
const MotionEvent& first_up,
const MotionEvent& second_down) const {
if (!always_in_bigger_tap_region_)
return false;
const base::TimeDelta delta_time =
second_down.GetEventTime() - first_up.GetEventTime();
if (delta_time < double_tap_min_time_ || delta_time > double_tap_timeout_)
return false;
const float delta_x = first_down.GetX() - second_down.GetX();
const float delta_y = first_down.GetY() - second_down.GetY();
return (delta_x * delta_x + delta_y * delta_y < double_tap_slop_square_);
}
bool GestureDetector::HandleSwipeIfNeeded(const MotionEvent& up,
float vx,
float vy) {
if (!swipe_enabled_ || (!vx && !vy))
return false;
float vx_abs = std::abs(vx);
float vy_abs = std::abs(vy);
if (vx_abs < min_swipe_velocity_)
vx_abs = vx = 0;
if (vy_abs < min_swipe_velocity_)
vy_abs = vy = 0;
// Note that the ratio will be 0 if both velocites are below the min.
float ratio = vx_abs > vy_abs ? vx_abs / std::max(vy_abs, 0.001f)
: vy_abs / std::max(vx_abs, 0.001f);
if (ratio < min_swipe_direction_component_ratio_)
return false;
if (vx_abs > vy_abs)
vy = 0;
else
vx = 0;
return listener_->OnSwipe(*current_down_event_, up, vx, vy);
}
} // namespace ui
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