File: gesture_provider.h

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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef UI_EVENTS_GESTURE_DETECTION_GESTURE_PROVIDER_H_
#define UI_EVENTS_GESTURE_DETECTION_GESTURE_PROVIDER_H_

#include "base/basictypes.h"
#include "base/memory/scoped_ptr.h"
#include "ui/events/gesture_detection/gesture_detection_export.h"
#include "ui/events/gesture_detection/gesture_detector.h"
#include "ui/events/gesture_detection/gesture_event_data.h"
#include "ui/events/gesture_detection/gesture_touch_uma_histogram.h"
#include "ui/events/gesture_detection/scale_gesture_detector.h"
#include "ui/events/gesture_detection/snap_scroll_controller.h"
#include "ui/gfx/display.h"

namespace ui {

class GESTURE_DETECTION_EXPORT GestureProviderClient {
 public:
  virtual ~GestureProviderClient() {}
  virtual void OnGestureEvent(const GestureEventData& gesture) = 0;
};

// Given a stream of |MotionEvent|'s, provides gesture detection and gesture
// event dispatch.
class GESTURE_DETECTION_EXPORT GestureProvider {
 public:
  struct GESTURE_DETECTION_EXPORT Config {
    Config();
    ~Config();
    gfx::Display display;
    GestureDetector::Config gesture_detector_config;
    ScaleGestureDetector::Config scale_gesture_detector_config;

    // If |disable_click_delay| is true and double-tap support is disabled,
    // there will be no delay before tap events. When double-tap support is
    // enabled, there will always be a delay before a tap event is fired, in
    // order to allow the double tap gesture to occur without firing any tap
    // events.
    bool disable_click_delay;

    // If |gesture_begin_end_types_enabled| is true, fire an ET_GESTURE_BEGIN
    // event for every added touch point, and an ET_GESTURE_END event for every
    // removed touch point. This requires one ACTION_CANCEL event to be sent per
    // touch point, which only occurs on Aura. Defaults to false.
    bool gesture_begin_end_types_enabled;

    // The min and max size (both length and width, in dips) of the generated
    // bounding box for all gesture types. This is useful for touch streams
    // that may report zero or unreasonably small or large touch sizes.
    // Note that these bounds are only applied for touch or unknown tool types;
    // mouse and stylus-derived gestures will not be affected.
    // Both values default to 0 (disabled).
    float min_gesture_bounds_length;
    float max_gesture_bounds_length;
  };

  GestureProvider(const Config& config, GestureProviderClient* client);
  ~GestureProvider();

  // Handle the incoming MotionEvent, returning false if the event could not
  // be handled.
  bool OnTouchEvent(const MotionEvent& event);

  // Reset any active gesture detection, including detection of timeout-based
  // events (e.g., double-tap or delayed tap) for which the pointer has already
  // been released.
  void ResetDetection();

  // Update whether multi-touch pinch zoom is supported by the platform.
  void SetMultiTouchZoomSupportEnabled(bool enabled);

  // Update whether double-tap gestures are supported by the platform.
  void SetDoubleTapSupportForPlatformEnabled(bool enabled);

  // Update whether double-tap gesture detection should be suppressed, e.g.,
  // if the page scale is fixed or the page has a mobile viewport. This disables
  // the tap delay, allowing rapid and responsive single-tap gestures.
  void SetDoubleTapSupportForPageEnabled(bool enabled);

  // Whether a scroll gesture is in-progress.
  bool IsScrollInProgress() const;

  // Whether a pinch gesture is in-progress (i.e. a pinch update has been
  // forwarded and detection is still active).
  bool IsPinchInProgress() const;

  // Whether a double-tap gesture is in-progress (either double-tap or
  // double-tap drag zoom).
  bool IsDoubleTapInProgress() const;

  // May be NULL if there is no currently active touch sequence.
  const ui::MotionEvent* current_down_event() const {
    return current_down_event_.get();
  }

 private:
  bool CanHandle(const MotionEvent& event) const;
  void OnTouchEventHandlingBegin(const MotionEvent& event);
  void OnTouchEventHandlingEnd(const MotionEvent& event);
  void UpdateDoubleTapDetectionSupport();

  class GestureListenerImpl;
  scoped_ptr<GestureListenerImpl> gesture_listener_;

  scoped_ptr<MotionEvent> current_down_event_;

  // Logs information on touch and gesture events.
  GestureTouchUMAHistogram uma_histogram_;

  // Whether double-tap gesture detection is currently supported.
  bool double_tap_support_for_page_;
  bool double_tap_support_for_platform_;

  const bool gesture_begin_end_types_enabled_;
};

}  //  namespace ui

#endif  // UI_EVENTS_GESTURE_DETECTION_GESTURE_PROVIDER_H_