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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "testing/gtest/include/gtest/gtest.h"
#include "ui/events/event_constants.h"
#include "ui/events/gesture_detection/motion_event_generic.h"
#include "ui/events/test/motion_event_test_utils.h"
namespace ui {
TEST(MotionEventGenericTest, Basic) {
base::TimeTicks event_time = base::TimeTicks::Now();
MotionEventGeneric event(
MotionEvent::ACTION_DOWN, event_time, PointerProperties());
EXPECT_EQ(1U, event.GetPointerCount());
EXPECT_EQ(0U, event.GetHistorySize());
EXPECT_EQ(event_time, event.GetEventTime());
event.PushPointer(PointerProperties(8.3f, 4.7f, 0.9f));
ASSERT_EQ(2U, event.GetPointerCount());
EXPECT_EQ(8.3f, event.GetX(1));
EXPECT_EQ(4.7f, event.GetY(1));
event.PushPointer(PointerProperties(2.3f, -3.7f, 5.8f));
ASSERT_EQ(3U, event.GetPointerCount());
EXPECT_EQ(2.3f, event.GetX(2));
EXPECT_EQ(-3.7f, event.GetY(2));
event.set_id(1);
EXPECT_EQ(1, event.GetId());
event.set_action(MotionEvent::ACTION_POINTER_DOWN);
EXPECT_EQ(MotionEvent::ACTION_POINTER_DOWN, event.GetAction());
event_time += base::TimeDelta::FromMilliseconds(5);
event.set_event_time(event_time);
EXPECT_EQ(event_time, event.GetEventTime());
event.set_button_state(MotionEvent::BUTTON_PRIMARY);
EXPECT_EQ(MotionEvent::BUTTON_PRIMARY, event.GetButtonState());
event.set_flags(EF_ALT_DOWN | EF_SHIFT_DOWN);
EXPECT_EQ(EF_ALT_DOWN | EF_SHIFT_DOWN, event.GetFlags());
event.set_action_index(1);
EXPECT_EQ(1, event.GetActionIndex());
event.set_action(MotionEvent::ACTION_MOVE);
EXPECT_EQ(MotionEvent::ACTION_MOVE, event.GetAction());
PointerProperties historical_pointer0(1.2f, 2.4f, 1.f);
PointerProperties historical_pointer1(2.4f, 4.8f, 2.f);
PointerProperties historical_pointer2(4.8f, 9.6f, 3.f);
MotionEventGeneric historical_event(
MotionEvent::ACTION_MOVE,
event_time - base::TimeDelta::FromMilliseconds(5),
historical_pointer0);
historical_event.PushPointer(historical_pointer1);
historical_event.PushPointer(historical_pointer2);
event.PushHistoricalEvent(historical_event.Clone());
EXPECT_EQ(1U, event.GetHistorySize());
EXPECT_EQ(event_time - base::TimeDelta::FromMilliseconds(5),
event.GetHistoricalEventTime(0));
EXPECT_EQ(1.2f, event.GetHistoricalX(0, 0));
EXPECT_EQ(2.4f, event.GetHistoricalY(0, 0));
EXPECT_EQ(1.f, event.GetHistoricalTouchMajor(0, 0));
EXPECT_EQ(2.4f, event.GetHistoricalX(1, 0));
EXPECT_EQ(4.8f, event.GetHistoricalY(1, 0));
EXPECT_EQ(2.f, event.GetHistoricalTouchMajor(1, 0));
EXPECT_EQ(4.8f, event.GetHistoricalX(2, 0));
EXPECT_EQ(9.6f, event.GetHistoricalY(2, 0));
EXPECT_EQ(3.f, event.GetHistoricalTouchMajor(2, 0));
}
TEST(MotionEventGenericTest, Clone) {
MotionEventGeneric event(MotionEvent::ACTION_DOWN,
base::TimeTicks::Now(),
PointerProperties(8.3f, 4.7f, 2.f));
event.set_id(1);
event.set_button_state(MotionEvent::BUTTON_PRIMARY);
scoped_ptr<MotionEvent> clone = event.Clone();
ASSERT_TRUE(clone);
EXPECT_EQ(test::ToString(event), test::ToString(*clone));
}
TEST(MotionEventGenericTest, CloneWithHistory) {
base::TimeTicks event_time = base::TimeTicks::Now();
base::TimeTicks historical_event_time =
event_time - base::TimeDelta::FromMilliseconds(5);
PointerProperties pointer(8.3f, 4.7f, 10.1f);
MotionEventGeneric event(MotionEvent::ACTION_MOVE, event_time, pointer);
PointerProperties historical_pointer(3.4f, -4.3f, 11.5);
scoped_ptr<MotionEvent> historical_event(new MotionEventGeneric(
MotionEvent::ACTION_MOVE, historical_event_time, historical_pointer));
event.PushHistoricalEvent(historical_event.Pass());
EXPECT_EQ(1U, event.GetHistorySize());
scoped_ptr<MotionEvent> clone = event.Clone();
ASSERT_TRUE(clone);
EXPECT_EQ(test::ToString(event), test::ToString(*clone));
}
TEST(MotionEventGenericTest, Cancel) {
MotionEventGeneric event(MotionEvent::ACTION_UP,
base::TimeTicks::Now(),
PointerProperties(8.7f, 4.3f, 1.f));
event.set_id(2);
event.set_button_state(MotionEvent::BUTTON_SECONDARY);
scoped_ptr<MotionEvent> cancel = event.Cancel();
event.set_action(MotionEvent::ACTION_CANCEL);
ASSERT_TRUE(cancel);
EXPECT_EQ(test::ToString(event), test::ToString(*cancel));
}
TEST(MotionEventGenericTest, FindPointerIndexOfId) {
base::TimeTicks event_time = base::TimeTicks::Now();
PointerProperties pointer;
pointer.id = 0;
MotionEventGeneric event0(MotionEvent::ACTION_DOWN, event_time, pointer);
EXPECT_EQ(0, event0.FindPointerIndexOfId(0));
EXPECT_EQ(-1, event0.FindPointerIndexOfId(1));
EXPECT_EQ(-1, event0.FindPointerIndexOfId(-1));
MotionEventGeneric event1(event0);
pointer.id = 7;
event1.PushPointer(pointer);
EXPECT_EQ(0, event1.FindPointerIndexOfId(0));
EXPECT_EQ(1, event1.FindPointerIndexOfId(7));
EXPECT_EQ(-1, event1.FindPointerIndexOfId(6));
EXPECT_EQ(-1, event1.FindPointerIndexOfId(1));
MotionEventGeneric event2(event1);
pointer.id = 3;
event2.PushPointer(pointer);
EXPECT_EQ(0, event2.FindPointerIndexOfId(0));
EXPECT_EQ(1, event2.FindPointerIndexOfId(7));
EXPECT_EQ(2, event2.FindPointerIndexOfId(3));
EXPECT_EQ(-1, event2.FindPointerIndexOfId(1));
EXPECT_EQ(-1, event2.FindPointerIndexOfId(2));
}
TEST(MotionEventGenericTest, ToString) {
base::TimeTicks event_time = base::TimeTicks::Now();
base::TimeTicks historical_event_time0 =
event_time - base::TimeDelta::FromMilliseconds(10);
base::TimeTicks historical_event_time1 =
event_time - base::TimeDelta::FromMilliseconds(5);
PointerProperties pointer0(1, 2, 3);
pointer0.id = 7;
pointer0.pressure = 10;
pointer0.touch_minor = 15;
pointer0.touch_major = 20;
pointer0.orientation = 1;
PointerProperties pointer1(4, 5, 6);
pointer1.id = 3;
pointer0.pressure = 25;
pointer0.touch_minor = 30;
pointer0.touch_major = 35;
pointer0.orientation = -1;
MotionEventGeneric event(MotionEvent::ACTION_MOVE, event_time, pointer0);
event.PushPointer(pointer1);
pointer0.x += 50;
pointer1.x -= 50;
scoped_ptr<MotionEventGeneric> historical_event0(new MotionEventGeneric(
MotionEvent::ACTION_MOVE, historical_event_time0, pointer0));
historical_event0->PushPointer(pointer1);
pointer0.x += 100;
pointer1.x -= 100;
scoped_ptr<MotionEventGeneric> historical_event1(new MotionEventGeneric(
MotionEvent::ACTION_MOVE, historical_event_time1, pointer0));
historical_event1->PushPointer(pointer1);
event.PushHistoricalEvent(historical_event0.Pass());
event.PushHistoricalEvent(historical_event1.Pass());
ASSERT_EQ(2U, event.GetHistorySize());
ASSERT_EQ(2U, event.GetPointerCount());
// Do a basic smoke exercise of event stringification to ensure things don't
// explode in the process.
std::string event_string = test::ToString(event);
EXPECT_FALSE(event_string.empty());
}
} // namespace ui
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