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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
Polymer('audio-player', {
/**
* Child Elements
*/
audioController: null,
audioElement: null,
trackList: null,
// Attributes of the element (lower characters only).
// These values must be used only to data binding and shouldn't be assigned
// any value nowhere except in the handler.
publish: {
playing: {
value: true,
reflect: true
},
currenttrackurl: {
value: '',
reflect: true
},
playcount: {
value: 0,
reflect: true
}
},
/**
* Model object of the Audio Player.
* @type {AudioPlayerModel}
*/
model: null,
/**
* Initializes an element. This method is called automatically when the
* element is ready.
*/
ready: function() {
this.audioController = this.$.audioController;
this.audioElement = this.$.audio;
this.trackList = this.$.trackList;
this.addEventListener('keydown', this.onKeyDown_.bind(this));
this.audioElement.volume = 0; // Temporary initial volume.
this.audioElement.addEventListener('ended', this.onAudioEnded.bind(this));
this.audioElement.addEventListener('error', this.onAudioError.bind(this));
var onAudioStatusUpdatedBound = this.onAudioStatusUpdate_.bind(this);
this.audioElement.addEventListener('timeupdate', onAudioStatusUpdatedBound);
this.audioElement.addEventListener('ended', onAudioStatusUpdatedBound);
this.audioElement.addEventListener('play', onAudioStatusUpdatedBound);
this.audioElement.addEventListener('pause', onAudioStatusUpdatedBound);
this.audioElement.addEventListener('suspend', onAudioStatusUpdatedBound);
this.audioElement.addEventListener('abort', onAudioStatusUpdatedBound);
this.audioElement.addEventListener('error', onAudioStatusUpdatedBound);
this.audioElement.addEventListener('emptied', onAudioStatusUpdatedBound);
this.audioElement.addEventListener('stalled', onAudioStatusUpdatedBound);
},
/**
* Registers handlers for changing of external variables
*/
observe: {
'trackList.currentTrackIndex': 'onCurrentTrackIndexChanged',
'audioController.playing': 'onControllerPlayingChanged',
'audioController.time': 'onControllerTimeChanged',
'model.volume': 'onVolumeChanged',
},
/**
* Invoked when trackList.currentTrackIndex is changed.
* @param {number} oldValue old value.
* @param {number} newValue new value.
*/
onCurrentTrackIndexChanged: function(oldValue, newValue) {
var currentTrackUrl = '';
if (oldValue != newValue) {
var currentTrack = this.trackList.getCurrentTrack();
if (currentTrack && currentTrack.url != this.audioElement.src) {
this.audioElement.src = currentTrack.url;
currentTrackUrl = this.audioElement.src;
if (this.audioController.playing)
this.audioElement.play();
}
}
// The attributes may be being watched, so we change it at the last.
this.currenttrackurl = currentTrackUrl;
},
/**
* Invoked when audioController.playing is changed.
* @param {boolean} oldValue old value.
* @param {boolean} newValue new value.
*/
onControllerPlayingChanged: function(oldValue, newValue) {
this.playing = newValue;
if (newValue) {
if (!this.audioElement.src) {
var currentTrack = this.trackList.getCurrentTrack();
if (currentTrack && currentTrack.url != this.audioElement.src) {
this.audioElement.src = currentTrack.url;
}
}
if (this.audioElement.src) {
this.currenttrackurl = this.audioElement.src;
this.audioElement.play();
return;
}
}
// When the new status is "stopped".
this.cancelAutoAdvance_();
this.audioElement.pause();
this.currenttrackurl = '';
this.lastAudioUpdateTime_ = null;
},
/**
* Invoked when audioController.volume is changed.
* @param {number} oldValue old value.
* @param {number} newValue new value.
*/
onVolumeChanged: function(oldValue, newValue) {
this.audioElement.volume = newValue / 100;
},
/**
* Invoked when the model changed.
* @param {AudioPlayerModel} oldValue Old Value.
* @param {AudioPlayerModel} newValue New Value.
*/
modelChanged: function(oldValue, newValue) {
this.trackList.model = newValue;
this.audioController.model = newValue;
// Invoke the handler manually.
this.onVolumeChanged(0, newValue.volume);
},
/**
* Invoked when audioController.time is changed.
* @param {number} oldValue old time (in ms).
* @param {number} newValue new time (in ms).
*/
onControllerTimeChanged: function(oldValue, newValue) {
// Ignores updates from the audio element.
if (this.lastAudioUpdateTime_ === newValue)
return;
if (this.audioElement.readyState !== 0)
this.audioElement.currentTime = this.audioController.time / 1000;
},
/**
* Invoked when the next button in the controller is clicked.
* This handler is registered in the 'on-click' attribute of the element.
*/
onControllerNextClicked: function() {
this.advance_(true /* forward */, true /* repeat */);
},
/**
* Invoked when the previous button in the controller is clicked.
* This handler is registered in the 'on-click' attribute of the element.
*/
onControllerPreviousClicked: function() {
this.advance_(false /* forward */, true /* repeat */);
},
/**
* Invoked when the playback in the audio element is ended.
* This handler is registered in this.ready().
*/
onAudioEnded: function() {
this.playcount++;
this.advance_(true /* forward */, this.model.repeat);
},
/**
* Invoked when the playback in the audio element gets error.
* This handler is registered in this.ready().
*/
onAudioError: function() {
this.scheduleAutoAdvance_(true /* forward */, this.model.repeat);
},
/**
* Invoked when the time of playback in the audio element is updated.
* This handler is registered in this.ready().
* @private
*/
onAudioStatusUpdate_: function() {
this.audioController.time =
(this.lastAudioUpdateTime_ = this.audioElement.currentTime * 1000);
this.audioController.duration = this.audioElement.duration * 1000;
this.audioController.playing = !this.audioElement.paused;
},
/**
* Invoked when receiving a request to replay the current music from the track
* list element.
*/
onReplayCurrentTrack: function() {
// Changes the current time back to the beginning, regardless of the current
// status (playing or paused).
this.audioElement.currentTime = 0;
this.audioController.time = 0;
},
/**
* Goes to the previous or the next track.
* @param {boolean} forward True if next, false if previous.
* @param {boolean} repeat True if repeat-mode is enabled. False otherwise.
* @private
*/
advance_: function(forward, repeat) {
this.cancelAutoAdvance_();
var nextTrackIndex = this.trackList.getNextTrackIndex(forward, true);
var isNextTrackAvailable =
(this.trackList.getNextTrackIndex(forward, repeat) !== -1);
this.audioController.playing = isNextTrackAvailable;
// If there is only a single file in the list, 'currentTrackInde' is not
// changed and the handler is not invoked. Instead, plays here.
// TODO(yoshiki): clean up the code around here.
if (isNextTrackAvailable &&
this.trackList.currentTrackIndex == nextTrackIndex) {
this.audioElement.play();
}
this.trackList.currentTrackIndex = nextTrackIndex;
Platform.performMicrotaskCheckpoint();
},
/**
* Timeout ID of auto advance. Used internally in scheduleAutoAdvance_() and
* cancelAutoAdvance_().
* @type {number}
* @private
*/
autoAdvanceTimer_: null,
/**
* Schedules automatic advance to the next track after a timeout.
* @param {boolean} forward True if next, false if previous.
* @param {boolean} repeat True if repeat-mode is enabled. False otherwise.
* @private
*/
scheduleAutoAdvance_: function(forward, repeat) {
this.cancelAutoAdvance_();
var currentTrackIndex = this.currentTrackIndex;
var timerId = setTimeout(
function() {
// If the other timer is scheduled, do nothing.
if (this.autoAdvanceTimer_ !== timerId)
return;
this.autoAdvanceTimer_ = null;
// If the track has been changed since the advance was scheduled, do
// nothing.
if (this.currentTrackIndex !== currentTrackIndex)
return;
// We are advancing only if the next track is not known to be invalid.
// This prevents an endless auto-advancing in the case when all tracks
// are invalid (we will only visit each track once).
this.advance_(forward, repeat, true /* only if valid */);
}.bind(this),
3000);
this.autoAdvanceTimer_ = timerId;
},
/**
* Cancels the scheduled auto advance.
* @private
*/
cancelAutoAdvance_: function() {
if (this.autoAdvanceTimer_) {
clearTimeout(this.autoAdvanceTimer_);
this.autoAdvanceTimer_ = null;
}
},
/**
* The index of the current track.
* If the list has no tracks, the value must be -1.
*
* @type {number}
*/
get currentTrackIndex() {
return this.trackList.currentTrackIndex;
},
set currentTrackIndex(value) {
this.trackList.currentTrackIndex = value;
},
/**
* The list of the tracks in the playlist.
*
* When it changed, current operation including playback is stopped and
* restarts playback with new tracks if necessary.
*
* @type {Array.<AudioPlayer.TrackInfo>}
*/
get tracks() {
return this.trackList ? this.trackList.tracks : null;
},
set tracks(tracks) {
if (this.trackList.tracks === tracks)
return;
this.cancelAutoAdvance_();
this.trackList.tracks = tracks;
var currentTrack = this.trackList.getCurrentTrack();
if (currentTrack && currentTrack.url != this.audioElement.src) {
this.audioElement.src = currentTrack.url;
this.audioElement.play();
}
},
/**
* Invoked when the audio player is being unloaded.
*/
onPageUnload: function() {
this.audioElement.src = ''; // Hack to prevent crashing.
},
/**
* Invoked when the 'keydown' event is fired.
* @param {Event} event The event object.
*/
onKeyDown_: function(event) {
switch (event.keyIdentifier) {
case 'Up':
if (this.audioController.volumeSliderShown && this.model.volume < 100)
this.model.volume += 1;
break;
case 'Down':
if (this.audioController.volumeSliderShown && this.model.volume > 0)
this.model.volume -= 1;
break;
case 'PageUp':
if (this.audioController.volumeSliderShown && this.model.volume < 91)
this.model.volume += 10;
break;
case 'PageDown':
if (this.audioController.volumeSliderShown && this.model.volume > 9)
this.model.volume -= 10;
break;
case 'MediaNextTrack':
this.onControllerNextClicked();
break;
case 'MediaPlayPause':
var playing = this.audioController.playing;
this.onControllerPlayingChanged(playing, !playing);
break;
case 'MediaPreviousTrack':
this.onControllerPreviousClicked();
break;
case 'MediaStop':
// TODO: Define "Stop" behavior.
break;
}
},
});
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