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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/gfx/animation/tween.h"
#include <math.h>
#if defined(OS_WIN)
#include <float.h>
#endif
#include <algorithm>
#include "base/basictypes.h"
#include "base/logging.h"
#include "base/numerics/safe_conversions.h"
#include "ui/gfx/geometry/cubic_bezier.h"
#include "ui/gfx/geometry/safe_integer_conversions.h"
namespace gfx {
// static
double Tween::CalculateValue(Tween::Type type, double state) {
DCHECK_GE(state, 0);
DCHECK_LE(state, 1);
switch (type) {
case EASE_IN:
return pow(state, 2);
case EASE_IN_2:
return pow(state, 4);
case EASE_IN_OUT:
if (state < 0.5)
return pow(state * 2, 2) / 2.0;
return 1.0 - (pow((state - 1.0) * 2, 2) / 2.0);
case FAST_IN_OUT:
return (pow(state - 0.5, 3) + 0.125) / 0.25;
case LINEAR:
return state;
case EASE_OUT_SNAP:
state = 0.95 * (1.0 - pow(1.0 - state, 2));
return state;
case EASE_OUT:
return 1.0 - pow(1.0 - state, 2);
case SMOOTH_IN_OUT:
return sin(state);
case FAST_OUT_SLOW_IN:
return gfx::CubicBezier(0.4, 0, 0.2, 1).Solve(state);
case LINEAR_OUT_SLOW_IN:
return gfx::CubicBezier(0, 0, .2, 1).Solve(state);
case FAST_OUT_LINEAR_IN:
return gfx::CubicBezier(0.4, 0, 1, 1).Solve(state);
case ZERO:
return 0;
}
NOTREACHED();
return state;
}
namespace {
uint8 FloatToColorByte(float f) {
return base::saturated_cast<uint8>(ToRoundedInt(f * 255.f));
}
uint8 BlendColorComponents(uint8 start,
uint8 target,
float start_alpha,
float target_alpha,
float blended_alpha,
double progress) {
// Since progress can be outside [0, 1], blending can produce a value outside
// [0, 255].
float blended_premultiplied = Tween::FloatValueBetween(
progress, start / 255.f * start_alpha, target / 255.f * target_alpha);
return FloatToColorByte(blended_premultiplied / blended_alpha);
}
} // namespace
// static
SkColor Tween::ColorValueBetween(double value, SkColor start, SkColor target) {
float start_a = SkColorGetA(start) / 255.f;
float target_a = SkColorGetA(target) / 255.f;
float blended_a = FloatValueBetween(value, start_a, target_a);
if (blended_a <= 0.f)
return SkColorSetARGB(0, 0, 0, 0);
blended_a = std::min(blended_a, 1.f);
uint8 blended_r = BlendColorComponents(SkColorGetR(start),
SkColorGetR(target),
start_a,
target_a,
blended_a,
value);
uint8 blended_g = BlendColorComponents(SkColorGetG(start),
SkColorGetG(target),
start_a,
target_a,
blended_a,
value);
uint8 blended_b = BlendColorComponents(SkColorGetB(start),
SkColorGetB(target),
start_a,
target_a,
blended_a,
value);
return SkColorSetARGB(
FloatToColorByte(blended_a), blended_r, blended_g, blended_b);
}
// static
double Tween::DoubleValueBetween(double value, double start, double target) {
return start + (target - start) * value;
}
// static
float Tween::FloatValueBetween(double value, float start, float target) {
return static_cast<float>(start + (target - start) * value);
}
// static
int Tween::IntValueBetween(double value, int start, int target) {
if (start == target)
return start;
double delta = static_cast<double>(target - start);
if (delta < 0)
delta--;
else
delta++;
#if defined(OS_WIN)
return start + static_cast<int>(value * _nextafter(delta, 0));
#else
return start + static_cast<int>(value * nextafter(delta, 0));
#endif
}
//static
int Tween::LinearIntValueBetween(double value, int start, int target) {
// NOTE: Do not use ToRoundedInt()! See comments on function declaration.
return ToFlooredInt(0.5 + DoubleValueBetween(value, start, target));
}
// static
gfx::Rect Tween::RectValueBetween(double value,
const gfx::Rect& start_bounds,
const gfx::Rect& target_bounds) {
return gfx::Rect(
LinearIntValueBetween(value, start_bounds.x(), target_bounds.x()),
LinearIntValueBetween(value, start_bounds.y(), target_bounds.y()),
LinearIntValueBetween(value, start_bounds.width(), target_bounds.width()),
LinearIntValueBetween(
value, start_bounds.height(), target_bounds.height()));
}
// static
gfx::Transform Tween::TransformValueBetween(
double value,
const gfx::Transform& start_transform,
const gfx::Transform& end_transform) {
if (value >= 1.0)
return end_transform;
if (value <= 0.0)
return start_transform;
gfx::Transform to_return = end_transform;
to_return.Blend(start_transform, value);
return to_return;
}
} // namespace gfx
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