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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/gfx/canvas.h"
#include <cmath>
#include <limits>
#include "base/i18n/rtl.h"
#include "base/logging.h"
#include "third_party/skia/include/core/SkBitmap.h"
#include "third_party/skia/include/effects/SkGradientShader.h"
#include "ui/gfx/font_list.h"
#include "ui/gfx/geometry/rect.h"
#include "ui/gfx/geometry/rect_conversions.h"
#include "ui/gfx/geometry/safe_integer_conversions.h"
#include "ui/gfx/geometry/size_conversions.h"
#include "ui/gfx/scoped_canvas.h"
#include "ui/gfx/skia_util.h"
#include "ui/gfx/transform.h"
#if defined(OS_WIN)
#include "ui/gfx/canvas_skia_paint.h"
#endif
namespace gfx {
Canvas::Canvas(const Size& size, float image_scale, bool is_opaque)
: image_scale_(image_scale),
canvas_(NULL) {
Size pixel_size = ToCeiledSize(ScaleSize(size, image_scale));
owned_canvas_ = skia::AdoptRef(skia::CreatePlatformCanvas(pixel_size.width(),
pixel_size.height(),
is_opaque));
canvas_ = owned_canvas_.get();
#if defined(OS_WIN) || defined(OS_MACOSX)
// skia::PlatformCanvas instances are initialized to 0 by Cairo on Linux, but
// uninitialized on Win and Mac.
if (!is_opaque)
owned_canvas_->clear(SkColorSetARGB(0, 0, 0, 0));
#endif
SkScalar scale_scalar = SkFloatToScalar(image_scale);
canvas_->scale(scale_scalar, scale_scalar);
}
Canvas::Canvas(const ImageSkiaRep& image_rep, bool is_opaque)
: image_scale_(image_rep.scale()),
owned_canvas_(skia::AdoptRef(
skia::CreatePlatformCanvas(image_rep.pixel_width(),
image_rep.pixel_height(),
is_opaque))),
canvas_(owned_canvas_.get()) {
SkScalar scale_scalar = SkFloatToScalar(image_scale_);
canvas_->scale(scale_scalar, scale_scalar);
DrawImageInt(ImageSkia(image_rep), 0, 0);
}
Canvas::Canvas()
: image_scale_(1.0),
owned_canvas_(skia::AdoptRef(skia::CreatePlatformCanvas(0, 0, false))),
canvas_(owned_canvas_.get()) {
}
Canvas::~Canvas() {
}
// static
Canvas* Canvas::CreateCanvasWithoutScaling(SkCanvas* canvas,
float image_scale) {
return new Canvas(canvas, image_scale);
}
void Canvas::RecreateBackingCanvas(const Size& size,
float image_scale,
bool is_opaque) {
image_scale_ = image_scale;
Size pixel_size = ToFlooredSize(ScaleSize(size, image_scale));
owned_canvas_ = skia::AdoptRef(skia::CreatePlatformCanvas(pixel_size.width(),
pixel_size.height(),
is_opaque));
canvas_ = owned_canvas_.get();
SkScalar scale_scalar = SkFloatToScalar(image_scale);
canvas_->scale(scale_scalar, scale_scalar);
}
// static
void Canvas::SizeStringInt(const base::string16& text,
const FontList& font_list,
int* width,
int* height,
int line_height,
int flags) {
float fractional_width = static_cast<float>(*width);
float factional_height = static_cast<float>(*height);
SizeStringFloat(text, font_list, &fractional_width,
&factional_height, line_height, flags);
*width = ToCeiledInt(fractional_width);
*height = ToCeiledInt(factional_height);
}
// static
int Canvas::GetStringWidth(const base::string16& text,
const FontList& font_list) {
int width = 0, height = 0;
SizeStringInt(text, font_list, &width, &height, 0, NO_ELLIPSIS);
return width;
}
// static
float Canvas::GetStringWidthF(const base::string16& text,
const FontList& font_list) {
float width = 0, height = 0;
SizeStringFloat(text, font_list, &width, &height, 0, NO_ELLIPSIS);
return width;
}
// static
int Canvas::DefaultCanvasTextAlignment() {
return base::i18n::IsRTL() ? TEXT_ALIGN_RIGHT : TEXT_ALIGN_LEFT;
}
ImageSkiaRep Canvas::ExtractImageRep() const {
// Make a bitmap to return, and a canvas to draw into it. We don't just want
// to call extractSubset or the copy constructor, since we want an actual copy
// of the bitmap.
const SkISize size = canvas_->getDeviceSize();
SkBitmap result;
result.allocN32Pixels(size.width(), size.height());
canvas_->readPixels(&result, 0, 0);
return ImageSkiaRep(result, image_scale_);
}
void Canvas::DrawDashedRect(const Rect& rect, SkColor color) {
if (rect.IsEmpty())
return;
// Create a 2D bitmap containing alternating on/off pixels - we do this
// so that you never get two pixels of the same color around the edges
// of the focus rect (this may mean that opposing edges of the rect may
// have a dot pattern out of phase to each other).
static SkColor last_color;
static SkBitmap* dots = NULL;
if (!dots || last_color != color) {
int col_pixels = 32;
int row_pixels = 32;
delete dots;
last_color = color;
dots = new SkBitmap;
dots->allocN32Pixels(col_pixels, row_pixels);
dots->eraseARGB(0, 0, 0, 0);
uint32_t* dot = dots->getAddr32(0, 0);
for (int i = 0; i < row_pixels; i++) {
for (int u = 0; u < col_pixels; u++) {
if ((u % 2 + i % 2) % 2 != 0) {
dot[i * row_pixels + u] = color;
}
}
}
}
// Make a shader for the bitmap with an origin of the box we'll draw. This
// shader is refcounted and will have an initial refcount of 1.
skia::RefPtr<SkShader> shader = skia::AdoptRef(
SkShader::CreateBitmapShader(
*dots, SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode));
// Assign the shader to the paint & release our reference. The paint will
// now own the shader and the shader will be destroyed when the paint goes
// out of scope.
SkPaint paint;
paint.setShader(shader.get());
DrawRect(Rect(rect.x(), rect.y(), rect.width(), 1), paint);
DrawRect(Rect(rect.x(), rect.y() + rect.height() - 1, rect.width(), 1),
paint);
DrawRect(Rect(rect.x(), rect.y(), 1, rect.height()), paint);
DrawRect(Rect(rect.x() + rect.width() - 1, rect.y(), 1, rect.height()),
paint);
}
void Canvas::Save() {
canvas_->save();
}
void Canvas::SaveLayerAlpha(uint8 alpha) {
canvas_->saveLayerAlpha(NULL, alpha);
}
void Canvas::SaveLayerAlpha(uint8 alpha, const Rect& layer_bounds) {
SkRect bounds(RectToSkRect(layer_bounds));
canvas_->saveLayerAlpha(&bounds, alpha);
}
void Canvas::Restore() {
canvas_->restore();
}
void Canvas::ClipRect(const Rect& rect) {
canvas_->clipRect(RectToSkRect(rect));
}
void Canvas::ClipPath(const SkPath& path, bool do_anti_alias) {
canvas_->clipPath(path, SkRegion::kIntersect_Op, do_anti_alias);
}
bool Canvas::IsClipEmpty() const {
return canvas_->isClipEmpty();
}
bool Canvas::GetClipBounds(Rect* bounds) {
SkRect out;
if (canvas_->getClipBounds(&out)) {
*bounds = ToEnclosingRect(SkRectToRectF(out));
return true;
}
*bounds = gfx::Rect();
return false;
}
void Canvas::Translate(const Vector2d& offset) {
canvas_->translate(SkIntToScalar(offset.x()), SkIntToScalar(offset.y()));
}
void Canvas::Scale(int x_scale, int y_scale) {
canvas_->scale(SkIntToScalar(x_scale), SkIntToScalar(y_scale));
}
void Canvas::DrawColor(SkColor color) {
DrawColor(color, SkXfermode::kSrcOver_Mode);
}
void Canvas::DrawColor(SkColor color, SkXfermode::Mode mode) {
canvas_->drawColor(color, mode);
}
void Canvas::FillRect(const Rect& rect, SkColor color) {
FillRect(rect, color, SkXfermode::kSrcOver_Mode);
}
void Canvas::FillRect(const Rect& rect,
SkColor color,
SkXfermode::Mode mode) {
SkPaint paint;
paint.setColor(color);
paint.setStyle(SkPaint::kFill_Style);
paint.setXfermodeMode(mode);
DrawRect(rect, paint);
}
void Canvas::DrawRect(const Rect& rect, SkColor color) {
DrawRect(rect, color, SkXfermode::kSrcOver_Mode);
}
void Canvas::DrawRect(const Rect& rect,
SkColor color,
SkXfermode::Mode mode) {
SkPaint paint;
paint.setColor(color);
paint.setStyle(SkPaint::kStroke_Style);
// Set a stroke width of 0, which will put us down the stroke rect path. If
// we set a stroke width of 1, for example, this will internally create a
// path and fill it, which causes problems near the edge of the canvas.
paint.setStrokeWidth(SkIntToScalar(0));
paint.setXfermodeMode(mode);
DrawRect(rect, paint);
}
void Canvas::DrawRect(const Rect& rect, const SkPaint& paint) {
canvas_->drawIRect(RectToSkIRect(rect), paint);
}
void Canvas::DrawPoint(const Point& p1, const SkPaint& paint) {
canvas_->drawPoint(SkIntToScalar(p1.x()), SkIntToScalar(p1.y()), paint);
}
void Canvas::DrawLine(const Point& p1, const Point& p2, SkColor color) {
SkPaint paint;
paint.setColor(color);
paint.setStrokeWidth(SkIntToScalar(1));
DrawLine(p1, p2, paint);
}
void Canvas::DrawLine(const Point& p1, const Point& p2, const SkPaint& paint) {
canvas_->drawLine(SkIntToScalar(p1.x()), SkIntToScalar(p1.y()),
SkIntToScalar(p2.x()), SkIntToScalar(p2.y()), paint);
}
void Canvas::DrawCircle(const Point& center_point,
int radius,
const SkPaint& paint) {
canvas_->drawCircle(SkIntToScalar(center_point.x()),
SkIntToScalar(center_point.y()), SkIntToScalar(radius), paint);
}
void Canvas::DrawRoundRect(const Rect& rect,
int radius,
const SkPaint& paint) {
canvas_->drawRoundRect(RectToSkRect(rect), SkIntToScalar(radius),
SkIntToScalar(radius), paint);
}
void Canvas::DrawPath(const SkPath& path, const SkPaint& paint) {
canvas_->drawPath(path, paint);
}
void Canvas::DrawFocusRect(const Rect& rect) {
DrawDashedRect(rect, SK_ColorGRAY);
}
void Canvas::DrawSolidFocusRect(const Rect& rect, SkColor color) {
SkPaint paint;
paint.setColor(color);
paint.setStrokeWidth(SkIntToScalar(1));
// Note: We cannot use DrawRect since it would create a path and fill it which
// would cause problems near the edge of the canvas.
int x1 = std::min(rect.x(), rect.right());
int x2 = std::max(rect.x(), rect.right());
int y1 = std::min(rect.y(), rect.bottom());
int y2 = std::max(rect.y(), rect.bottom());
DrawLine(Point(x1, y1), Point(x2, y1), paint);
DrawLine(Point(x1, y2), Point(x2, y2), paint);
DrawLine(Point(x1, y1), Point(x1, y2), paint);
DrawLine(Point(x2, y1), Point(x2, y2 + 1), paint);
}
void Canvas::DrawImageInt(const ImageSkia& image, int x, int y) {
SkPaint paint;
DrawImageInt(image, x, y, paint);
}
void Canvas::DrawImageInt(const ImageSkia& image, int x, int y, uint8 a) {
SkPaint paint;
paint.setAlpha(a);
DrawImageInt(image, x, y, paint);
}
void Canvas::DrawImageInt(const ImageSkia& image,
int x,
int y,
const SkPaint& paint) {
const ImageSkiaRep& image_rep = image.GetRepresentation(image_scale_);
if (image_rep.is_null())
return;
const SkBitmap& bitmap = image_rep.sk_bitmap();
float bitmap_scale = image_rep.scale();
ScopedCanvas scoper(this);
canvas_->scale(SkFloatToScalar(1.0f / bitmap_scale),
SkFloatToScalar(1.0f / bitmap_scale));
canvas_->drawBitmap(bitmap,
SkFloatToScalar(x * bitmap_scale),
SkFloatToScalar(y * bitmap_scale),
&paint);
}
void Canvas::DrawImageInt(const ImageSkia& image,
int src_x,
int src_y,
int src_w,
int src_h,
int dest_x,
int dest_y,
int dest_w,
int dest_h,
bool filter) {
SkPaint p;
DrawImageInt(image, src_x, src_y, src_w, src_h, dest_x, dest_y,
dest_w, dest_h, filter, p);
}
void Canvas::DrawImageInt(const ImageSkia& image,
int src_x,
int src_y,
int src_w,
int src_h,
int dest_x,
int dest_y,
int dest_w,
int dest_h,
bool filter,
const SkPaint& paint) {
DrawImageIntHelper(image, src_x, src_y, src_w, src_h, dest_x, dest_y, dest_w,
dest_h, filter, paint, image_scale_, false);
}
void Canvas::DrawImageIntInPixel(const ImageSkia& image,
int src_x,
int src_y,
int src_w,
int src_h,
int dest_x,
int dest_y,
int dest_w,
int dest_h,
bool filter,
const SkPaint& paint) {
// All values passed into this function are in pixels, i.e. no scaling needs
// be done.
// Logic as below:-
// 1. Get the matrix transform from the canvas.
// 2. Set the scale in the matrix to 1.0 while honoring the direction of the
// the scale (x/y). Example RTL layouts.
// 3. Round off the X and Y translation components in the matrix. This is to
// reduce floating point errors during rect transformation. This is needed
// for fractional scale factors like 1.25/1.5, etc.
// 4. Save the current state of the canvas and restore the state when going
// out of scope with ScopedCanvas.
// 5. Set the modified matrix in the canvas. This ensures that no scaling
// will be done for draw operations on the canvas.
// 6. Draw the image.
SkMatrix matrix = canvas_->getTotalMatrix();
// Ensure that the direction of the x and y scales is preserved. This is
// important for RTL layouts.
matrix.setScaleX(matrix.getScaleX() > 0 ? 1.0f : -1.0f);
matrix.setScaleY(matrix.getScaleY() > 0 ? 1.0f : -1.0f);
// Floor so that we get consistent rounding.
matrix.setTranslateX(SkScalarFloorToScalar(matrix.getTranslateX()));
matrix.setTranslateY(SkScalarFloorToScalar(matrix.getTranslateY()));
ScopedCanvas scoper(this);
canvas_->setMatrix(matrix);
DrawImageIntHelper(image,
src_x,
src_y,
src_w,
src_h,
dest_x,
dest_y,
dest_w,
dest_h,
filter,
paint,
image_scale_,
true);
}
void Canvas::DrawImageInPath(const ImageSkia& image,
int x,
int y,
const SkPath& path,
const SkPaint& paint) {
const ImageSkiaRep& image_rep = image.GetRepresentation(image_scale_);
if (image_rep.is_null())
return;
SkMatrix matrix;
matrix.setTranslate(SkIntToScalar(x), SkIntToScalar(y));
skia::RefPtr<SkShader> shader = CreateImageRepShader(
image_rep,
SkShader::kRepeat_TileMode,
matrix);
SkPaint p(paint);
p.setShader(shader.get());
canvas_->drawPath(path, p);
}
void Canvas::DrawStringRect(const base::string16& text,
const FontList& font_list,
SkColor color,
const Rect& display_rect) {
DrawStringRectWithFlags(text, font_list, color, display_rect,
DefaultCanvasTextAlignment());
}
void Canvas::DrawStringRectWithFlags(const base::string16& text,
const FontList& font_list,
SkColor color,
const Rect& display_rect,
int flags) {
DrawStringRectWithShadows(text, font_list, color, display_rect, 0, flags,
ShadowValues());
}
void Canvas::TileImageInt(const ImageSkia& image,
int x,
int y,
int w,
int h) {
TileImageInt(image, 0, 0, x, y, w, h);
}
void Canvas::TileImageInt(const ImageSkia& image,
int src_x,
int src_y,
int dest_x,
int dest_y,
int w,
int h) {
TileImageInt(image, src_x, src_y, 1.0f, 1.0f, dest_x, dest_y, w, h);
}
void Canvas::TileImageInt(const ImageSkia& image,
int src_x,
int src_y,
float tile_scale_x,
float tile_scale_y,
int dest_x,
int dest_y,
int w,
int h) {
if (!IntersectsClipRectInt(dest_x, dest_y, w, h))
return;
const ImageSkiaRep& image_rep = image.GetRepresentation(image_scale_);
if (image_rep.is_null())
return;
SkMatrix shader_scale;
shader_scale.setScale(SkFloatToScalar(tile_scale_x),
SkFloatToScalar(tile_scale_y));
shader_scale.preTranslate(SkIntToScalar(-src_x), SkIntToScalar(-src_y));
shader_scale.postTranslate(SkIntToScalar(dest_x), SkIntToScalar(dest_y));
skia::RefPtr<SkShader> shader = CreateImageRepShader(
image_rep,
SkShader::kRepeat_TileMode,
shader_scale);
SkPaint paint;
paint.setShader(shader.get());
paint.setXfermodeMode(SkXfermode::kSrcOver_Mode);
SkRect dest_rect = { SkIntToScalar(dest_x),
SkIntToScalar(dest_y),
SkIntToScalar(dest_x + w),
SkIntToScalar(dest_y + h) };
canvas_->drawRect(dest_rect, paint);
}
NativeDrawingContext Canvas::BeginPlatformPaint() {
return skia::BeginPlatformPaint(canvas_);
}
void Canvas::EndPlatformPaint() {
skia::EndPlatformPaint(canvas_);
}
void Canvas::Transform(const gfx::Transform& transform) {
canvas_->concat(transform.matrix());
}
Canvas::Canvas(SkCanvas* canvas, float image_scale)
: image_scale_(image_scale),
owned_canvas_(),
canvas_(canvas) {
DCHECK(canvas);
}
bool Canvas::IntersectsClipRectInt(int x, int y, int w, int h) {
SkRect clip;
return canvas_->getClipBounds(&clip) &&
clip.intersect(SkIntToScalar(x), SkIntToScalar(y), SkIntToScalar(x + w),
SkIntToScalar(y + h));
}
bool Canvas::IntersectsClipRect(const Rect& rect) {
return IntersectsClipRectInt(rect.x(), rect.y(),
rect.width(), rect.height());
}
void Canvas::DrawImageIntHelper(const ImageSkia& image,
int src_x,
int src_y,
int src_w,
int src_h,
int dest_x,
int dest_y,
int dest_w,
int dest_h,
bool filter,
const SkPaint& paint,
float image_scale,
bool pixel) {
DLOG_ASSERT(src_x + src_w < std::numeric_limits<int16_t>::max() &&
src_y + src_h < std::numeric_limits<int16_t>::max());
if (src_w <= 0 || src_h <= 0) {
NOTREACHED() << "Attempting to draw bitmap from an empty rect!";
return;
}
if (!IntersectsClipRectInt(dest_x, dest_y, dest_w, dest_h))
return;
float user_scale_x = static_cast<float>(dest_w) / src_w;
float user_scale_y = static_cast<float>(dest_h) / src_h;
const ImageSkiaRep& image_rep = image.GetRepresentation(image_scale);
if (image_rep.is_null())
return;
SkRect dest_rect = { SkIntToScalar(dest_x),
SkIntToScalar(dest_y),
SkIntToScalar(dest_x + dest_w),
SkIntToScalar(dest_y + dest_h) };
if (src_w == dest_w && src_h == dest_h &&
user_scale_x == 1.0f && user_scale_y == 1.0f &&
image_rep.scale() == 1.0f && !pixel) {
// Workaround for apparent bug in Skia that causes image to occasionally
// shift.
SkIRect src_rect = { src_x, src_y, src_x + src_w, src_y + src_h };
const SkBitmap& bitmap = image_rep.sk_bitmap();
canvas_->drawBitmapRect(bitmap, &src_rect, dest_rect, &paint);
return;
}
// Make a bitmap shader that contains the bitmap we want to draw. This is
// basically what SkCanvas.drawBitmap does internally, but it gives us
// more control over quality and will use the mipmap in the source image if
// it has one, whereas drawBitmap won't.
SkMatrix shader_scale;
shader_scale.setScale(SkFloatToScalar(user_scale_x),
SkFloatToScalar(user_scale_y));
shader_scale.preTranslate(SkIntToScalar(-src_x), SkIntToScalar(-src_y));
shader_scale.postTranslate(SkIntToScalar(dest_x), SkIntToScalar(dest_y));
skia::RefPtr<SkShader> shader = CreateImageRepShaderForScale(
image_rep,
SkShader::kRepeat_TileMode,
shader_scale,
pixel ? 1.0f : image_rep.scale());
// Set up our paint to use the shader & release our reference (now just owned
// by the paint).
SkPaint p(paint);
p.setFilterLevel(filter ? SkPaint::kLow_FilterLevel
: SkPaint::kNone_FilterLevel);
p.setShader(shader.get());
// The rect will be filled by the bitmap.
canvas_->drawRect(dest_rect, p);
}
} // namespace gfx
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