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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_GL_GL_SURFACE_H_
#define UI_GL_GL_SURFACE_H_
#include <string>
#include "base/callback.h"
#include "base/memory/ref_counted.h"
#include "build/build_config.h"
#include "ui/gfx/geometry/rect.h"
#include "ui/gfx/geometry/rect_f.h"
#include "ui/gfx/geometry/size.h"
#include "ui/gfx/native_widget_types.h"
#include "ui/gfx/overlay_transform.h"
#include "ui/gl/gl_export.h"
#include "ui/gl/gl_implementation.h"
namespace gfx {
class GLContext;
class GLImage;
class VSyncProvider;
// Encapsulates a surface that can be rendered to with GL, hiding platform
// specific management.
class GL_EXPORT GLSurface : public base::RefCounted<GLSurface> {
public:
GLSurface();
// (Re)create the surface. TODO(apatrick): This is an ugly hack to allow the
// EGL surface associated to be recreated without destroying the associated
// context. The implementation of this function for other GLSurface derived
// classes is in a pending changelist.
virtual bool Initialize();
// Destroys the surface.
virtual void Destroy() = 0;
// Destroys the surface and terminates its underlying display. This must be
// the last surface which uses the display.
virtual void DestroyAndTerminateDisplay();
virtual bool Resize(const gfx::Size& size);
// Recreate the surface without changing the size.
virtual bool Recreate();
// Unschedule the GpuScheduler and return true to abort the processing of
// a GL draw call to this surface and defer it until the GpuScheduler is
// rescheduled.
virtual bool DeferDraws();
// Returns true if this surface is offscreen.
virtual bool IsOffscreen() = 0;
// Swaps front and back buffers. This has no effect for off-screen
// contexts.
virtual bool SwapBuffers() = 0;
// Get the size of the surface.
virtual gfx::Size GetSize() = 0;
// Get the underlying platform specific surface "handle".
virtual void* GetHandle() = 0;
// Returns whether or not the surface supports PostSubBuffer.
virtual bool SupportsPostSubBuffer();
// Returns the internal frame buffer object name if the surface is backed by
// FBO. Otherwise returns 0.
virtual unsigned int GetBackingFrameBufferObject();
typedef base::Callback<void()> SwapCompletionCallback;
// Swaps front and back buffers. This has no effect for off-screen
// contexts. On some platforms, we want to send SwapBufferAck only after the
// surface is displayed on screen. The callback can be used to delay sending
// SwapBufferAck till that data is available. The callback should be run on
// the calling thread (i.e. same thread SwapBuffersAsync is called)
virtual bool SwapBuffersAsync(const SwapCompletionCallback& callback);
// Copy part of the backbuffer to the frontbuffer.
virtual bool PostSubBuffer(int x, int y, int width, int height);
// Copy part of the backbuffer to the frontbuffer. On some platforms, we want
// to send SwapBufferAck only after the surface is displayed on screen. The
// callback can be used to delay sending SwapBufferAck till that data is
// available. The callback should be run on the calling thread (i.e. same
// thread PostSubBufferAsync is called)
virtual bool PostSubBufferAsync(int x,
int y,
int width,
int height,
const SwapCompletionCallback& callback);
// Initialize GL bindings.
static bool InitializeOneOff();
// Unit tests should call these instead of InitializeOneOff() to set up
// GL bindings appropriate for tests.
static void InitializeOneOffForTests();
static void InitializeOneOffWithMockBindingsForTests();
static void InitializeDynamicMockBindingsForTests(GLContext* context);
// Called after a context is made current with this surface. Returns false
// on error.
virtual bool OnMakeCurrent(GLContext* context);
// Called when the surface is bound as the current framebuffer for the
// current context.
virtual void NotifyWasBound();
// Used for explicit buffer management.
virtual bool SetBackbufferAllocation(bool allocated);
virtual void SetFrontbufferAllocation(bool allocated);
// Get a handle used to share the surface with another process. Returns null
// if this is not possible.
virtual void* GetShareHandle();
// Get the platform specific display on which this surface resides, if
// available.
virtual void* GetDisplay();
// Get the platfrom specific configuration for this surface, if available.
virtual void* GetConfig();
// Get the GL pixel format of the surface, if available.
virtual unsigned GetFormat();
// Get access to a helper providing time of recent refresh and period
// of screen refresh. If unavailable, returns NULL.
virtual VSyncProvider* GetVSyncProvider();
// Schedule an overlay plane to be shown at swap time.
// |z_order| specifies the stacking order of the plane relative to the
// main framebuffer located at index 0. For the case where there is no
// main framebuffer, overlays may be scheduled at 0, taking its place.
// |transform| specifies how the buffer is to be transformed during
// composition.
// |image| to be presented by the overlay.
// |bounds_rect| specify where it is supposed to be on the screen in pixels.
// |crop_rect| specifies the region within the buffer to be placed inside
// |bounds_rect|.
virtual bool ScheduleOverlayPlane(int z_order,
OverlayTransform transform,
GLImage* image,
const Rect& bounds_rect,
const RectF& crop_rect);
virtual bool IsSurfaceless() const;
// Create a GL surface that renders directly to a view.
static scoped_refptr<GLSurface> CreateViewGLSurface(
gfx::AcceleratedWidget window);
// Create a GL surface used for offscreen rendering.
static scoped_refptr<GLSurface> CreateOffscreenGLSurface(
const gfx::Size& size);
static GLSurface* GetCurrent();
// Called when the swap interval for the associated context changes.
virtual void OnSetSwapInterval(int interval);
protected:
virtual ~GLSurface();
static bool InitializeOneOffImplementation(GLImplementation impl,
bool fallback_to_osmesa,
bool gpu_service_logging,
bool disable_gl_drawing);
static bool InitializeOneOffInternal();
static void SetCurrent(GLSurface* surface);
static bool ExtensionsContain(const char* extensions, const char* name);
private:
friend class base::RefCounted<GLSurface>;
friend class GLContext;
DISALLOW_COPY_AND_ASSIGN(GLSurface);
};
// Implementation of GLSurface that forwards all calls through to another
// GLSurface.
class GL_EXPORT GLSurfaceAdapter : public GLSurface {
public:
explicit GLSurfaceAdapter(GLSurface* surface);
bool Initialize() override;
void Destroy() override;
bool Resize(const gfx::Size& size) override;
bool Recreate() override;
bool DeferDraws() override;
bool IsOffscreen() override;
bool SwapBuffers() override;
bool SwapBuffersAsync(const SwapCompletionCallback& callback) override;
bool PostSubBuffer(int x, int y, int width, int height) override;
bool PostSubBufferAsync(int x,
int y,
int width,
int height,
const SwapCompletionCallback& callback) override;
bool SupportsPostSubBuffer() override;
gfx::Size GetSize() override;
void* GetHandle() override;
unsigned int GetBackingFrameBufferObject() override;
bool OnMakeCurrent(GLContext* context) override;
bool SetBackbufferAllocation(bool allocated) override;
void SetFrontbufferAllocation(bool allocated) override;
void* GetShareHandle() override;
void* GetDisplay() override;
void* GetConfig() override;
unsigned GetFormat() override;
VSyncProvider* GetVSyncProvider() override;
bool ScheduleOverlayPlane(int z_order,
OverlayTransform transform,
GLImage* image,
const Rect& bounds_rect,
const RectF& crop_rect) override;
bool IsSurfaceless() const override;
GLSurface* surface() const { return surface_.get(); }
protected:
~GLSurfaceAdapter() override;
private:
scoped_refptr<GLSurface> surface_;
DISALLOW_COPY_AND_ASSIGN(GLSurfaceAdapter);
};
} // namespace gfx
#endif // UI_GL_GL_SURFACE_H_
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