1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573
|
// Copyright (c) 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/keyboard/keyboard_controller.h"
#include <set>
#include "base/bind.h"
#include "base/command_line.h"
#include "content/public/browser/render_widget_host.h"
#include "content/public/browser/render_widget_host_iterator.h"
#include "content/public/browser/render_widget_host_view.h"
#include "ui/aura/window.h"
#include "ui/aura/window_delegate.h"
#include "ui/aura/window_observer.h"
#include "ui/base/cursor/cursor.h"
#include "ui/base/hit_test.h"
#include "ui/base/ime/input_method.h"
#include "ui/base/ime/text_input_client.h"
#include "ui/compositor/layer_animation_observer.h"
#include "ui/compositor/scoped_layer_animation_settings.h"
#include "ui/gfx/geometry/rect.h"
#include "ui/gfx/path.h"
#include "ui/gfx/skia_util.h"
#include "ui/keyboard/keyboard_controller_observer.h"
#include "ui/keyboard/keyboard_controller_proxy.h"
#include "ui/keyboard/keyboard_layout_manager.h"
#include "ui/keyboard/keyboard_util.h"
#include "ui/wm/core/masked_window_targeter.h"
#if defined(OS_CHROMEOS)
#include "base/process/launch.h"
#include "base/sys_info.h"
#endif
namespace {
const int kHideKeyboardDelayMs = 100;
// The virtual keyboard show/hide animation duration.
const int kShowAnimationDurationMs = 350;
const int kHideAnimationDurationMs = 100;
// The opacity of virtual keyboard container when show animation starts or
// hide animation finishes. This cannot be zero because we call Show() on the
// keyboard window before setting the opacity back to 1.0. Since windows are not
// allowed to be shown with zero opacity, we always animate to 0.01 instead.
const float kAnimationStartOrAfterHideOpacity = 0.01f;
// Event targeter for the keyboard container.
class KeyboardContainerTargeter : public wm::MaskedWindowTargeter {
public:
KeyboardContainerTargeter(aura::Window* container,
keyboard::KeyboardControllerProxy* proxy)
: wm::MaskedWindowTargeter(container),
proxy_(proxy) {
}
~KeyboardContainerTargeter() override {}
private:
// wm::MaskedWindowTargeter:
bool GetHitTestMask(aura::Window* window, gfx::Path* mask) const override {
if (proxy_ && !proxy_->HasKeyboardWindow())
return true;
gfx::Rect keyboard_bounds = proxy_ ? proxy_->GetKeyboardWindow()->bounds() :
keyboard::DefaultKeyboardBoundsFromWindowBounds(window->bounds());
mask->addRect(RectToSkRect(keyboard_bounds));
return true;
}
keyboard::KeyboardControllerProxy* proxy_;
DISALLOW_COPY_AND_ASSIGN(KeyboardContainerTargeter);
};
// The KeyboardWindowDelegate makes sure the keyboard-window does not get focus.
// This is necessary to make sure that the synthetic key-events reach the target
// window.
// The delegate deletes itself when the window is destroyed.
class KeyboardWindowDelegate : public aura::WindowDelegate {
public:
explicit KeyboardWindowDelegate(keyboard::KeyboardControllerProxy* proxy)
: proxy_(proxy) {}
~KeyboardWindowDelegate() override {}
private:
// Overridden from aura::WindowDelegate:
gfx::Size GetMinimumSize() const override { return gfx::Size(); }
gfx::Size GetMaximumSize() const override { return gfx::Size(); }
void OnBoundsChanged(const gfx::Rect& old_bounds,
const gfx::Rect& new_bounds) override {
bounds_ = new_bounds;
}
gfx::NativeCursor GetCursor(const gfx::Point& point) override {
return gfx::kNullCursor;
}
int GetNonClientComponent(const gfx::Point& point) const override {
return HTNOWHERE;
}
bool ShouldDescendIntoChildForEventHandling(
aura::Window* child,
const gfx::Point& location) override {
return true;
}
bool CanFocus() override { return false; }
void OnCaptureLost() override {}
void OnPaint(gfx::Canvas* canvas) override {}
void OnDeviceScaleFactorChanged(float device_scale_factor) override {}
void OnWindowDestroying(aura::Window* window) override {}
void OnWindowDestroyed(aura::Window* window) override { delete this; }
void OnWindowTargetVisibilityChanged(bool visible) override {}
bool HasHitTestMask() const override {
return !proxy_ || proxy_->HasKeyboardWindow();
}
void GetHitTestMask(gfx::Path* mask) const override {
if (proxy_ && !proxy_->HasKeyboardWindow())
return;
gfx::Rect keyboard_bounds = proxy_ ? proxy_->GetKeyboardWindow()->bounds() :
keyboard::DefaultKeyboardBoundsFromWindowBounds(bounds_);
mask->addRect(RectToSkRect(keyboard_bounds));
}
gfx::Rect bounds_;
keyboard::KeyboardControllerProxy* proxy_;
DISALLOW_COPY_AND_ASSIGN(KeyboardWindowDelegate);
};
void ToggleTouchEventLogging(bool enable) {
#if defined(OS_CHROMEOS)
if (!base::SysInfo::IsRunningOnChromeOS())
return;
base::CommandLine command(
base::FilePath("/opt/google/touchscreen/toggle_touch_event_logging"));
if (enable)
command.AppendArg("1");
else
command.AppendArg("0");
VLOG(1) << "Running " << command.GetCommandLineString();
base::LaunchOptions options;
options.wait = true;
base::LaunchProcess(command, options, NULL);
#endif
}
} // namespace
namespace keyboard {
// Observer for both keyboard show and hide animations. It should be owned by
// KeyboardController.
class CallbackAnimationObserver : public ui::LayerAnimationObserver {
public:
CallbackAnimationObserver(ui::LayerAnimator* animator,
base::Callback<void(void)> callback);
~CallbackAnimationObserver() override;
private:
// Overridden from ui::LayerAnimationObserver:
void OnLayerAnimationEnded(ui::LayerAnimationSequence* seq) override;
void OnLayerAnimationAborted(ui::LayerAnimationSequence* seq) override;
void OnLayerAnimationScheduled(ui::LayerAnimationSequence* seq) override {}
ui::LayerAnimator* animator_;
base::Callback<void(void)> callback_;
DISALLOW_COPY_AND_ASSIGN(CallbackAnimationObserver);
};
CallbackAnimationObserver::CallbackAnimationObserver(
ui::LayerAnimator* animator, base::Callback<void(void)> callback)
: animator_(animator), callback_(callback) {
}
CallbackAnimationObserver::~CallbackAnimationObserver() {
animator_->RemoveObserver(this);
}
void CallbackAnimationObserver::OnLayerAnimationEnded(
ui::LayerAnimationSequence* seq) {
if (animator_->is_animating())
return;
animator_->RemoveObserver(this);
callback_.Run();
}
void CallbackAnimationObserver::OnLayerAnimationAborted(
ui::LayerAnimationSequence* seq) {
animator_->RemoveObserver(this);
}
class WindowBoundsChangeObserver : public aura::WindowObserver {
public:
void OnWindowBoundsChanged(aura::Window* window,
const gfx::Rect& old_bounds,
const gfx::Rect& new_bounds) override;
void OnWindowDestroyed(aura::Window* window) override;
void AddObservedWindow(aura::Window* window);
void RemoveAllObservedWindows();
private:
std::set<aura::Window*> observed_windows_;
};
void WindowBoundsChangeObserver::OnWindowBoundsChanged(aura::Window* window,
const gfx::Rect& old_bounds, const gfx::Rect& new_bounds) {
KeyboardController* controller = KeyboardController::GetInstance();
if (controller)
controller->UpdateWindowInsets(window);
}
void WindowBoundsChangeObserver::OnWindowDestroyed(aura::Window* window) {
if (window->HasObserver(this))
window->RemoveObserver(this);
observed_windows_.erase(window);
}
void WindowBoundsChangeObserver::AddObservedWindow(aura::Window* window) {
if (!window->HasObserver(this)) {
window->AddObserver(this);
observed_windows_.insert(window);
}
}
void WindowBoundsChangeObserver::RemoveAllObservedWindows() {
for (std::set<aura::Window*>::iterator it = observed_windows_.begin();
it != observed_windows_.end(); ++it)
(*it)->RemoveObserver(this);
observed_windows_.clear();
}
// static
KeyboardController* KeyboardController::instance_ = NULL;
KeyboardController::KeyboardController(KeyboardControllerProxy* proxy)
: proxy_(proxy),
input_method_(NULL),
keyboard_visible_(false),
show_on_resize_(false),
lock_keyboard_(false),
type_(ui::TEXT_INPUT_TYPE_NONE),
weak_factory_(this) {
CHECK(proxy);
input_method_ = proxy_->GetInputMethod();
input_method_->AddObserver(this);
window_bounds_observer_.reset(new WindowBoundsChangeObserver());
}
KeyboardController::~KeyboardController() {
if (container_)
container_->RemoveObserver(this);
if (input_method_)
input_method_->RemoveObserver(this);
ResetWindowInsets();
}
// static
void KeyboardController::ResetInstance(KeyboardController* controller) {
if (instance_ && instance_ != controller)
delete instance_;
instance_ = controller;
}
// static
KeyboardController* KeyboardController::GetInstance() {
return instance_;
}
aura::Window* KeyboardController::GetContainerWindow() {
if (!container_.get()) {
container_.reset(new aura::Window(
new KeyboardWindowDelegate(proxy_.get())));
container_->SetEventTargeter(scoped_ptr<ui::EventTargeter>(
new KeyboardContainerTargeter(container_.get(), proxy_.get())));
container_->SetName("KeyboardContainer");
container_->set_owned_by_parent(false);
container_->Init(aura::WINDOW_LAYER_NOT_DRAWN);
container_->AddObserver(this);
container_->SetLayoutManager(new KeyboardLayoutManager(this));
}
return container_.get();
}
void KeyboardController::NotifyKeyboardBoundsChanging(
const gfx::Rect& new_bounds) {
current_keyboard_bounds_ = new_bounds;
if (proxy_->HasKeyboardWindow() && proxy_->GetKeyboardWindow()->IsVisible()) {
FOR_EACH_OBSERVER(KeyboardControllerObserver,
observer_list_,
OnKeyboardBoundsChanging(new_bounds));
if (keyboard::IsKeyboardOverscrollEnabled()) {
// Adjust the height of the viewport for visible windows on the primary
// display.
// TODO(kevers): Add EnvObserver to properly initialize insets if a
// window is created while the keyboard is visible.
scoped_ptr<content::RenderWidgetHostIterator> widgets(
content::RenderWidgetHost::GetRenderWidgetHosts());
aura::Window* keyboard_window = proxy_->GetKeyboardWindow();
aura::Window* root_window = keyboard_window->GetRootWindow();
while (content::RenderWidgetHost* widget = widgets->GetNextHost()) {
content::RenderWidgetHostView* view = widget->GetView();
// Can be NULL, e.g. if the RenderWidget is being destroyed or
// the render process crashed.
if (view) {
aura::Window* window = view->GetNativeView();
// If virtual keyboard failed to load, a widget that displays error
// message will be created and adds as a child of the virtual keyboard
// window. We want to avoid add BoundsChangedObserver to that window.
if (!keyboard_window->Contains(window) &&
window->GetRootWindow() == root_window) {
gfx::Rect window_bounds = window->GetBoundsInScreen();
gfx::Rect intersect = gfx::IntersectRects(window_bounds,
new_bounds);
int overlap = intersect.height();
if (overlap > 0 && overlap < window_bounds.height())
view->SetInsets(gfx::Insets(0, 0, overlap, 0));
else
view->SetInsets(gfx::Insets());
AddBoundsChangedObserver(window);
}
}
}
} else {
ResetWindowInsets();
}
} else {
current_keyboard_bounds_ = gfx::Rect();
}
}
void KeyboardController::HideKeyboard(HideReason reason) {
keyboard_visible_ = false;
ToggleTouchEventLogging(true);
keyboard::LogKeyboardControlEvent(
reason == HIDE_REASON_AUTOMATIC ?
keyboard::KEYBOARD_CONTROL_HIDE_AUTO :
keyboard::KEYBOARD_CONTROL_HIDE_USER);
NotifyKeyboardBoundsChanging(gfx::Rect());
set_lock_keyboard(false);
ui::LayerAnimator* container_animator = container_->layer()->GetAnimator();
animation_observer_.reset(new CallbackAnimationObserver(
container_animator,
base::Bind(&KeyboardController::HideAnimationFinished,
base::Unretained(this))));
container_animator->AddObserver(animation_observer_.get());
ui::ScopedLayerAnimationSettings settings(container_animator);
settings.SetTweenType(gfx::Tween::FAST_OUT_LINEAR_IN);
settings.SetTransitionDuration(
base::TimeDelta::FromMilliseconds(kHideAnimationDurationMs));
gfx::Transform transform;
transform.Translate(0, kAnimationDistance);
container_->SetTransform(transform);
container_->layer()->SetOpacity(kAnimationStartOrAfterHideOpacity);
}
void KeyboardController::AddObserver(KeyboardControllerObserver* observer) {
observer_list_.AddObserver(observer);
}
void KeyboardController::RemoveObserver(KeyboardControllerObserver* observer) {
observer_list_.RemoveObserver(observer);
}
void KeyboardController::ShowKeyboard(bool lock) {
set_lock_keyboard(lock);
ShowKeyboardInternal();
}
void KeyboardController::OnWindowHierarchyChanged(
const HierarchyChangeParams& params) {
if (params.new_parent && params.target == container_.get())
OnTextInputStateChanged(proxy_->GetInputMethod()->GetTextInputClient());
}
void KeyboardController::Reload() {
if (proxy_->HasKeyboardWindow()) {
// A reload should never try to show virtual keyboard. If keyboard is not
// visible before reload, it should keep invisible after reload.
show_on_resize_ = false;
proxy_->ReloadKeyboardIfNeeded();
}
}
void KeyboardController::OnTextInputStateChanged(
const ui::TextInputClient* client) {
if (!container_.get())
return;
type_ = client ? client->GetTextInputType() : ui::TEXT_INPUT_TYPE_NONE;
if (type_ == ui::TEXT_INPUT_TYPE_NONE && !lock_keyboard_) {
if (keyboard_visible_) {
// Set the visibility state here so that any queries for visibility
// before the timer fires returns the correct future value.
keyboard_visible_ = false;
base::MessageLoop::current()->PostDelayedTask(
FROM_HERE,
base::Bind(&KeyboardController::HideKeyboard,
weak_factory_.GetWeakPtr(), HIDE_REASON_AUTOMATIC),
base::TimeDelta::FromMilliseconds(kHideKeyboardDelayMs));
}
} else {
// Abort a pending keyboard hide.
if (WillHideKeyboard()) {
weak_factory_.InvalidateWeakPtrs();
keyboard_visible_ = true;
}
proxy_->SetUpdateInputType(type_);
// Do not explicitly show the Virtual keyboard unless it is in the process
// of hiding. Instead, the virtual keyboard is shown in response to a user
// gesture (mouse or touch) that is received while an element has input
// focus. Showing the keyboard requires an explicit call to
// OnShowImeIfNeeded.
}
}
void KeyboardController::OnInputMethodDestroyed(
const ui::InputMethod* input_method) {
DCHECK_EQ(input_method_, input_method);
input_method_ = NULL;
}
void KeyboardController::OnShowImeIfNeeded() {
ShowKeyboardInternal();
}
bool KeyboardController::ShouldEnableInsets(aura::Window* window) {
aura::Window *keyboard_window = proxy_->GetKeyboardWindow();
return (keyboard_window->GetRootWindow() == window->GetRootWindow() &&
keyboard::IsKeyboardOverscrollEnabled() &&
proxy_->GetKeyboardWindow()->IsVisible() &&
keyboard_visible_);
}
void KeyboardController::UpdateWindowInsets(aura::Window* window) {
aura::Window *keyboard_window = proxy_->GetKeyboardWindow();
if (window == keyboard_window)
return;
scoped_ptr<content::RenderWidgetHostIterator> widgets(
content::RenderWidgetHost::GetRenderWidgetHosts());
while (content::RenderWidgetHost* widget = widgets->GetNextHost()) {
content::RenderWidgetHostView* view = widget->GetView();
if (view && window->Contains(view->GetNativeView())) {
gfx::Rect window_bounds = view->GetNativeView()->GetBoundsInScreen();
gfx::Rect intersect = gfx::IntersectRects(window_bounds,
proxy_->GetKeyboardWindow()->bounds());
int overlap = ShouldEnableInsets(window) ? intersect.height() : 0;
if (overlap > 0 && overlap < window_bounds.height())
view->SetInsets(gfx::Insets(0, 0, overlap, 0));
else
view->SetInsets(gfx::Insets());
return;
}
}
}
void KeyboardController::ShowKeyboardInternal() {
if (!container_.get())
return;
if (container_->children().empty()) {
keyboard::MarkKeyboardLoadStarted();
aura::Window* keyboard = proxy_->GetKeyboardWindow();
keyboard->Show();
container_->AddChild(keyboard);
keyboard->set_owned_by_parent(false);
}
proxy_->ReloadKeyboardIfNeeded();
if (keyboard_visible_) {
return;
} else if (proxy_->GetKeyboardWindow()->bounds().height() == 0) {
show_on_resize_ = true;
return;
}
keyboard_visible_ = true;
// If the controller is in the process of hiding the keyboard, do not log
// the stat here since the keyboard will not actually be shown.
if (!WillHideKeyboard())
keyboard::LogKeyboardControlEvent(keyboard::KEYBOARD_CONTROL_SHOW);
weak_factory_.InvalidateWeakPtrs();
// If |container_| has hide animation, its visibility is set to false when
// hide animation finished. So even if the container is visible at this
// point, it may in the process of hiding. We still need to show keyboard
// container in this case.
if (container_->IsVisible() &&
!container_->layer()->GetAnimator()->is_animating())
return;
ToggleTouchEventLogging(false);
ui::LayerAnimator* container_animator = container_->layer()->GetAnimator();
// If the container is not animating, makes sure the position and opacity
// are at begin states for animation.
if (!container_animator->is_animating()) {
gfx::Transform transform;
transform.Translate(0, kAnimationDistance);
container_->SetTransform(transform);
container_->layer()->SetOpacity(kAnimationStartOrAfterHideOpacity);
}
container_animator->set_preemption_strategy(
ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
animation_observer_.reset(new CallbackAnimationObserver(
container_animator,
base::Bind(&KeyboardController::ShowAnimationFinished,
base::Unretained(this))));
container_animator->AddObserver(animation_observer_.get());
proxy_->ShowKeyboardContainer(container_.get());
{
// Scope the following animation settings as we don't want to animate
// visibility change that triggered by a call to the base class function
// ShowKeyboardContainer with these settings. The container should become
// visible immediately.
ui::ScopedLayerAnimationSettings settings(container_animator);
settings.SetTweenType(gfx::Tween::LINEAR_OUT_SLOW_IN);
settings.SetTransitionDuration(
base::TimeDelta::FromMilliseconds(kShowAnimationDurationMs));
container_->SetTransform(gfx::Transform());
container_->layer()->SetOpacity(1.0);
}
}
void KeyboardController::ResetWindowInsets() {
const gfx::Insets insets;
scoped_ptr<content::RenderWidgetHostIterator> widgets(
content::RenderWidgetHost::GetRenderWidgetHosts());
while (content::RenderWidgetHost* widget = widgets->GetNextHost()) {
content::RenderWidgetHostView* view = widget->GetView();
if (view)
view->SetInsets(insets);
}
window_bounds_observer_->RemoveAllObservedWindows();
}
bool KeyboardController::WillHideKeyboard() const {
return weak_factory_.HasWeakPtrs();
}
void KeyboardController::ShowAnimationFinished() {
// Notify observers after animation finished to prevent reveal desktop
// background during animation.
NotifyKeyboardBoundsChanging(proxy_->GetKeyboardWindow()->bounds());
proxy_->EnsureCaretInWorkArea();
}
void KeyboardController::HideAnimationFinished() {
proxy_->HideKeyboardContainer(container_.get());
}
void KeyboardController::AddBoundsChangedObserver(aura::Window* window) {
aura::Window* target_window = window ? window->GetToplevelWindow() : nullptr;
if (target_window)
window_bounds_observer_->AddObservedWindow(target_window);
}
} // namespace keyboard
|