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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/native_theme/native_theme_aura.h"
#include <limits>
#include "base/logging.h"
#include "ui/base/layout.h"
#include "ui/base/nine_image_painter_factory.h"
#include "ui/gfx/canvas.h"
#include "ui/gfx/geometry/rect.h"
#include "ui/gfx/geometry/size.h"
#include "ui/gfx/image/image_skia.h"
#include "ui/gfx/nine_image_painter.h"
#include "ui/gfx/path.h"
#include "ui/gfx/skbitmap_operations.h"
#include "ui/gfx/skia_util.h"
#include "ui/native_theme/common_theme.h"
#include "ui/native_theme/native_theme_switches.h"
#include "ui/resources/grit/ui_resources.h"
using gfx::NineImagePainter;
#define EMPTY_IMAGE_GRID { 0, 0, 0, 0, 0, 0, 0, 0, 0 }
namespace ui {
namespace {
const int kScrollbarThumbImages[NativeTheme::kNumStates][9] = {
EMPTY_IMAGE_GRID,
IMAGE_GRID(IDR_SCROLLBAR_THUMB_BASE_HOVER),
IMAGE_GRID(IDR_SCROLLBAR_THUMB_BASE_NORMAL),
IMAGE_GRID(IDR_SCROLLBAR_THUMB_BASE_PRESSED)
};
const int kScrollbarArrowButtonImages[NativeTheme::kNumStates][9] = {
EMPTY_IMAGE_GRID,
IMAGE_GRID(IDR_SCROLLBAR_ARROW_BUTTON_BASE_HOVER),
IMAGE_GRID(IDR_SCROLLBAR_ARROW_BUTTON_BASE_NORMAL),
IMAGE_GRID(IDR_SCROLLBAR_ARROW_BUTTON_BASE_PRESSED)
};
const uint8 kScrollbarOverlayThumbFillAlphas[NativeTheme::kNumStates] = {
0, // Does not matter, will not paint for disabled state.
178, // Hover state, opacity 70%, alpha would be 0.7 * 255.
140, // Normal state, opacity 55%, alpha would be 0.55 * 255.
178 // Pressed state, opacity 70%, alpha would be 0.7 * 255.
};
const uint8 kScrollbarOverlayThumbStrokeAlphas[NativeTheme::kNumStates] = {
0, // Does not matter, will not paint for disabled state.
51, // Hover state, opacity 20%, alpha would be 0.2 * 255.
38, // Normal state, opacity 15%, alpha would be 0.15 * 255.
51 // Pressed state, opacity 20%, alpha would be 0.2 * 255.
};
const int kScrollbarOverlayThumbStrokeImages[9] =
IMAGE_GRID_NO_CENTER(IDR_SCROLLBAR_OVERLAY_THUMB_STROKE);
const int kScrollbarOverlayThumbFillImages[9] =
IMAGE_GRID(IDR_SCROLLBAR_OVERLAY_THUMB_FILL);
const int kScrollbarTrackImages[9] = IMAGE_GRID(IDR_SCROLLBAR_BASE);
} // namespace
#if !defined(OS_WIN)
// static
NativeTheme* NativeTheme::instance() {
return NativeThemeAura::instance();
}
// static
NativeThemeAura* NativeThemeAura::instance() {
CR_DEFINE_STATIC_LOCAL(NativeThemeAura, s_native_theme, ());
return &s_native_theme;
}
#endif
NativeThemeAura::NativeThemeAura() {
// We don't draw scrollbar buttons.
#if defined(OS_CHROMEOS)
set_scrollbar_button_length(0);
#endif
// Images and alphas declarations assume the following order.
COMPILE_ASSERT(kDisabled == 0, states_unexpectedly_changed);
COMPILE_ASSERT(kHovered == 1, states_unexpectedly_changed);
COMPILE_ASSERT(kNormal == 2, states_unexpectedly_changed);
COMPILE_ASSERT(kPressed == 3, states_unexpectedly_changed);
}
NativeThemeAura::~NativeThemeAura() {
}
void NativeThemeAura::PaintMenuPopupBackground(
SkCanvas* canvas,
const gfx::Size& size,
const MenuBackgroundExtraParams& menu_background) const {
SkColor color = GetSystemColor(NativeTheme::kColorId_MenuBackgroundColor);
if (menu_background.corner_radius > 0) {
SkPaint paint;
paint.setStyle(SkPaint::kFill_Style);
paint.setFlags(SkPaint::kAntiAlias_Flag);
paint.setColor(color);
gfx::Path path;
SkRect rect = SkRect::MakeWH(SkIntToScalar(size.width()),
SkIntToScalar(size.height()));
SkScalar radius = SkIntToScalar(menu_background.corner_radius);
SkScalar radii[8] = {radius, radius, radius, radius,
radius, radius, radius, radius};
path.addRoundRect(rect, radii);
canvas->drawPath(path, paint);
} else {
canvas->drawColor(color, SkXfermode::kSrc_Mode);
}
}
void NativeThemeAura::PaintMenuItemBackground(
SkCanvas* canvas,
State state,
const gfx::Rect& rect,
const MenuListExtraParams& menu_list) const {
CommonThemePaintMenuItemBackground(canvas, state, rect);
}
void NativeThemeAura::PaintArrowButton(
SkCanvas* gc,
const gfx::Rect& rect,
Part direction,
State state) const {
if (direction == kInnerSpinButton) {
FallbackTheme::PaintArrowButton(gc, rect, direction, state);
return;
}
PaintPainter(GetOrCreatePainter(
kScrollbarArrowButtonImages, state,
scrollbar_arrow_button_painters_),
gc, rect);
// Aura-win uses slightly different arrow colors.
SkColor arrow_color = GetArrowColor(state);
switch (state) {
case kHovered:
case kNormal:
arrow_color = SkColorSetRGB(0x50, 0x50, 0x50);
break;
case kPressed:
arrow_color = SK_ColorWHITE;
default:
break;
}
PaintArrow(gc, rect, direction, arrow_color);
}
void NativeThemeAura::PaintScrollbarTrack(
SkCanvas* sk_canvas,
Part part,
State state,
const ScrollbarTrackExtraParams& extra_params,
const gfx::Rect& rect) const {
// Overlay Scrollbar should never paint a scrollbar track.
DCHECK(!IsOverlayScrollbarEnabled());
if (!scrollbar_track_painter_)
scrollbar_track_painter_ = CreateNineImagePainter(kScrollbarTrackImages);
PaintPainter(scrollbar_track_painter_.get(), sk_canvas, rect);
}
void NativeThemeAura::PaintScrollbarThumb(SkCanvas* sk_canvas,
Part part,
State state,
const gfx::Rect& rect) const {
gfx::Rect thumb_rect(rect);
if (IsOverlayScrollbarEnabled()) {
// Overlay scrollbar has no track, just paint thumb directly.
// Do not paint if state is disabled.
if (state == kDisabled)
return;
if (!scrollbar_overlay_thumb_painter_) {
scrollbar_overlay_thumb_painter_ =
CreateDualPainter(kScrollbarOverlayThumbFillImages,
kScrollbarOverlayThumbFillAlphas,
kScrollbarOverlayThumbStrokeImages,
kScrollbarOverlayThumbStrokeAlphas);
}
PaintDualPainter(
scrollbar_overlay_thumb_painter_.get(), sk_canvas, thumb_rect, state);
return;
}
// If there are no scrollbuttons then provide some padding so that thumb
// doesn't touch the top of the track.
const int extra_padding = (scrollbar_button_length() == 0) ? 2 : 0;
if (part == NativeTheme::kScrollbarVerticalThumb)
thumb_rect.Inset(2, extra_padding, 2, extra_padding);
else
thumb_rect.Inset(extra_padding, 2, extra_padding, 2);
PaintPainter(GetOrCreatePainter(
kScrollbarThumbImages, state, scrollbar_thumb_painters_),
sk_canvas,
thumb_rect);
}
void NativeThemeAura::PaintScrollbarThumbStateTransition(
SkCanvas* canvas,
State startState,
State endState,
double progress,
const gfx::Rect& rect) const {
// Only Overlay scrollbars should have state transition animation.
DCHECK(IsOverlayScrollbarEnabled());
if (!scrollbar_overlay_thumb_painter_) {
scrollbar_overlay_thumb_painter_ =
CreateDualPainter(kScrollbarOverlayThumbFillImages,
kScrollbarOverlayThumbFillAlphas,
kScrollbarOverlayThumbStrokeImages,
kScrollbarOverlayThumbStrokeAlphas);
}
PaintDualPainterTransition(scrollbar_overlay_thumb_painter_.get(),
canvas,
rect,
startState,
endState,
progress);
}
void NativeThemeAura::PaintScrollbarCorner(SkCanvas* canvas,
State state,
const gfx::Rect& rect) const {
// Overlay Scrollbar should never paint a scrollbar corner.
DCHECK(!IsOverlayScrollbarEnabled());
SkPaint paint;
paint.setColor(SkColorSetRGB(0xF1, 0xF1, 0xF1));
paint.setStyle(SkPaint::kFill_Style);
paint.setXfermodeMode(SkXfermode::kSrc_Mode);
canvas->drawIRect(RectToSkIRect(rect), paint);
}
NineImagePainter* NativeThemeAura::GetOrCreatePainter(
const int images[kNumStates][9],
State state,
scoped_ptr<NineImagePainter> painters[kNumStates]) const {
if (painters[state])
return painters[state].get();
if (images[state][0] == 0) {
// Must always provide normal state images.
DCHECK_NE(kNormal, state);
return GetOrCreatePainter(images, kNormal, painters);
}
painters[state] = CreateNineImagePainter(images[state]);
return painters[state].get();
}
void NativeThemeAura::PaintPainter(NineImagePainter* painter,
SkCanvas* sk_canvas,
const gfx::Rect& rect) const {
DCHECK(painter);
scoped_ptr<gfx::Canvas> canvas(CommonThemeCreateCanvas(sk_canvas));
painter->Paint(canvas.get(), rect);
}
scoped_ptr<NativeThemeAura::DualPainter> NativeThemeAura::CreateDualPainter(
const int fill_image_ids[9],
const uint8 fill_alphas[kNumStates],
const int stroke_image_ids[9],
const uint8 stroke_alphas[kNumStates]) const {
scoped_ptr<NativeThemeAura::DualPainter> dual_painter(
new NativeThemeAura::DualPainter(CreateNineImagePainter(fill_image_ids),
fill_alphas,
CreateNineImagePainter(stroke_image_ids),
stroke_alphas));
return dual_painter.Pass();
}
void NativeThemeAura::PaintDualPainter(
NativeThemeAura::DualPainter* dual_painter,
SkCanvas* sk_canvas,
const gfx::Rect& rect,
State state) const {
DCHECK(dual_painter);
scoped_ptr<gfx::Canvas> canvas(CommonThemeCreateCanvas(sk_canvas));
dual_painter->fill_painter->Paint(
canvas.get(), rect, dual_painter->fill_alphas[state]);
dual_painter->stroke_painter->Paint(
canvas.get(), rect, dual_painter->stroke_alphas[state]);
}
void NativeThemeAura::PaintDualPainterTransition(
NativeThemeAura::DualPainter* dual_painter,
SkCanvas* sk_canvas,
const gfx::Rect& rect,
State startState,
State endState,
double progress) const {
DCHECK(dual_painter);
scoped_ptr<gfx::Canvas> canvas(CommonThemeCreateCanvas(sk_canvas));
uint8 fill_alpha = dual_painter->fill_alphas[startState] +
(dual_painter->fill_alphas[endState] -
dual_painter->fill_alphas[startState]) *
progress;
uint8 stroke_alpha = dual_painter->stroke_alphas[startState] +
(dual_painter->stroke_alphas[endState] -
dual_painter->stroke_alphas[startState]) *
progress;
dual_painter->fill_painter->Paint(canvas.get(), rect, fill_alpha);
dual_painter->stroke_painter->Paint(canvas.get(), rect, stroke_alpha);
}
NativeThemeAura::DualPainter::DualPainter(
scoped_ptr<NineImagePainter> fill_painter,
const uint8 fill_alphas[kNumStates],
scoped_ptr<NineImagePainter> stroke_painter,
const uint8 stroke_alphas[kNumStates])
: fill_painter(fill_painter.Pass()),
fill_alphas(fill_alphas),
stroke_painter(stroke_painter.Pass()),
stroke_alphas(stroke_alphas) {}
NativeThemeAura::DualPainter::~DualPainter() {}
} // namespace ui
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