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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/touch_selection/touch_selection_controller.h"
#include "base/auto_reset.h"
#include "base/logging.h"
namespace ui {
namespace {
TouchHandleOrientation ToTouchHandleOrientation(SelectionBound::Type type) {
switch (type) {
case SelectionBound::LEFT:
return TOUCH_HANDLE_LEFT;
case SelectionBound::RIGHT:
return TOUCH_HANDLE_RIGHT;
case SelectionBound::CENTER:
return TOUCH_HANDLE_CENTER;
case SelectionBound::EMPTY:
return TOUCH_HANDLE_ORIENTATION_UNDEFINED;
}
NOTREACHED() << "Invalid selection bound type: " << type;
return TOUCH_HANDLE_ORIENTATION_UNDEFINED;
}
} // namespace
TouchSelectionController::TouchSelectionController(
TouchSelectionControllerClient* client,
base::TimeDelta tap_timeout,
float tap_slop)
: client_(client),
tap_timeout_(tap_timeout),
tap_slop_(tap_slop),
response_pending_input_event_(INPUT_EVENT_TYPE_NONE),
start_orientation_(TOUCH_HANDLE_ORIENTATION_UNDEFINED),
end_orientation_(TOUCH_HANDLE_ORIENTATION_UNDEFINED),
is_insertion_active_(false),
activate_insertion_automatically_(false),
is_selection_active_(false),
activate_selection_automatically_(false),
selection_empty_(false),
selection_editable_(false),
temporarily_hidden_(false) {
DCHECK(client_);
HideAndDisallowShowingAutomatically();
}
TouchSelectionController::~TouchSelectionController() {
}
void TouchSelectionController::OnSelectionBoundsChanged(
const SelectionBound& start,
const SelectionBound& end) {
if (start == start_ && end_ == end)
return;
start_ = start;
end_ = end;
start_orientation_ = ToTouchHandleOrientation(start_.type());
end_orientation_ = ToTouchHandleOrientation(end_.type());
if (!activate_selection_automatically_ &&
!activate_insertion_automatically_) {
DCHECK_EQ(INPUT_EVENT_TYPE_NONE, response_pending_input_event_);
return;
}
// Ensure that |response_pending_input_event_| is cleared after the method
// completes, while also making its current value available for the duration
// of the call.
InputEventType causal_input_event = response_pending_input_event_;
response_pending_input_event_ = INPUT_EVENT_TYPE_NONE;
base::AutoReset<InputEventType> auto_reset_response_pending_input_event(
&response_pending_input_event_, causal_input_event);
const bool is_selection_dragging =
is_selection_active_ && (start_selection_handle_->is_dragging() ||
end_selection_handle_->is_dragging());
// It's possible that the bounds temporarily overlap while a selection handle
// is being dragged, incorrectly reporting a CENTER orientation.
// TODO(jdduke): This safeguard is racy, as it's possible the delayed response
// from handle positioning occurs *after* the handle dragging has ceased.
// Instead, prevent selection -> insertion transitions without an intervening
// action or selection clearing of some sort, crbug.com/392696.
if (is_selection_dragging) {
if (start_orientation_ == TOUCH_HANDLE_CENTER)
start_orientation_ = start_selection_handle_->orientation();
if (end_orientation_ == TOUCH_HANDLE_CENTER)
end_orientation_ = end_selection_handle_->orientation();
}
if (GetStartPosition() != GetEndPosition() ||
(is_selection_dragging &&
start_orientation_ != TOUCH_HANDLE_ORIENTATION_UNDEFINED &&
end_orientation_ != TOUCH_HANDLE_ORIENTATION_UNDEFINED)) {
OnSelectionChanged();
return;
}
if (start_orientation_ == TOUCH_HANDLE_CENTER && selection_editable_) {
OnInsertionChanged();
return;
}
HideAndDisallowShowingAutomatically();
}
bool TouchSelectionController::WillHandleTouchEvent(const MotionEvent& event) {
if (is_insertion_active_) {
DCHECK(insertion_handle_);
return insertion_handle_->WillHandleTouchEvent(event);
}
if (is_selection_active_) {
DCHECK(start_selection_handle_);
DCHECK(end_selection_handle_);
if (start_selection_handle_->is_dragging())
return start_selection_handle_->WillHandleTouchEvent(event);
if (end_selection_handle_->is_dragging())
return end_selection_handle_->WillHandleTouchEvent(event);
const gfx::PointF event_pos(event.GetX(), event.GetY());
if ((event_pos - GetStartPosition()).LengthSquared() <=
(event_pos - GetEndPosition()).LengthSquared())
return start_selection_handle_->WillHandleTouchEvent(event);
else
return end_selection_handle_->WillHandleTouchEvent(event);
}
return false;
}
void TouchSelectionController::OnLongPressEvent() {
response_pending_input_event_ = LONG_PRESS;
ShowSelectionHandlesAutomatically();
ShowInsertionHandleAutomatically();
ResetCachedValuesIfInactive();
}
void TouchSelectionController::AllowShowingFromCurrentSelection() {
if (is_selection_active_ || is_insertion_active_)
return;
activate_selection_automatically_ = true;
activate_insertion_automatically_ = true;
if (GetStartPosition() != GetEndPosition())
OnSelectionChanged();
else if (start_orientation_ == TOUCH_HANDLE_CENTER && selection_editable_)
OnInsertionChanged();
}
void TouchSelectionController::OnTapEvent() {
response_pending_input_event_ = TAP;
ShowInsertionHandleAutomatically();
if (selection_empty_)
DeactivateInsertion();
ResetCachedValuesIfInactive();
}
void TouchSelectionController::HideAndDisallowShowingAutomatically() {
response_pending_input_event_ = INPUT_EVENT_TYPE_NONE;
DeactivateInsertion();
DeactivateSelection();
activate_insertion_automatically_ = false;
activate_selection_automatically_ = false;
}
void TouchSelectionController::SetTemporarilyHidden(bool hidden) {
if (temporarily_hidden_ == hidden)
return;
temporarily_hidden_ = hidden;
TouchHandle::AnimationStyle animation_style = GetAnimationStyle(true);
if (is_selection_active_) {
start_selection_handle_->SetVisible(GetStartVisible(), animation_style);
end_selection_handle_->SetVisible(GetEndVisible(), animation_style);
}
if (is_insertion_active_)
insertion_handle_->SetVisible(GetStartVisible(), animation_style);
}
void TouchSelectionController::OnSelectionEditable(bool editable) {
if (selection_editable_ == editable)
return;
selection_editable_ = editable;
ResetCachedValuesIfInactive();
if (!selection_editable_)
DeactivateInsertion();
}
void TouchSelectionController::OnSelectionEmpty(bool empty) {
if (selection_empty_ == empty)
return;
selection_empty_ = empty;
ResetCachedValuesIfInactive();
}
bool TouchSelectionController::Animate(base::TimeTicks frame_time) {
if (is_insertion_active_)
return insertion_handle_->Animate(frame_time);
if (is_selection_active_) {
bool needs_animate = start_selection_handle_->Animate(frame_time);
needs_animate |= end_selection_handle_->Animate(frame_time);
return needs_animate;
}
return false;
}
void TouchSelectionController::OnHandleDragBegin(const TouchHandle& handle) {
if (&handle == insertion_handle_.get()) {
client_->OnSelectionEvent(INSERTION_DRAG_STARTED, handle.position());
return;
}
gfx::PointF base, extent;
if (&handle == start_selection_handle_.get()) {
base = end_selection_handle_->position() + GetEndLineOffset();
extent = start_selection_handle_->position() + GetStartLineOffset();
} else {
base = start_selection_handle_->position() + GetStartLineOffset();
extent = end_selection_handle_->position() + GetEndLineOffset();
}
// When moving the handle we want to move only the extent point. Before doing
// so we must make sure that the base point is set correctly.
client_->SelectBetweenCoordinates(base, extent);
client_->OnSelectionEvent(SELECTION_DRAG_STARTED, handle.position());
}
void TouchSelectionController::OnHandleDragUpdate(const TouchHandle& handle,
const gfx::PointF& position) {
// As the position corresponds to the bottom left point of the selection
// bound, offset it by half the corresponding line height.
gfx::Vector2dF line_offset = &handle == end_selection_handle_.get()
? GetStartLineOffset()
: GetEndLineOffset();
gfx::PointF line_position = position + line_offset;
if (&handle == insertion_handle_.get()) {
client_->MoveCaret(line_position);
} else {
client_->MoveRangeSelectionExtent(line_position);
}
}
void TouchSelectionController::OnHandleDragEnd(const TouchHandle& handle) {
if (&handle != insertion_handle_.get())
client_->OnSelectionEvent(SELECTION_DRAG_STOPPED, handle.position());
}
void TouchSelectionController::OnHandleTapped(const TouchHandle& handle) {
if (insertion_handle_ && &handle == insertion_handle_.get())
client_->OnSelectionEvent(INSERTION_TAPPED, handle.position());
}
void TouchSelectionController::SetNeedsAnimate() {
client_->SetNeedsAnimate();
}
scoped_ptr<TouchHandleDrawable> TouchSelectionController::CreateDrawable() {
return client_->CreateDrawable();
}
base::TimeDelta TouchSelectionController::GetTapTimeout() const {
return tap_timeout_;
}
float TouchSelectionController::GetTapSlop() const {
return tap_slop_;
}
void TouchSelectionController::ShowInsertionHandleAutomatically() {
if (activate_insertion_automatically_)
return;
activate_insertion_automatically_ = true;
ResetCachedValuesIfInactive();
}
void TouchSelectionController::ShowSelectionHandlesAutomatically() {
if (activate_selection_automatically_)
return;
activate_selection_automatically_ = true;
ResetCachedValuesIfInactive();
}
void TouchSelectionController::OnInsertionChanged() {
DeactivateSelection();
if (response_pending_input_event_ == TAP && selection_empty_) {
HideAndDisallowShowingAutomatically();
return;
}
if (!activate_insertion_automatically_)
return;
const bool was_active = is_insertion_active_;
const gfx::PointF position = GetStartPosition();
if (!is_insertion_active_)
ActivateInsertion();
else
client_->OnSelectionEvent(INSERTION_MOVED, position);
insertion_handle_->SetVisible(GetStartVisible(),
GetAnimationStyle(was_active));
insertion_handle_->SetPosition(position);
}
void TouchSelectionController::OnSelectionChanged() {
DeactivateInsertion();
if (!activate_selection_automatically_)
return;
const bool was_active = is_selection_active_;
ActivateSelection();
const TouchHandle::AnimationStyle animation = GetAnimationStyle(was_active);
start_selection_handle_->SetVisible(GetStartVisible(), animation);
end_selection_handle_->SetVisible(GetEndVisible(), animation);
start_selection_handle_->SetPosition(GetStartPosition());
end_selection_handle_->SetPosition(GetEndPosition());
}
void TouchSelectionController::ActivateInsertion() {
DCHECK(!is_selection_active_);
if (!insertion_handle_)
insertion_handle_.reset(new TouchHandle(this, TOUCH_HANDLE_CENTER));
if (!is_insertion_active_) {
is_insertion_active_ = true;
insertion_handle_->SetEnabled(true);
client_->OnSelectionEvent(INSERTION_SHOWN, GetStartPosition());
}
}
void TouchSelectionController::DeactivateInsertion() {
if (!is_insertion_active_)
return;
DCHECK(insertion_handle_);
is_insertion_active_ = false;
insertion_handle_->SetEnabled(false);
client_->OnSelectionEvent(INSERTION_CLEARED, gfx::PointF());
}
void TouchSelectionController::ActivateSelection() {
DCHECK(!is_insertion_active_);
if (!start_selection_handle_) {
start_selection_handle_.reset(new TouchHandle(this, start_orientation_));
} else {
start_selection_handle_->SetEnabled(true);
start_selection_handle_->SetOrientation(start_orientation_);
}
if (!end_selection_handle_) {
end_selection_handle_.reset(new TouchHandle(this, end_orientation_));
} else {
end_selection_handle_->SetEnabled(true);
end_selection_handle_->SetOrientation(end_orientation_);
}
// As a long press received while a selection is already active may trigger
// an entirely new selection, notify the client but avoid sending an
// intervening SELECTION_CLEARED update to avoid unnecessary state changes.
if (!is_selection_active_ || response_pending_input_event_ == LONG_PRESS) {
is_selection_active_ = true;
response_pending_input_event_ = INPUT_EVENT_TYPE_NONE;
client_->OnSelectionEvent(SELECTION_SHOWN, GetStartPosition());
}
}
void TouchSelectionController::DeactivateSelection() {
if (!is_selection_active_)
return;
DCHECK(start_selection_handle_);
DCHECK(end_selection_handle_);
start_selection_handle_->SetEnabled(false);
end_selection_handle_->SetEnabled(false);
is_selection_active_ = false;
client_->OnSelectionEvent(SELECTION_CLEARED, gfx::PointF());
}
void TouchSelectionController::ResetCachedValuesIfInactive() {
if (is_selection_active_ || is_insertion_active_)
return;
start_ = SelectionBound();
end_ = SelectionBound();
start_orientation_ = TOUCH_HANDLE_ORIENTATION_UNDEFINED;
end_orientation_ = TOUCH_HANDLE_ORIENTATION_UNDEFINED;
}
const gfx::PointF& TouchSelectionController::GetStartPosition() const {
return start_.edge_bottom();
}
const gfx::PointF& TouchSelectionController::GetEndPosition() const {
return end_.edge_bottom();
}
gfx::Vector2dF TouchSelectionController::GetStartLineOffset() const {
return gfx::ScaleVector2d(start_.edge_top() - start_.edge_bottom(), 0.5f);
}
gfx::Vector2dF TouchSelectionController::GetEndLineOffset() const {
return gfx::ScaleVector2d(end_.edge_top() - end_.edge_bottom(), 0.5f);
}
bool TouchSelectionController::GetStartVisible() const {
return start_.visible() && !temporarily_hidden_;
}
bool TouchSelectionController::GetEndVisible() const {
return end_.visible() && !temporarily_hidden_;
}
TouchHandle::AnimationStyle TouchSelectionController::GetAnimationStyle(
bool was_active) const {
return was_active && client_->SupportsAnimation()
? TouchHandle::ANIMATION_SMOOTH
: TouchHandle::ANIMATION_NONE;
}
} // namespace ui
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