File: accessible_pane_view.h

package info (click to toggle)
chromium-browser 41.0.2272.118-1
  • links: PTS, VCS
  • area: main
  • in suites: jessie-kfreebsd
  • size: 2,189,132 kB
  • sloc: cpp: 9,691,462; ansic: 3,341,451; python: 712,689; asm: 518,779; xml: 208,926; java: 169,820; sh: 119,353; perl: 68,907; makefile: 28,311; yacc: 13,305; objc: 11,385; tcl: 3,186; cs: 2,225; sql: 2,217; lex: 2,215; lisp: 1,349; pascal: 1,256; awk: 407; ruby: 155; sed: 53; php: 14; exp: 11
file content (129 lines) | stat: -rw-r--r-- 4,821 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef UI_VIEWS_ACCESSIBLE_PANE_VIEW_H_
#define UI_VIEWS_ACCESSIBLE_PANE_VIEW_H_

#include "base/containers/hash_tables.h"
#include "base/memory/scoped_ptr.h"
#include "base/memory/weak_ptr.h"
#include "ui/base/accelerators/accelerator.h"
#include "ui/views/focus/focus_manager.h"
#include "ui/views/view.h"

namespace views {
class FocusSearch;

// This class provides keyboard access to any view that extends it, typically
// a toolbar.  The user sets focus to a control in this view by pressing
// F6 to traverse all panes, or by pressing a shortcut that jumps directly
// to this pane.
class VIEWS_EXPORT AccessiblePaneView : public View,
                                        public FocusChangeListener,
                                        public FocusTraversable {
 public:
  AccessiblePaneView();
  ~AccessiblePaneView() override;

  // Set focus to the pane with complete keyboard access.
  // Focus will be restored to the last focused view if the user escapes.
  // If |initial_focus| is not NULL, that control will get
  // the initial focus, if it's enabled and focusable. Returns true if
  // the pane was able to receive focus.
  virtual bool SetPaneFocus(View* initial_focus);

  // Set focus to the pane with complete keyboard access, with the
  // focus initially set to the default child. Focus will be restored
  // to the last focused view if the user escapes.
  // Returns true if the pane was able to receive focus.
  virtual bool SetPaneFocusAndFocusDefault();

  // Overridden from View:
  FocusTraversable* GetPaneFocusTraversable() override;
  bool AcceleratorPressed(const ui::Accelerator& accelerator) override;
  void SetVisible(bool flag) override;
  void GetAccessibleState(ui::AXViewState* state) override;
  void RequestFocus() override;

  // Overridden from FocusChangeListener:
  void OnWillChangeFocus(View* focused_before, View* focused_now) override;
  void OnDidChangeFocus(View* focused_before, View* focused_now) override;

  // Overridden from FocusTraversable:
  FocusSearch* GetFocusSearch() override;
  FocusTraversable* GetFocusTraversableParent() override;
  View* GetFocusTraversableParentView() override;

  // For testing only.
  const ui::Accelerator& home_key() const { return home_key_; }
  const ui::Accelerator& end_key() const { return end_key_; }
  const ui::Accelerator& escape_key() const { return escape_key_; }
  const ui::Accelerator& left_key() const { return left_key_; }
  const ui::Accelerator& right_key() const { return right_key_; }

 protected:
  // A subclass can override this to provide a default focusable child
  // other than the first focusable child.
  virtual View* GetDefaultFocusableChild();

  // Returns the parent of |v|. Subclasses can override this if
  // they need custom focus search behavior.
  virtual View* GetParentForFocusSearch(View* v);

  // Returns true if |v| is contained within the hierarchy rooted at |root|
  // for the purpose of focus searching. Subclasses can override this if
  // they need custom focus search behavior.
  virtual bool ContainsForFocusSearch(View* root, const View* v);

  // Remove pane focus.
  virtual void RemovePaneFocus();

  View* GetFirstFocusableChild();
  View* GetLastFocusableChild();

  FocusManager* focus_manager() const { return focus_manager_; }

  // When finishing navigation by pressing ESC, it is allowed to surrender the
  // focus to another window if if |allow| is set and no previous view can be
  // found.
  void set_allow_deactivate_on_esc(bool allow) {
    allow_deactivate_on_esc_ = allow;
  }

 private:
  bool pane_has_focus_;

  // If true, the panel should be de-activated upon escape when no active view
  // is known where to return to.
  bool allow_deactivate_on_esc_;

  // Save the focus manager rather than calling GetFocusManager(),
  // so that we can remove focus listeners in the destructor.
  FocusManager* focus_manager_;

  // Our custom focus search implementation that traps focus in this
  // pane and traverses all views that are focusable for accessibility,
  // not just those that are normally focusable.
  scoped_ptr<FocusSearch> focus_search_;

  // Registered accelerators
  ui::Accelerator home_key_;
  ui::Accelerator end_key_;
  ui::Accelerator escape_key_;
  ui::Accelerator left_key_;
  ui::Accelerator right_key_;

  // View storage id for the last focused view that's not within this pane.
  int last_focused_view_storage_id_;

  friend class AccessiblePaneViewFocusSearch;

  base::WeakPtrFactory<AccessiblePaneView> method_factory_;

  DISALLOW_COPY_AND_ASSIGN(AccessiblePaneView);
};

}  // namespace views

#endif  // UI_VIEWS_ACCESSIBLE_PANE_VIEW_H_