1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638
|
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_VIEWS_CONTROLS_MENU_MENU_CONTROLLER_H_
#define UI_VIEWS_CONTROLS_MENU_MENU_CONTROLLER_H_
#include "build/build_config.h"
#include <list>
#include <set>
#include <vector>
#include "base/compiler_specific.h"
#include "base/memory/linked_ptr.h"
#include "base/memory/scoped_ptr.h"
#include "base/timer/timer.h"
#include "ui/events/event.h"
#include "ui/events/event_constants.h"
#include "ui/events/platform/platform_event_dispatcher.h"
#include "ui/views/controls/button/menu_button.h"
#include "ui/views/controls/menu/menu_config.h"
#include "ui/views/controls/menu/menu_delegate.h"
#include "ui/views/widget/widget_observer.h"
namespace base {
class MessagePumpDispatcher;
}
namespace gfx {
class Screen;
}
namespace ui {
class NativeTheme;
class OSExchangeData;
class ScopedEventDispatcher;
}
namespace views {
class MenuButton;
class MenuHostRootView;
class MenuItemView;
class MenuMessageLoop;
class MouseEvent;
class SubmenuView;
class View;
namespace internal {
class MenuControllerDelegate;
class MenuEventDispatcher;
class MenuMessagePumpDispatcher;
class MenuRunnerImpl;
}
// MenuController -------------------------------------------------------------
// MenuController is used internally by the various menu classes to manage
// showing, selecting and drag/drop for menus. All relevant events are
// forwarded to the MenuController from SubmenuView and MenuHost.
class VIEWS_EXPORT MenuController : public WidgetObserver {
public:
// Enumeration of how the menu should exit.
enum ExitType {
// Don't exit.
EXIT_NONE,
// All menus, including nested, should be exited.
EXIT_ALL,
// Only the outermost menu should be exited.
EXIT_OUTERMOST,
// This is set if the menu is being closed as the result of one of the menus
// being destroyed.
EXIT_DESTROYED
};
// If a menu is currently active, this returns the controller for it.
static MenuController* GetActiveInstance();
// Runs the menu at the specified location. If the menu was configured to
// block, the selected item is returned. If the menu does not block this
// returns NULL immediately.
MenuItemView* Run(Widget* parent,
MenuButton* button,
MenuItemView* root,
const gfx::Rect& bounds,
MenuAnchorPosition position,
bool context_menu,
bool is_nested_drag,
int* event_flags);
// Whether or not Run blocks.
bool IsBlockingRun() const { return blocking_run_; }
bool in_nested_run() const { return !menu_stack_.empty(); }
// Whether or not drag operation is in progress.
bool drag_in_progress() const { return drag_in_progress_; }
// Whether the MenuController initiated the drag in progress. False if there
// is no drag in progress.
bool did_initiate_drag() const { return did_initiate_drag_; }
// Returns the owner of child windows.
// WARNING: this may be NULL.
Widget* owner() { return owner_; }
// Get the anchor position wich is used to show this menu.
MenuAnchorPosition GetAnchorPosition() { return state_.anchor; }
// Cancels the current Run. See ExitType for a description of what happens
// with the various parameters.
void Cancel(ExitType type);
// An alternative to Cancel(EXIT_ALL) that can be used with a OneShotTimer.
void CancelAll() { Cancel(EXIT_ALL); }
// Returns the current exit type. This returns a value other than EXIT_NONE if
// the menu is being canceled.
ExitType exit_type() const { return exit_type_; }
// Returns the time from the event which closed the menu - or 0.
base::TimeDelta closing_event_time() const { return closing_event_time_; }
void set_is_combobox(bool is_combobox) { is_combobox_ = is_combobox; }
// Various events, forwarded from the submenu.
//
// NOTE: the coordinates of the events are in that of the
// MenuScrollViewContainer.
void OnMousePressed(SubmenuView* source, const ui::MouseEvent& event);
void OnMouseDragged(SubmenuView* source, const ui::MouseEvent& event);
void OnMouseReleased(SubmenuView* source, const ui::MouseEvent& event);
void OnMouseMoved(SubmenuView* source, const ui::MouseEvent& event);
void OnMouseEntered(SubmenuView* source, const ui::MouseEvent& event);
bool OnMouseWheel(SubmenuView* source, const ui::MouseWheelEvent& event);
void OnGestureEvent(SubmenuView* source, ui::GestureEvent* event);
bool GetDropFormats(
SubmenuView* source,
int* formats,
std::set<ui::OSExchangeData::CustomFormat>* custom_formats);
bool AreDropTypesRequired(SubmenuView* source);
bool CanDrop(SubmenuView* source, const ui::OSExchangeData& data);
void OnDragEntered(SubmenuView* source, const ui::DropTargetEvent& event);
int OnDragUpdated(SubmenuView* source, const ui::DropTargetEvent& event);
void OnDragExited(SubmenuView* source);
int OnPerformDrop(SubmenuView* source, const ui::DropTargetEvent& event);
// Invoked from the scroll buttons of the MenuScrollViewContainer.
void OnDragEnteredScrollButton(SubmenuView* source, bool is_up);
void OnDragExitedScrollButton(SubmenuView* source);
// Called by the Widget when a drag is about to start on a child view. This
// could be initiated by one of our MenuItemViews, or could be through another
// child View.
void OnDragWillStart();
// Called by the Widget when the drag has completed. |should_close|
// corresponds to whether or not the menu should close.
void OnDragComplete(bool should_close);
// Update the submenu's selection based on the current mouse location
void UpdateSubmenuSelection(SubmenuView* source);
// WidgetObserver overrides:
void OnWidgetDestroying(Widget* widget) override;
// Only used for testing.
bool IsCancelAllTimerRunningForTest();
// Only used for testing.
static void TurnOffMenuSelectionHoldForTest();
private:
friend class internal::MenuEventDispatcher;
friend class internal::MenuMessagePumpDispatcher;
friend class internal::MenuRunnerImpl;
friend class MenuControllerTest;
friend class MenuHostRootView;
friend class MenuItemView;
friend class SubmenuView;
class MenuScrollTask;
struct SelectByCharDetails;
// Values supplied to SetSelection.
enum SetSelectionTypes {
SELECTION_DEFAULT = 0,
// If set submenus are opened immediately, otherwise submenus are only
// openned after a timer fires.
SELECTION_UPDATE_IMMEDIATELY = 1 << 0,
// If set and the menu_item has a submenu, the submenu is shown.
SELECTION_OPEN_SUBMENU = 1 << 1,
// SetSelection is being invoked as the result exiting or cancelling the
// menu. This is used for debugging.
SELECTION_EXIT = 1 << 2,
};
// Result type for SendAcceleratorToHotTrackedView
enum SendAcceleratorResultType {
// Accelerator is not sent because of no hot tracked views.
ACCELERATOR_NOT_PROCESSED,
// Accelerator is sent to the hot tracked views.
ACCELERATOR_PROCESSED,
// Same as above and the accelerator causes the exit of the menu.
ACCELERATOR_PROCESSED_EXIT
};
// Tracks selection information.
struct State {
State();
~State();
// The selected menu item.
MenuItemView* item;
// If item has a submenu this indicates if the submenu is showing.
bool submenu_open;
// Bounds passed to the run menu. Used for positioning the first menu.
gfx::Rect initial_bounds;
// Position of the initial menu.
MenuAnchorPosition anchor;
// The direction child menus have opened in.
std::list<bool> open_leading;
// Bounds for the monitor we're showing on.
gfx::Rect monitor_bounds;
// Is the current menu a context menu.
bool context_menu;
};
// Used by GetMenuPart to indicate the menu part at a particular location.
struct MenuPart {
// Type of part.
enum Type {
NONE,
MENU_ITEM,
SCROLL_UP,
SCROLL_DOWN
};
MenuPart() : type(NONE), menu(NULL), parent(NULL), submenu(NULL) {}
// Convenience for testing type == SCROLL_DOWN or type == SCROLL_UP.
bool is_scroll() const { return type == SCROLL_DOWN || type == SCROLL_UP; }
// Type of part.
Type type;
// If type is MENU_ITEM, this is the menu item the mouse is over, otherwise
// this is NULL.
// NOTE: if type is MENU_ITEM and the mouse is not over a valid menu item
// but is over a menu (for example, the mouse is over a separator or
// empty menu), this is NULL and parent is the menu the mouse was
// clicked on.
MenuItemView* menu;
// If type is MENU_ITEM but the mouse is not over a menu item this is the
// parent of the menu item the user clicked on. Otherwise this is NULL.
MenuItemView* parent;
// This is the submenu the mouse is over.
SubmenuView* submenu;
};
// Sets the selection to |menu_item|. A value of NULL unselects
// everything. |types| is a bitmask of |SetSelectionTypes|.
//
// Internally this updates pending_state_ immediatley. state_ is only updated
// immediately if SELECTION_UPDATE_IMMEDIATELY is set. If
// SELECTION_UPDATE_IMMEDIATELY is not set CommitPendingSelection is invoked
// to show/hide submenus and update state_.
void SetSelection(MenuItemView* menu_item, int types);
void SetSelectionOnPointerDown(SubmenuView* source,
const ui::LocatedEvent& event);
void StartDrag(SubmenuView* source, const gfx::Point& location);
// Key processing. The return value of this is returned from Dispatch.
// In other words, if this returns false (which happens if escape was
// pressed, or a matching mnemonic was found) the message loop returns.
bool OnKeyDown(ui::KeyboardCode key_code);
// Creates a MenuController. If |blocking| is true a nested message loop is
// started in |Run|.
MenuController(ui::NativeTheme* theme,
bool blocking,
internal::MenuControllerDelegate* delegate);
~MenuController() override;
// Runs the platform specific bits of the message loop. If |nested_menu| is
// true we're being asked to run a menu from within a menu (eg a context
// menu).
void RunMessageLoop(bool nested_menu);
// AcceleratorPressed is invoked on the hot tracked view if it exists.
SendAcceleratorResultType SendAcceleratorToHotTrackedView();
void UpdateInitialLocation(const gfx::Rect& bounds,
MenuAnchorPosition position,
bool context_menu);
// Invoked when the user accepts the selected item. This is only used
// when blocking. This schedules the loop to quit.
void Accept(MenuItemView* item, int event_flags);
bool ShowSiblingMenu(SubmenuView* source, const gfx::Point& mouse_location);
// Shows a context menu for |menu_item| as a result of a located event if
// appropriate. This is invoked on long press and releasing the right mouse
// button. Returns whether a context menu was shown.
bool ShowContextMenu(MenuItemView* menu_item,
SubmenuView* source,
const ui::LocatedEvent& event,
ui::MenuSourceType source_type);
// Closes all menus, including any menus of nested invocations of Run.
void CloseAllNestedMenus();
// Gets the enabled menu item at the specified location.
// If over_any_menu is non-null it is set to indicate whether the location
// is over any menu. It is possible for this to return NULL, but
// over_any_menu to be true. For example, the user clicked on a separator.
MenuItemView* GetMenuItemAt(View* menu, int x, int y);
// If there is an empty menu item at the specified location, it is returned.
MenuItemView* GetEmptyMenuItemAt(View* source, int x, int y);
// Returns true if the coordinate is over the scroll buttons of the
// SubmenuView's MenuScrollViewContainer. If true is returned, part is set to
// indicate which scroll button the coordinate is.
bool IsScrollButtonAt(SubmenuView* source,
int x,
int y,
MenuPart::Type* part);
// Returns the target for the mouse event. The coordinates are in terms of
// source's scroll view container.
MenuPart GetMenuPart(SubmenuView* source, const gfx::Point& source_loc);
// Returns the target for mouse events. The search is done through |item| and
// all its parents.
MenuPart GetMenuPartByScreenCoordinateUsingMenu(MenuItemView* item,
const gfx::Point& screen_loc);
// Implementation of GetMenuPartByScreenCoordinate for a single menu. Returns
// true if the supplied SubmenuView contains the location in terms of the
// screen. If it does, part is set appropriately and true is returned.
bool GetMenuPartByScreenCoordinateImpl(SubmenuView* menu,
const gfx::Point& screen_loc,
MenuPart* part);
// Returns true if the SubmenuView contains the specified location. This does
// NOT included the scroll buttons, only the submenu view.
bool DoesSubmenuContainLocation(SubmenuView* submenu,
const gfx::Point& screen_loc);
// Opens/Closes the necessary menus such that state_ matches that of
// pending_state_. This is invoked if submenus are not opened immediately,
// but after a delay.
void CommitPendingSelection();
// If item has a submenu, it is closed. This does NOT update the selection
// in anyway.
void CloseMenu(MenuItemView* item);
// If item has a submenu, it is opened. This does NOT update the selection
// in anyway.
void OpenMenu(MenuItemView* item);
// Implementation of OpenMenu. If |show| is true, this invokes show on the
// menu, otherwise Reposition is invoked.
void OpenMenuImpl(MenuItemView* item, bool show);
// Invoked when the children of a menu change and the menu is showing.
// This closes any submenus and resizes the submenu.
void MenuChildrenChanged(MenuItemView* item);
// Builds the paths of the two menu items into the two paths, and
// sets first_diff_at to the location of the first difference between the
// two paths.
void BuildPathsAndCalculateDiff(MenuItemView* old_item,
MenuItemView* new_item,
std::vector<MenuItemView*>* old_path,
std::vector<MenuItemView*>* new_path,
size_t* first_diff_at);
// Builds the path for the specified item.
void BuildMenuItemPath(MenuItemView* item, std::vector<MenuItemView*>* path);
// Starts/stops the timer that commits the pending state to state
// (opens/closes submenus).
void StartShowTimer();
void StopShowTimer();
// Starts/stops the timer cancel the menu. This is used during drag and
// drop when the drop enters/exits the menu.
void StartCancelAllTimer();
void StopCancelAllTimer();
// Calculates the bounds of the menu to show. is_leading is set to match the
// direction the menu opened in.
gfx::Rect CalculateMenuBounds(MenuItemView* item,
bool prefer_leading,
bool* is_leading);
// Calculates the bubble bounds of the menu to show. is_leading is set to
// match the direction the menu opened in.
gfx::Rect CalculateBubbleMenuBounds(MenuItemView* item,
bool prefer_leading,
bool* is_leading);
// Returns the depth of the menu.
static int MenuDepth(MenuItemView* item);
// Selects the next/previous menu item.
void IncrementSelection(int delta);
// Returns the next selectable child menu item of |parent| starting at |index|
// and incrementing index by |delta|. If there are no more selected menu items
// NULL is returned.
MenuItemView* FindNextSelectableMenuItem(MenuItemView* parent,
int index,
int delta);
// If the selected item has a submenu and it isn't currently open, the
// the selection is changed such that the menu opens immediately.
void OpenSubmenuChangeSelectionIfCan();
// If possible, closes the submenu.
void CloseSubmenu();
// Returns details about which menu items match the mnemonic |key|.
// |match_function| is used to determine which menus match.
SelectByCharDetails FindChildForMnemonic(
MenuItemView* parent,
base::char16 key,
bool (*match_function)(MenuItemView* menu, base::char16 mnemonic));
// Selects or accepts the appropriate menu item based on |details|. Returns
// true if |Accept| was invoked (which happens if there aren't multiple item
// with the same mnemonic and the item to select does not have a submenu).
bool AcceptOrSelect(MenuItemView* parent, const SelectByCharDetails& details);
// Selects by mnemonic, and if that doesn't work tries the first character of
// the title. Returns true if a match was selected and the menu should exit.
bool SelectByChar(base::char16 key);
// For Windows and Aura we repost an event for some events that dismiss
// the context menu. The event is then reprocessed to cause its result
// if the context menu had not been present.
// On non-aura Windows, a new mouse event is generated and posted to
// the window (if there is one) at the location of the event. On
// aura, the event is reposted on the RootWindow.
void RepostEvent(SubmenuView* source, const ui::LocatedEvent& event);
// Sets the drop target to new_item.
void SetDropMenuItem(MenuItemView* new_item,
MenuDelegate::DropPosition position);
// Starts/stops scrolling as appropriate. part gives the part the mouse is
// over.
void UpdateScrolling(const MenuPart& part);
// Stops scrolling.
void StopScrolling();
// Updates active mouse view from the location of the event and sends it
// the appropriate events. This is used to send mouse events to child views so
// that they react to click-drag-release as if the user clicked on the view
// itself.
void UpdateActiveMouseView(SubmenuView* event_source,
const ui::MouseEvent& event,
View* target_menu);
// Sends a mouse release event to the current active mouse view and sets
// it to null.
void SendMouseReleaseToActiveView(SubmenuView* event_source,
const ui::MouseEvent& event);
// Sends a mouse capture lost event to the current active mouse view and sets
// it to null.
void SendMouseCaptureLostToActiveView();
// Sets/gets the active mouse view. See UpdateActiveMouseView() for details.
void SetActiveMouseView(View* view);
View* GetActiveMouseView();
// Sets exit type. Calling this can terminate the active nested message-loop.
void SetExitType(ExitType type);
// Terminates the current nested message-loop.
void TerminateNestedMessageLoop();
// Handles the mouse location event on the submenu |source|.
void HandleMouseLocation(SubmenuView* source,
const gfx::Point& mouse_location);
// Retrieve an appropriate Screen.
gfx::Screen* GetScreen();
// The active instance.
static MenuController* active_instance_;
// If true, Run blocks. If false, Run doesn't block and this is used for
// drag and drop. Note that the semantics for drag and drop are slightly
// different: cancel timer is kicked off any time the drag moves outside the
// menu, mouse events do nothing...
bool blocking_run_;
// If true, we're showing.
bool showing_;
// Indicates what to exit.
ExitType exit_type_;
// Whether we did a capture. We do a capture only if we're blocking and
// the mouse was down when Run.
bool did_capture_;
// As the user drags the mouse around pending_state_ changes immediately.
// When the user stops moving/dragging the mouse (or clicks the mouse)
// pending_state_ is committed to state_, potentially resulting in
// opening or closing submenus. This gives a slight delayed effect to
// submenus as the user moves the mouse around. This is done so that as the
// user moves the mouse all submenus don't immediately pop.
State pending_state_;
State state_;
// If the user accepted the selection, this is the result.
MenuItemView* result_;
// The event flags when the user selected the menu.
int accept_event_flags_;
// If not empty, it means we're nested. When Run is invoked from within
// Run, the current state (state_) is pushed onto menu_stack_. This allows
// MenuController to restore the state when the nested run returns.
typedef std::pair<State, linked_ptr<MenuButton::PressedLock> > NestedState;
std::list<NestedState> menu_stack_;
// As the mouse moves around submenus are not opened immediately. Instead
// they open after this timer fires.
base::OneShotTimer<MenuController> show_timer_;
// Used to invoke CancelAll(). This is used during drag and drop to hide the
// menu after the mouse moves out of the of the menu. This is necessitated by
// the lack of an ability to detect when the drag has completed from the drop
// side.
base::OneShotTimer<MenuController> cancel_all_timer_;
// Drop target.
MenuItemView* drop_target_;
MenuDelegate::DropPosition drop_position_;
// Owner of child windows.
// WARNING: this may be NULL.
Widget* owner_;
// Indicates a possible drag operation.
bool possible_drag_;
// True when drag operation is in progress.
bool drag_in_progress_;
// True when the drag operation in progress was initiated by the
// MenuController for a child MenuItemView (as opposed to initiated separately
// by a child View).
bool did_initiate_drag_;
// Location the mouse was pressed at. Used to detect d&d.
gfx::Point press_pt_;
// We get a slew of drag updated messages as the mouse is over us. To avoid
// continually processing whether we can drop, we cache the coordinates.
bool valid_drop_coordinates_;
gfx::Point drop_pt_;
int last_drop_operation_;
// If true, we're in the middle of invoking ShowAt on a submenu.
bool showing_submenu_;
// Task for scrolling the menu. If non-null indicates a scroll is currently
// underway.
scoped_ptr<MenuScrollTask> scroll_task_;
// The lock to keep the menu button pressed while a menu is visible.
scoped_ptr<MenuButton::PressedLock> pressed_lock_;
// ViewStorage id used to store the view mouse drag events are forwarded to.
// See UpdateActiveMouseView() for details.
const int active_mouse_view_id_;
internal::MenuControllerDelegate* delegate_;
// How deep we are in nested message loops. This should be at most 2 (when
// showing a context menu from a menu).
int message_loop_depth_;
views::MenuConfig menu_config_;
// The timestamp of the event which closed the menu - or 0 otherwise.
base::TimeDelta closing_event_time_;
// Time when the menu is first shown.
base::TimeTicks menu_start_time_;
// If a mouse press triggered this menu, this will have its location (in
// screen coordinates). Otherwise this will be (0, 0).
gfx::Point menu_start_mouse_press_loc_;
// Controls behavior differences between a combobox and other types of menu
// (like a context menu).
bool is_combobox_;
// Set to true if the menu item was selected by touch.
bool item_selected_by_touch_;
scoped_ptr<MenuMessageLoop> message_loop_;
DISALLOW_COPY_AND_ASSIGN(MenuController);
};
} // namespace views
#endif // UI_VIEWS_CONTROLS_MENU_MENU_CONTROLLER_H_
|