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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_VIEWS_CONTROLS_TREE_TREE_VIEW_VIEWS_H_
#define UI_VIEWS_CONTROLS_TREE_TREE_VIEW_VIEWS_H_
#include <vector>
#include "base/basictypes.h"
#include "base/compiler_specific.h"
#include "base/memory/scoped_ptr.h"
#include "ui/base/models/tree_node_model.h"
#include "ui/gfx/font_list.h"
#include "ui/gfx/image/image_skia.h"
#include "ui/views/controls/prefix_delegate.h"
#include "ui/views/controls/textfield/textfield_controller.h"
#include "ui/views/focus/focus_manager.h"
#include "ui/views/view.h"
namespace gfx {
class Rect;
} // namespace gfx
namespace views {
class Textfield;
class TreeViewController;
class PrefixSelector;
// TreeView displays hierarchical data as returned from a TreeModel. The user
// can expand, collapse and edit the items. A Controller may be attached to
// receive notification of selection changes and restrict editing.
//
// Note on implementation. This implementation doesn't scale well. In particular
// it does not store any row information, but instead calculates it as
// necessary. But it's more than adequate for current uses.
class VIEWS_EXPORT TreeView : public ui::TreeModelObserver,
public TextfieldController,
public FocusChangeListener,
public PrefixDelegate {
public:
// The tree view's class name.
static const char kViewClassName[];
TreeView();
~TreeView() override;
// Returns new ScrollPane that contains the receiver.
View* CreateParentIfNecessary();
// Sets the model. TreeView does not take ownership of the model.
void SetModel(ui::TreeModel* model);
ui::TreeModel* model() const { return model_; }
// Sets whether to automatically expand children when a parent node is
// expanded. The default is false. If true, when a node in the tree is
// expanded for the first time, its children are also automatically expanded.
// If a node is subsequently collapsed and expanded again, the children
// will not be automatically expanded.
void set_auto_expand_children(bool auto_expand_children) {
auto_expand_children_ = auto_expand_children;
}
// Sets whether the user can edit the nodes. The default is true. If true,
// the Controller is queried to determine if a particular node can be edited.
void SetEditable(bool editable);
// Edits the specified node. This cancels the current edit and expands all
// parents of node.
void StartEditing(ui::TreeModelNode* node);
// Cancels the current edit. Does nothing if not editing.
void CancelEdit();
// Commits the current edit. Does nothing if not editing.
void CommitEdit();
// If the user is editing a node, it is returned. If the user is not
// editing a node, NULL is returned.
ui::TreeModelNode* GetEditingNode();
// Selects the specified node. This expands all the parents of node.
void SetSelectedNode(ui::TreeModelNode* model_node);
// Returns the selected node, or NULL if nothing is selected.
ui::TreeModelNode* GetSelectedNode();
// Marks |model_node| as collapsed. This only effects the UI if node and all
// its parents are expanded (IsExpanded(model_node) returns true).
void Collapse(ui::TreeModelNode* model_node);
// Make sure node and all its parents are expanded.
void Expand(ui::TreeModelNode* node);
// Invoked from ExpandAll(). Expands the supplied node and recursively
// invokes itself with all children.
void ExpandAll(ui::TreeModelNode* node);
// Returns true if the specified node is expanded.
bool IsExpanded(ui::TreeModelNode* model_node);
// Sets whether the root is shown. If true, the root node of the tree is
// shown, if false only the children of the root are shown. The default is
// true.
void SetRootShown(bool root_visible);
// Sets the controller, which may be null. TreeView does not take ownership
// of the controller.
void SetController(TreeViewController* controller) {
controller_ = controller;
}
// Returns the node for the specified row, or NULL for an invalid row index.
ui::TreeModelNode* GetNodeForRow(int row);
// Maps a node to a row, returns -1 if node is not valid.
int GetRowForNode(ui::TreeModelNode* node);
views::Textfield* editor() { return editor_; }
// View overrides:
void Layout() override;
gfx::Size GetPreferredSize() const override;
bool AcceleratorPressed(const ui::Accelerator& accelerator) override;
bool OnMousePressed(const ui::MouseEvent& event) override;
ui::TextInputClient* GetTextInputClient() override;
void OnGestureEvent(ui::GestureEvent* event) override;
void ShowContextMenu(const gfx::Point& p,
ui::MenuSourceType source_type) override;
void GetAccessibleState(ui::AXViewState* state) override;
const char* GetClassName() const override;
// TreeModelObserver overrides:
void TreeNodesAdded(ui::TreeModel* model,
ui::TreeModelNode* parent,
int start,
int count) override;
void TreeNodesRemoved(ui::TreeModel* model,
ui::TreeModelNode* parent,
int start,
int count) override;
void TreeNodeChanged(ui::TreeModel* model,
ui::TreeModelNode* model_node) override;
// TextfieldController overrides:
void ContentsChanged(Textfield* sender,
const base::string16& new_contents) override;
bool HandleKeyEvent(Textfield* sender,
const ui::KeyEvent& key_event) override;
// FocusChangeListener overrides:
void OnWillChangeFocus(View* focused_before, View* focused_now) override;
void OnDidChangeFocus(View* focused_before, View* focused_now) override;
// PrefixDelegate overrides:
int GetRowCount() override;
int GetSelectedRow() override;
void SetSelectedRow(int row) override;
base::string16 GetTextForRow(int row) override;
protected:
// View overrides:
gfx::Point GetKeyboardContextMenuLocation() override;
bool OnKeyPressed(const ui::KeyEvent& event) override;
void OnPaint(gfx::Canvas* canvas) override;
void OnFocus() override;
void OnBlur() override;
private:
friend class TreeViewTest;
// Selects, expands or collapses nodes in the tree. Consistent behavior for
// tap gesture and click events.
bool OnClickOrTap(const ui::LocatedEvent& event);
// InternalNode is used to track information about the set of nodes displayed
// by TreeViewViews.
class InternalNode : public ui::TreeNode<InternalNode> {
public:
InternalNode();
~InternalNode() override;
// Resets the state from |node|.
void Reset(ui::TreeModelNode* node);
// The model node this InternalNode represents.
ui::TreeModelNode* model_node() { return model_node_; }
// Whether the node is expanded.
void set_is_expanded(bool expanded) { is_expanded_ = expanded; }
bool is_expanded() const { return is_expanded_; }
// Whether children have been loaded.
void set_loaded_children(bool value) { loaded_children_ = value; }
bool loaded_children() const { return loaded_children_; }
// Width needed to display the string.
void set_text_width(int width) { text_width_ = width; }
int text_width() const { return text_width_; }
// Returns the total number of descendants (including this node).
int NumExpandedNodes() const;
// Returns the max width of all descendants (including this node). |indent|
// is how many pixels each child is indented and |depth| is the depth of
// this node from its parent.
int GetMaxWidth(int indent, int depth);
private:
// The node from the model.
ui::TreeModelNode* model_node_;
// Whether the children have been loaded.
bool loaded_children_;
bool is_expanded_;
int text_width_;
DISALLOW_COPY_AND_ASSIGN(InternalNode);
};
// Used by GetInternalNodeForModelNode.
enum GetInternalNodeCreateType {
// If an InternalNode hasn't been created yet, create it.
CREATE_IF_NOT_LOADED,
// Don't create an InternalNode if one hasn't been created yet.
DONT_CREATE_IF_NOT_LOADED,
};
// Used by IncrementSelection.
enum IncrementType {
// Selects the next node.
INCREMENT_NEXT,
// Selects the previous node.
INCREMENT_PREVIOUS
};
// Row of the root node. This varies depending upon whether the root is
// visible.
int root_row() const { return root_shown_ ? 0 : -1; }
// Depth of the root node.
int root_depth() const { return root_shown_ ? 0 : -1; }
// Loads the children of the specified node.
void LoadChildren(InternalNode* node);
// Configures an InternalNode from a node from the model. This is used
// when a node changes as well as when loading.
void ConfigureInternalNode(ui::TreeModelNode* model_node, InternalNode* node);
// Sets |node|s text_width.
void UpdateNodeTextWidth(InternalNode* node);
// Invoked when the set of drawn nodes changes.
void DrawnNodesChanged();
// Updates |preferred_size_| from the state of the UI.
void UpdatePreferredSize();
// Positions |editor_|.
void LayoutEditor();
// Schedules a paint for |node|.
void SchedulePaintForNode(InternalNode* node);
// Recursively paints rows from |min_row| to |max_row|. |node| is the node for
// the row |*row|. |row| is updated as this walks the tree. Depth is the depth
// of |*row|.
void PaintRows(gfx::Canvas* canvas,
int min_row,
int max_row,
InternalNode* node,
int depth,
int* row);
// Invoked to paint a single node.
void PaintRow(gfx::Canvas* canvas,
InternalNode* node,
int row,
int depth);
// Paints the expand control given the specified nodes bounds.
void PaintExpandControl(gfx::Canvas* canvas,
const gfx::Rect& node_bounds,
bool expanded);
// Returns the InternalNode for a model node. |create_type| indicates wheter
// this should load InternalNode or not.
InternalNode* GetInternalNodeForModelNode(
ui::TreeModelNode* model_node,
GetInternalNodeCreateType create_type);
// Returns the bounds for a node.
gfx::Rect GetBoundsForNode(InternalNode* node);
// Implementation of GetBoundsForNode. Separated out as some callers already
// know the row/depth.
gfx::Rect GetBoundsForNodeImpl(InternalNode* node, int row, int depth);
// Returns the row and depth of a node.
int GetRowForInternalNode(InternalNode* node, int* depth);
// Returns the row and depth of the specified node.
InternalNode* GetNodeByRow(int row, int* depth);
// Implementation of GetNodeByRow. |curent_row| is updated as we iterate.
InternalNode* GetNodeByRowImpl(InternalNode* node,
int target_row,
int current_depth,
int* current_row,
int* node_depth);
// Increments the selection. Invoked in response to up/down arrow.
void IncrementSelection(IncrementType type);
// If the current node is expanded, it's collapsed, otherwise selection is
// moved to the parent.
void CollapseOrSelectParent();
// If the selected node is collapsed, it's expanded. Otherwise the first child
// is seleected.
void ExpandOrSelectChild();
// Implementation of Expand(). Returns true if at least one node was expanded
// that previously wasn't.
bool ExpandImpl(ui::TreeModelNode* model_node);
// The model, may be null.
ui::TreeModel* model_;
// Default icons for closed/open.
gfx::ImageSkia closed_icon_;
gfx::ImageSkia open_icon_;
// Icons from the model.
std::vector<gfx::ImageSkia> icons_;
// The root node.
InternalNode root_;
// The selected node, may be NULL.
InternalNode* selected_node_;
bool editing_;
// The editor; lazily created and never destroyed (well, until TreeView is
// destroyed). Hidden when no longer editing. We do this avoid destruction
// problems.
Textfield* editor_;
// Preferred size of |editor_| with no content.
gfx::Size empty_editor_size_;
// If non-NULL we've attached a listener to this focus manager. Used to know
// when focus is changing to another view so that we can cancel the edit.
FocusManager* focus_manager_;
// Whether to automatically expand children when a parent node is expanded.
bool auto_expand_children_;
// Whether the user can edit the items.
bool editable_;
// The controller.
TreeViewController* controller_;
// Whether or not the root is shown in the tree.
bool root_shown_;
// Cached preferred size.
gfx::Size preferred_size_;
// Font list used to display text.
gfx::FontList font_list_;
// Height of each row. Based on font and some padding.
int row_height_;
// Offset the text is drawn at. This accounts for the size of the expand
// control, icon and offsets.
int text_offset_;
scoped_ptr<PrefixSelector> selector_;
DISALLOW_COPY_AND_ASSIGN(TreeView);
};
} // namespace views
#endif // UI_VIEWS_CONTROLS_TREE_TREE_VIEW_VIEWS_H_
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