File: shadow_border.cc

package info (click to toggle)
chromium-browser 41.0.2272.118-1
  • links: PTS, VCS
  • area: main
  • in suites: jessie-kfreebsd
  • size: 2,189,132 kB
  • sloc: cpp: 9,691,462; ansic: 3,341,451; python: 712,689; asm: 518,779; xml: 208,926; java: 169,820; sh: 119,353; perl: 68,907; makefile: 28,311; yacc: 13,305; objc: 11,385; tcl: 3,186; cs: 2,225; sql: 2,217; lex: 2,215; lisp: 1,349; pascal: 1,256; awk: 407; ruby: 155; sed: 53; php: 14; exp: 11
file content (56 lines) | stat: -rw-r--r-- 1,920 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "ui/views/shadow_border.h"

#include "ui/gfx/canvas.h"
#include "ui/gfx/geometry/insets.h"
#include "ui/gfx/geometry/rect.h"
#include "ui/gfx/shadow_value.h"
#include "ui/gfx/skia_util.h"
#include "ui/views/view.h"

namespace views {

ShadowBorder::ShadowBorder(int blur,
                           SkColor color,
                           int vertical_offset,
                           int horizontal_offset)
    : views::Border(),
      blur_(blur),
      color_(color),
      vertical_offset_(vertical_offset),
      horizontal_offset_(horizontal_offset) {}

ShadowBorder::~ShadowBorder() {}

// TODO(sidharthms): Re-painting a shadow looper on every paint call may yield
// poor performance. Ideally we should be caching the border to bitmaps.
void ShadowBorder::Paint(const views::View& view, gfx::Canvas* canvas) {
  SkPaint paint;
  std::vector<gfx::ShadowValue> shadows;
  shadows.push_back(gfx::ShadowValue(gfx::Point(), blur_, color_));
  skia::RefPtr<SkDrawLooper> looper = gfx::CreateShadowDrawLooper(shadows);
  paint.setLooper(looper.get());
  paint.setColor(SK_ColorTRANSPARENT);
  paint.setStrokeJoin(SkPaint::kRound_Join);
  gfx::Rect bounds(view.size());
  // TODO(pkasting): This isn't right if one of the offsets is larger than
  // (blur_ / 2).
  bounds.Inset(gfx::Insets(blur_ / 2, blur_ / 2, blur_ / 2, blur_ / 2));
  canvas->DrawRect(bounds, paint);
}

gfx::Insets ShadowBorder::GetInsets() const {
  return gfx::Insets(blur_ / 2 - vertical_offset_,
                     blur_ / 2 - horizontal_offset_,
                     blur_ / 2 + vertical_offset_,
                     blur_ / 2 + horizontal_offset_);
}

gfx::Size ShadowBorder::GetMinimumSize() const {
  return gfx::Size(blur_, blur_);
}

}  // namespace views