1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285
|
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/wm/core/focus_controller.h"
#include <map>
#include "ui/aura/client/aura_constants.h"
#include "ui/aura/client/default_capture_client.h"
#include "ui/aura/client/focus_change_observer.h"
#include "ui/aura/test/aura_test_base.h"
#include "ui/aura/test/test_window_delegate.h"
#include "ui/aura/test/test_windows.h"
#include "ui/aura/window.h"
#include "ui/aura/window_event_dispatcher.h"
#include "ui/aura/window_tracker.h"
#include "ui/base/ime/dummy_text_input_client.h"
#include "ui/base/ime/text_input_focus_manager.h"
#include "ui/events/event.h"
#include "ui/events/event_constants.h"
#include "ui/events/event_handler.h"
#include "ui/events/test/event_generator.h"
#include "ui/wm/core/base_focus_rules.h"
#include "ui/wm/core/wm_state.h"
#include "ui/wm/public/activation_change_observer.h"
#include "ui/wm/public/activation_client.h"
namespace wm {
class FocusNotificationObserver : public aura::client::ActivationChangeObserver,
public aura::client::FocusChangeObserver {
public:
FocusNotificationObserver()
: activation_changed_count_(0),
focus_changed_count_(0),
reactivation_count_(0),
reactivation_requested_window_(NULL),
reactivation_actual_window_(NULL) {}
~FocusNotificationObserver() override {}
void ExpectCounts(int activation_changed_count, int focus_changed_count) {
EXPECT_EQ(activation_changed_count, activation_changed_count_);
EXPECT_EQ(focus_changed_count, focus_changed_count_);
}
int reactivation_count() const {
return reactivation_count_;
}
aura::Window* reactivation_requested_window() const {
return reactivation_requested_window_;
}
aura::Window* reactivation_actual_window() const {
return reactivation_actual_window_;
}
private:
// Overridden from aura::client::ActivationChangeObserver:
void OnWindowActivated(aura::Window* gained_active,
aura::Window* lost_active) override {
++activation_changed_count_;
}
void OnAttemptToReactivateWindow(aura::Window* request_active,
aura::Window* actual_active) override {
++reactivation_count_;
reactivation_requested_window_ = request_active;
reactivation_actual_window_ = actual_active;
}
// Overridden from aura::client::FocusChangeObserver:
void OnWindowFocused(aura::Window* gained_focus,
aura::Window* lost_focus) override {
++focus_changed_count_;
}
int activation_changed_count_;
int focus_changed_count_;
int reactivation_count_;
aura::Window* reactivation_requested_window_;
aura::Window* reactivation_actual_window_;
DISALLOW_COPY_AND_ASSIGN(FocusNotificationObserver);
};
class WindowDeleter {
public:
virtual aura::Window* GetDeletedWindow() = 0;
protected:
virtual ~WindowDeleter() {}
};
// ActivationChangeObserver and FocusChangeObserver that keeps track of whether
// it was notified about activation changes or focus changes with a deleted
// window.
class RecordingActivationAndFocusChangeObserver
: public aura::client::ActivationChangeObserver,
public aura::client::FocusChangeObserver {
public:
RecordingActivationAndFocusChangeObserver(aura::Window* root,
WindowDeleter* deleter)
: root_(root),
deleter_(deleter),
was_notified_with_deleted_window_(false) {
aura::client::GetActivationClient(root_)->AddObserver(this);
aura::client::GetFocusClient(root_)->AddObserver(this);
}
~RecordingActivationAndFocusChangeObserver() override {
aura::client::GetActivationClient(root_)->RemoveObserver(this);
aura::client::GetFocusClient(root_)->RemoveObserver(this);
}
bool was_notified_with_deleted_window() const {
return was_notified_with_deleted_window_;
}
// Overridden from aura::client::ActivationChangeObserver:
void OnWindowActivated(aura::Window* gained_active,
aura::Window* lost_active) override {
if (lost_active && lost_active == deleter_->GetDeletedWindow())
was_notified_with_deleted_window_ = true;
}
// Overridden from aura::client::FocusChangeObserver:
void OnWindowFocused(aura::Window* gained_focus,
aura::Window* lost_focus) override {
if (lost_focus && lost_focus == deleter_->GetDeletedWindow())
was_notified_with_deleted_window_ = true;
}
private:
aura::Window* root_;
// Not owned.
WindowDeleter* deleter_;
// Whether the observer was notified about the loss of activation or the
// loss of focus with a window already deleted by |deleter_| as the
// |lost_active| or |lost_focus| parameter.
bool was_notified_with_deleted_window_;
DISALLOW_COPY_AND_ASSIGN(RecordingActivationAndFocusChangeObserver);
};
// ActivationChangeObserver that deletes the window losing activation.
class DeleteOnLoseActivationChangeObserver :
public aura::client::ActivationChangeObserver,
public WindowDeleter {
public:
explicit DeleteOnLoseActivationChangeObserver(aura::Window* window)
: root_(window->GetRootWindow()),
window_(window),
did_delete_(false) {
aura::client::GetActivationClient(root_)->AddObserver(this);
}
~DeleteOnLoseActivationChangeObserver() override {
aura::client::GetActivationClient(root_)->RemoveObserver(this);
}
// Overridden from aura::client::ActivationChangeObserver:
void OnWindowActivated(aura::Window* gained_active,
aura::Window* lost_active) override {
if (window_ && lost_active == window_) {
delete lost_active;
did_delete_ = true;
}
}
// Overridden from WindowDeleter:
aura::Window* GetDeletedWindow() override {
return did_delete_ ? window_ : NULL;
}
private:
aura::Window* root_;
aura::Window* window_;
bool did_delete_;
DISALLOW_COPY_AND_ASSIGN(DeleteOnLoseActivationChangeObserver);
};
// FocusChangeObserver that deletes the window losing focus.
class DeleteOnLoseFocusChangeObserver
: public aura::client::FocusChangeObserver,
public WindowDeleter {
public:
explicit DeleteOnLoseFocusChangeObserver(aura::Window* window)
: root_(window->GetRootWindow()),
window_(window),
did_delete_(false) {
aura::client::GetFocusClient(root_)->AddObserver(this);
}
~DeleteOnLoseFocusChangeObserver() override {
aura::client::GetFocusClient(root_)->RemoveObserver(this);
}
// Overridden from aura::client::FocusChangeObserver:
void OnWindowFocused(aura::Window* gained_focus,
aura::Window* lost_focus) override {
if (window_ && lost_focus == window_) {
delete lost_focus;
did_delete_ = true;
}
}
// Overridden from WindowDeleter:
aura::Window* GetDeletedWindow() override {
return did_delete_ ? window_ : NULL;
}
private:
aura::Window* root_;
aura::Window* window_;
bool did_delete_;
DISALLOW_COPY_AND_ASSIGN(DeleteOnLoseFocusChangeObserver);
};
class ScopedFocusNotificationObserver : public FocusNotificationObserver {
public:
ScopedFocusNotificationObserver(aura::Window* root_window)
: root_window_(root_window) {
aura::client::GetActivationClient(root_window_)->AddObserver(this);
aura::client::GetFocusClient(root_window_)->AddObserver(this);
}
~ScopedFocusNotificationObserver() override {
aura::client::GetActivationClient(root_window_)->RemoveObserver(this);
aura::client::GetFocusClient(root_window_)->RemoveObserver(this);
}
private:
aura::Window* root_window_;
DISALLOW_COPY_AND_ASSIGN(ScopedFocusNotificationObserver);
};
class ScopedTargetFocusNotificationObserver : public FocusNotificationObserver {
public:
ScopedTargetFocusNotificationObserver(aura::Window* root_window, int id)
: target_(root_window->GetChildById(id)) {
aura::client::SetActivationChangeObserver(target_, this);
aura::client::SetFocusChangeObserver(target_, this);
tracker_.Add(target_);
}
~ScopedTargetFocusNotificationObserver() override {
if (tracker_.Contains(target_)) {
aura::client::SetActivationChangeObserver(target_, NULL);
aura::client::SetFocusChangeObserver(target_, NULL);
}
}
private:
aura::Window* target_;
aura::WindowTracker tracker_;
DISALLOW_COPY_AND_ASSIGN(ScopedTargetFocusNotificationObserver);
};
class ScopedFocusedTextInputClientChanger
: public ScopedFocusNotificationObserver {
public:
ScopedFocusedTextInputClientChanger(aura::Window* root_window,
ui::TextInputClient* text_input_client)
: ScopedFocusNotificationObserver(root_window),
text_input_client_(text_input_client) {}
private:
// Overridden from aura::client::FocusChangeObserver:
void OnWindowFocused(aura::Window* gained_focus,
aura::Window* lost_focus) override {
ui::TextInputFocusManager::GetInstance()->FocusTextInputClient(
text_input_client_);
}
ui::TextInputClient* text_input_client_;
};
// Used to fake the handling of events in the pre-target phase.
class SimpleEventHandler : public ui::EventHandler {
public:
SimpleEventHandler() {}
~SimpleEventHandler() override {}
// Overridden from ui::EventHandler:
void OnMouseEvent(ui::MouseEvent* event) override { event->SetHandled(); }
void OnGestureEvent(ui::GestureEvent* event) override { event->SetHandled(); }
private:
DISALLOW_COPY_AND_ASSIGN(SimpleEventHandler);
};
class FocusShiftingActivationObserver
: public aura::client::ActivationChangeObserver {
public:
explicit FocusShiftingActivationObserver(aura::Window* activated_window)
: activated_window_(activated_window),
shift_focus_to_(NULL) {}
~FocusShiftingActivationObserver() override {}
void set_shift_focus_to(aura::Window* shift_focus_to) {
shift_focus_to_ = shift_focus_to;
}
private:
// Overridden from aura::client::ActivationChangeObserver:
void OnWindowActivated(aura::Window* gained_active,
aura::Window* lost_active) override {
// Shift focus to a child. This should prevent the default focusing from
// occurring in FocusController::FocusWindow().
if (gained_active == activated_window_) {
aura::client::FocusClient* client =
aura::client::GetFocusClient(gained_active);
client->FocusWindow(shift_focus_to_);
}
}
aura::Window* activated_window_;
aura::Window* shift_focus_to_;
DISALLOW_COPY_AND_ASSIGN(FocusShiftingActivationObserver);
};
// BaseFocusRules subclass that allows basic overrides of focus/activation to
// be tested. This is intended more as a test that the override system works at
// all, rather than as an exhaustive set of use cases, those should be covered
// in tests for those FocusRules implementations.
class TestFocusRules : public BaseFocusRules {
public:
TestFocusRules() : focus_restriction_(NULL) {}
// Restricts focus and activation to this window and its child hierarchy.
void set_focus_restriction(aura::Window* focus_restriction) {
focus_restriction_ = focus_restriction;
}
// Overridden from BaseFocusRules:
bool SupportsChildActivation(aura::Window* window) const override {
// In FocusControllerTests, only the RootWindow has activatable children.
return window->GetRootWindow() == window;
}
bool CanActivateWindow(aura::Window* window) const override {
// Restricting focus to a non-activatable child window means the activatable
// parent outside the focus restriction is activatable.
bool can_activate =
CanFocusOrActivate(window) || window->Contains(focus_restriction_);
return can_activate ? BaseFocusRules::CanActivateWindow(window) : false;
}
bool CanFocusWindow(aura::Window* window) const override {
return CanFocusOrActivate(window) ?
BaseFocusRules::CanFocusWindow(window) : false;
}
aura::Window* GetActivatableWindow(aura::Window* window) const override {
return BaseFocusRules::GetActivatableWindow(
CanFocusOrActivate(window) ? window : focus_restriction_);
}
aura::Window* GetFocusableWindow(aura::Window* window) const override {
return BaseFocusRules::GetFocusableWindow(
CanFocusOrActivate(window) ? window : focus_restriction_);
}
aura::Window* GetNextActivatableWindow(aura::Window* ignore) const override {
aura::Window* next_activatable =
BaseFocusRules::GetNextActivatableWindow(ignore);
return CanFocusOrActivate(next_activatable) ?
next_activatable : GetActivatableWindow(focus_restriction_);
}
private:
bool CanFocusOrActivate(aura::Window* window) const {
return !focus_restriction_ || focus_restriction_->Contains(window);
}
aura::Window* focus_restriction_;
DISALLOW_COPY_AND_ASSIGN(TestFocusRules);
};
// Common infrastructure shared by all FocusController test types.
class FocusControllerTestBase : public aura::test::AuraTestBase {
protected:
FocusControllerTestBase() {}
// Overridden from aura::test::AuraTestBase:
void SetUp() override {
wm_state_.reset(new wm::WMState);
// FocusController registers itself as an Env observer so it can catch all
// window initializations, including the root_window()'s, so we create it
// before allowing the base setup.
test_focus_rules_ = new TestFocusRules;
focus_controller_.reset(new FocusController(test_focus_rules_));
aura::test::AuraTestBase::SetUp();
root_window()->AddPreTargetHandler(focus_controller_.get());
aura::client::SetFocusClient(root_window(), focus_controller_.get());
aura::client::SetActivationClient(root_window(), focus_controller_.get());
// Hierarchy used by all tests:
// root_window
// +-- w1
// | +-- w11
// | +-- w12
// +-- w2
// | +-- w21
// | +-- w211
// +-- w3
aura::Window* w1 = aura::test::CreateTestWindowWithDelegate(
aura::test::TestWindowDelegate::CreateSelfDestroyingDelegate(), 1,
gfx::Rect(0, 0, 50, 50), root_window());
aura::test::CreateTestWindowWithDelegate(
aura::test::TestWindowDelegate::CreateSelfDestroyingDelegate(), 11,
gfx::Rect(5, 5, 10, 10), w1);
aura::test::CreateTestWindowWithDelegate(
aura::test::TestWindowDelegate::CreateSelfDestroyingDelegate(), 12,
gfx::Rect(15, 15, 10, 10), w1);
aura::Window* w2 = aura::test::CreateTestWindowWithDelegate(
aura::test::TestWindowDelegate::CreateSelfDestroyingDelegate(), 2,
gfx::Rect(75, 75, 50, 50), root_window());
aura::Window* w21 = aura::test::CreateTestWindowWithDelegate(
aura::test::TestWindowDelegate::CreateSelfDestroyingDelegate(), 21,
gfx::Rect(5, 5, 10, 10), w2);
aura::test::CreateTestWindowWithDelegate(
aura::test::TestWindowDelegate::CreateSelfDestroyingDelegate(), 211,
gfx::Rect(1, 1, 5, 5), w21);
aura::test::CreateTestWindowWithDelegate(
aura::test::TestWindowDelegate::CreateSelfDestroyingDelegate(), 3,
gfx::Rect(125, 125, 50, 50), root_window());
}
void TearDown() override {
root_window()->RemovePreTargetHandler(focus_controller_.get());
aura::test::AuraTestBase::TearDown();
test_focus_rules_ = NULL; // Owned by FocusController.
focus_controller_.reset();
wm_state_.reset();
}
void FocusWindow(aura::Window* window) {
aura::client::GetFocusClient(root_window())->FocusWindow(window);
}
aura::Window* GetFocusedWindow() {
return aura::client::GetFocusClient(root_window())->GetFocusedWindow();
}
int GetFocusedWindowId() {
aura::Window* focused_window = GetFocusedWindow();
return focused_window ? focused_window->id() : -1;
}
void ActivateWindow(aura::Window* window) {
aura::client::GetActivationClient(root_window())->ActivateWindow(window);
}
void DeactivateWindow(aura::Window* window) {
aura::client::GetActivationClient(root_window())->DeactivateWindow(window);
}
aura::Window* GetActiveWindow() {
return aura::client::GetActivationClient(root_window())->GetActiveWindow();
}
int GetActiveWindowId() {
aura::Window* active_window = GetActiveWindow();
return active_window ? active_window->id() : -1;
}
TestFocusRules* test_focus_rules() { return test_focus_rules_; }
// Test functions.
virtual void BasicFocus() = 0;
virtual void BasicActivation() = 0;
virtual void FocusEvents() = 0;
virtual void DuplicateFocusEvents() {}
virtual void ActivationEvents() = 0;
virtual void ReactivationEvents() {}
virtual void DuplicateActivationEvents() {}
virtual void ShiftFocusWithinActiveWindow() {}
virtual void ShiftFocusToChildOfInactiveWindow() {}
virtual void ShiftFocusToParentOfFocusedWindow() {}
virtual void FocusRulesOverride() = 0;
virtual void ActivationRulesOverride() = 0;
virtual void ShiftFocusOnActivation() {}
virtual void ShiftFocusOnActivationDueToHide() {}
virtual void NoShiftActiveOnActivation() {}
virtual void FocusChangeDuringDrag() {}
virtual void ChangeFocusWhenNothingFocusedAndCaptured() {}
virtual void DontPassDeletedWindow() {}
virtual void FocusedTextInputClient() {}
private:
scoped_ptr<FocusController> focus_controller_;
TestFocusRules* test_focus_rules_;
scoped_ptr<wm::WMState> wm_state_;
DISALLOW_COPY_AND_ASSIGN(FocusControllerTestBase);
};
// Test base for tests where focus is directly set to a target window.
class FocusControllerDirectTestBase : public FocusControllerTestBase {
protected:
FocusControllerDirectTestBase() {}
// Different test types shift focus in different ways.
virtual void FocusWindowDirect(aura::Window* window) = 0;
virtual void ActivateWindowDirect(aura::Window* window) = 0;
virtual void DeactivateWindowDirect(aura::Window* window) = 0;
// Input events do not change focus if the window can not be focused.
virtual bool IsInputEvent() = 0;
void FocusWindowById(int id) {
aura::Window* window = root_window()->GetChildById(id);
DCHECK(window);
FocusWindowDirect(window);
}
void ActivateWindowById(int id) {
aura::Window* window = root_window()->GetChildById(id);
DCHECK(window);
ActivateWindowDirect(window);
}
// Overridden from FocusControllerTestBase:
void BasicFocus() override {
EXPECT_EQ(NULL, GetFocusedWindow());
FocusWindowById(1);
EXPECT_EQ(1, GetFocusedWindowId());
FocusWindowById(2);
EXPECT_EQ(2, GetFocusedWindowId());
}
void BasicActivation() override {
EXPECT_EQ(NULL, GetActiveWindow());
ActivateWindowById(1);
EXPECT_EQ(1, GetActiveWindowId());
ActivateWindowById(2);
EXPECT_EQ(2, GetActiveWindowId());
// Verify that attempting to deactivate NULL does not crash and does not
// change activation.
DeactivateWindow(NULL);
EXPECT_EQ(2, GetActiveWindowId());
DeactivateWindow(GetActiveWindow());
EXPECT_EQ(1, GetActiveWindowId());
}
void FocusEvents() override {
ScopedFocusNotificationObserver root_observer(root_window());
ScopedTargetFocusNotificationObserver observer1(root_window(), 1);
ScopedTargetFocusNotificationObserver observer2(root_window(), 2);
root_observer.ExpectCounts(0, 0);
observer1.ExpectCounts(0, 0);
observer2.ExpectCounts(0, 0);
FocusWindowById(1);
root_observer.ExpectCounts(1, 1);
observer1.ExpectCounts(1, 1);
observer2.ExpectCounts(0, 0);
FocusWindowById(2);
root_observer.ExpectCounts(2, 2);
observer1.ExpectCounts(2, 2);
observer2.ExpectCounts(1, 1);
}
void DuplicateFocusEvents() override {
// Focusing an existing focused window should not resend focus events.
ScopedFocusNotificationObserver root_observer(root_window());
ScopedTargetFocusNotificationObserver observer1(root_window(), 1);
root_observer.ExpectCounts(0, 0);
observer1.ExpectCounts(0, 0);
FocusWindowById(1);
root_observer.ExpectCounts(1, 1);
observer1.ExpectCounts(1, 1);
FocusWindowById(1);
root_observer.ExpectCounts(1, 1);
observer1.ExpectCounts(1, 1);
}
void ActivationEvents() override {
ActivateWindowById(1);
ScopedFocusNotificationObserver root_observer(root_window());
ScopedTargetFocusNotificationObserver observer1(root_window(), 1);
ScopedTargetFocusNotificationObserver observer2(root_window(), 2);
root_observer.ExpectCounts(0, 0);
observer1.ExpectCounts(0, 0);
observer2.ExpectCounts(0, 0);
ActivateWindowById(2);
root_observer.ExpectCounts(1, 1);
observer1.ExpectCounts(1, 1);
observer2.ExpectCounts(1, 1);
}
void ReactivationEvents() override {
ActivateWindowById(1);
ScopedFocusNotificationObserver root_observer(root_window());
EXPECT_EQ(0, root_observer.reactivation_count());
root_window()->GetChildById(2)->Hide();
// When we attempt to activate "2", which cannot be activated because it
// is not visible, "1" will be reactivated.
ActivateWindowById(2);
EXPECT_EQ(1, root_observer.reactivation_count());
EXPECT_EQ(root_window()->GetChildById(2),
root_observer.reactivation_requested_window());
EXPECT_EQ(root_window()->GetChildById(1),
root_observer.reactivation_actual_window());
}
void DuplicateActivationEvents() override {
// Activating an existing active window should not resend activation events.
ActivateWindowById(1);
ScopedFocusNotificationObserver root_observer(root_window());
ScopedTargetFocusNotificationObserver observer1(root_window(), 1);
ScopedTargetFocusNotificationObserver observer2(root_window(), 2);
root_observer.ExpectCounts(0, 0);
observer1.ExpectCounts(0, 0);
observer2.ExpectCounts(0, 0);
ActivateWindowById(2);
root_observer.ExpectCounts(1, 1);
observer1.ExpectCounts(1, 1);
observer2.ExpectCounts(1, 1);
ActivateWindowById(2);
root_observer.ExpectCounts(1, 1);
observer1.ExpectCounts(1, 1);
observer2.ExpectCounts(1, 1);
}
void ShiftFocusWithinActiveWindow() override {
ActivateWindowById(1);
EXPECT_EQ(1, GetActiveWindowId());
EXPECT_EQ(1, GetFocusedWindowId());
FocusWindowById(11);
EXPECT_EQ(11, GetFocusedWindowId());
FocusWindowById(12);
EXPECT_EQ(12, GetFocusedWindowId());
}
void ShiftFocusToChildOfInactiveWindow() override {
ActivateWindowById(2);
EXPECT_EQ(2, GetActiveWindowId());
EXPECT_EQ(2, GetFocusedWindowId());
FocusWindowById(11);
EXPECT_EQ(1, GetActiveWindowId());
EXPECT_EQ(11, GetFocusedWindowId());
}
void ShiftFocusToParentOfFocusedWindow() override {
ActivateWindowById(1);
EXPECT_EQ(1, GetFocusedWindowId());
FocusWindowById(11);
EXPECT_EQ(11, GetFocusedWindowId());
FocusWindowById(1);
// Focus should _not_ shift to the parent of the already-focused window.
EXPECT_EQ(11, GetFocusedWindowId());
}
void FocusRulesOverride() override {
EXPECT_EQ(NULL, GetFocusedWindow());
FocusWindowById(11);
EXPECT_EQ(11, GetFocusedWindowId());
test_focus_rules()->set_focus_restriction(root_window()->GetChildById(211));
FocusWindowById(12);
// Input events leave focus unchanged; direct API calls will change focus
// to the restricted window.
int focused_window = IsInputEvent() ? 11 : 211;
EXPECT_EQ(focused_window, GetFocusedWindowId());
test_focus_rules()->set_focus_restriction(NULL);
FocusWindowById(12);
EXPECT_EQ(12, GetFocusedWindowId());
}
void ActivationRulesOverride() override {
ActivateWindowById(1);
EXPECT_EQ(1, GetActiveWindowId());
EXPECT_EQ(1, GetFocusedWindowId());
aura::Window* w3 = root_window()->GetChildById(3);
test_focus_rules()->set_focus_restriction(w3);
ActivateWindowById(2);
// Input events leave activation unchanged; direct API calls will activate
// the restricted window.
int active_window = IsInputEvent() ? 1 : 3;
EXPECT_EQ(active_window, GetActiveWindowId());
EXPECT_EQ(active_window, GetFocusedWindowId());
test_focus_rules()->set_focus_restriction(NULL);
ActivateWindowById(2);
EXPECT_EQ(2, GetActiveWindowId());
EXPECT_EQ(2, GetFocusedWindowId());
}
void ShiftFocusOnActivation() override {
// When a window is activated, by default that window is also focused.
// An ActivationChangeObserver may shift focus to another window within the
// same activatable window.
ActivateWindowById(2);
EXPECT_EQ(2, GetFocusedWindowId());
ActivateWindowById(1);
EXPECT_EQ(1, GetFocusedWindowId());
ActivateWindowById(2);
aura::Window* target = root_window()->GetChildById(1);
aura::client::ActivationClient* client =
aura::client::GetActivationClient(root_window());
scoped_ptr<FocusShiftingActivationObserver> observer(
new FocusShiftingActivationObserver(target));
observer->set_shift_focus_to(target->GetChildById(11));
client->AddObserver(observer.get());
ActivateWindowById(1);
// w1's ActivationChangeObserver shifted focus to this child, pre-empting
// FocusController's default setting.
EXPECT_EQ(11, GetFocusedWindowId());
ActivateWindowById(2);
EXPECT_EQ(2, GetFocusedWindowId());
// Simulate a focus reset by the ActivationChangeObserver. This should
// trigger the default setting in FocusController.
observer->set_shift_focus_to(NULL);
ActivateWindowById(1);
EXPECT_EQ(1, GetFocusedWindowId());
client->RemoveObserver(observer.get());
ActivateWindowById(2);
EXPECT_EQ(2, GetFocusedWindowId());
ActivateWindowById(1);
EXPECT_EQ(1, GetFocusedWindowId());
}
void ShiftFocusOnActivationDueToHide() override {
// Similar to ShiftFocusOnActivation except the activation change is
// triggered by hiding the active window.
ActivateWindowById(1);
EXPECT_EQ(1, GetFocusedWindowId());
// Removes window 3 as candidate for next activatable window.
root_window()->GetChildById(3)->Hide();
EXPECT_EQ(1, GetFocusedWindowId());
aura::Window* target = root_window()->GetChildById(2);
aura::client::ActivationClient* client =
aura::client::GetActivationClient(root_window());
scoped_ptr<FocusShiftingActivationObserver> observer(
new FocusShiftingActivationObserver(target));
observer->set_shift_focus_to(target->GetChildById(21));
client->AddObserver(observer.get());
// Hide the active window.
root_window()->GetChildById(1)->Hide();
EXPECT_EQ(21, GetFocusedWindowId());
client->RemoveObserver(observer.get());
}
void NoShiftActiveOnActivation() override {
// When a window is activated, we need to prevent any change to activation
// from being made in response to an activation change notification.
}
void FocusChangeDuringDrag() override {
scoped_ptr<aura::client::DefaultCaptureClient> capture_client(
new aura::client::DefaultCaptureClient(root_window()));
// Activating an inactive window during drag should activate the window.
// This emulates the behavior of tab dragging which is merged into the
// window below.
ActivateWindowById(1);
EXPECT_EQ(1, GetActiveWindowId());
EXPECT_EQ(1, GetFocusedWindowId());
aura::Window* w2 = root_window()->GetChildById(2);
ui::test::EventGenerator generator(root_window(), w2);
generator.PressLeftButton();
aura::client::GetCaptureClient(root_window())->SetCapture(w2);
EXPECT_EQ(2, GetActiveWindowId());
EXPECT_EQ(2, GetFocusedWindowId());
generator.MoveMouseTo(gfx::Point(0, 0));
// Emulate the behavior of merging a tab into an inactive window:
// transferring the mouse capture and activate the window.
aura::Window* w1 = root_window()->GetChildById(1);
aura::client::GetCaptureClient(root_window())->SetCapture(w1);
aura::client::GetActivationClient(root_window())->ActivateWindow(w1);
EXPECT_EQ(1, GetActiveWindowId());
EXPECT_EQ(1, GetFocusedWindowId());
generator.ReleaseLeftButton();
aura::client::GetCaptureClient(root_window())->ReleaseCapture(w1);
}
// Verifies focus change is honored while capture held.
void ChangeFocusWhenNothingFocusedAndCaptured() override {
scoped_ptr<aura::client::DefaultCaptureClient> capture_client(
new aura::client::DefaultCaptureClient(root_window()));
aura::Window* w1 = root_window()->GetChildById(1);
aura::client::GetCaptureClient(root_window())->SetCapture(w1);
EXPECT_EQ(-1, GetActiveWindowId());
EXPECT_EQ(-1, GetFocusedWindowId());
FocusWindowById(1);
EXPECT_EQ(1, GetActiveWindowId());
EXPECT_EQ(1, GetFocusedWindowId());
aura::client::GetCaptureClient(root_window())->ReleaseCapture(w1);
}
// Verifies if a window that loses activation or focus is deleted during
// observer notification we don't pass the deleted window to other observers.
void DontPassDeletedWindow() override {
FocusWindowById(1);
EXPECT_EQ(1, GetActiveWindowId());
EXPECT_EQ(1, GetFocusedWindowId());
{
aura::Window* to_delete = root_window()->GetChildById(1);
DeleteOnLoseActivationChangeObserver observer1(to_delete);
RecordingActivationAndFocusChangeObserver observer2(root_window(),
&observer1);
FocusWindowById(2);
EXPECT_EQ(2, GetActiveWindowId());
EXPECT_EQ(2, GetFocusedWindowId());
EXPECT_EQ(to_delete, observer1.GetDeletedWindow());
EXPECT_FALSE(observer2.was_notified_with_deleted_window());
}
{
aura::Window* to_delete = root_window()->GetChildById(2);
DeleteOnLoseFocusChangeObserver observer1(to_delete);
RecordingActivationAndFocusChangeObserver observer2(root_window(),
&observer1);
FocusWindowById(3);
EXPECT_EQ(3, GetActiveWindowId());
EXPECT_EQ(3, GetFocusedWindowId());
EXPECT_EQ(to_delete, observer1.GetDeletedWindow());
EXPECT_FALSE(observer2.was_notified_with_deleted_window());
}
}
// Verifies if the focused text input client is cleared when a window gains
// or loses the focus.
void FocusedTextInputClient() override {
ui::TextInputFocusManager* text_input_focus_manager =
ui::TextInputFocusManager::GetInstance();
ui::DummyTextInputClient text_input_client;
ui::TextInputClient* null_text_input_client = NULL;
EXPECT_EQ(null_text_input_client,
text_input_focus_manager->GetFocusedTextInputClient());
text_input_focus_manager->FocusTextInputClient(&text_input_client);
EXPECT_EQ(&text_input_client,
text_input_focus_manager->GetFocusedTextInputClient());
FocusWindowById(1);
// The focused text input client gets cleared when a window gets focused
// unless any of observers sets the focused text input client.
EXPECT_EQ(null_text_input_client,
text_input_focus_manager->GetFocusedTextInputClient());
ScopedFocusedTextInputClientChanger text_input_focus_changer(
root_window(), &text_input_client);
EXPECT_EQ(null_text_input_client,
text_input_focus_manager->GetFocusedTextInputClient());
FocusWindowById(2);
// |text_input_focus_changer| sets the focused text input client.
EXPECT_EQ(&text_input_client,
text_input_focus_manager->GetFocusedTextInputClient());
FocusWindow(NULL);
// The focused text input client gets cleared when a window loses the focus.
EXPECT_EQ(null_text_input_client,
text_input_focus_manager->GetFocusedTextInputClient());
}
private:
DISALLOW_COPY_AND_ASSIGN(FocusControllerDirectTestBase);
};
// Focus and Activation changes via aura::client::ActivationClient API.
class FocusControllerApiTest : public FocusControllerDirectTestBase {
public:
FocusControllerApiTest() {}
private:
// Overridden from FocusControllerTestBase:
void FocusWindowDirect(aura::Window* window) override { FocusWindow(window); }
void ActivateWindowDirect(aura::Window* window) override {
ActivateWindow(window);
}
void DeactivateWindowDirect(aura::Window* window) override {
DeactivateWindow(window);
}
bool IsInputEvent() override { return false; }
DISALLOW_COPY_AND_ASSIGN(FocusControllerApiTest);
};
// Focus and Activation changes via input events.
class FocusControllerMouseEventTest : public FocusControllerDirectTestBase {
public:
FocusControllerMouseEventTest() {}
// Tests that a handled mouse or gesture event does not trigger a window
// activation.
void IgnoreHandledEvent() {
EXPECT_EQ(NULL, GetActiveWindow());
aura::Window* w1 = root_window()->GetChildById(1);
SimpleEventHandler handler;
root_window()->PrependPreTargetHandler(&handler);
ui::test::EventGenerator generator(root_window(), w1);
generator.ClickLeftButton();
EXPECT_EQ(NULL, GetActiveWindow());
generator.GestureTapAt(w1->bounds().CenterPoint());
EXPECT_EQ(NULL, GetActiveWindow());
root_window()->RemovePreTargetHandler(&handler);
generator.ClickLeftButton();
EXPECT_EQ(1, GetActiveWindowId());
}
private:
// Overridden from FocusControllerTestBase:
void FocusWindowDirect(aura::Window* window) override {
ui::test::EventGenerator generator(root_window(), window);
generator.ClickLeftButton();
}
void ActivateWindowDirect(aura::Window* window) override {
ui::test::EventGenerator generator(root_window(), window);
generator.ClickLeftButton();
}
void DeactivateWindowDirect(aura::Window* window) override {
aura::Window* next_activatable =
test_focus_rules()->GetNextActivatableWindow(window);
ui::test::EventGenerator generator(root_window(), next_activatable);
generator.ClickLeftButton();
}
bool IsInputEvent() override { return true; }
DISALLOW_COPY_AND_ASSIGN(FocusControllerMouseEventTest);
};
class FocusControllerGestureEventTest : public FocusControllerDirectTestBase {
public:
FocusControllerGestureEventTest() {}
private:
// Overridden from FocusControllerTestBase:
void FocusWindowDirect(aura::Window* window) override {
ui::test::EventGenerator generator(root_window(), window);
generator.GestureTapAt(window->bounds().CenterPoint());
}
void ActivateWindowDirect(aura::Window* window) override {
ui::test::EventGenerator generator(root_window(), window);
generator.GestureTapAt(window->bounds().CenterPoint());
}
void DeactivateWindowDirect(aura::Window* window) override {
aura::Window* next_activatable =
test_focus_rules()->GetNextActivatableWindow(window);
ui::test::EventGenerator generator(root_window(), next_activatable);
generator.GestureTapAt(window->bounds().CenterPoint());
}
bool IsInputEvent() override { return true; }
DISALLOW_COPY_AND_ASSIGN(FocusControllerGestureEventTest);
};
// Test base for tests where focus is implicitly set to a window as the result
// of a disposition change to the focused window or the hierarchy that contains
// it.
class FocusControllerImplicitTestBase : public FocusControllerTestBase {
protected:
explicit FocusControllerImplicitTestBase(bool parent) : parent_(parent) {}
aura::Window* GetDispositionWindow(aura::Window* window) {
return parent_ ? window->parent() : window;
}
// Change the disposition of |window| in such a way as it will lose focus.
virtual void ChangeWindowDisposition(aura::Window* window) = 0;
// Allow each disposition change test to add additional post-disposition
// change expectations.
virtual void PostDispositionChangeExpectations() {}
// Overridden from FocusControllerTestBase:
void BasicFocus() override {
EXPECT_EQ(NULL, GetFocusedWindow());
aura::Window* w211 = root_window()->GetChildById(211);
FocusWindow(w211);
EXPECT_EQ(211, GetFocusedWindowId());
ChangeWindowDisposition(w211);
// BasicFocusRules passes focus to the parent.
EXPECT_EQ(parent_ ? 2 : 21, GetFocusedWindowId());
}
void BasicActivation() override {
DCHECK(!parent_) << "Activation tests don't support parent changes.";
EXPECT_EQ(NULL, GetActiveWindow());
aura::Window* w2 = root_window()->GetChildById(2);
ActivateWindow(w2);
EXPECT_EQ(2, GetActiveWindowId());
ChangeWindowDisposition(w2);
EXPECT_EQ(3, GetActiveWindowId());
PostDispositionChangeExpectations();
}
void FocusEvents() override {
aura::Window* w211 = root_window()->GetChildById(211);
FocusWindow(w211);
ScopedFocusNotificationObserver root_observer(root_window());
ScopedTargetFocusNotificationObserver observer211(root_window(), 211);
root_observer.ExpectCounts(0, 0);
observer211.ExpectCounts(0, 0);
ChangeWindowDisposition(w211);
root_observer.ExpectCounts(0, 1);
observer211.ExpectCounts(0, 1);
}
void ActivationEvents() override {
DCHECK(!parent_) << "Activation tests don't support parent changes.";
aura::Window* w2 = root_window()->GetChildById(2);
ActivateWindow(w2);
ScopedFocusNotificationObserver root_observer(root_window());
ScopedTargetFocusNotificationObserver observer2(root_window(), 2);
ScopedTargetFocusNotificationObserver observer3(root_window(), 3);
root_observer.ExpectCounts(0, 0);
observer2.ExpectCounts(0, 0);
observer3.ExpectCounts(0, 0);
ChangeWindowDisposition(w2);
root_observer.ExpectCounts(1, 1);
observer2.ExpectCounts(1, 1);
observer3.ExpectCounts(1, 1);
}
void FocusRulesOverride() override {
EXPECT_EQ(NULL, GetFocusedWindow());
aura::Window* w211 = root_window()->GetChildById(211);
FocusWindow(w211);
EXPECT_EQ(211, GetFocusedWindowId());
test_focus_rules()->set_focus_restriction(root_window()->GetChildById(11));
ChangeWindowDisposition(w211);
// Normally, focus would shift to the parent (w21) but the override shifts
// it to 11.
EXPECT_EQ(11, GetFocusedWindowId());
test_focus_rules()->set_focus_restriction(NULL);
}
void ActivationRulesOverride() override {
DCHECK(!parent_) << "Activation tests don't support parent changes.";
aura::Window* w1 = root_window()->GetChildById(1);
ActivateWindow(w1);
EXPECT_EQ(1, GetActiveWindowId());
EXPECT_EQ(1, GetFocusedWindowId());
aura::Window* w3 = root_window()->GetChildById(3);
test_focus_rules()->set_focus_restriction(w3);
// Normally, activation/focus would move to w2, but since we have a focus
// restriction, it should move to w3 instead.
ChangeWindowDisposition(w1);
EXPECT_EQ(3, GetActiveWindowId());
EXPECT_EQ(3, GetFocusedWindowId());
test_focus_rules()->set_focus_restriction(NULL);
ActivateWindow(root_window()->GetChildById(2));
EXPECT_EQ(2, GetActiveWindowId());
EXPECT_EQ(2, GetFocusedWindowId());
}
private:
// When true, the disposition change occurs to the parent of the window
// instead of to the window. This verifies that changes occurring in the
// hierarchy that contains the window affect the window's focus.
bool parent_;
DISALLOW_COPY_AND_ASSIGN(FocusControllerImplicitTestBase);
};
// Focus and Activation changes in response to window visibility changes.
class FocusControllerHideTest : public FocusControllerImplicitTestBase {
public:
FocusControllerHideTest() : FocusControllerImplicitTestBase(false) {}
protected:
FocusControllerHideTest(bool parent)
: FocusControllerImplicitTestBase(parent) {}
// Overridden from FocusControllerImplicitTestBase:
void ChangeWindowDisposition(aura::Window* window) override {
GetDispositionWindow(window)->Hide();
}
private:
DISALLOW_COPY_AND_ASSIGN(FocusControllerHideTest);
};
// Focus and Activation changes in response to window parent visibility
// changes.
class FocusControllerParentHideTest : public FocusControllerHideTest {
public:
FocusControllerParentHideTest() : FocusControllerHideTest(true) {}
private:
DISALLOW_COPY_AND_ASSIGN(FocusControllerParentHideTest);
};
// Focus and Activation changes in response to window destruction.
class FocusControllerDestructionTest : public FocusControllerImplicitTestBase {
public:
FocusControllerDestructionTest() : FocusControllerImplicitTestBase(false) {}
protected:
FocusControllerDestructionTest(bool parent)
: FocusControllerImplicitTestBase(parent) {}
// Overridden from FocusControllerImplicitTestBase:
void ChangeWindowDisposition(aura::Window* window) override {
delete GetDispositionWindow(window);
}
private:
DISALLOW_COPY_AND_ASSIGN(FocusControllerDestructionTest);
};
// Focus and Activation changes in response to window parent destruction.
class FocusControllerParentDestructionTest
: public FocusControllerDestructionTest {
public:
FocusControllerParentDestructionTest()
: FocusControllerDestructionTest(true) {}
private:
DISALLOW_COPY_AND_ASSIGN(FocusControllerParentDestructionTest);
};
// Focus and Activation changes in response to window removal.
class FocusControllerRemovalTest : public FocusControllerImplicitTestBase {
public:
FocusControllerRemovalTest() : FocusControllerImplicitTestBase(false) {}
protected:
FocusControllerRemovalTest(bool parent)
: FocusControllerImplicitTestBase(parent) {}
// Overridden from FocusControllerImplicitTestBase:
void ChangeWindowDisposition(aura::Window* window) override {
aura::Window* disposition_window = GetDispositionWindow(window);
disposition_window->parent()->RemoveChild(disposition_window);
window_owner_.reset(disposition_window);
}
void TearDown() override {
window_owner_.reset();
FocusControllerImplicitTestBase::TearDown();
}
private:
scoped_ptr<aura::Window> window_owner_;
DISALLOW_COPY_AND_ASSIGN(FocusControllerRemovalTest);
};
// Focus and Activation changes in response to window parent removal.
class FocusControllerParentRemovalTest : public FocusControllerRemovalTest {
public:
FocusControllerParentRemovalTest() : FocusControllerRemovalTest(true) {}
private:
DISALLOW_COPY_AND_ASSIGN(FocusControllerParentRemovalTest);
};
#define FOCUS_CONTROLLER_TEST(TESTCLASS, TESTNAME) \
TEST_F(TESTCLASS, TESTNAME) { TESTNAME(); }
// Runs direct focus change tests (input events and API calls).
#define DIRECT_FOCUS_CHANGE_TESTS(TESTNAME) \
FOCUS_CONTROLLER_TEST(FocusControllerApiTest, TESTNAME) \
FOCUS_CONTROLLER_TEST(FocusControllerMouseEventTest, TESTNAME) \
FOCUS_CONTROLLER_TEST(FocusControllerGestureEventTest, TESTNAME)
// Runs implicit focus change tests for disposition changes to target.
#define IMPLICIT_FOCUS_CHANGE_TARGET_TESTS(TESTNAME) \
FOCUS_CONTROLLER_TEST(FocusControllerHideTest, TESTNAME) \
FOCUS_CONTROLLER_TEST(FocusControllerDestructionTest, TESTNAME) \
FOCUS_CONTROLLER_TEST(FocusControllerRemovalTest, TESTNAME)
// Runs implicit focus change tests for disposition changes to target's parent
// hierarchy.
#define IMPLICIT_FOCUS_CHANGE_PARENT_TESTS(TESTNAME) \
/* TODO(beng): parent destruction tests are not supported at
present due to workspace manager issues. \
FOCUS_CONTROLLER_TEST(FocusControllerParentDestructionTest, TESTNAME) */ \
FOCUS_CONTROLLER_TEST(FocusControllerParentHideTest, TESTNAME) \
FOCUS_CONTROLLER_TEST(FocusControllerParentRemovalTest, TESTNAME)
// Runs all implicit focus change tests (changes to the target and target's
// parent hierarchy)
#define IMPLICIT_FOCUS_CHANGE_TESTS(TESTNAME) \
IMPLICIT_FOCUS_CHANGE_TARGET_TESTS(TESTNAME) \
IMPLICIT_FOCUS_CHANGE_PARENT_TESTS(TESTNAME)
// Runs all possible focus change tests.
#define ALL_FOCUS_TESTS(TESTNAME) \
DIRECT_FOCUS_CHANGE_TESTS(TESTNAME) \
IMPLICIT_FOCUS_CHANGE_TESTS(TESTNAME)
// Runs focus change tests that apply only to the target. For example,
// implicit activation changes caused by window disposition changes do not
// occur when changes to the containing hierarchy happen.
#define TARGET_FOCUS_TESTS(TESTNAME) \
DIRECT_FOCUS_CHANGE_TESTS(TESTNAME) \
IMPLICIT_FOCUS_CHANGE_TARGET_TESTS(TESTNAME)
// - Focuses a window, verifies that focus changed.
ALL_FOCUS_TESTS(BasicFocus);
// - Activates a window, verifies that activation changed.
TARGET_FOCUS_TESTS(BasicActivation);
// - Focuses a window, verifies that focus events were dispatched.
ALL_FOCUS_TESTS(FocusEvents);
// - Focuses or activates a window multiple times, verifies that events are only
// dispatched when focus/activation actually changes.
DIRECT_FOCUS_CHANGE_TESTS(DuplicateFocusEvents);
DIRECT_FOCUS_CHANGE_TESTS(DuplicateActivationEvents);
// - Activates a window, verifies that activation events were dispatched.
TARGET_FOCUS_TESTS(ActivationEvents);
// - Attempts to active a hidden window, verifies that current window is
// attempted to be reactivated and the appropriate event dispatched.
FOCUS_CONTROLLER_TEST(FocusControllerApiTest, ReactivationEvents);
// - Input events/API calls shift focus between focusable windows within the
// active window.
DIRECT_FOCUS_CHANGE_TESTS(ShiftFocusWithinActiveWindow);
// - Input events/API calls to a child window of an inactive window shifts
// activation to the activatable parent and focuses the child.
DIRECT_FOCUS_CHANGE_TESTS(ShiftFocusToChildOfInactiveWindow);
// - Input events/API calls to focus the parent of the focused window do not
// shift focus away from the child.
DIRECT_FOCUS_CHANGE_TESTS(ShiftFocusToParentOfFocusedWindow);
// - Verifies that FocusRules determine what can be focused.
ALL_FOCUS_TESTS(FocusRulesOverride);
// - Verifies that FocusRules determine what can be activated.
TARGET_FOCUS_TESTS(ActivationRulesOverride);
// - Verifies that attempts to change focus or activation from a focus or
// activation change observer are ignored.
DIRECT_FOCUS_CHANGE_TESTS(ShiftFocusOnActivation);
DIRECT_FOCUS_CHANGE_TESTS(ShiftFocusOnActivationDueToHide);
DIRECT_FOCUS_CHANGE_TESTS(NoShiftActiveOnActivation);
FOCUS_CONTROLLER_TEST(FocusControllerApiTest, FocusChangeDuringDrag);
FOCUS_CONTROLLER_TEST(FocusControllerApiTest,
ChangeFocusWhenNothingFocusedAndCaptured);
// See description above DontPassDeletedWindow() for details.
FOCUS_CONTROLLER_TEST(FocusControllerApiTest, DontPassDeletedWindow);
// - Verifies that the focused text input client is cleard when the window focus
// changes.
ALL_FOCUS_TESTS(FocusedTextInputClient);
// If a mouse event was handled, it should not activate a window.
FOCUS_CONTROLLER_TEST(FocusControllerMouseEventTest, IgnoreHandledEvent);
} // namespace wm
|