1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131
|
// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "base/macros.h"
#include "base/sync_socket.h"
#include "base/threading/simple_thread.h"
#include "base/time/time.h"
#include "testing/gtest/include/gtest/gtest.h"
namespace {
const int kReceiveTimeoutInMilliseconds = 750;
class HangingReceiveThread : public base::DelegateSimpleThread::Delegate {
public:
explicit HangingReceiveThread(base::SyncSocket* socket)
: socket_(socket),
thread_(this, "HangingReceiveThread") {
thread_.Start();
}
~HangingReceiveThread() override {}
void Run() override {
int data = 0;
ASSERT_EQ(socket_->Peek(), 0u);
// Use receive with timeout so we don't hang the test harness indefinitely.
ASSERT_EQ(0u, socket_->ReceiveWithTimeout(
&data, sizeof(data), base::TimeDelta::FromMilliseconds(
kReceiveTimeoutInMilliseconds)));
}
void Stop() {
thread_.Join();
}
private:
base::SyncSocket* socket_;
base::DelegateSimpleThread thread_;
DISALLOW_COPY_AND_ASSIGN(HangingReceiveThread);
};
// Tests sending data between two SyncSockets. Uses ASSERT() and thus will exit
// early upon failure. Callers should use ASSERT_NO_FATAL_FAILURE() if testing
// continues after return.
void SendReceivePeek(base::SyncSocket* socket_a, base::SyncSocket* socket_b) {
int received = 0;
const int kSending = 123;
static_assert(sizeof(kSending) == sizeof(received), "invalid data size");
ASSERT_EQ(0u, socket_a->Peek());
ASSERT_EQ(0u, socket_b->Peek());
// Verify |socket_a| can send to |socket_a| and |socket_a| can Receive from
// |socket_a|.
ASSERT_EQ(sizeof(kSending), socket_a->Send(&kSending, sizeof(kSending)));
ASSERT_EQ(sizeof(kSending), socket_b->Peek());
ASSERT_EQ(sizeof(kSending), socket_b->Receive(&received, sizeof(kSending)));
ASSERT_EQ(kSending, received);
ASSERT_EQ(0u, socket_a->Peek());
ASSERT_EQ(0u, socket_b->Peek());
// Now verify the reverse.
received = 0;
ASSERT_EQ(sizeof(kSending), socket_b->Send(&kSending, sizeof(kSending)));
ASSERT_EQ(sizeof(kSending), socket_a->Peek());
ASSERT_EQ(sizeof(kSending), socket_a->Receive(&received, sizeof(kSending)));
ASSERT_EQ(kSending, received);
ASSERT_EQ(0u, socket_a->Peek());
ASSERT_EQ(0u, socket_b->Peek());
ASSERT_TRUE(socket_a->Close());
ASSERT_TRUE(socket_b->Close());
}
template <class SocketType>
void NormalSendReceivePeek() {
SocketType socket_a, socket_b;
ASSERT_TRUE(SocketType::CreatePair(&socket_a, &socket_b));
SendReceivePeek(&socket_a, &socket_b);
}
template <class SocketType>
void ClonedSendReceivePeek() {
SocketType socket_a, socket_b;
ASSERT_TRUE(SocketType::CreatePair(&socket_a, &socket_b));
// Create new SyncSockets from the paired handles.
SocketType socket_c(socket_a.handle()), socket_d(socket_b.handle());
SendReceivePeek(&socket_c, &socket_d);
}
} // namespace
TEST(SyncSocket, NormalSendReceivePeek) {
NormalSendReceivePeek<base::SyncSocket>();
}
TEST(SyncSocket, ClonedSendReceivePeek) {
ClonedSendReceivePeek<base::SyncSocket>();
}
TEST(CancelableSyncSocket, NormalSendReceivePeek) {
NormalSendReceivePeek<base::CancelableSyncSocket>();
}
TEST(CancelableSyncSocket, ClonedSendReceivePeek) {
ClonedSendReceivePeek<base::CancelableSyncSocket>();
}
TEST(CancelableSyncSocket, CancelReceiveShutdown) {
base::CancelableSyncSocket socket_a, socket_b;
ASSERT_TRUE(base::CancelableSyncSocket::CreatePair(&socket_a, &socket_b));
base::TimeTicks start = base::TimeTicks::Now();
HangingReceiveThread thread(&socket_b);
ASSERT_TRUE(socket_b.Shutdown());
thread.Stop();
// Ensure the receive didn't just timeout.
ASSERT_LT((base::TimeTicks::Now() - start).InMilliseconds(),
kReceiveTimeoutInMilliseconds);
ASSERT_TRUE(socket_a.Close());
ASSERT_TRUE(socket_b.Close());
}
|