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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "components/display_compositor/buffer_queue.h"
#include <stddef.h>
#include <stdint.h>
#include <set>
#include <utility>
#include "base/memory/ptr_util.h"
#include "cc/test/test_context_provider.h"
#include "cc/test/test_gpu_memory_buffer_manager.h"
#include "cc/test/test_web_graphics_context_3d.h"
#include "components/display_compositor/gl_helper.h"
#include "gpu/GLES2/gl2extchromium.h"
#include "testing/gmock/include/gmock/gmock.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "third_party/khronos/GLES2/gl2ext.h"
#include "ui/display/types/display_snapshot.h"
using ::testing::_;
using ::testing::Expectation;
using ::testing::Ne;
using ::testing::Return;
namespace display_compositor {
class StubGpuMemoryBufferImpl : public gfx::GpuMemoryBuffer {
public:
StubGpuMemoryBufferImpl(size_t* set_color_space_count)
: set_color_space_count_(set_color_space_count) {}
// Overridden from gfx::GpuMemoryBuffer:
bool Map() override { return false; }
void* memory(size_t plane) override { return nullptr; }
void Unmap() override {}
gfx::Size GetSize() const override { return gfx::Size(); }
gfx::BufferFormat GetFormat() const override {
return gfx::BufferFormat::BGRX_8888;
}
int stride(size_t plane) const override { return 0; }
gfx::GpuMemoryBufferId GetId() const override {
return gfx::GpuMemoryBufferId(0);
}
void SetColorSpaceForScanout(const gfx::ColorSpace& color_space) override {
*set_color_space_count_ += 1;
}
gfx::GpuMemoryBufferHandle GetHandle() const override {
return gfx::GpuMemoryBufferHandle();
}
ClientBuffer AsClientBuffer() override {
return reinterpret_cast<ClientBuffer>(this);
}
size_t* set_color_space_count_;
};
class StubGpuMemoryBufferManager : public cc::TestGpuMemoryBufferManager {
public:
StubGpuMemoryBufferManager() : allocate_succeeds_(true) {}
size_t set_color_space_count() const { return set_color_space_count_; }
void set_allocate_succeeds(bool value) { allocate_succeeds_ = value; }
std::unique_ptr<gfx::GpuMemoryBuffer> CreateGpuMemoryBuffer(
const gfx::Size& size,
gfx::BufferFormat format,
gfx::BufferUsage usage,
gpu::SurfaceHandle surface_handle) override {
if (!surface_handle) {
return TestGpuMemoryBufferManager::CreateGpuMemoryBuffer(
size, format, usage, surface_handle);
}
if (allocate_succeeds_)
return base::WrapUnique<gfx::GpuMemoryBuffer>(
new StubGpuMemoryBufferImpl(&set_color_space_count_));
return nullptr;
}
private:
bool allocate_succeeds_;
size_t set_color_space_count_ = 0;
};
#if defined(OS_WIN)
const gpu::SurfaceHandle kFakeSurfaceHandle =
reinterpret_cast<gpu::SurfaceHandle>(1);
#else
const gpu::SurfaceHandle kFakeSurfaceHandle = 1;
#endif
class MockBufferQueue : public BufferQueue {
public:
MockBufferQueue(gpu::gles2::GLES2Interface* gl,
gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager,
unsigned int target,
unsigned int internalformat)
: BufferQueue(gl,
target,
internalformat,
display::DisplaySnapshot::PrimaryFormat(),
nullptr,
gpu_memory_buffer_manager,
kFakeSurfaceHandle) {}
MOCK_METHOD4(CopyBufferDamage,
void(int, int, const gfx::Rect&, const gfx::Rect&));
};
class BufferQueueTest : public ::testing::Test {
public:
BufferQueueTest() : doublebuffering_(true), first_frame_(true) {}
void SetUp() override {
InitWithContext(cc::TestWebGraphicsContext3D::Create());
}
void InitWithContext(std::unique_ptr<cc::TestWebGraphicsContext3D> context) {
context_provider_ = cc::TestContextProvider::Create(std::move(context));
context_provider_->BindToCurrentThread();
gpu_memory_buffer_manager_.reset(new StubGpuMemoryBufferManager);
mock_output_surface_ = new MockBufferQueue(context_provider_->ContextGL(),
gpu_memory_buffer_manager_.get(),
GL_TEXTURE_2D, GL_RGB);
output_surface_.reset(mock_output_surface_);
output_surface_->Initialize();
}
unsigned current_surface() {
return output_surface_->current_surface_
? output_surface_->current_surface_->image
: 0;
}
const std::vector<std::unique_ptr<BufferQueue::AllocatedSurface>>&
available_surfaces() {
return output_surface_->available_surfaces_;
}
std::deque<std::unique_ptr<BufferQueue::AllocatedSurface>>&
in_flight_surfaces() {
return output_surface_->in_flight_surfaces_;
}
const BufferQueue::AllocatedSurface* displayed_frame() {
return output_surface_->displayed_surface_.get();
}
const BufferQueue::AllocatedSurface* current_frame() {
return output_surface_->current_surface_.get();
}
const BufferQueue::AllocatedSurface* next_frame() {
return output_surface_->available_surfaces_.back().get();
}
const gfx::Size size() { return output_surface_->size_; }
int CountBuffers() {
int n = available_surfaces().size() + in_flight_surfaces().size() +
(displayed_frame() ? 1 : 0);
if (current_surface())
n++;
return n;
}
// Check that each buffer is unique if present.
void CheckUnique() {
std::set<unsigned> buffers;
EXPECT_TRUE(InsertUnique(&buffers, current_surface()));
if (displayed_frame())
EXPECT_TRUE(InsertUnique(&buffers, displayed_frame()->image));
for (auto& surface : available_surfaces())
EXPECT_TRUE(InsertUnique(&buffers, surface->image));
for (auto& surface : in_flight_surfaces()) {
if (surface)
EXPECT_TRUE(InsertUnique(&buffers, surface->image));
}
}
void SwapBuffers() {
output_surface_->SwapBuffers(gfx::Rect(output_surface_->size_));
}
void SendDamagedFrame(const gfx::Rect& damage) {
// We don't care about the GL-level implementation here, just how it uses
// damage rects.
output_surface_->BindFramebuffer();
output_surface_->SwapBuffers(damage);
if (doublebuffering_ || !first_frame_)
output_surface_->PageFlipComplete();
first_frame_ = false;
}
void SendFullFrame() { SendDamagedFrame(gfx::Rect(output_surface_->size_)); }
protected:
bool InsertUnique(std::set<unsigned>* set, unsigned value) {
if (!value)
return true;
if (set->find(value) != set->end())
return false;
set->insert(value);
return true;
}
scoped_refptr<cc::TestContextProvider> context_provider_;
std::unique_ptr<StubGpuMemoryBufferManager> gpu_memory_buffer_manager_;
std::unique_ptr<BufferQueue> output_surface_;
MockBufferQueue* mock_output_surface_;
bool doublebuffering_;
bool first_frame_;
};
namespace {
const gfx::Size screen_size = gfx::Size(30, 30);
const gfx::Rect screen_rect = gfx::Rect(screen_size);
const gfx::Rect small_damage = gfx::Rect(gfx::Size(10, 10));
const gfx::Rect large_damage = gfx::Rect(gfx::Size(20, 20));
const gfx::Rect overlapping_damage = gfx::Rect(gfx::Size(5, 20));
GLuint CreateImageDefault() {
static GLuint id = 0;
return ++id;
}
class MockedContext : public cc::TestWebGraphicsContext3D {
public:
MockedContext() {
ON_CALL(*this, createImageCHROMIUM(_, _, _, _))
.WillByDefault(testing::InvokeWithoutArgs(&CreateImageDefault));
}
MOCK_METHOD2(bindFramebuffer, void(GLenum, GLuint));
MOCK_METHOD2(bindTexture, void(GLenum, GLuint));
MOCK_METHOD2(bindTexImage2DCHROMIUM, void(GLenum, GLint));
MOCK_METHOD4(createImageCHROMIUM,
GLuint(ClientBuffer, GLsizei, GLsizei, GLenum));
MOCK_METHOD1(destroyImageCHROMIUM, void(GLuint));
MOCK_METHOD5(framebufferTexture2D,
void(GLenum, GLenum, GLenum, GLuint, GLint));
};
class BufferQueueMockedContextTest : public BufferQueueTest {
public:
void SetUp() override {
context_ = new MockedContext();
InitWithContext(std::unique_ptr<cc::TestWebGraphicsContext3D>(context_));
}
protected:
MockedContext* context_;
};
scoped_refptr<cc::TestContextProvider> CreateMockedContextProvider(
MockedContext** context) {
std::unique_ptr<MockedContext> owned_context(new MockedContext);
*context = owned_context.get();
scoped_refptr<cc::TestContextProvider> context_provider =
cc::TestContextProvider::Create(std::move(owned_context));
context_provider->BindToCurrentThread();
return context_provider;
}
std::unique_ptr<BufferQueue> CreateBufferQueue(
unsigned int target,
gpu::gles2::GLES2Interface* gl,
gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager) {
std::unique_ptr<BufferQueue> buffer_queue(new BufferQueue(
gl, target, GL_RGB, display::DisplaySnapshot::PrimaryFormat(), nullptr,
gpu_memory_buffer_manager, kFakeSurfaceHandle));
buffer_queue->Initialize();
return buffer_queue;
}
TEST(BufferQueueStandaloneTest, FboInitialization) {
MockedContext* context;
scoped_refptr<cc::TestContextProvider> context_provider =
CreateMockedContextProvider(&context);
std::unique_ptr<StubGpuMemoryBufferManager> gpu_memory_buffer_manager(
new StubGpuMemoryBufferManager);
std::unique_ptr<BufferQueue> output_surface =
CreateBufferQueue(GL_TEXTURE_2D, context_provider->ContextGL(),
gpu_memory_buffer_manager.get());
EXPECT_CALL(*context, bindFramebuffer(GL_FRAMEBUFFER, Ne(0U)));
ON_CALL(*context, framebufferTexture2D(_, _, _, _, _))
.WillByDefault(Return());
output_surface->Reshape(gfx::Size(10, 20), 1.0f, gfx::ColorSpace(), false);
}
TEST(BufferQueueStandaloneTest, FboBinding) {
GLenum targets[] = {GL_TEXTURE_2D, GL_TEXTURE_RECTANGLE_ARB};
for (size_t i = 0; i < 2; ++i) {
GLenum target = targets[i];
MockedContext* context;
scoped_refptr<cc::TestContextProvider> context_provider =
CreateMockedContextProvider(&context);
std::unique_ptr<StubGpuMemoryBufferManager> gpu_memory_buffer_manager(
new StubGpuMemoryBufferManager);
std::unique_ptr<BufferQueue> output_surface = CreateBufferQueue(
target, context_provider->ContextGL(), gpu_memory_buffer_manager.get());
EXPECT_CALL(*context, bindTexture(target, Ne(0U)));
EXPECT_CALL(*context, destroyImageCHROMIUM(1));
Expectation image =
EXPECT_CALL(*context, createImageCHROMIUM(_, 0, 0, GL_RGB))
.WillOnce(Return(1));
Expectation fb =
EXPECT_CALL(*context, bindFramebuffer(GL_FRAMEBUFFER, Ne(0U)));
Expectation tex = EXPECT_CALL(*context, bindTexture(target, Ne(0U)));
Expectation bind_tex =
EXPECT_CALL(*context, bindTexImage2DCHROMIUM(target, 1))
.After(tex, image);
EXPECT_CALL(*context,
framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
target, Ne(0U), _))
.After(fb, bind_tex);
output_surface->BindFramebuffer();
}
}
TEST(BufferQueueStandaloneTest, CheckBoundFramebuffer) {
scoped_refptr<cc::TestContextProvider> context_provider =
cc::TestContextProvider::Create();
context_provider->BindToCurrentThread();
std::unique_ptr<StubGpuMemoryBufferManager> gpu_memory_buffer_manager;
std::unique_ptr<BufferQueue> output_surface;
gpu_memory_buffer_manager.reset(new StubGpuMemoryBufferManager);
std::unique_ptr<GLHelper> gl_helper;
gl_helper.reset(new GLHelper(context_provider->ContextGL(),
context_provider->ContextSupport()));
output_surface.reset(new BufferQueue(
context_provider->ContextGL(), GL_TEXTURE_2D, GL_RGB,
display::DisplaySnapshot::PrimaryFormat(), gl_helper.get(),
gpu_memory_buffer_manager.get(), kFakeSurfaceHandle));
output_surface->Initialize();
output_surface->Reshape(screen_size, 1.0f, gfx::ColorSpace(), false);
// Trigger a sub-buffer copy to exercise all paths.
output_surface->BindFramebuffer();
output_surface->SwapBuffers(screen_rect);
output_surface->PageFlipComplete();
output_surface->BindFramebuffer();
output_surface->SwapBuffers(small_damage);
int current_fbo = 0;
context_provider->ContextGL()->GetIntegerv(GL_FRAMEBUFFER_BINDING,
¤t_fbo);
EXPECT_EQ(static_cast<int>(output_surface->fbo()), current_fbo);
}
TEST_F(BufferQueueTest, PartialSwapReuse) {
output_surface_->Reshape(screen_size, 1.0f, gfx::ColorSpace(), false);
ASSERT_TRUE(doublebuffering_);
EXPECT_CALL(*mock_output_surface_,
CopyBufferDamage(_, _, small_damage, screen_rect))
.Times(1);
EXPECT_CALL(*mock_output_surface_,
CopyBufferDamage(_, _, small_damage, small_damage))
.Times(1);
EXPECT_CALL(*mock_output_surface_,
CopyBufferDamage(_, _, large_damage, small_damage))
.Times(1);
SendFullFrame();
SendDamagedFrame(small_damage);
SendDamagedFrame(small_damage);
SendDamagedFrame(large_damage);
// Verify that the damage has propagated.
EXPECT_EQ(next_frame()->damage, large_damage);
}
TEST_F(BufferQueueTest, PartialSwapFullFrame) {
output_surface_->Reshape(screen_size, 1.0f, gfx::ColorSpace(), false);
ASSERT_TRUE(doublebuffering_);
EXPECT_CALL(*mock_output_surface_,
CopyBufferDamage(_, _, small_damage, screen_rect))
.Times(1);
SendFullFrame();
SendDamagedFrame(small_damage);
SendFullFrame();
SendFullFrame();
EXPECT_EQ(next_frame()->damage, screen_rect);
}
TEST_F(BufferQueueTest, PartialSwapOverlapping) {
output_surface_->Reshape(screen_size, 1.0f, gfx::ColorSpace(), false);
ASSERT_TRUE(doublebuffering_);
EXPECT_CALL(*mock_output_surface_,
CopyBufferDamage(_, _, small_damage, screen_rect))
.Times(1);
EXPECT_CALL(*mock_output_surface_,
CopyBufferDamage(_, _, overlapping_damage, small_damage))
.Times(1);
SendFullFrame();
SendDamagedFrame(small_damage);
SendDamagedFrame(overlapping_damage);
EXPECT_EQ(next_frame()->damage, overlapping_damage);
}
TEST_F(BufferQueueTest, MultipleBindCalls) {
// Check that multiple bind calls do not create or change surfaces.
output_surface_->BindFramebuffer();
EXPECT_EQ(1, CountBuffers());
unsigned int fb = current_surface();
output_surface_->BindFramebuffer();
EXPECT_EQ(1, CountBuffers());
EXPECT_EQ(fb, current_surface());
}
TEST_F(BufferQueueTest, CheckDoubleBuffering) {
// Check buffer flow through double buffering path.
EXPECT_EQ(0, CountBuffers());
output_surface_->BindFramebuffer();
EXPECT_EQ(1, CountBuffers());
EXPECT_NE(0U, current_surface());
EXPECT_FALSE(displayed_frame());
SwapBuffers();
EXPECT_EQ(1U, in_flight_surfaces().size());
output_surface_->PageFlipComplete();
EXPECT_EQ(0U, in_flight_surfaces().size());
EXPECT_TRUE(displayed_frame()->texture);
output_surface_->BindFramebuffer();
EXPECT_EQ(2, CountBuffers());
CheckUnique();
EXPECT_NE(0U, current_surface());
EXPECT_EQ(0U, in_flight_surfaces().size());
EXPECT_TRUE(displayed_frame()->texture);
SwapBuffers();
CheckUnique();
EXPECT_EQ(1U, in_flight_surfaces().size());
EXPECT_TRUE(displayed_frame()->texture);
output_surface_->PageFlipComplete();
CheckUnique();
EXPECT_EQ(0U, in_flight_surfaces().size());
EXPECT_EQ(1U, available_surfaces().size());
EXPECT_TRUE(displayed_frame()->texture);
output_surface_->BindFramebuffer();
EXPECT_EQ(2, CountBuffers());
CheckUnique();
EXPECT_TRUE(available_surfaces().empty());
}
TEST_F(BufferQueueTest, CheckTripleBuffering) {
// Check buffer flow through triple buffering path.
// This bit is the same sequence tested in the doublebuffering case.
output_surface_->BindFramebuffer();
EXPECT_FALSE(displayed_frame());
SwapBuffers();
output_surface_->PageFlipComplete();
output_surface_->BindFramebuffer();
SwapBuffers();
EXPECT_EQ(2, CountBuffers());
CheckUnique();
EXPECT_EQ(1U, in_flight_surfaces().size());
EXPECT_TRUE(displayed_frame()->texture);
output_surface_->BindFramebuffer();
EXPECT_EQ(3, CountBuffers());
CheckUnique();
EXPECT_NE(0U, current_surface());
EXPECT_EQ(1U, in_flight_surfaces().size());
EXPECT_TRUE(displayed_frame()->texture);
output_surface_->PageFlipComplete();
EXPECT_EQ(3, CountBuffers());
CheckUnique();
EXPECT_NE(0U, current_surface());
EXPECT_EQ(0U, in_flight_surfaces().size());
EXPECT_TRUE(displayed_frame()->texture);
EXPECT_EQ(1U, available_surfaces().size());
}
TEST_F(BufferQueueTest, CheckCorrectBufferOrdering) {
const size_t kSwapCount = 3;
for (size_t i = 0; i < kSwapCount; ++i) {
output_surface_->BindFramebuffer();
SwapBuffers();
}
EXPECT_EQ(kSwapCount, in_flight_surfaces().size());
for (size_t i = 0; i < kSwapCount; ++i) {
unsigned int next_texture_id = in_flight_surfaces().front()->texture;
output_surface_->PageFlipComplete();
EXPECT_EQ(displayed_frame()->texture, next_texture_id);
}
}
TEST_F(BufferQueueTest, ReshapeWithInFlightSurfaces) {
const size_t kSwapCount = 3;
for (size_t i = 0; i < kSwapCount; ++i) {
output_surface_->BindFramebuffer();
SwapBuffers();
}
output_surface_->Reshape(gfx::Size(10, 20), 1.0f, gfx::ColorSpace(), false);
EXPECT_EQ(3u, in_flight_surfaces().size());
for (size_t i = 0; i < kSwapCount; ++i) {
output_surface_->PageFlipComplete();
EXPECT_FALSE(displayed_frame());
}
// The dummy surfacess left should be discarded.
EXPECT_EQ(0u, available_surfaces().size());
}
TEST_F(BufferQueueTest, SwapAfterReshape) {
DCHECK_EQ(0u, gpu_memory_buffer_manager_->set_color_space_count());
const size_t kSwapCount = 3;
for (size_t i = 0; i < kSwapCount; ++i) {
output_surface_->BindFramebuffer();
SwapBuffers();
}
DCHECK_EQ(kSwapCount, gpu_memory_buffer_manager_->set_color_space_count());
output_surface_->Reshape(gfx::Size(10, 20), 1.0f, gfx::ColorSpace(), false);
DCHECK_EQ(kSwapCount, gpu_memory_buffer_manager_->set_color_space_count());
for (size_t i = 0; i < kSwapCount; ++i) {
output_surface_->BindFramebuffer();
SwapBuffers();
}
DCHECK_EQ(2 * kSwapCount,
gpu_memory_buffer_manager_->set_color_space_count());
EXPECT_EQ(2 * kSwapCount, in_flight_surfaces().size());
for (size_t i = 0; i < kSwapCount; ++i) {
output_surface_->PageFlipComplete();
EXPECT_FALSE(displayed_frame());
}
CheckUnique();
for (size_t i = 0; i < kSwapCount; ++i) {
unsigned int next_texture_id = in_flight_surfaces().front()->texture;
output_surface_->PageFlipComplete();
EXPECT_EQ(displayed_frame()->texture, next_texture_id);
EXPECT_TRUE(displayed_frame());
}
DCHECK_EQ(2 * kSwapCount,
gpu_memory_buffer_manager_->set_color_space_count());
for (size_t i = 0; i < kSwapCount; ++i) {
output_surface_->BindFramebuffer();
SwapBuffers();
output_surface_->PageFlipComplete();
}
DCHECK_EQ(2 * kSwapCount,
gpu_memory_buffer_manager_->set_color_space_count());
}
TEST_F(BufferQueueMockedContextTest, RecreateBuffers) {
// This setup is to easily get one frame in each of:
// - currently bound for drawing.
// - in flight to GPU.
// - currently displayed.
// - free frame.
// This tests buffers in all states.
// Bind/swap pushes frames into the in flight list, then the PageFlipComplete
// calls pull one frame into displayed and another into the free list.
output_surface_->BindFramebuffer();
SwapBuffers();
output_surface_->BindFramebuffer();
SwapBuffers();
output_surface_->BindFramebuffer();
SwapBuffers();
output_surface_->BindFramebuffer();
output_surface_->PageFlipComplete();
output_surface_->PageFlipComplete();
// We should have one buffer in each possible state right now, including one
// being drawn to.
ASSERT_EQ(1U, in_flight_surfaces().size());
ASSERT_EQ(1U, available_surfaces().size());
EXPECT_TRUE(displayed_frame());
EXPECT_TRUE(current_frame());
auto* current = current_frame();
auto* displayed = displayed_frame();
auto* in_flight = in_flight_surfaces().front().get();
auto* available = available_surfaces().front().get();
// Expect all 4 images to be destroyed, 3 of the existing textures to be
// copied from and 3 new images to be created.
EXPECT_CALL(*context_, createImageCHROMIUM(_, 0, 0, GL_RGB)).Times(3);
Expectation copy1 = EXPECT_CALL(*mock_output_surface_,
CopyBufferDamage(_, displayed->texture, _, _))
.Times(1);
Expectation copy2 = EXPECT_CALL(*mock_output_surface_,
CopyBufferDamage(_, current->texture, _, _))
.Times(1);
Expectation copy3 = EXPECT_CALL(*mock_output_surface_,
CopyBufferDamage(_, in_flight->texture, _, _))
.Times(1);
EXPECT_CALL(*context_, destroyImageCHROMIUM(displayed->image))
.Times(1)
.After(copy1);
EXPECT_CALL(*context_, destroyImageCHROMIUM(current->image))
.Times(1)
.After(copy2);
EXPECT_CALL(*context_, destroyImageCHROMIUM(in_flight->image))
.Times(1)
.After(copy3);
EXPECT_CALL(*context_, destroyImageCHROMIUM(available->image)).Times(1);
// After copying, we expect the framebuffer binding to be updated.
EXPECT_CALL(*context_, bindFramebuffer(_, _))
.After(copy1)
.After(copy2)
.After(copy3);
EXPECT_CALL(*context_, framebufferTexture2D(_, _, _, _, _))
.After(copy1)
.After(copy2)
.After(copy3);
output_surface_->RecreateBuffers();
testing::Mock::VerifyAndClearExpectations(context_);
testing::Mock::VerifyAndClearExpectations(mock_output_surface_);
// All free buffers should be destroyed, the remaining buffers should all
// be replaced but still valid.
EXPECT_EQ(1U, in_flight_surfaces().size());
EXPECT_EQ(0U, available_surfaces().size());
EXPECT_TRUE(displayed_frame());
EXPECT_TRUE(current_frame());
}
TEST_F(BufferQueueTest, AllocateFails) {
output_surface_->Reshape(screen_size, 1.0f, gfx::ColorSpace(), false);
// Succeed in the two swaps.
output_surface_->BindFramebuffer();
EXPECT_TRUE(current_frame());
output_surface_->SwapBuffers(screen_rect);
// Fail the next surface allocation.
gpu_memory_buffer_manager_->set_allocate_succeeds(false);
output_surface_->BindFramebuffer();
EXPECT_FALSE(current_frame());
output_surface_->SwapBuffers(screen_rect);
EXPECT_FALSE(current_frame());
// Try another swap. It should copy the buffer damage from the back
// surface.
gpu_memory_buffer_manager_->set_allocate_succeeds(true);
output_surface_->BindFramebuffer();
unsigned int source_texture = in_flight_surfaces().front()->texture;
unsigned int target_texture = current_frame()->texture;
testing::Mock::VerifyAndClearExpectations(mock_output_surface_);
EXPECT_CALL(*mock_output_surface_,
CopyBufferDamage(target_texture, source_texture, small_damage, _))
.Times(1);
output_surface_->SwapBuffers(small_damage);
testing::Mock::VerifyAndClearExpectations(mock_output_surface_);
// Destroy the just-created buffer, and try another swap. The copy should
// come from the displayed surface (because both in-flight surfaces are
// gone now).
output_surface_->PageFlipComplete();
in_flight_surfaces().back().reset();
EXPECT_EQ(2u, in_flight_surfaces().size());
for (auto& surface : in_flight_surfaces())
EXPECT_FALSE(surface);
output_surface_->BindFramebuffer();
source_texture = displayed_frame()->texture;
EXPECT_TRUE(current_frame());
EXPECT_TRUE(displayed_frame());
target_texture = current_frame()->texture;
testing::Mock::VerifyAndClearExpectations(mock_output_surface_);
EXPECT_CALL(*mock_output_surface_,
CopyBufferDamage(target_texture, source_texture, small_damage, _))
.Times(1);
output_surface_->SwapBuffers(small_damage);
testing::Mock::VerifyAndClearExpectations(mock_output_surface_);
}
} // namespace
} // namespace display_compositor
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