File: messenger_impl.h

package info (click to toggle)
chromium-browser 57.0.2987.98-1~deb8u1
  • links: PTS, VCS
  • area: main
  • in suites: jessie
  • size: 2,637,852 kB
  • ctags: 2,544,394
  • sloc: cpp: 12,815,961; ansic: 3,676,222; python: 1,147,112; asm: 526,608; java: 523,212; xml: 286,794; perl: 92,654; sh: 86,408; objc: 73,271; makefile: 27,698; cs: 18,487; yacc: 13,031; tcl: 12,957; pascal: 4,875; ml: 4,716; lex: 3,904; sql: 3,862; ruby: 1,982; lisp: 1,508; php: 1,368; exp: 404; awk: 325; csh: 117; jsp: 39; sed: 37
file content (126 lines) | stat: -rw-r--r-- 4,745 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef COMPONENTS_PROXIMITY_AUTH_MESSENGER_IMPL_H
#define COMPONENTS_PROXIMITY_AUTH_MESSENGER_IMPL_H

#include <deque>
#include <memory>

#include "base/macros.h"
#include "base/memory/weak_ptr.h"
#include "base/observer_list.h"
#include "components/cryptauth/connection.h"
#include "components/cryptauth/connection_observer.h"
#include "components/proximity_auth/messenger.h"

namespace base {
class DictionaryValue;
}

namespace proximity_auth {

class SecureContext;

// Concrete implementation of the Messenger interface.
class MessengerImpl : public Messenger, public cryptauth::ConnectionObserver {
 public:
  // Constructs a messenger that sends and receives messages over the given
  // |connection|, using the |secure_context| to encrypt and decrypt the
  // messages. The |connection| must be connected. The messenger begins
  // observing messages as soon as it is constructed.
  MessengerImpl(std::unique_ptr<cryptauth::Connection> connection,
                std::unique_ptr<SecureContext> secure_context);
  ~MessengerImpl() override;

  // Messenger:
  void AddObserver(MessengerObserver* observer) override;
  void RemoveObserver(MessengerObserver* observer) override;
  bool SupportsSignIn() const override;
  void DispatchUnlockEvent() override;
  void RequestDecryption(const std::string& challenge) override;
  void RequestUnlock() override;
  SecureContext* GetSecureContext() const override;

  // Exposed for testing.
  cryptauth::Connection* connection() { return connection_.get(); }

 private:
  // Internal data structure to represent a pending message that either hasn't
  // been sent yet or is waiting for a response from the remote device.
  struct PendingMessage {
    PendingMessage();
    PendingMessage(const base::DictionaryValue& message);
    PendingMessage(const std::string& message);
    ~PendingMessage();

    // The message, serialized as JSON.
    const std::string json_message;

    // The message type. This is possible to parse from the |json_message|; it's
    // stored redundantly for convenience.
    const std::string type;
  };

  // Pops the first of the |queued_messages_| and sends it to the remote device.
  void ProcessMessageQueue();

  // Called when the message is encoded so it can be sent over the connection.
  void OnMessageEncoded(const std::string& encoded_message);

  // Called when the message is decoded so it can be parsed.
  void OnMessageDecoded(const std::string& decoded_message);

  // Handles an incoming "status_update" |message|, parsing and notifying
  // observers of the content.
  void HandleRemoteStatusUpdateMessage(const base::DictionaryValue& message);

  // Handles an incoming "decrypt_response" message, parsing and notifying
  // observers of the decrypted content.
  void HandleDecryptResponseMessage(const base::DictionaryValue& message);

  // Handles an incoming "unlock_response" message, notifying observers of the
  // response.
  void HandleUnlockResponseMessage(const base::DictionaryValue& message);

  // For iOS, we need to poll the phone every few seconds to keep the app alive
  // in the background. This function starts the poll loop.
  void PollScreenStateForIOS();

  // cryptauth::ConnectionObserver:
  void OnConnectionStatusChanged(
      cryptauth::Connection* connection,
      cryptauth::Connection::Status old_status,
      cryptauth::Connection::Status new_status) override;
  void OnMessageReceived(const cryptauth::Connection& connection,
                         const cryptauth::WireMessage& wire_message) override;
  void OnSendCompleted(const cryptauth::Connection& connection,
                       const cryptauth::WireMessage& wire_message,
                       bool success) override;

  // The connection used to send and receive events and status updates.
  std::unique_ptr<cryptauth::Connection> connection_;

  // Used to encrypt and decrypt payloads sent and received over the
  // |connection_|.
  std::unique_ptr<SecureContext> secure_context_;

  // The registered observers of |this_| messenger.
  base::ObserverList<MessengerObserver> observers_;

  // Queue of messages to send to the remote device.
  std::deque<PendingMessage> queued_messages_;

  // The current message being sent or waiting on the remote device for a
  // response. Null if there is no message currently in this state.
  std::unique_ptr<PendingMessage> pending_message_;

  base::WeakPtrFactory<MessengerImpl> weak_ptr_factory_;

  DISALLOW_COPY_AND_ASSIGN(MessengerImpl);
};

}  // namespace proximity_auth

#endif  // COMPONENTS_PROXIMITY_AUTH_MESSENGER_IMPL_H