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// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <stddef.h>
#include <stdint.h>
#include <memory>
#include <vector>
#include "base/at_exit.h"
#include "base/bind.h"
#include "base/command_line.h"
#include "base/logging.h"
#include "base/memory/ptr_util.h"
#include "base/memory/ref_counted.h"
#include "build/build_config.h"
#include "gpu/command_buffer/common/constants.h"
#include "gpu/command_buffer/common/gles2_cmd_utils.h"
#include "gpu/command_buffer/common/sync_token.h"
#include "gpu/command_buffer/service/buffer_manager.h"
#include "gpu/command_buffer/service/command_buffer_service.h"
#include "gpu/command_buffer/service/command_executor.h"
#include "gpu/command_buffer/service/context_group.h"
#include "gpu/command_buffer/service/gles2_cmd_decoder.h"
#include "gpu/command_buffer/service/logger.h"
#include "gpu/command_buffer/service/mailbox_manager_impl.h"
#include "gpu/command_buffer/service/sync_point_manager.h"
#include "gpu/command_buffer/service/transfer_buffer_manager.h"
#include "ui/gfx/geometry/size.h"
#include "ui/gl/gl_context.h"
#include "ui/gl/gl_context_egl.h"
#include "ui/gl/gl_context_stub_with_extensions.h"
#include "ui/gl/gl_image_ref_counted_memory.h"
#include "ui/gl/gl_share_group.h"
#include "ui/gl/gl_stub_api.h"
#include "ui/gl/gl_surface.h"
#include "ui/gl/gl_surface_egl.h"
#include "ui/gl/gl_surface_stub.h"
#include "ui/gl/init/gl_factory.h"
#include "ui/gl/test/gl_surface_test_support.h"
namespace gpu {
namespace {
const size_t kCommandBufferSize = 16384;
const size_t kTransferBufferSize = 16384;
const size_t kSmallTransferBufferSize = 16;
const size_t kTinyTransferBufferSize = 3;
#if !defined(GPU_FUZZER_USE_ANGLE)
static const char kExtensions[] =
"GL_AMD_compressed_ATC_texture "
"GL_ANGLE_texture_compression_dxt3 "
"GL_ANGLE_texture_compression_dxt5 "
"GL_ANGLE_texture_usage "
"GL_APPLE_ycbcr_422 "
"GL_ARB_texture_rectangle "
"GL_EXT_blend_func_extended "
"GL_EXT_color_buffer_float "
"GL_EXT_disjoint_timer_query "
"GL_EXT_draw_buffers "
"GL_EXT_frag_depth "
"GL_EXT_multisample_compatibility "
"GL_EXT_multisampled_render_to_texture "
"GL_EXT_occlusion_query_boolean "
"GL_EXT_read_format_bgra "
"GL_EXT_shader_texture_lod "
"GL_EXT_texture_compression_s3tc "
"GL_EXT_texture_filter_anisotropic "
"GL_IMG_texture_compression_pvrtc "
"GL_KHR_blend_equation_advanced "
"GL_KHR_blend_equation_advanced_coherent "
"GL_KHR_texture_compression_astc_ldr "
"GL_NV_EGL_stream_consumer_external "
"GL_NV_framebuffer_mixed_samples "
"GL_NV_path_rendering "
"GL_OES_compressed_ETC1_RGB8_texture "
"GL_OES_depth24 "
"GL_OES_EGL_image_external "
"GL_OES_rgb8_rgba8 "
"GL_OES_texture_float "
"GL_OES_texture_float_linear "
"GL_OES_texture_half_float "
"GL_OES_texture_half_float_linear";
#endif
class CommandBufferSetup {
public:
CommandBufferSetup()
: atexit_manager_(),
sync_point_manager_(new SyncPointManager(false)),
sync_point_order_data_(SyncPointOrderData::Create()),
mailbox_manager_(new gles2::MailboxManagerImpl),
share_group_(new gl::GLShareGroup),
command_buffer_id_(CommandBufferId::FromUnsafeValue(1)) {
logging::SetMinLogLevel(logging::LOG_FATAL);
base::CommandLine::Init(0, NULL);
#if defined(GPU_FUZZER_USE_ANGLE)
auto* command_line = base::CommandLine::ForCurrentProcess();
command_line->AppendSwitchASCII(switches::kUseGL,
gl::kGLImplementationANGLEName);
command_line->AppendSwitchASCII(switches::kUseANGLE,
gl::kANGLEImplementationNullName);
gl::init::InitializeGLOneOffImplementation(gl::kGLImplementationEGLGLES2,
false, false, false);
surface_ = new gl::PbufferGLSurfaceEGL(gfx::Size());
surface_->Initialize();
context_ = new gl::GLContextEGL(share_group_.get());
context_->Initialize(surface_.get(), gl::GLContextAttribs());
#else
surface_ = new gl::GLSurfaceStub;
context_ = new gl::GLContextStub(share_group_.get());
gl::GLSurfaceTestSupport::InitializeOneOffWithMockBindings();
api_ = base::MakeUnique<gl::GLStubApi>();
api_->set_version("OpenGL ES 3.1");
api_->set_extensions(kExtensions);
gl::SetStubGLApi(api_.get());
#endif
sync_point_client_ = sync_point_manager_->CreateSyncPointClient(
sync_point_order_data_, CommandBufferNamespace::IN_PROCESS,
command_buffer_id_);
translator_cache_ = new gles2::ShaderTranslatorCache(gpu_preferences_);
completeness_cache_ = new gles2::FramebufferCompletenessCache;
}
void InitDecoder() {
context_->MakeCurrent(surface_.get());
scoped_refptr<gles2::FeatureInfo> feature_info =
new gles2::FeatureInfo();
scoped_refptr<gles2::ContextGroup> context_group = new gles2::ContextGroup(
gpu_preferences_, mailbox_manager_.get(), nullptr, translator_cache_,
completeness_cache_, feature_info, true /* bind_generates_resource */,
nullptr /* image_factory */, nullptr /* progress_reporter */);
command_buffer_.reset(
new CommandBufferService(context_group->transfer_buffer_manager()));
command_buffer_->SetPutOffsetChangeCallback(
base::Bind(&CommandBufferSetup::PumpCommands, base::Unretained(this)));
command_buffer_->SetGetBufferChangeCallback(base::Bind(
&CommandBufferSetup::GetBufferChanged, base::Unretained(this)));
InitializeInitialCommandBuffer();
decoder_.reset(gles2::GLES2Decoder::Create(context_group.get()));
executor_.reset(new CommandExecutor(command_buffer_.get(), decoder_.get(),
decoder_.get()));
decoder_->set_engine(executor_.get());
decoder_->SetFenceSyncReleaseCallback(base::Bind(
&CommandBufferSetup::OnFenceSyncRelease, base::Unretained(this)));
decoder_->SetWaitFenceSyncCallback(base::Bind(
&CommandBufferSetup::OnWaitFenceSync, base::Unretained(this)));
decoder_->GetLogger()->set_log_synthesized_gl_errors(false);
gles2::ContextCreationAttribHelper attrib_helper;
attrib_helper.offscreen_framebuffer_size = gfx::Size(16, 16);
attrib_helper.red_size = 8;
attrib_helper.green_size = 8;
attrib_helper.blue_size = 8;
attrib_helper.alpha_size = 8;
attrib_helper.depth_size = 0;
attrib_helper.stencil_size = 0;
attrib_helper.context_type = gles2::CONTEXT_TYPE_OPENGLES3;
bool result =
decoder_->Initialize(surface_.get(), context_.get(), true,
gles2::DisallowedFeatures(), attrib_helper);
CHECK(result);
decoder_->set_max_bucket_size(8 << 20);
context_group->buffer_manager()->set_max_buffer_size(8 << 20);
if (!vertex_translator_) {
// Keep a reference to the translators, which keeps them in the cache even
// after the decoder is reset. They are expensive to initialize, but they
// don't keep state.
vertex_translator_ = decoder_->GetTranslator(GL_VERTEX_SHADER);
fragment_translator_ = decoder_->GetTranslator(GL_FRAGMENT_SHADER);
}
}
void ResetDecoder() {
decoder_->Destroy(true);
decoder_.reset();
command_buffer_.reset();
}
~CommandBufferSetup() {
sync_point_client_ = nullptr;
if (sync_point_order_data_) {
sync_point_order_data_->Destroy();
sync_point_order_data_ = nullptr;
}
}
void RunCommandBuffer(const uint8_t* data, size_t size) {
// The commands are flushed at a uint32_t granularity. If the data is not
// a full command, we zero-pad it.
size_t padded_size = (size + 3) & ~3;
// crbug.com/638836 The -max_len argument is sometimes not respected, so the
// fuzzer may give us too much data. Bail ASAP in that case.
if (padded_size > kCommandBufferSize)
return;
InitDecoder();
size_t buffer_size = buffer_->size();
CHECK_LE(padded_size, buffer_size);
command_buffer_->SetGetBuffer(buffer_id_);
auto* memory = static_cast<char*>(buffer_->memory());
memcpy(memory, data, size);
if (size < buffer_size)
memset(memory + size, 0, buffer_size - size);
command_buffer_->Flush(padded_size / 4);
ResetDecoder();
}
private:
void PumpCommands() {
if (!decoder_->MakeCurrent()) {
command_buffer_->SetContextLostReason(decoder_->GetContextLostReason());
command_buffer_->SetParseError(::gpu::error::kLostContext);
return;
}
uint32_t order_num = sync_point_order_data_->GenerateUnprocessedOrderNumber(
sync_point_manager_.get());
sync_point_order_data_->BeginProcessingOrderNumber(order_num);
executor_->PutChanged();
sync_point_order_data_->FinishProcessingOrderNumber(order_num);
}
bool GetBufferChanged(int32_t transfer_buffer_id) {
return executor_->SetGetBuffer(transfer_buffer_id);
}
void OnFenceSyncRelease(uint64_t release) {
CHECK(sync_point_client_);
sync_point_client_->ReleaseFenceSync(release);
}
bool OnWaitFenceSync(CommandBufferNamespace namespace_id,
CommandBufferId command_buffer_id,
uint64_t release) {
CHECK(sync_point_client_);
scoped_refptr<gpu::SyncPointClientState> release_state =
sync_point_manager_->GetSyncPointClientState(namespace_id,
command_buffer_id);
if (!release_state)
return true;
if (release_state->IsFenceSyncReleased(release))
return true;
executor_->SetScheduled(false);
return false;
}
void CreateTransferBuffer(size_t size, int32_t id) {
scoped_refptr<Buffer> buffer =
command_buffer_->CreateTransferBufferWithId(size, id);
memset(buffer->memory(), 0, size);
}
void InitializeInitialCommandBuffer() {
buffer_id_ = 1;
buffer_ = command_buffer_->CreateTransferBufferWithId(kCommandBufferSize,
buffer_id_);
CHECK(buffer_);
// Create some transfer buffers. This is somewhat arbitrary, but having a
// reasonably sized buffer in slot 4 allows us to prime the corpus with data
// extracted from unit tests.
CreateTransferBuffer(kTransferBufferSize, 2);
CreateTransferBuffer(kSmallTransferBufferSize, 3);
CreateTransferBuffer(kTransferBufferSize, 4);
CreateTransferBuffer(kTinyTransferBufferSize, 5);
}
base::AtExitManager atexit_manager_;
GpuPreferences gpu_preferences_;
std::unique_ptr<SyncPointManager> sync_point_manager_;
scoped_refptr<SyncPointOrderData> sync_point_order_data_;
std::unique_ptr<SyncPointClient> sync_point_client_;
scoped_refptr<gles2::MailboxManager> mailbox_manager_;
scoped_refptr<gl::GLShareGroup> share_group_;
const gpu::CommandBufferId command_buffer_id_;
scoped_refptr<gl::GLSurface> surface_;
scoped_refptr<gl::GLContext> context_;
#if !defined(GPU_FUZZER_USE_ANGLE)
std::unique_ptr<gl::GLStubApi> api_;
#endif
scoped_refptr<gles2::ShaderTranslatorCache> translator_cache_;
scoped_refptr<gles2::FramebufferCompletenessCache> completeness_cache_;
std::unique_ptr<CommandBufferService> command_buffer_;
std::unique_ptr<gles2::GLES2Decoder> decoder_;
std::unique_ptr<CommandExecutor> executor_;
scoped_refptr<gles2::ShaderTranslatorInterface> vertex_translator_;
scoped_refptr<gles2::ShaderTranslatorInterface> fragment_translator_;
scoped_refptr<Buffer> buffer_;
int32_t buffer_id_ = 0;
};
// Intentionally leaked because asan tries to exit cleanly after a crash, but
// the decoder is usually in a bad state at that point.
// We need to load ANGLE libraries before the fuzzer infrastructure starts,
// because it gets confused about new coverage counters being dynamically
// registered, causing crashes.
CommandBufferSetup* g_setup = new CommandBufferSetup();
} // anonymous namespace
} // namespace gpu
extern "C" int LLVMFuzzerTestOneInput(const uint8_t* data, size_t size) {
gpu::g_setup->RunCommandBuffer(data, size);
return 0;
}
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