File: gl_test_utils.h

package info (click to toggle)
chromium-browser 57.0.2987.98-1~deb8u1
  • links: PTS, VCS
  • area: main
  • in suites: jessie
  • size: 2,637,852 kB
  • ctags: 2,544,394
  • sloc: cpp: 12,815,961; ansic: 3,676,222; python: 1,147,112; asm: 526,608; java: 523,212; xml: 286,794; perl: 92,654; sh: 86,408; objc: 73,271; makefile: 27,698; cs: 18,487; yacc: 13,031; tcl: 12,957; pascal: 4,875; ml: 4,716; lex: 3,904; sql: 3,862; ruby: 1,982; lisp: 1,508; php: 1,368; exp: 404; awk: 325; csh: 117; jsp: 39; sed: 37
file content (77 lines) | stat: -rw-r--r-- 2,826 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

// Helper functions for GL.

#ifndef GPU_COMMAND_BUFFER_TESTS_GL_TEST_UTILS_H_
#define GPU_COMMAND_BUFFER_TESTS_GL_TEST_UTILS_H_

#include <GLES2/gl2.h>
#include <stdint.h>

#include <vector>

class GLTestHelper {
 public:
  static const uint8_t kCheckClearValue = 123u;

  static bool HasExtension(const char* extension);
  static bool CheckGLError(const char* msg, int line);

  // Compiles a shader.
  // Does not check for errors, always returns shader.
  static GLuint CompileShader(GLenum type, const char* shaderSrc);

  // Compiles a shader and checks for compilation errors.
  // Returns shader, 0 on failure.
  static GLuint LoadShader(GLenum type, const char* shaderSrc);

  // Attaches 2 shaders and links them to a program.
  // Does not check for errors, always returns program.
  static GLuint LinkProgram(GLuint vertex_shader, GLuint fragment_shader);

  // Attaches 2 shaders, links them to a program, and checks for errors.
  // Returns program, 0 on failure.
  static GLuint SetupProgram(GLuint vertex_shader, GLuint fragment_shader);

  // Compiles 2 shaders, attaches and links them to a program
  // Returns program, 0 on failure.
  static GLuint LoadProgram(
      const char* vertex_shader_source,
      const char* fragment_shader_source);

  // Make a unit quad with position only.
  // Returns the created buffer.
  static GLuint SetupUnitQuad(GLint position_location);

  // Returns a vector of size 2. The first is the array buffer object,
  // the second is the element array buffer object.
  static std::vector<GLuint> SetupIndexedUnitQuad(GLint position_location);

  // Make a 6 vertex colors.
  // Returns the created buffer.
  static GLuint SetupColorsForUnitQuad(
      GLint location, const GLfloat color[4], GLenum usage);

  // Checks an area of pixels for a color.
  // If mask is nullptr, compare all color channels; otherwise, compare the
  // channels whose corresponding mask bit is true.
  static bool CheckPixels(GLint x,
                          GLint y,
                          GLsizei width,
                          GLsizei height,
                          GLint tolerance,
                          const uint8_t* color,
                          const uint8_t* mask);

  // Uses ReadPixels to save an area of the current FBO/Backbuffer.
  static bool SaveBackbufferAsBMP(const char* filename, int width, int height);

  static void DrawTextureQuad(const char* vertex_src,
                              const char* fragment_src,
                              const char* position_name,
                              const char* sampler_name);
};

#endif  // GPU_COMMAND_BUFFER_TESTS_GL_TEST_UTILS_H_