File: gpu_in_process_thread_service.cc

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// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "gpu/ipc/gpu_in_process_thread_service.h"

#include "base/lazy_instance.h"
#include "base/threading/thread_task_runner_handle.h"

namespace gpu {

GpuInProcessThreadService::GpuInProcessThreadService(
    scoped_refptr<base::SingleThreadTaskRunner> task_runner,
    gpu::SyncPointManager* sync_point_manager,
    gpu::gles2::MailboxManager* mailbox_manager,
    scoped_refptr<gl::GLShareGroup> share_group)
    : gpu::InProcessCommandBuffer::Service(mailbox_manager, share_group),
      task_runner_(task_runner),
      sync_point_manager_(sync_point_manager) {}

void GpuInProcessThreadService::ScheduleTask(const base::Closure& task) {
  task_runner_->PostTask(FROM_HERE, task);
}

void GpuInProcessThreadService::ScheduleDelayedWork(const base::Closure& task) {
  task_runner_->PostDelayedTask(FROM_HERE, task,
                                base::TimeDelta::FromMilliseconds(2));
}
bool GpuInProcessThreadService::UseVirtualizedGLContexts() {
  return true;
}

scoped_refptr<gpu::gles2::ShaderTranslatorCache>
GpuInProcessThreadService::shader_translator_cache() {
  if (!shader_translator_cache_) {
    shader_translator_cache_ = make_scoped_refptr(
        new gpu::gles2::ShaderTranslatorCache(gpu_preferences()));
  }
  return shader_translator_cache_;
}

scoped_refptr<gpu::gles2::FramebufferCompletenessCache>
GpuInProcessThreadService::framebuffer_completeness_cache() {
  if (!framebuffer_completeness_cache_.get()) {
    framebuffer_completeness_cache_ =
        make_scoped_refptr(new gpu::gles2::FramebufferCompletenessCache);
  }
  return framebuffer_completeness_cache_;
}

gpu::SyncPointManager* GpuInProcessThreadService::sync_point_manager() {
  return sync_point_manager_;
}

void GpuInProcessThreadService::AddRef() const {
  base::RefCountedThreadSafe<GpuInProcessThreadService>::AddRef();
}

void GpuInProcessThreadService::Release() const {
  base::RefCountedThreadSafe<GpuInProcessThreadService>::Release();
}

bool GpuInProcessThreadService::BlockThreadOnWaitSyncToken() const {
  return false;
}

GpuInProcessThreadService::~GpuInProcessThreadService() {}

}  // namespace gpu