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// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef GPU_IPC_IN_PROCESS_COMMAND_BUFFER_H_
#define GPU_IPC_IN_PROCESS_COMMAND_BUFFER_H_
#include <stddef.h>
#include <stdint.h>
#include <map>
#include <memory>
#include <vector>
#include "base/atomic_sequence_num.h"
#include "base/callback.h"
#include "base/compiler_specific.h"
#include "base/macros.h"
#include "base/memory/ref_counted.h"
#include "base/memory/weak_ptr.h"
#include "base/single_thread_task_runner.h"
#include "base/synchronization/lock.h"
#include "base/synchronization/waitable_event.h"
#include "base/threading/thread.h"
#include "gpu/command_buffer/client/gpu_control.h"
#include "gpu/command_buffer/common/command_buffer.h"
#include "gpu/command_buffer/service/command_executor.h"
#include "gpu/command_buffer/service/context_group.h"
#include "gpu/command_buffer/service/gpu_preferences.h"
#include "gpu/config/gpu_driver_bug_workarounds.h"
#include "gpu/gpu_export.h"
#include "gpu/ipc/service/image_transport_surface_delegate.h"
#include "ui/gfx/gpu_memory_buffer.h"
#include "ui/gfx/native_widget_types.h"
#include "ui/gl/gl_surface.h"
#include "ui/gl/gpu_preference.h"
namespace base {
class SequenceChecker;
}
namespace gl {
class GLContext;
class GLShareGroup;
class GLSurface;
}
namespace gfx {
class Size;
}
namespace gpu {
class SyncPointClient;
class SyncPointOrderData;
class SyncPointManager;
struct GpuProcessHostedCALayerTreeParamsMac;
namespace gles2 {
struct ContextCreationAttribHelper;
class FramebufferCompletenessCache;
class GLES2Decoder;
class MailboxManager;
class ProgramCache;
class ShaderTranslatorCache;
}
class CommandBufferServiceBase;
class GpuMemoryBufferManager;
class CommandExecutor;
class ImageFactory;
class TransferBufferManagerInterface;
// This class provides a thread-safe interface to the global GPU service (for
// example GPU thread) when being run in single process mode.
// However, the behavior for accessing one context (i.e. one instance of this
// class) from different client threads is undefined.
class GPU_EXPORT InProcessCommandBuffer : public CommandBuffer,
public GpuControl,
public ImageTransportSurfaceDelegate {
public:
class Service;
explicit InProcessCommandBuffer(const scoped_refptr<Service>& service);
~InProcessCommandBuffer() override;
// If |surface| is not null, use it directly; in this case, the command
// buffer gpu thread must be the same as the client thread. Otherwise create
// a new GLSurface.
bool Initialize(scoped_refptr<gl::GLSurface> surface,
bool is_offscreen,
SurfaceHandle window,
const gles2::ContextCreationAttribHelper& attribs,
InProcessCommandBuffer* share_group,
GpuMemoryBufferManager* gpu_memory_buffer_manager,
ImageFactory* image_factory,
scoped_refptr<base::SingleThreadTaskRunner> task_runner);
// CommandBuffer implementation:
State GetLastState() override;
void Flush(int32_t put_offset) override;
void OrderingBarrier(int32_t put_offset) override;
State WaitForTokenInRange(int32_t start, int32_t end) override;
State WaitForGetOffsetInRange(int32_t start, int32_t end) override;
void SetGetBuffer(int32_t shm_id) override;
scoped_refptr<gpu::Buffer> CreateTransferBuffer(size_t size,
int32_t* id) override;
void DestroyTransferBuffer(int32_t id) override;
// GpuControl implementation:
// NOTE: The GpuControlClient will be called on the client thread.
void SetGpuControlClient(GpuControlClient*) override;
gpu::Capabilities GetCapabilities() override;
int32_t CreateImage(ClientBuffer buffer,
size_t width,
size_t height,
unsigned internalformat) override;
void DestroyImage(int32_t id) override;
int32_t CreateGpuMemoryBufferImage(size_t width,
size_t height,
unsigned internalformat,
unsigned usage) override;
void SignalQuery(uint32_t query_id, const base::Closure& callback) override;
void SetLock(base::Lock*) override;
void EnsureWorkVisible() override;
CommandBufferNamespace GetNamespaceID() const override;
CommandBufferId GetCommandBufferID() const override;
int32_t GetExtraCommandBufferData() const override;
uint64_t GenerateFenceSyncRelease() override;
bool IsFenceSyncRelease(uint64_t release) override;
bool IsFenceSyncFlushed(uint64_t release) override;
bool IsFenceSyncFlushReceived(uint64_t release) override;
bool IsFenceSyncReleased(uint64_t release) override;
void SignalSyncToken(const SyncToken& sync_token,
const base::Closure& callback) override;
bool CanWaitUnverifiedSyncToken(const SyncToken* sync_token) override;
// ImageTransportSurfaceDelegate implementation:
#if defined(OS_WIN)
void DidCreateAcceleratedSurfaceChildWindow(
SurfaceHandle parent_window,
SurfaceHandle child_window) override;
#endif
void DidSwapBuffersComplete(SwapBuffersCompleteParams params) override;
const gles2::FeatureInfo* GetFeatureInfo() const override;
void SetLatencyInfoCallback(const LatencyInfoCallback& callback) override;
void UpdateVSyncParameters(base::TimeTicks timebase,
base::TimeDelta interval) override;
using SwapBuffersCompletionCallback = base::Callback<void(
const std::vector<ui::LatencyInfo>& latency_info,
gfx::SwapResult result,
const gpu::GpuProcessHostedCALayerTreeParamsMac* params_mac)>;
void SetSwapBuffersCompletionCallback(
const SwapBuffersCompletionCallback& callback);
using UpdateVSyncParametersCallback =
base::Callback<void(base::TimeTicks timebase, base::TimeDelta interval)>;
void SetUpdateVSyncParametersCallback(
const UpdateVSyncParametersCallback& callback);
void DidSwapBuffersCompleteOnOriginThread(SwapBuffersCompleteParams params);
void UpdateVSyncParametersOnOriginThread(base::TimeTicks timebase,
base::TimeDelta interval);
// The serializer interface to the GPU service (i.e. thread).
class Service {
public:
Service();
Service(const gpu::GpuPreferences& gpu_preferences);
Service(gpu::gles2::MailboxManager* mailbox_manager,
scoped_refptr<gl::GLShareGroup> share_group);
virtual ~Service();
virtual void AddRef() const = 0;
virtual void Release() const = 0;
// Queues a task to run as soon as possible.
virtual void ScheduleTask(const base::Closure& task) = 0;
// Schedules |callback| to run at an appropriate time for performing delayed
// work.
virtual void ScheduleDelayedWork(const base::Closure& task) = 0;
virtual bool UseVirtualizedGLContexts() = 0;
virtual scoped_refptr<gles2::ShaderTranslatorCache>
shader_translator_cache() = 0;
virtual scoped_refptr<gles2::FramebufferCompletenessCache>
framebuffer_completeness_cache() = 0;
virtual SyncPointManager* sync_point_manager() = 0;
const GpuPreferences& gpu_preferences();
const GpuDriverBugWorkarounds& gpu_driver_bug_workarounds();
scoped_refptr<gl::GLShareGroup> share_group();
scoped_refptr<gles2::MailboxManager> mailbox_manager();
gpu::gles2::ProgramCache* program_cache();
virtual bool BlockThreadOnWaitSyncToken() const = 0;
protected:
const GpuPreferences gpu_preferences_;
const GpuDriverBugWorkarounds gpu_driver_bug_workarounds_;
scoped_refptr<gles2::MailboxManager> mailbox_manager_;
scoped_refptr<gl::GLShareGroup> share_group_;
std::unique_ptr<gpu::gles2::ProgramCache> program_cache_;
};
private:
struct InitializeOnGpuThreadParams {
bool is_offscreen;
SurfaceHandle window;
const gles2::ContextCreationAttribHelper& attribs;
gpu::Capabilities* capabilities; // Ouptut.
InProcessCommandBuffer* context_group;
ImageFactory* image_factory;
InitializeOnGpuThreadParams(
bool is_offscreen,
SurfaceHandle window,
const gles2::ContextCreationAttribHelper& attribs,
gpu::Capabilities* capabilities,
InProcessCommandBuffer* share_group,
ImageFactory* image_factory)
: is_offscreen(is_offscreen),
window(window),
attribs(attribs),
capabilities(capabilities),
context_group(share_group),
image_factory(image_factory) {}
};
bool InitializeOnGpuThread(const InitializeOnGpuThreadParams& params);
void Destroy();
bool DestroyOnGpuThread();
void FlushOnGpuThread(int32_t put_offset);
void UpdateLastStateOnGpuThread();
void ScheduleDelayedWorkOnGpuThread();
bool MakeCurrent();
base::Closure WrapCallback(const base::Closure& callback);
void QueueTask(bool out_of_order, const base::Closure& task);
void ProcessTasksOnGpuThread();
void CheckSequencedThread();
void FenceSyncReleaseOnGpuThread(uint64_t release);
bool WaitFenceSyncOnGpuThread(gpu::CommandBufferNamespace namespace_id,
gpu::CommandBufferId command_buffer_id,
uint64_t release);
void OnWaitFenceSyncCompleted(CommandBufferNamespace namespace_id,
CommandBufferId command_buffer_id,
uint64_t release);
void DescheduleUntilFinishedOnGpuThread();
void RescheduleAfterFinishedOnGpuThread();
void SignalSyncTokenOnGpuThread(const SyncToken& sync_token,
const base::Closure& callback);
void SignalQueryOnGpuThread(unsigned query_id, const base::Closure& callback);
void DestroyTransferBufferOnGpuThread(int32_t id);
void CreateImageOnGpuThread(int32_t id,
const gfx::GpuMemoryBufferHandle& handle,
const gfx::Size& size,
gfx::BufferFormat format,
uint32_t internalformat,
// uint32_t order_num,
uint64_t fence_sync);
void DestroyImageOnGpuThread(int32_t id);
void SetGetBufferOnGpuThread(int32_t shm_id, base::WaitableEvent* completion);
// Callbacks on the gpu thread.
void OnContextLostOnGpuThread();
void PumpCommandsOnGpuThread();
void PerformDelayedWorkOnGpuThread();
// Callback implementations on the client thread.
void OnContextLost();
const CommandBufferId command_buffer_id_;
// Members accessed on the gpu thread (possibly with the exception of
// creation):
bool waiting_for_sync_point_ = false;
scoped_refptr<base::SingleThreadTaskRunner> origin_task_runner_;
scoped_refptr<TransferBufferManagerInterface> transfer_buffer_manager_;
std::unique_ptr<CommandExecutor> executor_;
std::unique_ptr<gles2::GLES2Decoder> decoder_;
scoped_refptr<gl::GLContext> context_;
scoped_refptr<gl::GLSurface> surface_;
scoped_refptr<SyncPointOrderData> sync_point_order_data_;
std::unique_ptr<SyncPointClient> sync_point_client_;
base::Closure context_lost_callback_;
// Used to throttle PerformDelayedWorkOnGpuThread.
bool delayed_work_pending_;
ImageFactory* image_factory_;
// Members accessed on the client thread:
GpuControlClient* gpu_control_client_;
#if DCHECK_IS_ON()
bool context_lost_;
#endif
State last_state_;
base::Lock last_state_lock_;
int32_t last_put_offset_;
gpu::Capabilities capabilities_;
GpuMemoryBufferManager* gpu_memory_buffer_manager_;
base::AtomicSequenceNumber next_image_id_;
uint64_t next_fence_sync_release_;
uint64_t flushed_fence_sync_release_;
// Accessed on both threads:
std::unique_ptr<CommandBufferServiceBase> command_buffer_;
base::Lock command_buffer_lock_;
base::WaitableEvent flush_event_;
scoped_refptr<Service> service_;
// The group of contexts that share namespaces with this context.
scoped_refptr<gles2::ContextGroup> context_group_;
scoped_refptr<gl::GLShareGroup> gl_share_group_;
base::WaitableEvent fence_sync_wait_event_;
// Only used with explicit scheduling and the gpu thread is the same as
// the client thread.
std::unique_ptr<base::SequenceChecker> sequence_checker_;
base::Lock task_queue_lock_;
struct GpuTask {
GpuTask(const base::Closure& callback, uint32_t order_number);
~GpuTask();
base::Closure callback;
uint32_t order_number;
};
std::queue<std::unique_ptr<GpuTask>> task_queue_;
SwapBuffersCompletionCallback swap_buffers_completion_callback_;
UpdateVSyncParametersCallback update_vsync_parameters_completion_callback_;
base::WeakPtr<InProcessCommandBuffer> client_thread_weak_ptr_;
base::WeakPtr<InProcessCommandBuffer> gpu_thread_weak_ptr_;
base::WeakPtrFactory<InProcessCommandBuffer> client_thread_weak_ptr_factory_;
base::WeakPtrFactory<InProcessCommandBuffer> gpu_thread_weak_ptr_factory_;
DISALLOW_COPY_AND_ASSIGN(InProcessCommandBuffer);
};
} // namespace gpu
#endif // GPU_IPC_IN_PROCESS_COMMAND_BUFFER_H_
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