1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241
|
// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "gpu/ipc/service/gpu_init.h"
#include "base/command_line.h"
#include "base/metrics/histogram_macros.h"
#include "base/strings/string_number_conversions.h"
#include "base/third_party/dynamic_annotations/dynamic_annotations.h"
#include "base/threading/thread_restrictions.h"
#include "base/trace_event/trace_event.h"
#include "gpu/command_buffer/service/gpu_switches.h"
#include "gpu/config/gpu_driver_bug_list.h"
#include "gpu/config/gpu_info_collector.h"
#include "gpu/config/gpu_switches.h"
#include "gpu/config/gpu_util.h"
#include "gpu/ipc/service/gpu_watchdog_thread.h"
#include "gpu/ipc/service/switches.h"
#include "ui/gfx/switches.h"
#include "ui/gl/gl_implementation.h"
#include "ui/gl/gl_switches.h"
#include "ui/gl/init/gl_factory.h"
namespace gpu {
namespace {
void GetGpuInfoFromCommandLine(gpu::GPUInfo& gpu_info,
const base::CommandLine& command_line) {
if (!command_line.HasSwitch(switches::kGpuVendorID) ||
!command_line.HasSwitch(switches::kGpuDeviceID) ||
!command_line.HasSwitch(switches::kGpuDriverVersion))
return;
bool success = base::HexStringToUInt(
command_line.GetSwitchValueASCII(switches::kGpuVendorID),
&gpu_info.gpu.vendor_id);
DCHECK(success);
success = base::HexStringToUInt(
command_line.GetSwitchValueASCII(switches::kGpuDeviceID),
&gpu_info.gpu.device_id);
DCHECK(success);
gpu_info.driver_vendor =
command_line.GetSwitchValueASCII(switches::kGpuDriverVendor);
gpu_info.driver_version =
command_line.GetSwitchValueASCII(switches::kGpuDriverVersion);
gpu_info.driver_date =
command_line.GetSwitchValueASCII(switches::kGpuDriverDate);
gpu::ParseSecondaryGpuDevicesFromCommandLine(command_line, &gpu_info);
// Set active gpu device.
if (command_line.HasSwitch(switches::kGpuActiveVendorID) &&
command_line.HasSwitch(switches::kGpuActiveDeviceID)) {
uint32_t active_vendor_id = 0;
uint32_t active_device_id = 0;
success = base::HexStringToUInt(
command_line.GetSwitchValueASCII(switches::kGpuActiveVendorID),
&active_vendor_id);
DCHECK(success);
success = base::HexStringToUInt(
command_line.GetSwitchValueASCII(switches::kGpuActiveDeviceID),
&active_device_id);
DCHECK(success);
if (gpu_info.gpu.vendor_id == active_vendor_id &&
gpu_info.gpu.device_id == active_device_id) {
gpu_info.gpu.active = true;
} else {
for (size_t i = 0; i < gpu_info.secondary_gpus.size(); ++i) {
if (gpu_info.secondary_gpus[i].vendor_id == active_vendor_id &&
gpu_info.secondary_gpus[i].device_id == active_device_id) {
gpu_info.secondary_gpus[i].active = true;
break;
}
}
}
}
}
#if !defined(OS_MACOSX)
void CollectGraphicsInfo(gpu::GPUInfo& gpu_info) {
TRACE_EVENT0("gpu,startup", "Collect Graphics Info");
gpu::CollectInfoResult result = gpu::CollectContextGraphicsInfo(&gpu_info);
switch (result) {
case gpu::kCollectInfoFatalFailure:
LOG(ERROR) << "gpu::CollectGraphicsInfo failed (fatal).";
break;
case gpu::kCollectInfoNonFatalFailure:
DVLOG(1) << "gpu::CollectGraphicsInfo failed (non-fatal).";
break;
case gpu::kCollectInfoNone:
NOTREACHED();
break;
case gpu::kCollectInfoSuccess:
break;
}
}
#endif // defined(OS_MACOSX)
#if defined(OS_LINUX) && !defined(OS_CHROMEOS)
bool CanAccessNvidiaDeviceFile() {
bool res = true;
base::ThreadRestrictions::AssertIOAllowed();
if (access("/dev/nvidiactl", R_OK) != 0) {
DVLOG(1) << "NVIDIA device file /dev/nvidiactl access denied";
res = false;
}
return res;
}
#endif // defined(OS_LINUX) && !defined(OS_CHROMEOS)
} // namespace
GpuInit::GpuInit() {}
GpuInit::~GpuInit() {}
bool GpuInit::InitializeAndStartSandbox(const base::CommandLine& command_line) {
if (command_line.HasSwitch(switches::kSupportsDualGpus)) {
std::set<int> workarounds;
gpu::GpuDriverBugList::AppendWorkaroundsFromCommandLine(&workarounds,
command_line);
gpu::InitializeDualGpusIfSupported(workarounds);
}
// In addition to disabling the watchdog if the command line switch is
// present, disable the watchdog on valgrind because the code is expected
// to run slowly in that case.
bool enable_watchdog =
!command_line.HasSwitch(switches::kDisableGpuWatchdog) &&
!command_line.HasSwitch(switches::kHeadless) &&
!RunningOnValgrind();
// Disable the watchdog in debug builds because they tend to only be run by
// developers who will not appreciate the watchdog killing the GPU process.
#ifndef NDEBUG
enable_watchdog = false;
#endif
bool delayed_watchdog_enable = false;
#if defined(OS_CHROMEOS)
// Don't start watchdog immediately, to allow developers to switch to VT2 on
// startup.
delayed_watchdog_enable = true;
#endif
// Start the GPU watchdog only after anything that is expected to be time
// consuming has completed, otherwise the process is liable to be aborted.
if (enable_watchdog && !delayed_watchdog_enable)
watchdog_thread_ = gpu::GpuWatchdogThread::Create();
// Get vendor_id, device_id, driver_version from browser process through
// commandline switches.
GetGpuInfoFromCommandLine(gpu_info_, command_line);
#if defined(OS_LINUX) && !defined(OS_CHROMEOS)
if (gpu_info_.gpu.vendor_id == 0x10de && // NVIDIA
gpu_info_.driver_vendor == "NVIDIA" && !CanAccessNvidiaDeviceFile())
return false;
#endif
gpu_info_.in_process_gpu = false;
gpu_info_.passthrough_cmd_decoder =
command_line.HasSwitch(switches::kUsePassthroughCmdDecoder);
sandbox_helper_->PreSandboxStartup();
#if defined(OS_LINUX)
// On Chrome OS ARM Mali, GPU driver userspace creates threads when
// initializing a GL context, so start the sandbox early.
if (command_line.HasSwitch(switches::kGpuSandboxStartEarly))
gpu_info_.sandboxed =
sandbox_helper_->EnsureSandboxInitialized(watchdog_thread_.get());
#endif // defined(OS_LINUX)
base::TimeTicks before_initialize_one_off = base::TimeTicks::Now();
// Load and initialize the GL implementation and locate the GL entry points if
// needed. This initialization may have already happened if running in the
// browser process, for example.
bool gl_initialized = gl::GetGLImplementation() != gl::kGLImplementationNone;
if (!gl_initialized)
gl_initialized = gl::init::InitializeGLOneOff();
if (!gl_initialized) {
VLOG(1) << "gl::init::InitializeGLOneOff failed";
return false;
}
// We need to collect GL strings (VENDOR, RENDERER) for blacklisting purposes.
// However, on Mac we don't actually use them. As documented in
// crbug.com/222934, due to some driver issues, glGetString could take
// multiple seconds to finish, which in turn cause the GPU process to crash.
// By skipping the following code on Mac, we don't really lose anything,
// because the basic GPU information is passed down from the host process.
base::TimeTicks before_collect_context_graphics_info = base::TimeTicks::Now();
#if !defined(OS_MACOSX)
CollectGraphicsInfo(gpu_info_);
if (gpu_info_.context_info_state == gpu::kCollectInfoFatalFailure)
return false;
// Recompute gpu driver bug workarounds.
// This is necessary on systems where vendor_id/device_id aren't available
// (Chrome OS, Android) or where workarounds may be dependent on GL_VENDOR
// and GL_RENDERER strings which are lazily computed (Linux).
if (!command_line.HasSwitch(switches::kDisableGpuDriverBugWorkarounds)) {
// TODO: this can not affect disabled extensions, since they're already
// initialized in the bindings. This should be moved before bindings
// initialization. However, populating GPUInfo fully works only on Android.
// Other platforms would need the bindings to query GL strings.
gpu::ApplyGpuDriverBugWorkarounds(
gpu_info_, const_cast<base::CommandLine*>(&command_line));
}
#endif // !defined(OS_MACOSX)
base::TimeDelta collect_context_time =
base::TimeTicks::Now() - before_collect_context_graphics_info;
UMA_HISTOGRAM_TIMES("GPU.CollectContextGraphicsInfo", collect_context_time);
base::TimeDelta initialize_one_off_time =
base::TimeTicks::Now() - before_initialize_one_off;
UMA_HISTOGRAM_MEDIUM_TIMES("GPU.InitializeOneOffMediumTime",
initialize_one_off_time);
// OSMesa is expected to run very slowly, so disable the watchdog in that
// case.
if (gl::GetGLImplementation() == gl::kGLImplementationOSMesaGL) {
if (watchdog_thread_)
watchdog_thread_->Stop();
watchdog_thread_ = nullptr;
} else if (enable_watchdog && delayed_watchdog_enable) {
watchdog_thread_ = gpu::GpuWatchdogThread::Create();
}
if (!gpu_info_.sandboxed)
gpu_info_.sandboxed =
sandbox_helper_->EnsureSandboxInitialized(watchdog_thread_.get());
return true;
}
} // namespace gpu
|