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// Copyright (c) 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "gpu/ipc/service/gpu_vsync_provider.h"
#include <string>
#include "base/atomicops.h"
#include "base/strings/stringprintf.h"
#include "base/threading/thread.h"
#include "base/trace_event/trace_event.h"
#include <windows.h>
namespace gpu {
namespace {
// from <D3dkmthk.h>
typedef LONG NTSTATUS;
typedef UINT D3DKMT_HANDLE;
typedef UINT D3DDDI_VIDEO_PRESENT_SOURCE_ID;
#define STATUS_SUCCESS ((NTSTATUS)0x00000000L)
typedef struct _D3DKMT_OPENADAPTERFROMHDC {
HDC hDc;
D3DKMT_HANDLE hAdapter;
LUID AdapterLuid;
D3DDDI_VIDEO_PRESENT_SOURCE_ID VidPnSourceId;
} D3DKMT_OPENADAPTERFROMHDC;
typedef struct _D3DKMT_CLOSEADAPTER {
D3DKMT_HANDLE hAdapter;
} D3DKMT_CLOSEADAPTER;
typedef struct _D3DKMT_WAITFORVERTICALBLANKEVENT {
D3DKMT_HANDLE hAdapter;
D3DKMT_HANDLE hDevice;
D3DDDI_VIDEO_PRESENT_SOURCE_ID VidPnSourceId;
} D3DKMT_WAITFORVERTICALBLANKEVENT;
typedef NTSTATUS(APIENTRY* PFND3DKMTOPENADAPTERFROMHDC)(
D3DKMT_OPENADAPTERFROMHDC*);
typedef NTSTATUS(APIENTRY* PFND3DKMTCLOSEADAPTER)(D3DKMT_CLOSEADAPTER*);
typedef NTSTATUS(APIENTRY* PFND3DKMTWAITFORVERTICALBLANKEVENT)(
D3DKMT_WAITFORVERTICALBLANKEVENT*);
} // namespace
// The actual implementation of background tasks plus any state that might be
// needed on the worker thread.
class GpuVSyncWorker : public base::Thread {
public:
GpuVSyncWorker(const GpuVSyncProvider::VSyncCallback& callback,
SurfaceHandle surface_handle);
~GpuVSyncWorker() override;
void Enable(bool enabled);
void StartRunningVSyncOnThread();
void WaitForVSyncOnThread();
void SendVSyncUpdate(base::TimeTicks timestamp);
private:
void Reschedule();
void OpenAdapter(const wchar_t* device_name);
void CloseAdapter();
bool WaitForVBlankEvent();
// Specifies whether background tasks are running.
// This can be set on background thread only.
bool running_ = false;
// Specified whether the worker is enabled. This is accessed from both
// threads but can be changed on the main thread only.
base::subtle::AtomicWord enabled_ = false;
const GpuVSyncProvider::VSyncCallback callback_;
const SurfaceHandle surface_handle_;
PFND3DKMTOPENADAPTERFROMHDC open_adapter_from_hdc_ptr_;
PFND3DKMTCLOSEADAPTER close_adapter_ptr_;
PFND3DKMTWAITFORVERTICALBLANKEVENT wait_for_vertical_blank_event_ptr_;
std::wstring current_device_name_;
D3DKMT_HANDLE current_adapter_handle_ = 0;
D3DDDI_VIDEO_PRESENT_SOURCE_ID current_source_id_ = 0;
};
GpuVSyncWorker::GpuVSyncWorker(const GpuVSyncProvider::VSyncCallback& callback,
SurfaceHandle surface_handle)
: base::Thread(base::StringPrintf("VSync-%d", surface_handle)),
callback_(callback),
surface_handle_(surface_handle) {
HMODULE gdi32 = GetModuleHandle(L"gdi32");
if (!gdi32) {
NOTREACHED() << "Can't open gdi32.dll";
return;
}
open_adapter_from_hdc_ptr_ = reinterpret_cast<PFND3DKMTOPENADAPTERFROMHDC>(
::GetProcAddress(gdi32, "D3DKMTOpenAdapterFromHdc"));
if (!open_adapter_from_hdc_ptr_) {
NOTREACHED() << "Can't find D3DKMTOpenAdapterFromHdc in gdi32.dll";
return;
}
close_adapter_ptr_ = reinterpret_cast<PFND3DKMTCLOSEADAPTER>(
::GetProcAddress(gdi32, "D3DKMTCloseAdapter"));
if (!close_adapter_ptr_) {
NOTREACHED() << "Can't find D3DKMTCloseAdapter in gdi32.dll";
return;
}
wait_for_vertical_blank_event_ptr_ =
reinterpret_cast<PFND3DKMTWAITFORVERTICALBLANKEVENT>(
::GetProcAddress(gdi32, "D3DKMTWaitForVerticalBlankEvent"));
if (!wait_for_vertical_blank_event_ptr_) {
NOTREACHED() << "Can't find D3DKMTWaitForVerticalBlankEvent in gdi32.dll";
return;
}
}
GpuVSyncWorker::~GpuVSyncWorker() {
// Thread::Close() call below will block until this task has finished running
// so it is safe to post it here and pass unretained pointer.
task_runner()->PostTask(FROM_HERE, base::Bind(&GpuVSyncWorker::CloseAdapter,
base::Unretained(this)));
Stop();
DCHECK_EQ(0u, current_adapter_handle_);
DCHECK(current_device_name_.empty());
}
void GpuVSyncWorker::Enable(bool enabled) {
auto was_enabled = base::subtle::NoBarrier_AtomicExchange(&enabled_, enabled);
if (enabled && !was_enabled)
task_runner()->PostTask(
FROM_HERE, base::Bind(&GpuVSyncWorker::StartRunningVSyncOnThread,
base::Unretained(this)));
}
void GpuVSyncWorker::StartRunningVSyncOnThread() {
DCHECK(base::PlatformThread::CurrentId() == GetThreadId());
if (!running_) {
running_ = true;
WaitForVSyncOnThread();
}
}
void GpuVSyncWorker::WaitForVSyncOnThread() {
DCHECK(base::PlatformThread::CurrentId() == GetThreadId());
TRACE_EVENT0("gpu", "GpuVSyncWorker::WaitForVSyncOnThread");
HMONITOR monitor =
MonitorFromWindow(surface_handle_, MONITOR_DEFAULTTONEAREST);
MONITORINFOEX monitor_info;
monitor_info.cbSize = sizeof(MONITORINFOEX);
BOOL success = GetMonitorInfo(monitor, &monitor_info);
CHECK(success);
if (current_device_name_.compare(monitor_info.szDevice) != 0) {
// Monitor changed. Close the current adapter handle and open a new one.
CloseAdapter();
OpenAdapter(monitor_info.szDevice);
}
if (WaitForVBlankEvent()) {
// Note: this sends update on background thread which the callback is
// expected to handle.
SendVSyncUpdate(base::TimeTicks::Now());
}
Reschedule();
}
void GpuVSyncWorker::SendVSyncUpdate(base::TimeTicks timestamp) {
if (base::subtle::NoBarrier_Load(&enabled_)) {
TRACE_EVENT0("gpu", "GpuVSyncWorker::SendVSyncUpdate");
callback_.Run(timestamp);
}
}
void GpuVSyncWorker::Reschedule() {
// Restart the task if still enabled.
if (base::subtle::NoBarrier_Load(&enabled_)) {
task_runner()->PostTask(FROM_HERE,
base::Bind(&GpuVSyncWorker::WaitForVSyncOnThread,
base::Unretained(this)));
} else {
running_ = false;
}
}
void GpuVSyncWorker::OpenAdapter(const wchar_t* device_name) {
DCHECK_EQ(0u, current_adapter_handle_);
HDC hdc = CreateDC(NULL, device_name, NULL, NULL);
D3DKMT_OPENADAPTERFROMHDC open_adapter_data;
open_adapter_data.hDc = hdc;
NTSTATUS result = open_adapter_from_hdc_ptr_(&open_adapter_data);
DeleteDC(hdc);
CHECK(result == STATUS_SUCCESS);
current_device_name_ = device_name;
current_adapter_handle_ = open_adapter_data.hAdapter;
current_source_id_ = open_adapter_data.VidPnSourceId;
}
void GpuVSyncWorker::CloseAdapter() {
if (current_adapter_handle_ != 0) {
D3DKMT_CLOSEADAPTER close_adapter_data;
close_adapter_data.hAdapter = current_adapter_handle_;
NTSTATUS result = close_adapter_ptr_(&close_adapter_data);
CHECK(result == STATUS_SUCCESS);
current_adapter_handle_ = 0;
current_device_name_.clear();
}
}
bool GpuVSyncWorker::WaitForVBlankEvent() {
D3DKMT_WAITFORVERTICALBLANKEVENT wait_for_vertical_blank_event_data;
wait_for_vertical_blank_event_data.hAdapter = current_adapter_handle_;
wait_for_vertical_blank_event_data.hDevice = 0;
wait_for_vertical_blank_event_data.VidPnSourceId = current_source_id_;
NTSTATUS result =
wait_for_vertical_blank_event_ptr_(&wait_for_vertical_blank_event_data);
return result == STATUS_SUCCESS;
}
/* static */
std::unique_ptr<GpuVSyncProvider> GpuVSyncProvider::Create(
const VSyncCallback& callback,
SurfaceHandle surface_handle) {
return std::unique_ptr<GpuVSyncProvider>(
new GpuVSyncProvider(callback, surface_handle));
}
GpuVSyncProvider::GpuVSyncProvider(const VSyncCallback& callback,
SurfaceHandle surface_handle)
: vsync_worker_(new GpuVSyncWorker(callback, surface_handle)) {
// Start the thread.
base::Thread::Options options;
// TODO(stanisc): might consider even higher priority - REALTIME_AUDIO.
options.priority = base::ThreadPriority::DISPLAY;
vsync_worker_->StartWithOptions(options);
}
GpuVSyncProvider::~GpuVSyncProvider() = default;
void GpuVSyncProvider::EnableVSync(bool enabled) {
vsync_worker_->Enable(enabled);
}
} // namespace gpu
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