File: headless_screen.cc

package info (click to toggle)
chromium-browser 57.0.2987.98-1~deb8u1
  • links: PTS, VCS
  • area: main
  • in suites: jessie
  • size: 2,637,852 kB
  • ctags: 2,544,394
  • sloc: cpp: 12,815,961; ansic: 3,676,222; python: 1,147,112; asm: 526,608; java: 523,212; xml: 286,794; perl: 92,654; sh: 86,408; objc: 73,271; makefile: 27,698; cs: 18,487; yacc: 13,031; tcl: 12,957; pascal: 4,875; ml: 4,716; lex: 3,904; sql: 3,862; ruby: 1,982; lisp: 1,508; php: 1,368; exp: 404; awk: 325; csh: 117; jsp: 39; sed: 37
file content (160 lines) | stat: -rw-r--r-- 5,383 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "headless/lib/browser/headless_screen.h"

#include <stdint.h>

#include "base/logging.h"
#include "ui/aura/env.h"
#include "ui/aura/window.h"
#include "ui/aura/window_event_dispatcher.h"
#include "ui/aura/window_tree_host.h"
#include "ui/base/ime/input_method.h"
#include "ui/gfx/geometry/rect_conversions.h"
#include "ui/gfx/geometry/size_conversions.h"
#include "ui/gfx/native_widget_types.h"

namespace headless {

namespace {

bool IsRotationPortrait(display::Display::Rotation rotation) {
  return rotation == display::Display::ROTATE_90 ||
         rotation == display::Display::ROTATE_270;
}

}  // namespace

// static
HeadlessScreen* HeadlessScreen::Create(const gfx::Size& size) {
  return new HeadlessScreen(gfx::Rect(size));
}

HeadlessScreen::~HeadlessScreen() {}

aura::WindowTreeHost* HeadlessScreen::CreateHostForPrimaryDisplay() {
  DCHECK(!host_);
  host_ = aura::WindowTreeHost::Create(
      gfx::Rect(GetPrimaryDisplay().GetSizeInPixel()));
  // Some tests don't correctly manage window focus/activation states.
  // Makes sure InputMethod is default focused so that IME basics can work.
  host_->GetInputMethod()->OnFocus();
  host_->window()->AddObserver(this);
  host_->InitHost();
  host_->window()->Show();
  return host_;
}

void HeadlessScreen::SetDeviceScaleFactor(float device_scale_factor) {
  display::Display display(GetPrimaryDisplay());
  gfx::Rect bounds_in_pixel(display.GetSizeInPixel());
  display.SetScaleAndBounds(device_scale_factor, bounds_in_pixel);
  display_list().UpdateDisplay(display);
}

void HeadlessScreen::SetDisplayRotation(display::Display::Rotation rotation) {
  display::Display display(GetPrimaryDisplay());
  gfx::Rect bounds_in_pixel(display.GetSizeInPixel());
  gfx::Rect new_bounds(bounds_in_pixel);
  if (IsRotationPortrait(rotation) != IsRotationPortrait(display.rotation())) {
    new_bounds.set_width(bounds_in_pixel.height());
    new_bounds.set_height(bounds_in_pixel.width());
  }
  display.set_rotation(rotation);
  display.SetScaleAndBounds(display.device_scale_factor(), new_bounds);
  display_list().UpdateDisplay(display);
  host_->SetRootTransform(GetRotationTransform() * GetUIScaleTransform());
}

void HeadlessScreen::SetUIScale(float ui_scale) {
  ui_scale_ = ui_scale;
  display::Display display(GetPrimaryDisplay());
  gfx::Rect bounds_in_pixel(display.GetSizeInPixel());
  gfx::Rect new_bounds = gfx::ToNearestRect(
      gfx::ScaleRect(gfx::RectF(bounds_in_pixel), 1.0f / ui_scale));
  display.SetScaleAndBounds(display.device_scale_factor(), new_bounds);
  display_list().UpdateDisplay(display);
  host_->SetRootTransform(GetRotationTransform() * GetUIScaleTransform());
}

void HeadlessScreen::SetWorkAreaInsets(const gfx::Insets& insets) {
  display::Display display(GetPrimaryDisplay());
  display.UpdateWorkAreaFromInsets(insets);
  display_list().UpdateDisplay(display);
}

gfx::Transform HeadlessScreen::GetRotationTransform() const {
  gfx::Transform rotate;
  display::Display display(GetPrimaryDisplay());
  switch (display.rotation()) {
    case display::Display::ROTATE_0:
      break;
    case display::Display::ROTATE_90:
      rotate.Translate(display.bounds().height(), 0);
      rotate.Rotate(90);
      break;
    case display::Display::ROTATE_270:
      rotate.Translate(0, display.bounds().width());
      rotate.Rotate(270);
      break;
    case display::Display::ROTATE_180:
      rotate.Translate(display.bounds().width(), display.bounds().height());
      rotate.Rotate(180);
      break;
  }

  return rotate;
}

gfx::Transform HeadlessScreen::GetUIScaleTransform() const {
  gfx::Transform ui_scale;
  ui_scale.Scale(1.0f / ui_scale_, 1.0f / ui_scale_);
  return ui_scale;
}

void HeadlessScreen::OnWindowBoundsChanged(aura::Window* window,
                                           const gfx::Rect& old_bounds,
                                           const gfx::Rect& new_bounds) {
  DCHECK_EQ(host_->window(), window);
  display::Display display(GetPrimaryDisplay());
  display.SetSize(gfx::ScaleToFlooredSize(new_bounds.size(),
                                          display.device_scale_factor()));
  display_list().UpdateDisplay(display);
}

void HeadlessScreen::OnWindowDestroying(aura::Window* window) {
  if (host_->window() == window)
    host_ = NULL;
}

gfx::Point HeadlessScreen::GetCursorScreenPoint() {
  return aura::Env::GetInstance()->last_mouse_location();
}

bool HeadlessScreen::IsWindowUnderCursor(gfx::NativeWindow window) {
  return GetWindowAtScreenPoint(GetCursorScreenPoint()) == window;
}

gfx::NativeWindow HeadlessScreen::GetWindowAtScreenPoint(
    const gfx::Point& point) {
  if (!host_ || !host_->window())
    return nullptr;
  return host_->window()->GetTopWindowContainingPoint(point);
}

display::Display HeadlessScreen::GetDisplayNearestWindow(
    gfx::NativeWindow window) const {
  return GetPrimaryDisplay();
}

HeadlessScreen::HeadlessScreen(const gfx::Rect& screen_bounds)
    : host_(NULL), ui_scale_(1.0f) {
  static int64_t synthesized_display_id = 2000;
  display::Display display(synthesized_display_id++);
  display.SetScaleAndBounds(1.0f, screen_bounds);
  ProcessDisplayChanged(display, true /* is_primary */);
}

}  // namespace headless