1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160
|
// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "headless/lib/browser/headless_screen.h"
#include <stdint.h>
#include "base/logging.h"
#include "ui/aura/env.h"
#include "ui/aura/window.h"
#include "ui/aura/window_event_dispatcher.h"
#include "ui/aura/window_tree_host.h"
#include "ui/base/ime/input_method.h"
#include "ui/gfx/geometry/rect_conversions.h"
#include "ui/gfx/geometry/size_conversions.h"
#include "ui/gfx/native_widget_types.h"
namespace headless {
namespace {
bool IsRotationPortrait(display::Display::Rotation rotation) {
return rotation == display::Display::ROTATE_90 ||
rotation == display::Display::ROTATE_270;
}
} // namespace
// static
HeadlessScreen* HeadlessScreen::Create(const gfx::Size& size) {
return new HeadlessScreen(gfx::Rect(size));
}
HeadlessScreen::~HeadlessScreen() {}
aura::WindowTreeHost* HeadlessScreen::CreateHostForPrimaryDisplay() {
DCHECK(!host_);
host_ = aura::WindowTreeHost::Create(
gfx::Rect(GetPrimaryDisplay().GetSizeInPixel()));
// Some tests don't correctly manage window focus/activation states.
// Makes sure InputMethod is default focused so that IME basics can work.
host_->GetInputMethod()->OnFocus();
host_->window()->AddObserver(this);
host_->InitHost();
host_->window()->Show();
return host_;
}
void HeadlessScreen::SetDeviceScaleFactor(float device_scale_factor) {
display::Display display(GetPrimaryDisplay());
gfx::Rect bounds_in_pixel(display.GetSizeInPixel());
display.SetScaleAndBounds(device_scale_factor, bounds_in_pixel);
display_list().UpdateDisplay(display);
}
void HeadlessScreen::SetDisplayRotation(display::Display::Rotation rotation) {
display::Display display(GetPrimaryDisplay());
gfx::Rect bounds_in_pixel(display.GetSizeInPixel());
gfx::Rect new_bounds(bounds_in_pixel);
if (IsRotationPortrait(rotation) != IsRotationPortrait(display.rotation())) {
new_bounds.set_width(bounds_in_pixel.height());
new_bounds.set_height(bounds_in_pixel.width());
}
display.set_rotation(rotation);
display.SetScaleAndBounds(display.device_scale_factor(), new_bounds);
display_list().UpdateDisplay(display);
host_->SetRootTransform(GetRotationTransform() * GetUIScaleTransform());
}
void HeadlessScreen::SetUIScale(float ui_scale) {
ui_scale_ = ui_scale;
display::Display display(GetPrimaryDisplay());
gfx::Rect bounds_in_pixel(display.GetSizeInPixel());
gfx::Rect new_bounds = gfx::ToNearestRect(
gfx::ScaleRect(gfx::RectF(bounds_in_pixel), 1.0f / ui_scale));
display.SetScaleAndBounds(display.device_scale_factor(), new_bounds);
display_list().UpdateDisplay(display);
host_->SetRootTransform(GetRotationTransform() * GetUIScaleTransform());
}
void HeadlessScreen::SetWorkAreaInsets(const gfx::Insets& insets) {
display::Display display(GetPrimaryDisplay());
display.UpdateWorkAreaFromInsets(insets);
display_list().UpdateDisplay(display);
}
gfx::Transform HeadlessScreen::GetRotationTransform() const {
gfx::Transform rotate;
display::Display display(GetPrimaryDisplay());
switch (display.rotation()) {
case display::Display::ROTATE_0:
break;
case display::Display::ROTATE_90:
rotate.Translate(display.bounds().height(), 0);
rotate.Rotate(90);
break;
case display::Display::ROTATE_270:
rotate.Translate(0, display.bounds().width());
rotate.Rotate(270);
break;
case display::Display::ROTATE_180:
rotate.Translate(display.bounds().width(), display.bounds().height());
rotate.Rotate(180);
break;
}
return rotate;
}
gfx::Transform HeadlessScreen::GetUIScaleTransform() const {
gfx::Transform ui_scale;
ui_scale.Scale(1.0f / ui_scale_, 1.0f / ui_scale_);
return ui_scale;
}
void HeadlessScreen::OnWindowBoundsChanged(aura::Window* window,
const gfx::Rect& old_bounds,
const gfx::Rect& new_bounds) {
DCHECK_EQ(host_->window(), window);
display::Display display(GetPrimaryDisplay());
display.SetSize(gfx::ScaleToFlooredSize(new_bounds.size(),
display.device_scale_factor()));
display_list().UpdateDisplay(display);
}
void HeadlessScreen::OnWindowDestroying(aura::Window* window) {
if (host_->window() == window)
host_ = NULL;
}
gfx::Point HeadlessScreen::GetCursorScreenPoint() {
return aura::Env::GetInstance()->last_mouse_location();
}
bool HeadlessScreen::IsWindowUnderCursor(gfx::NativeWindow window) {
return GetWindowAtScreenPoint(GetCursorScreenPoint()) == window;
}
gfx::NativeWindow HeadlessScreen::GetWindowAtScreenPoint(
const gfx::Point& point) {
if (!host_ || !host_->window())
return nullptr;
return host_->window()->GetTopWindowContainingPoint(point);
}
display::Display HeadlessScreen::GetDisplayNearestWindow(
gfx::NativeWindow window) const {
return GetPrimaryDisplay();
}
HeadlessScreen::HeadlessScreen(const gfx::Rect& screen_bounds)
: host_(NULL), ui_scale_(1.0f) {
static int64_t synthesized_display_id = 2000;
display::Display display(synthesized_display_id++);
display.SetScaleAndBounds(1.0f, screen_bounds);
ProcessDisplayChanged(display, true /* is_primary */);
}
} // namespace headless
|