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// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef MOJO_EDK_SYSTEM_DISPATCHER_H_
#define MOJO_EDK_SYSTEM_DISPATCHER_H_
#include <stddef.h>
#include <stdint.h>
#include <memory>
#include <ostream>
#include <vector>
#include "base/macros.h"
#include "base/memory/ref_counted.h"
#include "base/synchronization/lock.h"
#include "mojo/edk/embedder/platform_handle.h"
#include "mojo/edk/embedder/platform_shared_buffer.h"
#include "mojo/edk/system/handle_signals_state.h"
#include "mojo/edk/system/ports/name.h"
#include "mojo/edk/system/system_impl_export.h"
#include "mojo/edk/system/watcher.h"
#include "mojo/public/c/system/buffer.h"
#include "mojo/public/c/system/data_pipe.h"
#include "mojo/public/c/system/message_pipe.h"
#include "mojo/public/c/system/types.h"
namespace mojo {
namespace edk {
class Awakable;
class Dispatcher;
class MessageForTransit;
using DispatcherVector = std::vector<scoped_refptr<Dispatcher>>;
// A |Dispatcher| implements Mojo EDK calls that are associated with a
// particular MojoHandle, with the exception of MojoWait and MojoWaitMany (
// which are implemented directly in Core.).
class MOJO_SYSTEM_IMPL_EXPORT Dispatcher
: public base::RefCountedThreadSafe<Dispatcher> {
public:
struct DispatcherInTransit {
DispatcherInTransit();
DispatcherInTransit(const DispatcherInTransit& other);
~DispatcherInTransit();
scoped_refptr<Dispatcher> dispatcher;
MojoHandle local_handle;
};
enum class Type {
UNKNOWN = 0,
MESSAGE_PIPE,
DATA_PIPE_PRODUCER,
DATA_PIPE_CONSUMER,
SHARED_BUFFER,
WAIT_SET,
// "Private" types (not exposed via the public interface):
PLATFORM_HANDLE = -1,
};
// All Dispatchers must minimally implement these methods.
virtual Type GetType() const = 0;
virtual MojoResult Close() = 0;
///////////// Watch API ////////////////////
virtual MojoResult Watch(MojoHandleSignals signals,
const Watcher::WatchCallback& callback,
uintptr_t context);
virtual MojoResult CancelWatch(uintptr_t context);
///////////// Message pipe API /////////////
virtual MojoResult WriteMessage(std::unique_ptr<MessageForTransit> message,
MojoWriteMessageFlags flags);
virtual MojoResult ReadMessage(std::unique_ptr<MessageForTransit>* message,
uint32_t* num_bytes,
MojoHandle* handles,
uint32_t* num_handles,
MojoReadMessageFlags flags,
bool read_any_size);
///////////// Shared buffer API /////////////
// |options| may be null. |new_dispatcher| must not be null, but
// |*new_dispatcher| should be null (and will contain the dispatcher for the
// new handle on success).
virtual MojoResult DuplicateBufferHandle(
const MojoDuplicateBufferHandleOptions* options,
scoped_refptr<Dispatcher>* new_dispatcher);
virtual MojoResult MapBuffer(
uint64_t offset,
uint64_t num_bytes,
MojoMapBufferFlags flags,
std::unique_ptr<PlatformSharedBufferMapping>* mapping);
///////////// Data pipe consumer API /////////////
virtual MojoResult ReadData(void* elements,
uint32_t* num_bytes,
MojoReadDataFlags flags);
virtual MojoResult BeginReadData(const void** buffer,
uint32_t* buffer_num_bytes,
MojoReadDataFlags flags);
virtual MojoResult EndReadData(uint32_t num_bytes_read);
///////////// Data pipe producer API /////////////
virtual MojoResult WriteData(const void* elements,
uint32_t* num_bytes,
MojoWriteDataFlags flags);
virtual MojoResult BeginWriteData(void** buffer,
uint32_t* buffer_num_bytes,
MojoWriteDataFlags flags);
virtual MojoResult EndWriteData(uint32_t num_bytes_written);
///////////// Wait set API /////////////
// Adds a dispatcher to wait on. When the dispatcher satisfies |signals|, it
// will be returned in the next call to |GetReadyDispatchers()|. If
// |dispatcher| has been added, it must be removed before adding again,
// otherwise |MOJO_RESULT_ALREADY_EXISTS| will be returned.
virtual MojoResult AddWaitingDispatcher(
const scoped_refptr<Dispatcher>& dispatcher,
MojoHandleSignals signals,
uintptr_t context);
// Removes a dispatcher to wait on. If |dispatcher| has not been added,
// |MOJO_RESULT_NOT_FOUND| will be returned.
virtual MojoResult RemoveWaitingDispatcher(
const scoped_refptr<Dispatcher>& dispatcher);
// Returns a set of ready dispatchers. |*count| is the maximum number of
// dispatchers to return, and will contain the number of dispatchers returned
// in |dispatchers| on completion.
virtual MojoResult GetReadyDispatchers(uint32_t* count,
DispatcherVector* dispatchers,
MojoResult* results,
uintptr_t* contexts);
///////////// General-purpose API for all handle types /////////
// Gets the current handle signals state. (The default implementation simply
// returns a default-constructed |HandleSignalsState|, i.e., no signals
// satisfied or satisfiable.) Note: The state is subject to change from other
// threads.
virtual HandleSignalsState GetHandleSignalsState() const;
// Adds an awakable to this dispatcher, which will be woken up when this
// object changes state to satisfy |signals| with context |context|. It will
// also be woken up when it becomes impossible for the object to ever satisfy
// |signals| with a suitable error status.
//
// If |signals_state| is non-null, on *failure* |*signals_state| will be set
// to the current handle signals state (on success, it is left untouched).
//
// Returns:
// - |MOJO_RESULT_OK| if the awakable was added;
// - |MOJO_RESULT_ALREADY_EXISTS| if |signals| is already satisfied;
// - |MOJO_RESULT_INVALID_ARGUMENT| if the dispatcher has been closed; and
// - |MOJO_RESULT_FAILED_PRECONDITION| if it is not (or no longer) possible
// that |signals| will ever be satisfied.
virtual MojoResult AddAwakable(Awakable* awakable,
MojoHandleSignals signals,
uintptr_t context,
HandleSignalsState* signals_state);
// Removes an awakable from this dispatcher. (It is valid to call this
// multiple times for the same |awakable| on the same object, so long as
// |AddAwakable()| was called at most once.) If |signals_state| is non-null,
// |*signals_state| will be set to the current handle signals state.
virtual void RemoveAwakable(Awakable* awakable,
HandleSignalsState* signals_state);
// Informs the caller of the total serialized size (in bytes) and the total
// number of platform handles and ports needed to transfer this dispatcher
// across a message pipe.
//
// Must eventually be followed by a call to EndSerializeAndClose(). Note that
// StartSerialize() and EndSerialize() are always called in sequence, and
// only between calls to BeginTransit() and either (but not both)
// CompleteTransitAndClose() or CancelTransit().
//
// For this reason it is IMPERATIVE that the implementation ensure a
// consistent serializable state between BeginTransit() and
// CompleteTransitAndClose()/CancelTransit().
virtual void StartSerialize(uint32_t* num_bytes,
uint32_t* num_ports,
uint32_t* num_platform_handles);
// Serializes this dispatcher into |destination|, |ports|, and |handles|.
// Returns true iff successful, false otherwise. In either case the dispatcher
// will close.
//
// NOTE: Transit MAY still fail after this call returns. Implementations
// should not assume PlatformHandle ownership has transferred until
// CompleteTransitAndClose() is called. In other words, if CancelTransit() is
// called, the implementation should retain its PlatformHandles in working
// condition.
virtual bool EndSerialize(void* destination,
ports::PortName* ports,
PlatformHandle* handles);
// Does whatever is necessary to begin transit of the dispatcher. This
// should return |true| if transit is OK, or false if the underlying resource
// is deemed busy by the implementation.
virtual bool BeginTransit();
// Does whatever is necessary to complete transit of the dispatcher, including
// closure. This is only called upon successfully transmitting an outgoing
// message containing this serialized dispatcher.
virtual void CompleteTransitAndClose();
// Does whatever is necessary to cancel transit of the dispatcher. The
// dispatcher should remain in a working state and resume normal operation.
virtual void CancelTransit();
// Deserializes a specific dispatcher type from an incoming message.
static scoped_refptr<Dispatcher> Deserialize(
Type type,
const void* bytes,
size_t num_bytes,
const ports::PortName* ports,
size_t num_ports,
PlatformHandle* platform_handles,
size_t num_platform_handles);
protected:
friend class base::RefCountedThreadSafe<Dispatcher>;
Dispatcher();
virtual ~Dispatcher();
DISALLOW_COPY_AND_ASSIGN(Dispatcher);
};
// So logging macros and |DCHECK_EQ()|, etc. work.
MOJO_SYSTEM_IMPL_EXPORT inline std::ostream& operator<<(std::ostream& out,
Dispatcher::Type type) {
return out << static_cast<int>(type);
}
} // namespace edk
} // namespace mojo
#endif // MOJO_EDK_SYSTEM_DISPATCHER_H_
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