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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#import "remoting/host/disconnect_window_mac.h"
#import <Cocoa/Cocoa.h>
#include "base/bind.h"
#include "base/compiler_specific.h"
#include "base/i18n/rtl.h"
#include "base/macros.h"
#include "base/memory/ptr_util.h"
#include "base/memory/weak_ptr.h"
#include "base/strings/string_util.h"
#include "base/strings/sys_string_conversions.h"
#include "remoting/base/string_resources.h"
#include "remoting/host/client_session_control.h"
#include "remoting/host/host_window.h"
#include "ui/base/l10n/l10n_util_mac.h"
@interface DisconnectWindowController()
- (BOOL)isRToL;
- (void)Hide;
@end
const int kMaximumConnectedNameWidthInPixels = 600;
namespace remoting {
class DisconnectWindowMac : public HostWindow {
public:
DisconnectWindowMac();
~DisconnectWindowMac() override;
// HostWindow overrides.
void Start(const base::WeakPtr<ClientSessionControl>& client_session_control)
override;
private:
DisconnectWindowController* window_controller_;
DISALLOW_COPY_AND_ASSIGN(DisconnectWindowMac);
};
DisconnectWindowMac::DisconnectWindowMac()
: window_controller_(nil) {
}
DisconnectWindowMac::~DisconnectWindowMac() {
DCHECK(CalledOnValidThread());
// DisconnectWindowController is responsible for releasing itself in its
// windowWillClose: method.
[window_controller_ Hide];
window_controller_ = nil;
}
void DisconnectWindowMac::Start(
const base::WeakPtr<ClientSessionControl>& client_session_control) {
DCHECK(CalledOnValidThread());
DCHECK(client_session_control);
DCHECK(window_controller_ == nil);
// Create the window.
base::Closure disconnect_callback =
base::Bind(&ClientSessionControl::DisconnectSession,
client_session_control, protocol::OK);
std::string client_jid = client_session_control->client_jid();
std::string username = client_jid.substr(0, client_jid.find('/'));
window_controller_ =
[[DisconnectWindowController alloc] initWithCallback:disconnect_callback
username:username];
[window_controller_ showWindow:nil];
}
// static
std::unique_ptr<HostWindow> HostWindow::CreateDisconnectWindow() {
return base::MakeUnique<DisconnectWindowMac>();
}
} // namespace remoting
@implementation DisconnectWindowController
- (id)initWithCallback:(const base::Closure&)disconnect_callback
username:(const std::string&)username {
self = [super initWithWindowNibName:@"disconnect_window"];
if (self) {
disconnect_callback_ = disconnect_callback;
username_ = base::UTF8ToUTF16(username);
}
return self;
}
- (void)dealloc {
[super dealloc];
}
- (IBAction)stopSharing:(id)sender {
if (!disconnect_callback_.is_null()) {
disconnect_callback_.Run();
}
}
- (BOOL)isRToL {
return base::i18n::IsRTL();
}
- (void)Hide {
disconnect_callback_.Reset();
[self close];
}
- (void)windowDidLoad {
[connectedToField_ setStringValue:l10n_util::GetNSStringF(IDS_MESSAGE_SHARED,
username_)];
[disconnectButton_ setTitle:l10n_util::GetNSString(IDS_STOP_SHARING_BUTTON)];
// Resize the window dynamically based on the content.
CGFloat oldConnectedWidth = NSWidth([connectedToField_ bounds]);
[connectedToField_ sizeToFit];
NSRect connectedToFrame = [connectedToField_ frame];
CGFloat newConnectedWidth = NSWidth(connectedToFrame);
// Set a max width for the connected to text field.
if (newConnectedWidth > kMaximumConnectedNameWidthInPixels) {
newConnectedWidth = kMaximumConnectedNameWidthInPixels;
connectedToFrame.size.width = newConnectedWidth;
[connectedToField_ setFrame:connectedToFrame];
}
CGFloat oldDisconnectWidth = NSWidth([disconnectButton_ bounds]);
[disconnectButton_ sizeToFit];
NSRect disconnectFrame = [disconnectButton_ frame];
CGFloat newDisconnectWidth = NSWidth(disconnectFrame);
// Move the disconnect button appropriately.
disconnectFrame.origin.x += newConnectedWidth - oldConnectedWidth;
[disconnectButton_ setFrame:disconnectFrame];
// Then resize the window appropriately
NSWindow *window = [self window];
NSRect windowFrame = [window frame];
windowFrame.size.width += (newConnectedWidth - oldConnectedWidth +
newDisconnectWidth - oldDisconnectWidth);
[window setFrame:windowFrame display:NO];
if ([self isRToL]) {
// Handle right to left case
CGFloat buttonInset = NSWidth(windowFrame) - NSMaxX(disconnectFrame);
CGFloat buttonTextSpacing
= NSMinX(disconnectFrame) - NSMaxX(connectedToFrame);
disconnectFrame.origin.x = buttonInset;
connectedToFrame.origin.x = NSMaxX(disconnectFrame) + buttonTextSpacing;
[connectedToField_ setFrame:connectedToFrame];
[disconnectButton_ setFrame:disconnectFrame];
}
// Center the window at the bottom of the screen, above the dock (if present).
NSRect desktopRect = [[NSScreen mainScreen] visibleFrame];
NSRect windowRect = [[self window] frame];
CGFloat x = (NSWidth(desktopRect) - NSWidth(windowRect)) / 2;
CGFloat y = NSMinY(desktopRect);
[[self window] setFrameOrigin:NSMakePoint(x, y)];
}
- (void)windowWillClose:(NSNotification*)notification {
[self stopSharing:self];
[self autorelease];
}
@end
@interface DisconnectWindow()
- (BOOL)isRToL;
@end
@implementation DisconnectWindow
- (id)initWithContentRect:(NSRect)contentRect
styleMask:(NSUInteger)aStyle
backing:(NSBackingStoreType)bufferingType
defer:(BOOL)flag {
// Pass NSBorderlessWindowMask for the styleMask to remove the title bar.
self = [super initWithContentRect:contentRect
styleMask:NSBorderlessWindowMask
backing:bufferingType
defer:flag];
if (self) {
// Set window to be clear and non-opaque so we can see through it.
[self setBackgroundColor:[NSColor clearColor]];
[self setOpaque:NO];
[self setMovableByWindowBackground:YES];
// Pull the window up to Status Level so that it always displays.
[self setLevel:NSStatusWindowLevel];
}
return self;
}
- (BOOL)isRToL {
DCHECK([[self windowController] respondsToSelector:@selector(isRToL)]);
return [[self windowController] isRToL];
}
@end
@interface DisconnectView()
- (BOOL)isRToL;
@end
@implementation DisconnectView
- (BOOL)isRToL {
DCHECK([[self window] isKindOfClass:[DisconnectWindow class]]);
return [static_cast<DisconnectWindow*>([self window]) isRToL];
}
- (void)drawRect:(NSRect)rect {
// All magic numbers taken from screen shots provided by UX.
NSRect bounds = NSInsetRect([self bounds], 1, 1);
NSBezierPath *path = [NSBezierPath bezierPathWithRoundedRect:bounds
xRadius:5
yRadius:5];
NSColor *gray = [NSColor colorWithCalibratedWhite:0.91 alpha:1.0];
[gray setFill];
[path fill];
[path setLineWidth:4];
NSColor *green = [NSColor colorWithCalibratedRed:0.13
green:0.69
blue:0.11
alpha:1.0];
[green setStroke];
[path stroke];
// Draw drag handle on proper side
const CGFloat kHeight = 21.0;
const CGFloat kBaseInset = 12.0;
const CGFloat kDragHandleWidth = 5.0;
NSColor *dark = [NSColor colorWithCalibratedWhite:0.70 alpha:1.0];
NSColor *light = [NSColor colorWithCalibratedWhite:0.97 alpha:1.0];
// Turn off aliasing so it's nice and crisp.
NSGraphicsContext *context = [NSGraphicsContext currentContext];
BOOL alias = [context shouldAntialias];
[context setShouldAntialias:NO];
// Handle bidirectional locales properly.
CGFloat inset = [self isRToL] ? NSMaxX(bounds) - kBaseInset - kDragHandleWidth
: kBaseInset;
NSPoint top = NSMakePoint(inset, NSMidY(bounds) - kHeight / 2.0);
NSPoint bottom = NSMakePoint(inset, top.y + kHeight);
path = [NSBezierPath bezierPath];
[path moveToPoint:top];
[path lineToPoint:bottom];
[dark setStroke];
[path stroke];
top.x += 1;
bottom.x += 1;
path = [NSBezierPath bezierPath];
[path moveToPoint:top];
[path lineToPoint:bottom];
[light setStroke];
[path stroke];
top.x += 2;
bottom.x += 2;
path = [NSBezierPath bezierPath];
[path moveToPoint:top];
[path lineToPoint:bottom];
[dark setStroke];
[path stroke];
top.x += 1;
bottom.x += 1;
path = [NSBezierPath bezierPath];
[path moveToPoint:top];
[path lineToPoint:bottom];
[light setStroke];
[path stroke];
[context setShouldAntialias:alias];
}
@end
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