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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "remoting/host/resizing_host_observer.h"
#include <stdint.h>
#include <list>
#include <utility>
#include "base/bind.h"
#include "base/logging.h"
#include "base/message_loop/message_loop.h"
#include "remoting/host/desktop_resizer.h"
#include "remoting/host/screen_resolution.h"
namespace remoting {
namespace {
// Minimum amount of time to wait between desktop resizes. Note that this
// constant is duplicated by the ResizingHostObserverTest.RateLimited
// unit-test and must be kept in sync.
const int kMinimumResizeIntervalMs = 1000;
class CandidateResolution {
public:
CandidateResolution(const ScreenResolution& candidate,
const ScreenResolution& preferred)
: resolution_(candidate) {
// Protect against division by zero.
CHECK(!candidate.IsEmpty());
DCHECK(!preferred.IsEmpty());
// The client scale factor is the smaller of the candidate:preferred ratios
// for width and height.
if ((candidate.dimensions().width() > preferred.dimensions().width()) ||
(candidate.dimensions().height() > preferred.dimensions().height())) {
const float width_ratio =
static_cast<float>(preferred.dimensions().width()) /
candidate.dimensions().width();
const float height_ratio =
static_cast<float>(preferred.dimensions().height()) /
candidate.dimensions().height();
client_scale_factor_ = std::min(width_ratio, height_ratio);
} else {
// Since clients do not scale up, 1.0 is the maximum.
client_scale_factor_ = 1.0;
}
// The aspect ratio "goodness" is defined as being the ratio of the smaller
// of the two aspect ratios (candidate and preferred) to the larger. The
// best aspect ratio is the one that most closely matches the preferred
// aspect ratio (in other words, the ideal aspect ratio "goodness" is 1.0).
// By keeping the values < 1.0, it allows ratios that differ in opposite
// directions to be compared numerically.
float candidate_aspect_ratio =
static_cast<float>(candidate.dimensions().width()) /
candidate.dimensions().height();
float preferred_aspect_ratio =
static_cast<float>(preferred.dimensions().width()) /
preferred.dimensions().height();
if (candidate_aspect_ratio > preferred_aspect_ratio) {
aspect_ratio_goodness_ = preferred_aspect_ratio / candidate_aspect_ratio;
} else {
aspect_ratio_goodness_ = candidate_aspect_ratio / preferred_aspect_ratio;
}
}
const ScreenResolution& resolution() const { return resolution_; }
float client_scale_factor() const { return client_scale_factor_; }
float aspect_ratio_goodness() const { return aspect_ratio_goodness_; }
int64_t area() const {
return static_cast<int64_t>(resolution_.dimensions().width()) *
resolution_.dimensions().height();
}
// TODO(jamiewalch): Also compare the DPI: http://crbug.com/172405
bool IsBetterThan(const CandidateResolution& other) const {
// If either resolution would require down-scaling, prefer the one that
// down-scales the least (since the client scale factor is at most 1.0,
// this does not differentiate between resolutions that don't require
// down-scaling).
if (client_scale_factor() < other.client_scale_factor()) {
return false;
} else if (client_scale_factor() > other.client_scale_factor()) {
return true;
}
// If the scale factors are the same, pick the resolution with the largest
// area.
if (area() < other.area()) {
return false;
} else if (area() > other.area()) {
return true;
}
// If the areas are equal, pick the resolution with the "best" aspect ratio.
if (aspect_ratio_goodness() < other.aspect_ratio_goodness()) {
return false;
} else if (aspect_ratio_goodness() > other.aspect_ratio_goodness()) {
return true;
}
// All else being equal (for example, comparing 640x480 to 480x640 w.r.t.
// 640x640), just pick the widest, since desktop UIs are typically designed
// for landscape aspect ratios.
return resolution().dimensions().width() >
other.resolution().dimensions().width();
}
private:
float client_scale_factor_;
float aspect_ratio_goodness_;
ScreenResolution resolution_;
};
} // namespace
ResizingHostObserver::ResizingHostObserver(
std::unique_ptr<DesktopResizer> desktop_resizer,
bool restore)
: desktop_resizer_(std::move(desktop_resizer)),
restore_(restore),
now_function_(base::Bind(base::TimeTicks::Now)),
weak_factory_(this) {}
ResizingHostObserver::~ResizingHostObserver() {
if (restore_ && !original_resolution_.IsEmpty())
desktop_resizer_->RestoreResolution(original_resolution_);
}
void ResizingHostObserver::SetScreenResolution(
const ScreenResolution& resolution) {
// Get the current time. This function is called exactly once for each call
// to SetScreenResolution to simplify the implementation of unit-tests.
base::TimeTicks now = now_function_.Run();
if (resolution.IsEmpty())
return;
// Resizing the desktop too often is probably not a good idea, so apply a
// simple rate-limiting scheme.
base::TimeTicks next_allowed_resize =
previous_resize_time_ +
base::TimeDelta::FromMilliseconds(kMinimumResizeIntervalMs);
if (now < next_allowed_resize) {
deferred_resize_timer_.Start(
FROM_HERE, next_allowed_resize - now,
base::Bind(&ResizingHostObserver::SetScreenResolution,
weak_factory_.GetWeakPtr(), resolution));
return;
}
// If the implementation returns any resolutions, pick the best one according
// to the algorithm described in CandidateResolution::IsBetterThen.
std::list<ScreenResolution> resolutions =
desktop_resizer_->GetSupportedResolutions(resolution);
if (resolutions.empty())
return;
CandidateResolution best_candidate(resolutions.front(), resolution);
for (std::list<ScreenResolution>::const_iterator i = ++resolutions.begin();
i != resolutions.end(); ++i) {
CandidateResolution candidate(*i, resolution);
if (candidate.IsBetterThan(best_candidate)) {
best_candidate = candidate;
}
}
ScreenResolution current_resolution =
desktop_resizer_->GetCurrentResolution();
if (!best_candidate.resolution().Equals(current_resolution)) {
if (original_resolution_.IsEmpty())
original_resolution_ = current_resolution;
desktop_resizer_->SetResolution(best_candidate.resolution());
}
// Update the time of last resize to allow it to be rate-limited.
previous_resize_time_ = now;
}
void ResizingHostObserver::SetNowFunctionForTesting(
const base::Callback<base::TimeTicks(void)>& now_function) {
now_function_ = now_function;
}
} // namespace remoting
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